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  1. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  2. I get a crash at the same point in this map, every single time, making it unplayable. I'll post this here as a bug report, as requested..... ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/mcity/mcityplain6 WARNING:Couldn't load image: alembic_grey WARNING:Couldn't load image: models/darkmod/props/textures/candle_a_redheart.dds WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchai1_local WARNING:Couldn't load image: models/darkmod/props/textures/ WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s WARNING:Couldn't load image: tdm_tongue 0 purged from previous 209 kept from previous 1527 new loaded all images loaded in 20.8 seconds ---------------------------------------- ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 149489k referenced 3648k purged ---------------------------------------- Loading EFX effect for location 'location_cathedral_main' (#261) Loading EFX effect for location 'location_cathedral_lower' (#311) Loading EFX effect for location 'location_forge' (#312) Loading EFX effect for location 'location_outside' (#313) Loading EFX effect for location 'location_tunnels' (#314) Loading EFX effect for location 'location_sewers' (#315) Loading EFX effect for location 'location_vestry' (#316) Loading EFX effect for location 'location_attic' (#317) Loading EFX effect for location 'location_vents' (#318) Loading EFX effect for location 'location_forge' (#319) Loading EFX effect for location 'location_mausoleum2' (#320) sound: found efxs/heartstmattis.efx ----------------------------------- 25732 msec to load heartstmattis interactionTable generated of size: 131072 entries ------------- Warnings --------------- during heartstmattis... WARNING:Couldn't load image: alembic_grey WARNING:Couldn't load image: models/darkmod/props/textures/ WARNING:Couldn't load image: models/darkmod/props/textures/candle_a_redheart.dds WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchai1_local WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s WARNING:Couldn't load image: textures/mcity/mcityplain6 WARNING:Couldn't load sound 'player_sounds_doublevision' using default WARNING:Couldn't load sound 'player_sounds_guienter' using default WARNING:Couldn't load sound 'player_sounds_guiexit' using default WARNING:Couldn't load sound 'player_sounds_hitarmor' using default WARNING:Couldn't load sound 'player_sounds_hitflesh' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default WARNING:Couldn't load sound 'player_sounds_teleportexit' using default WARNING:Couldn't load sound 'player_sounds_teleportstart' using default WARNING:idFileSystem::OSPathToRelativePath failed on 17 warnings VertexCache static vertex buffer uploaded, memory used: 25335 kb VertexCache static index buffer uploaded, memory used: 4488 kb Switching to EFX 'location_tunnels' (#314) Restarting ambient sound snd_tunnels'(eerie02_loop) with volume -7.293525 haveHeart heartOn Quicksave_0 signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. --------- Game Map Shutdown ---------- WARNING:Door DoorWardrobeA2 is not within a valid AAS area WARNING:Door DoorWardrobeB2 is not within a valid AAS area WARNING:Door DoorWardrobeB1 is not within a valid AAS area WARNING:Door DoorWardrobeA1 is not within a valid AAS area WARNING:Door sarcophagus_door is not within a valid AAS area WARNING:Door mover_door_monet is not within a valid AAS area ModelGenerator memory: 39 LOD entries with 85 users using 20311 bytes, memory saved: 47126 bytes. WARNING:idClipModel::FreeTraceModel: tried to free uncached trace model (index=0) --------- Game Map Shutdown done ----- Shutting down sound hardware idRenderSystem::Shutdown() I18NLocal: Shutdown. ------------ Game Shutdown ----------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support About to exit with code 0
  3. Hi there ! I'm new to Dark Mod and I'm disappointed to see that I can't even try it. I can only browse the menu (Start, Load, Options, etc.) and the best I could do is loading a mission (A New Job and the Training mission). Once it's loaded, it says wait the mission to be loaded (or something like that) or Press Attack to start (which I do) and the game crashes to desktop. I believe it's a hardware issue so here is my computer specifications : Operating System: Windows 7 Professionnel 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.170307-1800) Language: French (Regional Setting: French)System Manufacturer: LENOVO System Model: 6075A34 BIOS: Lenovo ThinkCentre BIOS Ver 2RKT54.0 Processor: Intel® Core2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz Memory: 4096MB RAMAvailable OS Memory: 3062MB RAM Page File: 4634MB used, 2640MB available Windows Dir: C:\Windows DirectX Version: DirectX 11DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ---------------Display Devices--------------- Card name: Intel® Q35 Express Chipset Family Manufacturer: Intel Corporation Chip type: Intel® GMA 3100 DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_29B2&SUBSYS_303717AA&REV_02 Display Memory: 256 MB Dedicated Memory: 0 MB Shared Memory: 256 MB Current Mode: 1280 x 1024 (32 bit) (75Hz) Monitor Name: Moniteur Plug-and-Play générique Monitor Model: DELL 1908FP Monitor Id: DEL4025 Native Mode: 1280 x 1024(p) (60.020Hz) Output Type: HD15 Driver Name: igdumdx32.dllDriver File Version: 8.14.0010.1930 (English) Driver Version: 8.15.10.1930 DDI Version: 9Ex Driver Model: WDDM 1.0 Driver Attributes: Final Retail Driver Date/Size: 9/23/2009 20:14:54, 536576 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B78E66-6AF2-11CF-9073-3D10A3C2C535} Vendor ID: 0x8086 Device ID: 0x29B2 SubSys ID: 0x303717AA Revision ID: 0x0002 Driver Strong Name: oem2.inf:Intel.Mfg:iBLB0:8.15.10.1930:pci\ven_8086&dev_29b2 Rank Of Driver: 00F42001 Video Accel: ModeMPEG2_A ModeMPEG2_C Deinterlace Caps: {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled Hope I can find a solution for this!
  4. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

