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  1. So I finished Mysteries of the Sith on Thursday and immediately started playing this mission - what a treat! Where to begin - audiovisually this mission is top notch: Story-wise the mission is not anything new, but what it does, it does well and all the clues about what happened makes sense in the end. In general, this mission seem to be more "streamlined" as in not that much of a too difficult puzzles or unclear readables are present, which is definitely a plus, as I can recommend it even to newbie players. What I noticed was, that main protagonist in the intro video kept calling lady Leicester as Lester. I guess the name got modified later on, but then couldn´t the lines be re-recorded, or readables modified? Here are some bugs I found:
  2. OK, I'll try to rearrange to that directory layout. I'll have to lookup how to do that without screwing up Tortoise. I'm not on that machine at the moment, so I can't check your BTW. I don't remember about "branches", but I do remember a local "tags" directory... don't know if it was populated.
  3. Ideally, you should have checked out "trunk" directory only, so that its contents get into "tdm11dev/darkmod_src" instead of "tdm11dev/darkmod_src/trunk". Do you BTW have all the "branches" and "tags" directories near "trunk" ? Maybe not, because they are still closed for public for some weird reason...
  4. I'm wondering if anyone ever checks new posts in the Fan Missions Forums? I've posted 4 questions asking for help for 4 different missions that I can't finish because I"m stuck, and I don't get any help. I posted a question this morning so I don't expect an answer right away for that one. Its frustrating because I would like to finish them. I've read through the posts for each mission and I'm not getting anything from them. If there's someone who could help me I'd really appreciate it. Thanks I guess I'm spoiled from the TTLG forums.
  5. Pretty good medium sized mission with interesting story. I found it too difficult though, so I got stuck. Good that you have a hints section. But maybe it's an idea to give more in-mission clues for lower difficulties (although I wasn't playing on easy)? I found some "issues" that I post in screenshots later, but I found especially that the Ambient light in full darkness seemed too bright? Btw. Maybe also there's a lack of specular in some of the textures? Also this still has ambiant light related code in the material, which is overriding what the engine currently does? Don't know if that would matter. Btw. There's lots of redundant and double files in the pk4. especially in the textures, dds, maps and guis folders. So if you would make an update in the future, you could look into this aswell.
  6. Is it just me or does the TDM Forums favicon look whack?

    1. Show previous comments  1 more
    2. SeriousToni

      SeriousToni

      Yes I was annoyed by that, too!

    3. Epifire

      Epifire

      Glad I wasn't the only one noticing that.

    4. Bikerdude

      Bikerdude

      Will drop Taaaki a message.

  7. Let me elaborate on this tactic: 1) Postulate some crazy concepts about historical events until one gains a little traction either by morons or people who find it to be an amusing meme 2) Test the waters in different forums and social media spaces to see how folks react to this 3) If the forum crowd is determined to be largely left-wing and rationale, overamplify how "idiotic" people are for believing XYZ and then slowly begin associating these "idiots" with anyone they consider their social or political adversaries until you get large numbers of forum members to rant about right-wing "Trump-tards" (etc) and foam at the mouth about all their political grievances 4) Pretend to be a right leaning person, act like a jerk, and get your posts censored 5) Go to right leaning forums and show them that this "theory" is being censored and see if you can get them to integrate it into the larger narrative of "true things that the left is censoring". ( Eg, add it to the pile of Qanon nonsense ). 6) Return to the left leaning forums to mock the right leaning folks for doing step 5. Mission accomplished, you've entrenched more poorly educated people into an absurd belief system and you've ignited a bunch of left-wing derision against them. This type of agitated polarization works well whether you are Putin, the Republican Party, Democrats, etc. Divide and conquer. Here's a tip: Nobody needs to grouse around about what "idiotic" things people believe. If you don't like people believing dumb things, then create a blog, youtube video, or podcast explaining the topic in easy ( and friendly ) terms to those you wish to evangelize into the world of being "not idiotic". The language of referring to people as "those idiots who believe" is a cancer that we suffer too much of these days with political propaganda organizations such as "Media Matters for America" (MMFA) who basically write a single set of political jokes about a daily topic and feed them to all the Late Night television hosts so that if you