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How about AI voice generation using the already existing voices?
STRUNK replied to STRUNK's topic in TDM Editors Guild
I have installed F5-TTS with pinokio: https://pinokio.computer/ It's remarkable how fast this model is and how easy to use. Just find some longer voice clip and use it as reference audio. Under Multi-Speech you can upload more voice clips and give them tags/Speech Type Names, of use this for different voices alltogether, then simply start the scentence with {your tag}. {your tag2} etc. I took 4 clips from the moor tagging them soft, normal, angry and shout, then making them say the same line: YourCamel.mp3 It works very fast and the quality is very much the same as I got out of tortoise-TTS, but seems not as good in keeping the character of the voice. -
Happy 15th Anniversary to The Dark Mod! As of October 17th. 2024, 15 years have passed since the TDM 1.0 release! In that time, we evolved to most or all of the features that players were asking for since the concept of TDM was first mooted in the TTLG forums in late 2004. Campaign Support, Soft Shadows, EFX Reverb, Multi-Core Rendering, Uncapped FPS, Ambient Occlusion, Subtitles, are among the roster of perennial requested things that have been brought to life by the development team in addition to the core Thief 1 \ 2 game-play items like the Lightgem, Rope Arrows, Swim-able water, lock-picking and ( of course ) advanced AI enemies. To commemorate this occasion, please join us in celebrating the Release of 5 missions for our 15th Anniversary Contest! . The Imperial Sword Bikerdude was encouraged to reclaim an abandoned version of his older mission and rework it into a new one. Now the formerly lost work is a glorious new experience with scripted dialog, special events, and a decayed imperial cityscape! . The Wizard’s Treasure Thebigh has made yet another bite-sized mission with a focus on quality game-play and challenge. The mission is extra impressive for the scope and visuals achieved since his decision to join the contest was fairly late compared to other entrants. . You Only Fly Thrice DeTeEff has continued his progression of high quality and complex releases. Another relative late comer to the contest, this mission is a tour-de-force of excellent game-play ideas and is quite handsome with excellent volumetric lighting and modular asset usage. . Volta 3: Gemcutter Kingsal has decided to release his long awaited Volta Series sequel to be included in the contest. DO NOT MISS THIS MISSION! . Pinnacle: A Test of Talents UncertainTitle and TwilitWitch decided to risk their first mission release to be included in the contest roster. The use of both modular assets and many custom models give this mission a familiar yet refreshing visual appeal. . Please join the celebration and vote in the forum threads for each respective mission based on their contest criteria ( Game-play, Story, Visuals ). . . The Dark Mod 2.13 “Developer Build” The Dark Mod 2.13 is still a few months away from release but we wanted to highlight the fact that a few more of the long requested changes have been added in the upcoming release! . Parallax Occlusion Mapping! In the above video, you can see a that TDM has finally incorporated the long requested effect. This wont be applied to all textures since there may be some problems with visual anomalies and performance but we are already preparing for a future where lots of textures use this new and more three dimensional surface effect. Better AI sight! While the AI have always been good at seeing the player due to the lightgem ( sometimes “too good” so we had to nerf their sight ), AI have had various challenges seeing things like bodies, missing objects, opened doors, weapons, blood, etc. This is because it is not practical to give all entities \ objects their own lightgem. Instead we have used very simple math to represent lights which don’t match shadow and light textures. In 2.13 a new sampling approach aims to improve this so that AI can better see ( or not see ) items and bodies in a way that better matches the actual lighting in the mission. Mission Search! There is now a search window where you can specify the mission author or title to help you find your preferred mission rather than scrolling through over 170 missions. You can also change how mission titles are rendered with either the original title or the title with prefix words like “A, The” moved to the end. Improved Training Mission! The Training Mission has been upgraded to include a Vine Arrow tutorial, a Slow Match tutorial, EFX Reverb, Volumetric Lights, and some performance optimizations! Translation Packs! Between TDM 1.06 and 2.0 Tels and the translating community started translating many missions but these translations required that the original mission be altered in a way that made it harder for the mission authors to revise. The meant that translation packs were in limbo being hosted by 3rd party sites \ forums along with their orphaned old missions. The translators over at the Darkfate forums came up with an solution by including not only the translation strings in the translation pack but also the altered map files, GUI defs, etc that had translation work done to them. This would leave the original mission untouched but allow translation packs to override some parts. We have gone through the old archive of these translations and have reworked them to work with the latest version of TDM (and the associated missions). Most of the translations are Russian ( due to the continued work of the Darkfate people ) but many of the early TDM missions also have German, Italian, French, etc translations too. Subtitles! Datiswous has been creating story subtitles for many of the existing missions in the TDM mission database. Most authors have incorporated these into their official releases, otherwise players can still add them to the FM folder. . Hidden Hands: Blood and Metal Campaign Just before the 15th anniversary entries were starting to arrive, JackFarmer released an enormous 5 mission campaign that continues his well regarded “Hidden Hands” series!
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Hi Snatcher, Amazing work so far. I normally pay new missions without any mods, but I keep an instance with the latest Modpack to have some fun. I like the modular setup. I experienced the skill "Peek" only works in Windows. Any chance this will ever work in Linux ? Running TDM in Wine helps, but I prefer native . In older TDM versions Peek resulted a complete blackness, while TDM 2.13 beta shows the "wrong" side and "messed up" picture. Some new ideas: Is there a way to step further Blinking items and make the loot (jewels, gold, goods) glitter like in Thief 3 Deadly Shadows or shimmer like mementos in the FM "Iris" ? It would make finding loot much easier for starters or anyone preferring it. What about shooting moss arrows make opponents suffocate like in Thief 3 ? What about a musket or pistol addon just to make it super fun ?
