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  1. Today
  2. Thank you for the kind words. I don't know who made the track. It comes with the core assets of the mod. So it should be possible to find the composer.
  3. The "Sad News" title startles me a little bit everytime I check the subforum. But that's great. Don't change it. I did not have time to play this yet, but I am looking forward to it.
  4. IP over Avian Carriers with Quality of Service https://www.rfc-editor.org/rfc/rfc2549 Mini ponds are 'tiny universes' of biodiversity for gardens and windowsills : https://www.bbc.com/future/article/20240423-how-to-make-a-mini-wildlife-pond
  5. Yesterday
  6. Rest in Peace Jonathan "Tim the Tool-Man" Taylor Thomas. Lost but not forgotten.
  7. for the original 3070 id agree it was the ammount though the increased bandwidth in the ti models should help in 4k hell even the old AMD fury-x could at the time run 4k with only 4gb due to the hbm memory being that much faster to swap but yeah theres more than one way to skin a rhinocereus . a 3070 with 2 gb gddr6x 16 gb would have been pretty interresting to say the least .
  8. This sounds like an easier solution because it needs no breaking glass models or particles. Still it needs all electrical lights to be switchable though and I don't know if this is set globally or in the missions...
  9. I don't know about actually breaking lights, but I have considered the idea of using water arrows on electric lights to short circuit them temporarily, making them flicker, and go out temporarily. How much they flicker could be set by the modder, and depend on difficulty level.
  10. While I really like new things in TDM, I fear that as long as these ideas are not part of the core mod, only very mission authors will use them...
  11. Hmmm. I still like my idea of shooting broadhead arrows at fragile lights to turn them off, but I like your idea as well! It's not like we couldn't use a new item, and it's something mappers would have control of by only placing it on levels where we want to have this behavior. But then we'll have to make all lights frobable by default so even this approach would be a little complicated.
  12. I'm working in DarkRadiant on a new map, and I'm having something odd I've never experienced before. There's a fire in a stove model on the second floor of a building... walls, floor, ceiling, etc are all worldspawn brushes with appropriate textures, neither player nor AI have any trouble traversing the entire place, so I think it's assembled as it should be. However, if I douse the stove on the second floor with a water arrow, the water splash somehow drips through the floor brush and douses a torch in the same rough area down on the first floor. I tested it on various positions in the building, and it seems to happen everywhere, not just on that one light. Water arrows that impact on the second floor fall through the floor, and if a light is presence in the fall area it's extinguished. Is this expected behaviour? I would have through a solid brush would stop water from traveling any further once released.
  13. jaxa

    2016+ CPU/GPU News

    The original sin of the RTX 3070 is the VRAM amount, not the bandwidth. 7600 XT 16 GB has half the bus width and 64% the bandwidth (288 vs 448 GB/s), and even it can be made to benefit from the doubled VRAM. You're going to see some RTX 5000 cards with 256-bit bus and 16 GB, 192-bit and 12 GB. Though it will be faster GDDR7.
  14. How about pliers for cutting wires to deactivate electric lights? That's a stealthier approach with the cost of spending time to find the cable box or the pliers.
  15. https://www.information.dk/indland/leder/2024/04/ny-cheminova-sag-paa-tide-miljoeet-faar-lov-veje-tungere-erhvervet in danish so you might need google tranlate but oh boy... and it is not the first time they ended with a shitstorm either. In essence an old firm with a history of serious pollution turned out to have a state mandate to flush several 1000 times the amount of arsen (basically the same stuff as rat poison) into the ocean. the way they did it to get around eu directives was to expand the area from where it was lead out into the sea by a factor of 100km instead of the 100m from the letout that was the norm. creative thinking which would have been better used on problems which are not illegal as all hell i would say.
  16. gah... ok makes sense in a way now 256 bit bus and back then at the chip shortage time micron could only deliver gddr6x with 1 gb pr chip = 32 bit x 8 = 256 bit bus. sadly while the 3090 which was a hotplate in its original configuration with vram on both sides of the card, got 2 gb chips when they became avaliable so they could move them to the front and get rid of the heat issues the 3070 newer got the same chips. to make matters worse the stock 3070 has gddr6 which has only half the bandwidth of gddr6x but atleast the ti version got stocked with gddr6x chips so at high resolutions it should make a dent but at lower resolutions they performed to close to each other to really justify upgrading.
  17. A stealth way to do this is probably to overvolt the streetlights, there should be a way to do so but tell the player in a roundabout way
  18. Last week
  19. okay - bug report: https://bugs.thedarkmod.com/view.php?id=6532
  20. Added a note to this wiki: https://wiki.thedarkmod.com/index.php?title=GUI_Scripting_Language#The_Basics_for_Mappers
  21. It's true, there's no real place on the Wiki for menu customization... it relies on comments in the mainmenu_custom_defs.gui. So I'd guess I'd recommend you do a bug report, to either add a comment to that .gui file about it, or, if it's really a bug, fix it.
  22. how about the varying size and shape of the lamp post / the pier mount? could it be used to denote whether the lamp can be destroyed or not ? i have an idea which may or may not be intuitively practicable. This might also ruin the immersiveness : Put a brand label on the lamp post. Each brand have their own visual brand identity and comes with pros and cons. For example : KarrassElektrischen lamp post product is known to have a fragile glass but the light bulb has a strong filament compared to other competitor. Builderhouseware lamp post is made with a solid and firm glass , immune to corrosive acid but the light bulb filament is weak . InventorGuild brand have the best for both worlds. For starter, use your spyglass and zoom in into the the brand label attached to the lamp post. Once you have identified the brand, start shooting the glass
  23. Seems to be fixed in the latest update, all the objectives check correctly now
  24. Thanks for those fixes! They didn't affect me and any FM's I've been working on, but I'm happy to see a solution was found and you could help those affected so quickly. I like the idea of being able to customize arrow behaviors from cvars! Most open-source FPS's (eg: Red Eclipse) offer the ability to set weapon behaviors with custom configs and create your own unique balance. While I agree it's good to not have a ton of settings, I think the weapon slots should be customizable this way... at least for now as we remain stuck with the old in-engine weapon system and can't turn the blackjack / sword / arrows into items like everything else.
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  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
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