don't hear them say "republican person X did \ said this dumb thing" from one late night personality, you surely will hear it from another one and the version of what is told omits any nuance or rational counterpoint. In some cases, the words are out-right fabricated from out-of-context statements or things that MMFA thinks people will believe. Here's a perfect example: To this day, late night comedians treat the incriminating emails on Hunter Biden's laptop as "fake Russian slander" even though the New York Times has corroborated their authenticity and they are DKIM signed. They use the laptop story as a talking point about how Republican's are "pro Russian idiots" even though nobody of either political party would be happy to have the son of a vice president using his father's position to arrange financial scams and deals with geopolitical enemies ( China ). Because the latter information is largely invisible to over 50% of the US populace, it serves as a perfect place for political divide and conquer. If the entirety of mainstream entertainment and news are gonna bury or distort legitimate news stories about their allies, what are the chances that anyone will vote for a moderate "middle" candidate? The left will see right-leaning voters who discuss the laptop story as Russian traitors and the Right will see the left as "idiots" who get all their news from television comedians and insane "woke" SJW blue hairs. Perfectly divisive. People need to stop looking at the proles on the ground and start thinking about all the groups that are trying to pull the strings. So I state again, this is no place for astro-turfers, propagandists, and non-linear warfare. Nobody here really cares about what dumb things are floating through the brains of a small group of internet denizens. If these "idiots" grow in numbers, calling them idiots "louder" will not "cure" them or shrink their numbers. The only thing you will achieve is more entrenchment and polarization.
  8. Hi all, me again Now that I've learned how to take screenies on DM (thanks to Aluminumhaste) I wanted to post one that I took but I got an error saying that the image ext that I used was not allowed in these forums, It was .jpg so I changed it to .png and I got the same error again. They're on Photobucket.
  9. DarkRadiant 3.3.0 is ready for download. What's new: Feature: Remove menu options which are not applicable to current game Feature: Grey-out menu entries that are not applicable Feature: FX Declaration Parsing Support Feature: FX Chooser Feature: Renderer now takes "translucent" keyword into account Fixed: Lighting Mode Renderer draws hidden lights Fixed: Loading map results in "Real Hard DarkRadiant Failure" exception Fixed: Crash when trying to set default mouse or keyboard bindings Fixed: Unit Tests intermittently get stuck on Github runner Fixed: xmlutil thread safety problems Fixed: Some materials aren't displayed correctly Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.3.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Have fun mapping!
  10. It seems from the topic description that he wanted it for one of his own missions, but I haven't found any of his mission briefings that have this.. I wonder if the modified mainmenu_briefing.gui could be recreated somehow from the info available. Edit: I see now that DR allows you to create multiple info_player_start entities (just copy the main one), didn't know that. Maybe it isn't so difficult to implement..
  11. Meanwhile, somewhere in the Bridgeport... These little things are neat but damned difficult to use. No, too heavy for an arrow. Hmm... I wonder what's inside this little ball... if I...
  12. Note that, when you take a picture, the brightness of IPS or TN panels are always exaggerated. Their background lighting isn't as bright as in the picture. And, an IPS screen is perfectly alright for playing dark games like TDM, as long as you opt for an IPS with a good contrast ratio, like my AOC 24G2U. It has a contrast ratio of about 1.300:0, which is exceptional for an IPS. If you want a panel tech which is best suited for dark games, there is VA. BUT, they have issues with the black/white reaction time, especially when you have dark screen content. It leads to the typical VA smearing of brighter screen content in dark screen content. Supposedly, the Samsung G7 monitors have the best reaction times of the VA panels, but they are curved displays, which isn't my cup of tea. Difficult topic, choosing a monitor for TDM. As I mentioned, I can recommend the AOC 24G2U. IMO, it's the best compromise. You get a colour accurate IPS panel, and an exceptional contrast ratio, which is very unlike the usual IPS panels. It's also quite cheap. I got mine for 169 €. What I wouldn't do is get a CRT... most of them aren't widescreen, they have old, even mostly analog connectors, which worsen the picture. And, they're also not as colour accurate as IPS screens. Not to mention that you have such a big device sitting on your table, and not to mention the convex curved display either. I really wouldn't bother with such obsolete tech.