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The way that input and windows are managed for Linux has become rather dated, causing a multitude of issues. To fix that, I am currently evaluating if we can just use a library (GLFW) to handle all of that for us. First impressions are rather positive, on my end I see generally improved behavior. However, since Linux is a rather diverse ecosystem, I need additional testers to rule out I broke something important. So if you have some time to spare, I'd appreciate it if you could give this build a try: https://ci.appveyor.com/api/buildjobs/6kbqskyx3tmla74s/artifacts/build%2Fthedarkmod.tar.bz2 Just extract to your installation, delete your darkmod.cfg and give it a spin. I'm particularly interested in input and alt-tabbing behavior. Whether it improved something for you or broke something. Thanks!
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Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.
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There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.
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Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?
Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.
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DarkRadiant crash on start if engine path is choosen
desma replied to desma's topic in DarkRadiant Feedback and Development
The output from terminal is in my first post, here is the log, I didn't know it was in ~/.cache/darkradiant (140556312476288) Started logging to /home/bitflow/.cache/darkradiant/darkradiant.log (140556312476288) This is DarkRadiant 3.2.0 amd64 (140556312476288) Today is 2022-09-24 16:37:50 (140556312476288) ModuleRegistry instantiated. (140556312476288) Module registered: RadiantCore (140556312476288) Current language setting: en (140556312476288) Found 1 language folders. (140556312476288) Module registered: CameraWndManager (140556312476288) Module registered: Clipboard (140556312476288) Module registered: EventManager (140556312476288) Module registered: MouseToolManager (140556312476288) Module registered: StartupMapLoader (140556312476288) Module registered: LocalisationModule (140556312476288) Module registered: EntityInspector (140556312476288) Module registered: FavouritesUserInterface (140556312476288) Module registered: FilterUserInterface (140556312476288) Module registered: wxGLWidgetManager (140556312476288) Module registered: GridUserInterface (140556312476288) Module registered: MainFrame (140556312476288) Module registered: MainFrameLayoutManager (140556312476288) Module registered: MaterialEditor (140556312476288) Module registered: DialogManager (140556312476288) Module registered: GroupDialogModule (140556312476288) Module registered: MenuManager (140556312476288) Module registered: ToolBarManager (140556312476288) Module registered: MediaBrowser (140556312476288) Module registered: OrthoContextMenu (140556312476288) Module registered: ScriptUserInterface (140556312476288) Module registered: StatusBarManager (140556312476288) Module registered: TextureBrowserManager (140556312476288) Module registered: UserInterfaceModule (140556312476288) Module registered: OrthoviewManager (140556312476288) Module registered: Doom3BrushCreator (140556312476288) Module registered: CameraManager (140556312476288) Module registered: Clipper (140556312476288) Module registered: CommandSystem (140556312476288) Module registered: DeclarationManager (140556312476288) Module registered: FavouritesManager (140556312476288) Module registered: EclassColourManager (140556312476288) Module registered: EntityClassManager (140556312476288) Module registered: EntityModule (140556312476288) Module registered: FileTypes (140556312476288) Module registered: FilterSystem (140556312476288) Module registered: FontManager (140556312476288) Module registered: Grid (140556312476288) Module registered: ImageLoader (140556312476288) Module registered: LayerModule (140556312476288) Module registered: ZAasFileManager (140556312476288) Module registered: Doom3AasFileLoader (140556312476288) Module registered: AutomaticMapSaver (140556312476288) Module registered: Counters (140556312476288) Module registered: EditingStopwatch (140556312476288) Module registered: Doom3MapLoader (140556312476288) Module registered: Doom3PrefabLoader (140556312476288) Module registered: MapFormatManager (140556312476288) Module registered: N3map6format17PortableMapFormatE (140556312476288) Module registered: Quake3MapLoader (140556312476288) Module registered: Quake3AlternateMapLoader (140556312476288) Module registered: Quake4MapLoader (140556312476288) Module registered: MapInfoFileManager (140556312476288) Module registered: Map (140556312476288) Module registered: MapResourceManager (140556312476288) Module registered: MRUManager (140556312476288) Module registered: NamespaceFactory (140556312476288) Module registered: RegionManager (140556312476288) Module registered: MD5Module (140556312476288) Module registered: MD5AnimationCache (140556312476288) Module registered: ModelCache (140556312476288) Module registered: ModelFormatManager (140556312476288) Module registered: PicoModelModule (140556312476288) Module registered: ParticlesManager (140556312476288) Module registered: PatchModule (140556312476288) Module registered: OpenGL (140556312476288) Module registered: ShaderCache (140556312476288) Module registered: RenderSystemFactory (140556312476288) Module registered: SharedGLContextHolder (140556312476288) Module registered: SceneGraph (140556312476288) Module registered: SceneGraphFactory (140556312476288) Module registered: SelectionGroupModule (140556312476288) Module registered: SelectionSystem (140556312476288) Module registered: SelectionSetModule (140556312476288) Module registered: ShaderClipboard (140556312476288) Module registered: TextureToolColourSchemeManager (140556312476288) Module registered: TextureToolSceneGraph (140556312476288) Module registered: TextureToolSelectionSystem (140556312476288) Module registered: ColourSchemeManager (140556312476288) Module registered: GameManager (140556312476288) Module registered: PreferenceSystem (140556312476288) Module registered: MaterialManager (140556312476288) Module registered: ModelSkinCache (140556312476288) Module registered: UndoSystemFactory (140556312476288) Module registered: VersionControlManager (140556312476288) Module registered: VirtualFileSystem (140556312476288) Module registered: XMLRegistry (140556312476288) ModuleRegistry Compatibility Level is 20211014 (140556312476288) ModuleLoader: loading modules from /usr/lib/x86_64-linux-gnu/darkradiant/modules/ (140556312476288) ModuleLoader: Loading module '/usr/lib/x86_64-linux-gnu/darkradiant/modules/libsound.so' (140556312476288) Module registered: SoundManager (140556312476288) ModuleLoader: Loading module '/usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so' (140556312476288) ModuleLoader: Loading module '/usr/lib/x86_64-linux-gnu/darkradiant/modules/libscript.so' (140556312476288) Module registered: ScriptingSystem (140556312476288) ModuleLoader: loading modules from /usr/lib/x86_64-linux-gnu/darkradiant/plugins/ (140556312476288) ModuleLoader::loadModules(): modules directory '/usr/lib/x86_64-linux-gnu/darkradiant/plugins/' not found. (140556312476288) XMLRegistry: looking for XML files in /usr/share/darkradiant/ (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/user.xml (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/colours.xml (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/input.xml (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/menu.xml (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/commandsystem.xml (140556312476288) XMLRegistry: Importing XML file: /home/bitflow/.config/darkradiant/3.2/user.xml (140556312476288) XMLRegistry: Importing XML file: /home/bitflow/.config/darkradiant/3.2/colours.xml (140556312476288) XMLRegistry: Importing XML file: /home/bitflow/.config/darkradiant/3.2/input.xml (140556312476288) XMLRegistry: Importing XML file: /home/bitflow/.config/darkradiant/3.2/filters.xml (140556312476288) GameManager: Scanning for game description files: /usr/share/darkradiant/games/ (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/dhewm3.game (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/quake4.game (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/quake3.game (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/xreal.game (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/doom3-demo.game (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/doom3.game (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/prey.game (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/darkmod.game (140556312476288) GameManager: Found game definitions: (140556312476288) Dhewm3 (140556312476288) Doom 3 (140556312476288) Doom 3 Demo (140556312476288) Prey (140556312476288) Quake 3 (140556312476288) Quake 4 (140556312476288) The Dark Mod 2.0 (Standalone) (140556312476288) XreaL (140556312476288) (140556312476288) GameManager: Selected game type: Dhewm3 (140556312476288) GameManager: Map path set to /home/bitflow/.doom3/base/maps/ (140556312476288) GameManager: Prefab path set to /home/bitflow/.doom3/base/prefabs/ (140556312476288) Initialising filesystem using 1 paths (140556312476288) VFS Search Path priority is: (140556312476288) - /home/bitflow/.doom3/base/ (140556312476288) Allowed PK4 Archive File Extensions: pk4 (140556312476288) [vfs] Searched directory: /home/bitflow/.doom3/base/ (140556312476288) EventManager successfully initialised. (140556312476288) ColourSchemeManager: Loading colour schemes... (140556178122496) [DeclParser] Parsed EntityDef declarations in 0.043288 seconds (140556169729792) [DeclParser] Parsed Material declarations in 0.00113893 seconds (140556312476288) [filters] Loaded 16 filters from registry. (140555824658176) 0 fonts registered. (140556312476288) wxWidgets Version: 3.0.4 (140556312476288) Default screen has 1 monitors. (140556312476288) Monitor 0 geometry: 1366x768 at 0, 0 (140555598468864) [DeclParser] Parsed Skin declarations in 3.69549e-05 seconds (140555590076160) [DeclParser] Parsed Particle declarations in 3.40939e-05 seconds (140556312476288) Registering darkradiant module to Python using pybind11 version 2.9.2 (140556312476288) SoundManager: initialising sound playback (140555573290752) [DeclParser] Parsed SoundShader declarations in 3.91006e-05 seconds (140556312476288) Found toolbar: view (140556312476288) Found toolbar: edit (140556312476288) Found toolbar: texture (140556312476288) Found toolbar: textool (140556312476288) ToolbarManager: Instantiating toolbar: view (140556312476288) ToolbarManager: Instantiating toolbar: edit (140556312476288) MainFrame: Activating layout Embedded (140556312476288) ToolbarManager: Instantiating toolbar: texture (140556312476288) ToolbarManager: Instantiating toolbar: textool (140556312476288) EventManager: Shortcuts found in Registry: 152 (140556312476288) Loading map from unnamed.map (140556312476288) map load timer: 0.00 second(s) elapsed (140556312476288) GL_VENDOR: Intel (140556312476288) GL_RENDERER: Mesa Intel(R) HD Graphics 5500 (BDW GT2) (140556312476288) GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.2.6 (140556312476288) [OpenGLRenderSystem] GLSL shading IS available. (140556312476288) --- LoadMapFile --- (140556312476288) unnamed.map (140556312476288) 0 brushes (140556312476288) 0 patches (140556312476288) 0 entities (140556312476288) [OpenGLRenderSystem] GLSL shading IS available. (140556312476288) DarkRadiant init.py called, this is Python 3.8.10 (default, Jun 22 2022, 20:18:18) (140556312476288) [GCC 9.4.0] (140556312476288) Registered script file commands/example.py as Example (140556312476288) Registered script file commands/select_all_models_of_type.py as SelectAllModelsOfType (140556312476288) Registered script file commands/ase_export_blend.py as aseExportBlend (140556312476288) Registered script file commands/test_targets.py as test_targets (140556312476288) Registered script file commands/count_loot.py as CountLoot (140556312476288) Registered script file commands/check_for_invalid_visportals.py as check_invalid_visportals (140556312476288) Registered script file commands/find_duplicate_entities.py as findDuplicateEntities (140556312476288) Registered script file commands/shift_textures_upwards_randomly.py as ShiftTexturesUpwardsRandomly (140556312476288) Registered script file commands/export_obj.py as objExport (140556312476288) Registered script file commands/patchsplitter.py as SplitPatch (140556312476288) Registered script file commands/shift_textures_randomly.py as ShiftTexturesRandomly (140556312476288) Registered script file commands/ase_export.py as aseExport (140556312476288) ScriptModule: Found 12 commands. (140555598468864) Auto-saving registry to user settings path. (140556312476288) GameManager: Map path set to /home/bitflow/.doom3/base/maps/ (140556312476288) GameManager: Prefab path set to /home/bitflow/.doom3/base/prefabs/ (140556312476288) Filesystem shut down (140556312476288) Initialising filesystem using 2 paths (140556312476288) VFS Search Path priority is: (140556312476288) - /home/bitflow/.doom3/base/ (140556312476288) - /usr/local/share/dhewm3/base/ (140556312476288) Allowed PK4 Archive File Extensions: pk4 (140556312476288) [vfs] Searched directory: /home/bitflow/.doom3/base/ (140556312476288) [vfs] Searched directory: /usr/local/share/dhewm3/base/ (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak008.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak007.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak006.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak005.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak004.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak003.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak002.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak001.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak000.pk4 (140555346503424) [DeclParser] Parsed Skin declarations in 0.036665 seconds (140555338110720) [DeclParser] Parsed Particle declarations in 0.0492978 seconds (140555329718016) [DeclParser] Parsed SoundShader declarations in 0.059556 seconds (140555354896128) SIGSEGV signal caught: 11 (140555354896128) 0: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN6applog15SegFaultHandler14_handleSigSegvEi+0x474) [0x7fd5c9ae6ef4] (140555354896128) 1: /lib/x86_64-linux-gnu/libc.so.6(+0x43090) [0x7fd5d517d090] (140555354896128) 2: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN4decl23DeclarationFolderParser5parseERSiRKN3vfs8FileInfoERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x202) [0x7fd5c99a6f32] (140555354896128) 3: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN6parser18ThreadedDeclParserIvE12processFilesEv+0x87b) [0x7fd5c99b4f8b] (140555354896128) 4: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN6parser18ThreadedDeclParserIvE7doParseEv+0x20) [0x7fd5c99b6140] (140555354896128) 5: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZNSt17_Function_handlerIFSt10unique_ptrINSt13__future_base12_Result_baseENS2_8_DeleterEEvENS1_12_Task_setterIS0_INS1_7_ResultIvEES3_ENSt6thread8_InvokerISt5tupleIJZN6parser17ThreadedDefLoaderIvE19ensureLoaderStartedEvEUlvE_EEEEvEEE9_M_invokeERKSt9_Any_data+0x50) [0x7fd5c99cce20] (140555354896128) 6: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZNSt13__future_base13_State_baseV29_M_do_setEPSt8functionIFSt10unique_ptrINS_12_Result_baseENS3_8_DeleterEEvEEPb+0x2d) [0x7fd5c99c1f2d] (140555354896128) 7: /lib/x86_64-linux-gnu/libpthread.so.0(+0x114df) [0x7fd5d533d4df] (140555354896128) 8: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZNSt6thread11_State_implINS_8_InvokerISt5tupleIJZNSt13__future_base17_Async_state_implINS1_IS2_IJZN6parser17ThreadedDefLoaderIvE19ensureLoaderStartedEvEUlvE_EEEEvEC4EOSA_EUlvE_EEEEE6_M_runEv+0xfd) [0x7fd5c99c513d] (140555354896128) 9: /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0xd6de4) [0x7fd5d5591de4] (140555354896128) 10: /lib/x86_64-linux-gnu/libpthread.so.0(+0x8609) [0x7fd5d5334609] (140555354896128) 11: /lib/x86_64-linux-gnu/libc.so.6(clone+0x43) [0x7fd5d5259133] (140555437008640) [DeclParser] Parsed EntityDef declarations in 0.0871708 seconds I also give you the last part of the strace output becouse it was too big for posting here, maybe is helpfull.. ... recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 484) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="A\0nBq\f\300\3\3\0\202\0\n\0\300\3\0p\6\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 483) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="#\203yB\30\0\0\0\6\0\2\0\341\371;\4\0\0\0\0}\1\0\0Q\10\300\3\0\0\0\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 128 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="\203(\3\0Q\10\300\3\2\0\300\3", iov_len=12}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 12 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1(zB\7\0\0\0}\1\0\0\0\0\0\0\0\0\10\3\0\0\357\1\0\0P\1\0\0\354\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 60 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="((\4\0Q\10\300\3}\1\0\0\0\0\0\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\1{B\0\0\0\0q\27\216\2\270\1\3\1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="((\4\0Q\10\300\3}\1\0\0\0\0\0\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\1|B\0\0\0\0q\27\216\2\270\1\3\1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="((\4\0$\0\300\3}\1\0\0\0\0\33\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\1}B\0\0\0\0\345\16\205\2\0\08\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 