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Showing content with the highest reputation on 08/19/21 in all areas

  1. After several months of hard work, we are proud to announce the latest edition of "No Honor Among Thieves"!!! EFX EDITION!!! EFX reverb has been added to all missions! NHAT has never been more immersive. From the dry woody reverb of the local pub to the sonorous and lofty echo of the Cathedrals, prepare your ears for a auditory treat! PERFORMANCE!!! Several major sore spots that impacted performance in v3 and older have been substantially optimized. Players with less capable hardware will now be less frustrated traversing caves, courtyards, and forests. VISUALS!!! Many areas have been visually overhauled!!! Improved lighting, new scene geometry, new textures, new water effects ( thanks @Arcturus !!! ), more vertex blended terrains, and more. Some areas have been visually redesigned to better match the story and convey the key characters. GAMEPLAY!!! Some new play areas have been added. A little more rooftop action is available for climbers. A few new readables for side characters expand the lore of the mission. Improved AI scripted events in the final mission escape sequence!!! Other things: The ROQ videos have been converted to MP4 to make them more compatible with the latest TDM versions. This mission still uses 2.09 style API controlled videos, we will rework the menu gui to be 2.10 (beta) compatible shortly so that "Dev Build" players can enjoy the additional performance and improvements available in those builds. Credits: @Bikerdude for the majority of the mapping work in this overhaul @Dragofer for assisting with scripting and def setup @nbohr1more new cathedral textures and improved water material def setup, a few readables @Arcturus MD3 animated water and water textures Original crew: @Goldchocobo @RailGun @Mortem Desino who created the original version along with updates to versions up to v2.0. Thank you for permission work on this update! V4 Beta testers: @AluminumHaste @JackFarmer Screenshots: Hotfix release: Should fix two minor issues: Newest Hotfix: Gdrive - https://drive.google.com/file/d/1e_LHa4RdZ0a1AD3FhgLq7OwvBmWUchJZ/view?usp=sharing Onedrive - https://1drv.ms/u/s!AuwAFc1gTZzehn0z9PsAVEIH0iFn?e=Gj0p6O ( Some additional performance optimization to the forest and fixes to other items found by Biker and Aluminumhaste in another round of testing.) For those of you who are testing the Dev Builds ( 2.10 alpha ), here is a 2.10 compliant version: https://drive.google.com/file/d/1xyPwDQjMQH1TAH98Vd29UUiB0Nki1-7j/view?usp=sharing
    5 points
  2. Now THIS, on the other hand, does blatantly break the forum rules.
    5 points
  3. you sure seem to be far more offended than the person who just wanted to know how the Ignore function works.
    3 points
  4. There are countries with draconic copyright enforcement - and there are the countries which host the pirate torrent servers with the longest uptime... It is all about legal risk. If you are immune to persecution by the copyright mafia, the problem preventing TDM from being on Steam doesn't exist for you.
    2 points
  5. In my TDM Unoffifial Patch I changed the flash mine, which makes little sense to me, into an electrical mine which will knock out humans. I'll have to check what it does to robots. P.S.: Anybody knows of a mission where you have some robots right at the start to do some tests?
    2 points
  6. I have committed all my changes to source code repo. New software RGTC compressor is enabled for everyone. I did not provide a way to disable it, but you can easily find it if you want. There is nothing like image_mipmapMode in the code already, maybe @duzenko removed it later.
    2 points
  7. If your special interest is politics and controversies, then your discussions would be much better received on a dedicated forum for discussing such things. This is a fan community whose focus is on enjoying and developing TDM. Trying to confront "brutal and unfair reality" primarily results in filling up ignore lists, rather than the result it's fair to assume you're looking for, which is to get an in-depth discussion of the topics that interest you by a large variety of people who are as interested in them as you are.
    2 points
  8. Iterate iterate iterate. Don't expect to go from point a to z in one go. Don't be afraid to throw away hours of work if not it's working out for you.