  13. Pretty amazing mission. A bit difficult though. I found the (navigation) map a bit too vague and thus almost unusable. A lot of locations can only be accessed via other buildings, but this cannot be seen on the map (no clue). There's a long road that is completely not accessible, but because it looks on the map a regular street I put a lot of effort into trying to reach it somehow, although actually it's a fake road. Also no street names anywhere on buildings doesn't help. I noticed that the mission outro can only be played once. If I try again, the animation halts. For it to be played successfully I have to restart tdm. Also, during that scene with the player looking at the painting in a chair, you are physically still in the location next to the drain pipe lid. Because you can swing your blackjack and hit the lid and you hear the sound during playback. I was wondering why during playback in the center you see a giant cursor: Edit: I was looking at the original video file and it does not have the giant cursur in it. Maybe a gui or mtr related bug? Btw. I noticed that some things, like the streets looked very similar to your newest mission that I betatested. Maybe it's supposed to be the same city? Where can I find the ring that is lost in the museum?
  14. I don't understand any of this. It's all so self-contradictory and inconsistent. The player is employing the "best strategy" and "exploiting the mechanic", but he ends up getting killed. There's "no risk" (he dies) and "no chance of failure" (he wastes numerous arrows then dies) but at the same time it's "constant trial and error"? So this strategy which is supposed to be too easy but at the same time gets this player killed, is going to be made more fun and satisfying by imposing randomness and arbitrary restrictions to make it more difficult and unpredictable? Is there some evidence for this beyond the ideologically-driven belief that making a game more difficult automatically makes it more fun? Sorry, I'm just not getting it. Most missions have some combination of helmeted guards and/or no-kill objectives which would make a Sniper Elite headshot-based strategy impossible, even if it were as easy as you claim (and the video disproves).
  15. Thomas Porter is back in a TDM FM called... LQD is a medium sized FM, made for the TDM unusual contest 2013, where Thomas Porter sets out to get rid of the Lich Queen once and for all! Will he succeed, or will the evil Lich Queen get her sinister revenge on Thomas? The mission was created by me, Sotha. Betatesters: Bikerdude, nbohr1more and Obsttorte are thanked for their efforts on improving this work. Big thanks to TylerVocal for excellent voice acting. Thanks to freesound audio artists: Amliebsh (39222), Steveygos93 (80401), Jackie4ever (83095) and Klankbeeld (133100). Immense thanks for the developer team and everyone contributing to the mod. Release notes: *This mission has player character narration. There is no way to control the volume of the player lines in TDM 1.08 and they are at 100% volume at all times. For optimal experience, be sure to set SFX and ambient close to 100% volume in the in-game audio settings and fine tune the volume to nice levels from you operating system's mixer. That way the world sounds match the player voice in volume and your gameplay experience is not reduced by very loud player narrative. *This mission involves using objects with other objects. Normally objects are used like this: push R to drop the item into your hands, move the item where you want to place or use it. *This mission has a video briefing, so you have the habit of skipping the TDM logo which is visible before the briefing, do not skip it or you will miss the briefing. Download link: Use the ingame downloader to get it. As always, it is not recommended to read the thread further before you have completed the mission. Someone will fail to use spoiler tags. [spoiler] This will be hidden [/spoiler] Enjoy! Please remember to give comments and vote! -Sotha.