495) = 1 ([{fd=4, revents=POLLIN}]) read(4, "\1\0\0\0\0\0\0\0", 16) = 8 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="5\30\4\0s\f\300\3$\0\300\3J\5\23\0\213\4\6\0t\f\300\3s\f\300\3*\0\0\0"..., iov_len=584}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 584 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 15) = 0 (Timeout) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="5\30\4\0u\f\300\3$\0\300\3\341\4\23\0\213\4\6\0v\f\300\3u\f\300\3*\0\0\0"..., iov_len=368}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 368 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 381) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="#\203\232B\v\0\0\0\10\0\2\0\320\372;\4\2\0\1\0}\1\0\0Q\10\300\3\0\0\0\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 76 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="#\203\232B\v\0\0\0\n\0\3\0\321\372;\4\3\0\0\0}\1\0\0R\10\300\3\0\0\0\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 380 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="*\2\3\0R\10\300\3\0\0\0\0\203*\4\0Q\10\300\3\0\0\0\0\2\0\300\3(\0\4\0"..., iov_len=44}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 44 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="#\203\233B\v\0\0\0\n\0\3\0\322\372;\4\3\0\0\2}\1\0\0Q\10\300\3\0\0\0\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 184 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="(\2\4\0$\0\300\3}\1\0\0\0\0\33\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\1\236B\0\0\0\0\345\16\205\2\0\08\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="(\2\4\0Q\10\300\3}\1\0\0\0\0\0\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\1\237B\0\0\0\0q\27\216\2\270\1\3\1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="(\2\4\0Q\10\300\3}\1\0\0\0\0\0\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\1\240B\0\0\0\0q\27\216\2\270\1\3\1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="(\2\4\0$\0\300\3}\1\0\0\0\0\33\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\1\241B\0\0\0\0\345\16\205\2\0\08\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="\22\0\7\0Q\10\300\3\203\1\0\0\6\0\0\0 \10\300\3\1\0\0\0\320\372;\4", iov_len=28}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 28 recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\34\0\242BQ\10\300\3\203\1\0\0\323\372;\4\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="5\30\4\0w\f\300\3Q\10\300\3\360\0\245\0\213\4\6\0x\f\300\3w\f\300\3*\0\0\0"..., iov_len=4008}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 4008 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="A\0\262B{\f\300\3\3\0\202\0\n\0\300\3\0p\6\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 16) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="#\203\301B\26\0\0\0\5\0\2\0\345\372;\4\1\0\0\0}\1\0\0Q\10\300\3\0\0\0\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 120 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="$\30\1\0\203(\3\0}\1\0\0\2\0\245\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1(\303B\7\0\0\0}\1\0\0q\27\216\2\0\0\10\3\0\0\357\1\0\0\10\3\0\0\357\1"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 60 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="\203(\3\0q\27\216\2\2\0\0\0", iov_len=12}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 12 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1(\304B\7\0\0\0}\1\0\0r\27\216\2\0\0\10\3\0\0\357\1\0\0P\1\0\0\t\1"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 60 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="\203(\3\0r\27\216\2\2\0\0\0", iov_len=12}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 12 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1(\305B\7\0\0\0}\1\0\0Q\10\300\3\0\0\10\3\0\0\357\1\0\0P\1\0\0\354\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 60 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="\203(\3\0Q\10\300\3\2\0\0\0", iov_len=12}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 12 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1(\306B\7\0\0\0}\1\0\0\0\0\0\0\0\0\10\3\0\0\357\1\0\0P\1\0\0\354\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 60 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="%(\1\0", iov_len=4}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 4 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="+(\1\0", iov_len=4}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 4 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\2\310B\0\0\0\0R\10\300\3\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 stat("/usr/local/share/dhewm3/", {st_mode=S_IFDIR|0755, st_size=4096, ...}) = 0 write(4, "\1\0\0\0\0\0\0\0", 8) = 8 futex(0x564ecf781db0, FUTEX_WAKE_PRIVATE, 2147483647) = 0 write(4, "\1\0\0\0\0\0\0\0", 8) = 8 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="\203*\4\0Q\10\300\3\0\0\0\0\2\0\245\0\n\4\2\0Q\10\300\3\31\0\v\0}\1\0\0"..., iov_len=72}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 72 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\22\0\312BQ\10\300\3Q\10\300\3\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 292 write(4, "\1\0\0\0\0\0\0\0", 8) = 8 futex(0x564ecf781db0, FUTEX_WAKE_PRIVATE, 2147483647) = 0 stat("/usr/local/share/dhewm3/", {st_mode=S_IFDIR|0755, st_size=4096, ...}) = 0 stat("/home/bitflow/.doom3", {st_mode=S_IFDIR|0775, st_size=4096, ...}) = 0 write(11, " (139855732226688) GameManager: "..., 80) = 80 lstat("/home/bitflow/.doom3/base/maps/", {st_mode=S_IFDIR|0777, st_size=4096, ...}) = 0 write(11, " (139855732226688) GameManager: "..., 86) = 86 write(11, " (139855732226688) Filesystem sh"..., 40) = 40 write(11, " (139855732226688) Initialising "..., 58) = 58 write(11, " (139855732226688) VFS Search Pa"..., 49) = 49 write(11, " (139855732226688) - /home/bitfl"..., 48) = 48 write(11, " (139855732226688) - /usr/local/"..., 51) = 51 write(11, " (139855732226688) Allowed PK4 A"..., 60) = 60 stat("/home/bitflow/.doom3/base/", {st_mode=S_IFDIR|0777, st_size=4096, ...