I dont think you guys are really getting all the massive potential that Rich's system is bringing to TDM. Not only can you get crazy, wacky effects (that would work for dreams and allucination scenarios, as some have mentioned), or a black and white scene, etc. - more importantly, you can actually create your own personalised visual style for your work, as an artistic expression. You can setup your own color grading, that means fine tuning your contrast, levels, color channels and saturation to get a specific look throughout your world, enhancing it in several ways. And all of that with a very simple system, where you basicly edit the provided palette in your image editing program. You take a screenshot from your map, make the changes untill you find the look you want, apply that to the LUT palette, and youre done. Its unbelieveable.
Take a look at some quick tests I did inside a concept map Im working on:
Notice the changes in contrast, as well as the color channels.
This opens up a lot of opportunities.
I would actually ask you guys to consider making this a built in feature of TDM, maybe experimenting with setups that could be selected in the options menu by the players. Sikkmod has this (several color grading settings you can choose from), we could also have some, like a bit of a sepia to it, or a bit of a colder one, or a grading that increases contrast, one that desaturates a little, etc (it would naturally have to be overidden by the mission's own LUT, if any). I just think it would make TDM that much cooler to look at.
Edit: Editted out part about GUIs.
Edited by RPGista, 12 July 2017 - 09:34 PM.