  16. TDM Modpack v2.8 released in the opening post Please note this new version is only compatible with TDM 2.11 (or higher). It won't work in previous versions of the game. What's new? ~ SMART CONTAINERS MOD v1.0 Our friend @Obsttorte added new functionality to TDM 2.11 that allow us to tackle a long standing problem: difficult to frob objects inside containers. Newer maps come with improved chests and a number of older maps and prefabs were at some point revisited but still, many containers out there remain a constant source of frustration for players. The "Smart Containers Mod" will make the bottom of containers (chests, jewelry boxes...) non-frobable right at the beginning of the mission. I tested this implementation extensively and I didn't find any usability problems nor I detected any issues that might break a mission and I think it is safe to share the mod with the community. Let me know if you find any oddities in your looting adventures! ----------------------------------------------- ~ CLASSIC BLACKJACK MOD v1.2 The "Classic Blackjack" also gets a little update to include some code from TDM 2.11. Thanks, once again, to @Obsttorte blackjacking has been GREATLY improved in 2.11 and the Classic Blackjack Mod isn't as relevant as before, but since the mod comes with its own rule-set it still has a place within the TDM Modpack. ----------------------------------------------- You can find the download link in the first post on this topic. Changelog: ============================== v2.8 - New release ------------------------------ • Compatible with TDM 2.11 (or higher) • SMART CONTAINERS MOD v1.0: Initial release. • PLAYER SKILLS MOD - ORIENTATION v1.2 - Fixed card highlighting issue when r_newFrob was set to 0. • PLAYER SKILLS MOD - COMBINATION v1.1 - Fixed arrow effect not showing up properly in some circumstances. • (Internal) Major and minor adjustments here and there. Cheers!
  17. Hi, Three suggestions. First, my advise for the developers is to enable the "Show Frob Helper" setting by default in new installs. Attempting to highlight those little coins with pinpoint accuracy without any reference is no fun, at least, in my experience: it took me a few (frustrating) weeks to find out this feature even existed. The helper is an unintrusive but efficient aid that players can disable anytime and I would let newcomers know the feature exists right out of the box. Second, and here is the meat of the topic: to make frobable items stand out in a slightly different way. See, because of lightning in TDM many times it is difficult to tell if an object is frobable or not, and frobable objects become even more elusive if you are close to a light source or using the lantern. Is that highlighted or not? (you know the drill: step back or move the mouse around). In order to keep things simple I suggest a subtle but effective blinking effect or fade in/out animation when objects are within reach. This shouldn't be too difficult to implement considering we would "only" have to increase/decrease the brightness levels in a sequence with the help of a timer. Never miss a painting again! EDIT - you can see it in action here: (It's a +5MB gif that can take some time load) Third, speaking of interaction with objects, I suggest the inclusion into the core mod of Goldwell's loot animations found in his fantastic Noble Affairs mission. Looting is an essential part of TDM and I find Goldwell's animations quite fulfilling and rewarding. Cheers!
  18. Thanks for playing and the kind feedback re: the bugs: the brew tank is a new one - thanks for that. Will add it to the list for any future update. the bow: I think that's a TDM bug. I experienced it as well, but only the early days of developing the mission so I thought it had gone away, but I guess not: https://forums.thedarkmod.com/index.php?/topic/21345-210-crashes-may-be-bow-frontend-acceleration-related/ the keys on the guard: never did get to the bottom of that one as I could never reproduce it.