}) = 0 openat(AT_FDCWD, "/home/bitflow/.doom3/base/", O_RDONLY|O_NONBLOCK|O_CLOEXEC|O_DIRECTORY) = 17 fstat(17, {st_mode=S_IFDIR|0777, st_size=4096, ...}) = 0 getdents64(17, /* 15 entries */, 32768) = 464 getdents64(17, /* 0 entries */, 32768) = 0 close(17) = 0 write(11, " (139855732226688) [vfs] Searche"..., 72) = 72 stat("/usr/local/share/dhewm3/base/", {st_mode=S_IFDIR|0775, st_size=4096, ...}) = 0 openat(AT_FDCWD, "/usr/local/share/dhewm3/base/", O_RDONLY|O_NONBLOCK|O_CLOEXEC|O_DIRECTORY) = 17 fstat(17, {st_mode=S_IFDIR|0775, st_size=4096, ...}) = 0 getdents64(17, /* 13 entries */, 32768) = 400 getdents64(17, /* 0 entries */, 32768) = 0 close(17) = 0 write(11, " (139855732226688) [vfs] Searche"..., 75) = 75 openat(AT_FDCWD, "/usr/local/share/dhewm3/base/pak008.pk4", O_RDONLY) = 17 fstat(17, {st_mode=S_IFREG|0644, st_size=12243, ...}) = 0 fstat(17, {st_mode=S_IFREG|0644, st_size=12243, ...}) = 0 lseek(17, 8192, SEEK_SET) = 8192 read(17, "\340\351H\4\212\1\4\322J\225w\36T\347\242\2157\3307\25\277/{\242\256tbn,\213\0030"..., 4051) = 4051 lseek(17, 12243, SEEK_SET) = 12243 lseek(17, 12243, SEEK_SET) = 12243 lseek(17, 8192, SEEK_SET) = 8192 read(17, "\340\351H\4\212\1\4\322J\225w\36T\347\242\2157\3307\25\277/{\242\256tbn,\213\0030"..., 4096) = 4051 lseek(17, 12243, SEEK_SET) = 12243 lseek(17, 12243, SEEK_SET) = 12243 lseek(17, 12243, SEEK_SET) = 12243 lseek(17, 12243, SEEK_SET) = 12243 write(11, " (139855732226688) [vfs] pak fil"..., 75) = 75 openat(AT_FDCWD, "/usr/local/share/dhewm3/base/pak007.pk4", O_RDONLY) = 18 fstat(18, {st_mode=S_IFREG|0644, st_size=192031, ...}) = 0 fstat(18, {st_mode=S_IFREG|0644, st_size=192031, ...}) = 0 lseek(18, 188416, SEEK_SET) = 188416 read(18, "P\2611\v\353\357\236i\356\315\274\307dW4\341\f3\357\335s?\357\235\271o\2\1#\300\277N"..., 3615) = 3615 lseek(18, 192031, SEEK_SET) = 192031 lseek(18, 192031, SEEK_SET) = 192031 lseek(18, 188416, SEEK_SET) = 188416 read(18, "P\2611\v\353\357\236i\356\315\274\307dW4\341\f3\357\335s?\357\235\271o\2\1#\300\277N"..., 4096) = 3615 ... lseek(25, 353159257, SEEK_SET) = 353159257 write(11, " (139855732226688) [vfs] pak fil"..., 75) = 75 clone(child_stack=0x7f32b0b91c70, flags=CLONE_VM|CLONE_FS|CLONE_FILES|CLONE_SIGHAND|CLONE_THREAD|CLONE_SYSVSEM|CLONE_SETTLS|CLONE_PARENT_SETTID|CLONE_CHILD_CLEARTID, parent_tid=[60738], tls=0x7f32b0b92700, child_tidptr=0x7f32b0b929d0) = 60738 mmap(NULL, 8392704, PROT_NONE, MAP_PRIVATE|MAP_ANONYMOUS|MAP_STACK, -1, 0) = 0x7f327e0fc000 mprotect(0x7f327e0fd000, 8388608, PROT_READ|PROT_WRITE) = 0 clone(child_stack=0x7f327e8fbc70, flags=CLONE_VM|CLONE_FS|CLONE_FILES|CLONE_SIGHAND|CLONE_THREAD|CLONE_SYSVSEM|CLONE_SETTLS|CLONE_PARENT_SETTID|CLONE_CHILD_CLEARTID, parent_tid=[60739], tls=0x7f327e8fc700, child_tidptr=0x7f327e8fc9d0) = 60739 mmap(NULL, 8392704, PROT_NONE, MAP_PRIVATE|MAP_ANONYMOUS|MAP_STACK, -1, 0) = 0x7f327d8fb000 mprotect(0x7f327d8fc000, 8388608, PROT_READ|PROT_WRITE) = 0 clone(child_stack=0x7f327e0fac70, flags=CLONE_VM|CLONE_FS|CLONE_FILES|CLONE_SIGHAND|CLONE_THREAD|CLONE_SYSVSEM|CLONE_SETTLS|CLONE_PARENT_SETTID|CLONE_CHILD_CLEARTID, parent_tid=[60740], tls=0x7f327e0fb700, child_tidptr=0x7f327e0fb9d0) = 60740 mmap(NULL, 8392704, PROT_NONE, MAP_PRIVATE|MAP_ANONYMOUS|MAP_STACK, -1, 0) = 0x7f327d0fa000 mprotect(0x7f327d0fb000, 8388608, PROT_READ|PROT_WRITE) = 0 clone(child_stack=0x7f327d8f9c70, flags=CLONE_VM|CLONE_FS|CLONE_FILES|CLONE_SIGHAND|CLONE_THREAD|CLONE_SYSVSEM|CLONE_SETTLS|CLONE_PARENT_SETTID|CLONE_CHILD_CLEARTID, parent_tid=[60741], tls=0x7f327d8fa700, child_tidptr=0x7f327d8fa9d0) = 60741 mmap(NULL, 8392704, PROT_NONE, MAP_PRIVATE|MAP_ANONYMOUS|MAP_STACK, -1, 0) = 0x7f327c8f9000 mprotect(0x7f327c8fa000, 8388608, PROT_READ|PROT_WRITE) = 0 clone(child_stack=0x7f327d0f8c70, flags=CLONE_VM|CLONE_FS|CLONE_FILES|CLONE_SIGHAND|CLONE_THREAD|CLONE_SYSVSEM|CLONE_SETTLS|CLONE_PARENT_SETTID|CLONE_CHILD_CLEARTID, parent_tid=[60742], tls=0x7f327d0f9700, child_tidptr=0x7f327d0f99d0) = 60742 futex(0x7f327d0f99d0, FUTEX_WAIT, 60742, NULL) = 0 futex(0x564ed0908308, FUTEX_WAKE_PRIVATE, 2147483647) = 0 futex(0x7f3274031718, FUTEX_WAKE_PRIVATE, 2147483647) = 0 futex(0x564ed0907da8, FUTEX_WAKE_PRIVATE, 2147483647) = 0 futex(0x7f326800ba78, FUTEX_WAKE_PRIVATE, 2147483647) = 0 munmap(0x7f327c8f9000, 8392704) = 0 futex(0x564ed11723d8, FUTEX_WAKE_PRIVATE, 2147483647) = 0 munmap(0x7f326effe000, 8392704) = 0 futex(0x7f3270074e78, FUTEX_WAKE_PRIVATE, 2147483647) = 0 futex(0x7f327e8fc9d0, FUTEX_WAIT, 60739, NULL) = ? +++ exited with 1 +++ -
I like how this has essentially become a Linux thread despite it not being the intended focus. I play around with Ubuntu MATE because I like Ubuntu and the MATE variant has an environment I prefer with a bunch of changes I like, a good compromise between old and new. That said, TDM behaves a bit oddly in Linux. For some reason in TDM it misses the occasional mouse click - if I happen to click fast enough there's a chance the event won't register. It seems to be something inherent to the Doom 3 engine in Linux - even in dhewm3, if I make a really fast click on the mouse it can sometimes ignore that mouse event and not fire the weapon. Generally you have to be really quick on the down/up event for it to happen, but it happens, it's reproducible and I can't just accept having to consciously be aware of my mouse behaviour and remembering to click long enough to guarantee the event is registered. I'm sure many won't notice this issue, but I'm pretty fussy about such things so it annoys me. This doesn't happen on anything else in Linux, just Doom3/TDM. Not surprisingly Windows doesn't have this issue, and it's a good example of the reasons why I don't bother moving entirely to Linux. I can't stand odd quirks like this and there's odd quirks EVERYWHERE in Linux. There's quirks aplenty in Windows too of course, but I'm used to them.