    1 point
  9. 1 point
  10. Steam probably just wouldn't accept a submission from a legal entity that's in a country without copyright enforcement. If the copyright claimants can't get at the "owner" of the game, then they'd just go for Steam itself? An alternative would be to designate someone in a Western country who lives a life secluded from society and with no valuable possessions, i.e. in a makeshift hut in the forest. But then courts might see through that and instead look for people who have demonstrable ties to the project, i.e. members of the development team living within their jurisdiction. Or Steam just rejects the submission for the same reason as above. Online stores aren't exactly a hospitable environment for a free open source project with 15 years worth of contributions.
    1 point
  11. Oh wow that's really cool! As I'm trying to update my mission too in the near future and currently re-learning Dark Radiant I am especially curious to read what we're the obstacles you've encountered and if you've got some tips how to avoid them in the process.
    1 point
  12. I thought about this arrow too, it would certainly need to have some good logic behind it. I would more think of it as an EMP arrow for small lamps and to temporally disable robots!
    1 point
  13. You can use them in T2X if you want to see how they play.
    1 point
  14. I agree with you that this is more VR related, there it would be a cool addition. But not for the casual player like me. ...who eats chips in dark corners while waiting for the guards to finally pass. ...or who stumbles around the corners with bend-legs after having the third drink.
    1 point
  15. Our download servers SUCK I'm on 200Mbit connection. Downloading a 500+MB mission takes forever with average speed of 1.6Mbit. Is it all mirrors or a particular one that I keep getting routed to?
    1 point
  16. I agree in some cases — I certainly don't side with RMS and his belief that closed-source software is immoral and should be banned by law. However there are good reasons why NC-only licenses aren't considered free: One of the principles of free software (and free content licenses more generally) is that it is not restricted based on fields of endeavour. A copyleft free software license such as the GPL says "This software is available for anyone to use for any purpose, provided they keep the same license and don't make modified versions closed source.". It doesn't stop you from using it do certain things like genetic modification or hosting pro-abortion websites; it doesn't restrict usage by particular groups ("No Jews are allowed to use Linux"); and it doesn't restrict you from using it just because you are Microsoft or some other commercial company. The idea is that it must be free for everyone, not just free for people the authors like. "Non-commercial usage" is actually surprisingly difficult to define precisely, and therefore leads to potential legal minefields that might restrict usage far more than intended. Clearly you can't sell something if it's NC-only, but what happens if you post it on a blog which is supported by adverts? Some lawyers would argue that this is commercial usage. Can a computer magazine which is sold for profit include NC-only content on their cover disc? They're not selling the software but it is still being used in a commercial context: to make a magazine more attractive to customers. For these reasons, licenses such as the GPL are incompatible with NC-only restrictions, and distributions like Debian consider such restrictions incompatible with their own free software guidelines.
    1 point
  17. Splinter Cell:Chaos Theory did this for co-op. It was awesome playing cat and mouse with guards and a buddy as another spy. You had to be careful in your planning as you talked to your buddy or the guards would hear you. It was funny, we’d yell “Hey DICKHEAD!” And they’d go “who’s there?!” So it has been done in a stealth game before but really only viable for co-op.
    1 point
  18. I implemented RGTC compressor in SIMD (generic and SSE2), as well as mipmapping. The compressor uses min/max value of a block as min/max ramp points with 6 intermediate ramp points between them, and snaps each color value to the closest ramp point (well, almost closest sometimes). On the shitty i3-5005U CPU which I have now, compressing 2K x 2K normal map takes 28 ms (with all mipmaps included). This means 7 ms per 1K x 1K texture, or 7 ns per pixel. Given that loading the 2K x 2K TGA image from PK4 file takes about 200 ms, I think 30 ms is negligible in comparison. The only question is quality. It seems that naive compressor should be good enough for RGTC. I guess I'll wrap up the changes and commit them, so that someone else could test it on hard cases if there are known ones. It took me several days here to download 10 MB installer of DDS Viewer, so I won't be able to test it myself
    1 point
  19. 1 point
  20. The modules are models and thus they are not actually sealing geometry. So a room made only with models - ie no world spawn brushes - will be exposed to the void and will leak. You will need to do what you proposed above which is create a sealed room with world spawn geometry and then use the modules to provide the detail within the sealed room.
    1 point
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