  19. The Transaction is a small/medium sized map in which aspiring thief Thomas Porter delivers the cryptic book, 'De Vermis Mysteriis' to a bookstore owner named Victor de Grenefeld. It is the fourth mission in the Thomas Porter series, continuing from where The Glenham Tower ended. The mission was created by me, Sotha and I wish to thank BrokenArts, Melan and Ocn for playtesting and Bikerdude, BrokenArts and Ocn for voiceacting. An enormous thanks goes also to the fine people who created TDM and are still working hard, bringing it ever closer to perfection. Thanks also to the community for helping with my mapping efforts. Extra thanks to freesound.org -contributors who make excellent quality sound effects available for free. Trailer (thanks to ocn!) http://www.youtube.com/watch?v=EBdEsKoqWl4 Briefing: Ah, the town of Glenham. I never really thought I would be happy to see its shabby wooden miner dwellings, but after the nightmares of the Glenham Tower I'm happy to see any kind of civilization. During my return trip from the tower the ghostly mist veil transformed into an intense thunderstorm and heavy rain. My clothes are soaked and I'm dreadfully tired of the harsh tribulations of the past few days. My task for tonight is simple. All I have to do is to get the strange and incomprehensible book I obtained from the tower, 'De Vermis Mysteriis,' to the bookstore owner Victor de Grenefeld. And more importantly collect the hefty sum the bookstore owner promised to pay me. With that kind of sum I can sit back and relax for a while. I'd better stay in good terms with my customer and not steal from him. I have the hunch that de Grenefeld is a well connected man so staying on his good side might be beneficial for me in the future: maybe they'll need a skilled adventurer like me and I could turn legitimate. I could earn my keep and I wouldn't need to constantly hide from the city watch. At any rate, I've got it all planned out for the remainder of the night. I'll visit the bookstore, drop the book to de Grenefeld and collect my fee. After that I'd better hide in the basement of an abandoned building I've spotted near the town north gate and get some well deserved rest. I don't think the city watch would think a cloaked and armed person like me would be on honorable business in a stormy weather like this so it would be wise to avoid all confrontation with the guards. I do not need any misunderstadings with the city watch right now. The undead horrors in the Tower forced me to expend most of my tools and I desperately need more equipment if I intend to continue my budding adventuring career. I should get some extra gold for new gear and maybe a few holy water potions just in case. There is a Builder church nearby where I might be able to find some. I suspect those fanatics might have gold hidden there as well.. It is time to move in the town and get the things done quickly. Somehow I have a bad feeling about all this. It's probably nothing, probably I am just jumpy because of the horrors in the Tower and sleep deprivation. Tomorrow I'll sleep long, relax and eat well. UPDATED LINK: Use the ingame downloader to get it. Bikerdude was added in the author, I forgot him. No other chages. Could The Powers That Be make sure that this version ends up in the ingame downloader? Thanks! Known bugs: One betatester experienced an error ("ERROR: Failed to spawn player as 'atdm:player_thief'"), which drops the player back to main menu upon map load. If you experience this scenario, please turn EAX off in the options menu. That cleared the problem for the tester. Warning! There is ALWAYS someone who fails to use spoiler tags appropriately. I recommend you read this thread further only after playing the mission! Avoid spoilers.
  20. I think we still differ on what that implementation should be. Sorry, I'm going to be a pain in the butt. Not really true; currently, the last phrase of an SRT is still bound by the original clip duration. So, SRT would also need the ability to be extended. And the SRT author have the ability to make use of that extension when specify the last-phrase end time. That said, I'm mainly interested in inline at this time, so, in the interest of getting that done, willing to postpone consideration of SRT extensions (say until 2.13). On the third hand, SRT will probably be used a lot more with "story" phrases, including those appearing in Conversations. So maybe it can't be postponed. For conversations (including those that are inline), I think the default extension should be 0, not 0.2 seconds. Because it's not desirable to extend unless you really have to, as I argued earlier. No. What I want is duration extensions that can be individualized and applied on a per-sound-clip basis. I would much prefer just specifying another individual (but optional) parameter, even if that requires more cut/paste. If instead it's necessary to reorder and group sound clips to apply extensions, this will make management of my testing list considerably more difficult. ALTERNATIVE: I could imagine, instead of specifying an optional extension parameter, it could be calculated on-the-fly. The algorithm would count the number of characters and the approximate number of words, apply them against global max CPS and WPM settings, and generate extensions, bounded by 0.0 and 0.5 seconds by default. If you're interested in this alternative, we could pursue it further. (The CPS/WPM could be one or two user-adjustable CVars.)