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I have recently installed this on Linux Mint 20.3 and I am getting performance issues, namely the frame rate is choppy. It's still playable, but it is uncomfortable to play for too long because of the choppy visuals. I have tried lowering the graphical settings but no matter how high or low I set them I get the same result. I also have the official nvidia driver installed. On the same machine I have a Windows 7 install and it runs perfectly smooth there, so I know it's not an issue of inadequate hardware. I know I could just boot into Windows and play it but I would have preferred if I could play it on Linux since that is my main OS on this PC. Any ideas?
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TDM Packer 2 - another tool for managing and packing missions
Skaruts replied to Skaruts's topic in TDM Editors Guild
I'm inclined to believe that's some TDM or Linux sided quirk. The program just uses whatever path you give it. It only cares that the executable is in there. I can't reproduce this on windows. Unless it has something to do with Godot not being able to set the current-working-directory (CWD) to the game's path when launching it. If that's the cause, I can't do anything about it, unfortunately. -
TDM Packer 2 - another tool for managing and packing missions
datiswous replied to Skaruts's topic in TDM Editors Guild
This works in Linux I guess you have to manually write down the files you want to exclude? I thought you could just double click in the file-tree, but this doesn't work. There's no save button for this it seems. yes. But this is not updated until you save, which you can only do when you pack, play, or edit. Works with DR, but not TDM. The console logs starting and stopping, nothing happens. I don't understand what this does. Edit: Is this for campaigns? I don't see how this could be useful and why this isn't inside the Pack window. Edit: Ah ok, I see. -
I would like the development team to consider applying the GPL3 licence to the following Text file which was created by @Tels, @Greebo and @Dragofer. tdm_internal_engine.mtr (darkmod>materials) The reason for this request is that it is a critical core file and without it the engine (when built from source) cannot launch at all. I would also like to query whether the following script files created by @Obsttorte and @Dragofer: tdm_audiograph.script tdm_camgoyle.script tdm_grandfather_clock.script tdm_safe_lock.script tdm_safe.script tdm_turret.script were intentionally released under the CC-BY_NC_SA_3 licence or if this was an oversight? I ask since all other .script files included with TDM (and which are all called by the engine source) all contain GPL3 headers while these files have no licence information at all so naturally fall under the CC-BY_NC_SA_3 licence. Additionally in investigating which text files are required by the engine depending on scenario (and while I understand that the number of developers who are no longer on the development team may affect how many of these files can be licenced) I wondered if these too may be open for consideration as to their licence? tdm_base.def tdm_soundprop.def cursor.gui mainmenu_background_custom.gui mainmenu_background.gui mainmenu_briefing_video.gui mainmenu_briefing.gui mainmenu_credits_background.gui mainmenu_credits.gui mainmenu_custom_defaults.gui mainmenu_custom_defs.gui mainmenu_debriefing_video.gui mainmenu_defs.gui mainmenu_download.gui mainmenu_failure.gui mainmenu_loadsave.gui mainmenu_main_ingame.gui mainmenu_main.gui mainmenu_message.gui mainmenu_music.gui mainmenu_newgame.gui mainmenu_objectives.gui mainmenu_quit.gui mainmenu_settings_audio.gui mainmenu_settings_controls.gui mainmenu_settings_gameplay.gui mainmenu_settings_gamma.gui mainmenu_settings_guisize.gui mainmenu_settings_language.gui mainmenu_settings_video.gui mainmenu_settings.gui mainmenu_shop.gui mainmenu_success.gui mainmenu_utils.gui mainmenu.gui msg.gui tdm_objectives_core.gui tdm_subtitles_common.gui tdm_subtitles_message.gui tdm_gui.mtr tdm_tables.mtr tdm_guis.sndshd all.lang english.lang These provide the foundation of a working base main menu. TDM's main menu also includes several undocumented commands (that neither show in listcmds nor listcvars) which are useful to know for anyone wishing to use the base source code. I have listed the .lang files solely because of the #StringNum associations, I appreciate that they are not truly required for the above to be a foundation. While looking into how far I could break TDM in removal of files, I came across this thread by @Fiver suggesting a Libre version of TDM: https://forums.thedarkmod.com/index.php?/topic/22346-libre-version-of-tdm/ I believe that in that instance all text based files would need to be GPL3 licenced, leaving only videos, sounds, textures, models and the like as still being under the CC_BY_NC_SA_3 licence since remaking the files would likely result in most cases with near-identical looking files to the original. Thankyou for your consideration.