  5. This one has always anoyed, me, getting a CTD and not know WTF was causing the crash. So to that end, whats the easiest way for a non programmer like me to pin-point whats caused a crash.
  6. Hi I just recently installed the darkmod onto Linux Mint 17 KDE. The TDM folder is titled "darkmod" and its placed in my home folder. Its updated to the latest version 2.02 My system specs are: CPU: i5-4670K GPU: ATI 7870 SSD: Kingston HyperX 120GB RAM: 2x8 GB Corsair Vengeance OS: Linux Mint 17 KDE 64 bit I was downloading multiple missions when the crash occurred. It happens everytime I download missions. Want to know if anybody can shed some light onto why this issue is happening and if there's a fix.
  7. As the topic title says, running TDM fullscreen crashes Plasma Desktop 5 (plasmashell) after game exit. I don't know if any solution can be found for this. Running TDM in a window does not cause a plasmashell crash, but exiting the game from fullscreen does. This is nothing catastrophic since plasmashell automatically restarts itself within a few seconds, but it is annoying to watch the desktop freeze and re-load itself. So far, TDM is the only program running fullscreen which causes plasmashell to crash upon exit from the application. This includes windows games running fullscreen in wine.
    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  8. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  9. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  10. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  11. Error: file script\tdm_ai_base.script, line 359: Unknown value "MOVETYPE_GET_UP_FROM_LYING" win 8.1 x64, tdm 2.06 (bug after updating)
  12. Hey Everyone, I can't figure out whats going on but sometimes when I reloadEngine the game crashes. Its often enough to be annoying. I think it has to do with anytime I reload after I changing values to the renderer or reload textures/ models, but I can't be sure. Anyone else have this? Suggestions? 2.06 x64. Multicore / uncapped/ soft shadows on. Windows 10.
  13. Hey, as written in the title, i have a problem with the Firefox browser for Android. Obviously, it doesn't send a correct user client ID to this forums, which is why i always get the desktop layout in the Firefox for Android. On Chrome for Android it works confusingly. So, on the mobily layout, there is a button at the bottom of the page where you can switch to the desktop layout. Could you implement something like that for the desktop layout too, to be able to switch to the mobile layout, if the forums don't detect your mobile browser as one? Btw, i don't think there's something wrong with the detecetion implementation on this forum, it's rather something weird in Firefox. On some forums the user client thing works, on some it doesn't.
  14. I'm trying to write a couple of scripts to walk the graph and tweak every light entity. Trying to make sure the script will do the right thing first by just printing changes instead of making them. But DarkRadiant is crashing every time I run the script. The script itself, the darkradiant log, a test map I had that it crashed on, and the crash dump itself are all at: https://www.dropbox.com/s/xi5sf4adyzkmpyu/darkradiant_crash.zip?dl=0 I'm running DarkRadiant version: 2.4.0 (x64) on Windows 10 64 bit. I'm using it here to make a Quadrilateral Cowboy map.
  15. Damn ATI drivers! Had a video driver crash now certain games always crash at the same spot. Time to reinstall drivers.

    1. Lydecker

      Lydecker

      Yup, the only real difference between ATI and NVidia these days is the drivers.

  16. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  17. I am new to this forum, and I just picked up the game the other day. I guess you can say I'm 20 years late to the Thief party. I'm not sure where this thread belongs. If this belongs somewhere else, please tell me, as I have no idea what I'm doing. Anyway, I found a few bugs that really aren't that important, but I guess they are bugs nonetheless. 1. If I am in complete darkness and a guard walks by, he will look at me. He continues walking as if he didn't notice me. At the end of the mission, it does not count as a suspicion. However, it is extremely disconcerting when I am lock picking a door in complete darkness, only to turn around with a guard staring at me menacingly when he really didn't notice me. This isn't just a random look to the right either. His head whipped around towards me! I followed him and he doesn't really whip his head around at things randomly(That would be one paranoid guard!). It was definitely a bug. Not very important, but please fix it. The next time you are in complete darkness and a guard walks by close to you, you may notice his face looking directly at you. 2. This is in the Training Mission sword arena. If you deal enough damage to any of the three opponents you are faced against, they will stop fighting and simply stand still. If you walk towards them, they will swing their swords at you, but their feet will remain rooted to the ground! This allows you to explore the arena. If you picked up the free rope arrows they give you, you can shoot them on the wooden beams and climb up! However, if you get too far away, your opponent/s might begin to throw stones at you. If you picked up the broad head arrows from the Archery section, you can shoot them at your opponents as they sit there helpless. If you picked up some Health potions in the other sections, you can make fun of your opponents by healing in their faces! I think the problem is that the AI we have was not meant to be in an arena. As you all know, if you deal enough damage to a guard they will flee and call for help. Since there is no space in the arena to run, and no help to be found, they are dumbfounded. Since I have seen some Fan Missions in the older Thief games that place the player in an arena, there could be a new type of human guard that never flees(Specially made for The Dark Mod!). This would open the Arena type of Fan Mission to The Dark Mod. Since this game has such a lovely swordplay system, why not put it to good use and make special AI meant for sword fighting? I understand the game's focus is on stealth, but sometimes it's fun to see how many enemies you can defeat in a row. Note: I just found out about and started playing The Dark Mod the other day, so I don't know if this is already possible in DarkRadiant. If it is, it might be smart to update the Training Mission. It seems to make what should be intense 1 V 3 training battles turn into 1 guy fighting 3 scaredy cats that ditch their friends after they get hurt too much to their liking. 3. If you keep dying enough times in the Training Mission sword arena, the game will eventually crash. I found this out because I stink at sword fighting.
  18. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

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