  21. I wouldn't call them "hardcore stealth", they're rather fast stealth, but, yeah, great games I only can recommend if you didn't play them yet. Arx Fatalis is great too, but, it has some serious balancing problems. Some quests and parts of the games are very easy, while others are way too hard. And, the magic where you have to hand draw the runes is also pretty questionable. In hectic situations, you just aren't able to draw the runes. It's already difficult when there's no hectic. Yes, you have 3 auto spells, but, that's not nearly enough. From Arkane Studios, I also can recommend Dark Messiah of Might & Magic. It's really good.
  22. Well, yeah, the problem of slow adoption is precisely what I'm complaining about. This is kind of a circular argument - if nobody adopts it, nobody is going to use it and it's going to have little support. I do realize that this is a difficult problem to solve because companies have to basically volunteer to "passively" support it and hope it brings them advantages in the long term. There are other aspects that I omitted as well, like for example HEAACv2 being slightly more demanding to decode (which is also the reason why Bluetooth historically used poor SBC encoding), but those are largely moot nowadays as well (even integrated bluetooth chips and cheapest SoCs can decode pretty much any audio format with no issue. Your point regarding storage and network costs does not cover the whole situation, I see three issues with it. Firstly mobile internet is still slow in many places in the world and it's often limited. Where I live it's difficult to get more than 5 GB monthly limit for a reasonable price. Secondly most websites are bloated as hell and any way to speed up their loading helps. This was the main reason for webp creation and adoption. Thirdly for services like music and video streaming bandwidth is expensive and the difference between using 160 kbps and 96 kbps for the same quality can save a lot of money. That was the reason why Youtube and Soundcloud switched to more modern codecs. And not even that, Netflix in some apps already switched to one of webp successors for movie thumbnails, because in such a large scale even serving the thumbnails in a decent image quality costs a lot of money. Btw in my case webp was certainly not useless, it was just an annoying situation. I use it as backup for my own use (seems to be about 1/5 of png size so far for photo-like files), so I just downloaded a codec from google to get explorer thumbnails and I don't need other people to support it. Although the fact that Facebook messenger converts webp files to... static gifs of all things, is kind of annoying (and funny).
  23. Thanks! Hint for the safe code here: https://forums.thedarkmod.com/index.php?/topic/21837-fan-mission-the-lieutenant-2-high-expectations-by-frost_salamander-20230424/&do=findComment&comment=485264 Actually, it's probably time I added these hints to the original post....
  24. After completing nearly every TDM mission, I'm finally working on one of my own. It won't be terribly long, but something manageable for my first fm. It starts out in a small wooded area, then ends up at a modest manor. Things are going pretty well so far. The environment and basic architecture are done, it just needs to be prettied up. After fixing many leaks, I also have all the Visportals working now. Challenges: I managed to successfully export an asset from Blender and texture it for tdm. I think this is the most difficult thing I've ever done. DarkRadiant didn't like the file generated from the Blender ASE exporter I'm using. I was able to correct the output by comparing the file to one from another fm and also figured out how to get the textures in there. It took me a couple days, but at least now I know the process. Currently adding furniture and AI.
  25. DarkRadiant 3.2.0 is ready for download. What's new: Feature: Show entityDefs related to selected models in Model Chooser Feature: Support for rendering blend lights Feature: Implement sorting of Interaction Stages Feature: Recognise type of "set x on y" spawnargs Feature: OBJ files: loader supports usemtl keywords directly referencing material names (without .mtl file) Fixed: Material editor: additional preview object in textures/glass/ materials Fixed: Every attempt to load a texture will trigger a SIGSEGV signal caught: 11 Improvement: Update to wxWidgets 3.2.0 Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.2.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Have fun mapping!
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