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TDM Packer 2 - another tool for managing and packing missions
nbohr1more replied to Skaruts's topic in TDM Editors Guild
I prefer all lower case but I think I've seen some camel-case folders work in Linux. Just not the main ones ( materials, textures, dds, def, maps, guis, etc ) -
TDM Packer 2 - another tool for managing and packing missions
nbohr1more replied to Skaruts's topic in TDM Editors Guild
For some reason, Linux won't recognize an FM folder if it has any capital characters. Sub-folders work though. -
http://toastytech.com/guis/qnxdemo.html 1.44MB size is pretty rad Qnx running on PDA like Compaq Ipaq is quite rad(everytime i hear PDA it reminds me of ancient relic such as palmtop. Sometimes i mistake it as an old digital dictionary from 2 decades ago, looks can be beguiling ). GNU/Linux alone can boot on certain PDA. But I'm still stunned to see GNU/Linux boot on Nokia n900, sad it doesn't work well on N8) The next cool OS is BeOS and its spiritual sucessor named haikuOS. Mach kernel is impressive and influential. We don't hear much about Nokia anymore, except maybe the network devices(router)based on the info I got from someone who works at a telco/isp.
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So id recently started dablling with linux derivatives as a main OS again after holding off for years due to some problems running my hardware when i stumbled upon Solus. Solus is a distro that was developed independently from mainstream linux (from the ground up) and uses its own desktop model called budgie (also comes with a plasma gnome and XFCE dektop). Solus uses its own package manager called eopkg and it handles flatpak and snap as well. I been very impressed with it so far as things just worked out of the box for most parts, only real problem i had was getting steam running which turned out to be due to my machine loosing internet connection when it was installing it which left some broken files and after an uninstall / reinstall it worked quite nicely. one warning though Solus comes with a linux steam integration tool which while cool has a rather annoying bug if you try to use the intercept library no games will launch (well alledgedly one will and it was made for that because it wont launch without it on groan...), so do not enable that setting. lutris also works pretty much from the get go though i had to do some reading to find out how to get it to synch up with steam (steam profile must be set to public in pretty much everything). So how does games work on it, well actually rather well proton has made strides in getting even the newest games to run on steam and the only games i so far have not been able to run is the division 1 and 2 but this a'int a problem with steam but with ubisoft connect which crashes and might get fixed in the future (damn launchers...). So far i been plaing baldurs gate 3, callisto protocol, crysis remastered trilogy, DOOM, starfield and a wealth of older games with it and no problems besides having to run baldurs gate in DX11 mode (not really sure why the vulkan driver is not working for this game on linux ???). I might actually step onto the linux platform for good when win10 goes out of support, and ill probably stay with solus since it is less cluttered than most other distros and main packages are built explicitly for it which again means stability as you dont get puckered into installing something which was newer meant for your OS (yeah i f.... up numerous linux distros over the years because you can install pretty much what you like even if it breaks everything, not so with Solus). This does not mean you cant have some nice app you need which was built against say gnome because you sit on a plasma desktop, you absolutely can but they are only avaliable as snap / flatpaks so each of them run in its own sandbox with all the dependencies only avaliable to said program and keept isolated from the system. try it out :) https://getsol.us/download/
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Something wrong with the hosts? See following topic for the investigation. https://forums.thedarkmod.com/index.php?/topic/22663-cannot-download-dark-mod/
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Maybe something is wrong on the hosts on that time? Others cant download it as well. https://forums.thedarkmod.com/index.php?/topic/22662-error-missing-end-chunk-0-193/
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r_bloom_weight is set to "0.7" both in my 2.12 installation and in main repository. I never touched those values which means the default must be 0.7. Troy Sobotka is the original creator of AgX. He was active on Blender forums where he had long philosophical arguments about color with people. Also on Blender developer forums. I don't know if there's much more beyond those and his github page: https://github.com/sobotka Edit @stgatilov AgX however is a direct continuation of Sobotka's earlier 'Filmic', so there may be more about that: https://github.com/sobotka/filmic-blender https://blender.stackexchange.com/questions/164991/are-the-technical-details-of-filmic-available
- 79 replies
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- color management
- tonemapping
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I'm trying to build the project using the steps on our Wiki. It just uses up all memory and then kills the terminal window I'm running it from Any ideas? https://ibb.co/RTFnLXG [url=https://ibb.co/RTFnLXG][img]https://i.ibb.co/RTFnLXG/image.png[/img][/url] Surely 16GB should be sufficient for make -j?
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Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:
https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/
It wont be long now
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I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...
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I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.
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https://stadt-bremerhaven.de/nvidia-veroeffentlicht-quelloffene-linux-kernel-treiber-fuer-seine-gpus/
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I can confirm that. But it does only happen on my AMD notebook. I could not reproduce it on an Intel netbook. Both running Linux, both only have intergrated graphic hardware.
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Of course if you enable tonemap then you get gamma = 1.2 which increases contrast and sharpening filter which reduces antialiasing/blurry border of the fonts. But is crisper always better? Maybe we should make all fonts black-and-white without antialiasing and use nearest sampling? Because then we'll get the most crisp result. I don't see a major difference in the menu with/without tonemap. The fonts look crisp enough for me both ways. I wonder how many people are actually disappointed by the increased blurring. Removal of tonemapping in main menu has other side benefits, like no color banding in videos, and presenting custom images exactly as mappers intended them to be. Finally, I suppose sharpening filter might be dropped in the future. Modern graphical effects often rely on dithering and low-resolution rendering, simply because rendering that stuff in full resolution is too costly. Sharpening makes the artifacts much more noticeable, as it happened on volumetric lights. UPDATE: As for clipping, I can't reproduce any dependence on tonemap/sharpening. I also tested inside Linux VM. Subpixel clipping might depend on resolution, but thus far clipping is the same for me in all cases.
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When launching the game (from the OS desktop) with antialiasing turned on, there is a distorted frame before the main menu is shown. After the brief distortion, the main menu displays correctly and the game can be played without issue. I've included a photo of my screen that I took with a camera. With antialiasing turned off, I do not see any distortion when launching the game. Anyone else notice this or just me? Linux, Ubuntu 22.04 AMD Radeon RX 6000 Series OpenGL version: 4.6 (Core Profile) Mesa 22.0.5 core Bug: https://bugs.thedarkmod.com/view.php?id=6150