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  1. Hi! Basically, I made these changes purely for myself, but suddenly someone will be interested in playing with them in the same way. 1) Tweaked Lightgem Cleaner Design: I've streamlined the Lightgem by removing those small side details. After all, you already know if you're crouched, right? In-Game Look: Check out how it appears in your game: Editor View: Here's a peek from the editor for good measure: Easy Install: Drop the 'x_newlightgem.pk4' file into your game's root directory to install. To remove, simply delete the file. 2) Tweaked HUD Vibrant Upgrade: I've boosted the color intensity of your health and air bars for better visibility. Sharper Look: Redesigned the 'staples' along the edges, cleaned up textures, and added a touch more definition. Installation Note: Unfortunately, .pk4 files weren't playing nicely for this tweak. Simply unzip the included 'dds.rar' archive into your game's root directory. 3) Health\Air Bar Relocation Streamlined HUD: Health bar repositions for easier monitoring. Zero Fuss: No extra settings to mess with. Plays Nice: Works seamlessly with my other mods. How its look: Installation: Download the zzz_ui_settings.pk4 file. Place the file in the game's root directory. Uninstallation: Delete the zzz_ui_settings.pk4 file from the game's root directory. Let me know if you'd like any other tweaks! x_newlightgem.pk4 dds.rar zzz_ui_settings.pk4
  2. Taffers, Time ago @Obsttorte and I worked on an AutoHotKey script that allows to control the player speed with the mouse wheel. In a further attempt to reduce the amount of critical keys this game demands I also created back then a script that allows the Left Alt Key to act as a lean modifier: Left Alt + W = Lean forward Left Alt + A = Lean left Left Alt + D = Lean right I never got around publishing the script because it isn't as good as it needs to be but I think we can debate regardless whether such a Lean Modifier Key would be welcomed in the core game or not. The most interesting aspect in my opinion is that we can claim back important keys such as Q and E and use them for other purposes. ---------------------------------------------------------------------- Here below is the script in case anyone wants to give it a try (you must be familiar with AutoHotKey). The required key bindings for the script to work are: Move forward [W], Strafe Left [A], Strafe Right [D] Lean Forward [Numpad8], Lean Left [Numpad4], Lean Right [Numpad6] You can of course change the script to your liking.... #IfWinActive ahk_exe TheDarkModx64.exe ; run only when TDM is in focus <!w:: while (GetKeyState("LAlt", "P") && GetKeyState("w", "P")) { Send {Blind}{Numpad8 down} } Send {Numpad8 up} return <!a:: while (GetKeyState("LAlt", "P") && GetKeyState("a", "P")) { Send {Blind}{Numpad4 down} } Send {Numpad4 up} return <!d:: while (GetKeyState("LAlt", "P") && GetKeyState("d", "P")) { Send {Blind}{Numpad6 down} } Send {Numpad6 up} return Cheers!
  3. Found a few more tweaks that supposedly improve the game: To improve the quality of the game you can modify the BaseEngine.ini file located in \Steam\steamapps\common\Thief\Engine\Config changing the values written below: [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=1024 FModShadowPrimitiveInteractionInitialBlockSize=1024 [SystemSettings] ... DepthOfField=False ... AllowImageReflections=True AllowImageReflectionShadowing=True SkeletalMeshLODBias=-1 ParticleLODBias=-1 ... MaxAnisotropy=16 ... MaxShadowResolution=2048 ... ResX=1920 ResY=1080 //or whatever res you will be using in gameplay ... bEnableBranchingPCFShadows=True ... bEnableForegroundSelfShadowing=True I also disabled bloom via ini and looks much better.
  4. As the title says, I made an ebuild for The Dark Mod a while ago, figured I might as well post about it here in case anyone here is using Gentoo (or wants to adapt it for other distributions). The game gets installed system-wide and files are symlinked to the user's home directory whenever the game is started after an update (or for the first time), so the game files are only in one location but also users' save states don't conflict. The ebuild itself is here: https://git.sr.ht/~dblsaiko/ebuilds/tree/master/games-rpg/thedarkmod, and you can install the game by enabling my Portage overlay and then emerging the games-rpg/thedarkmod package: # eselect repository enable 2xsaiko # (alternatively, add the repo using layman) # emerge games-rpg/thedarkmod
  5. Here's my first FM. A small and easy mission, inspired by Thief's Den and The Bakery Job, where you must find and steal a cook's recipe book in order to save a friend from going out of business. Download: Mediafire (sk_cooks.pk4) TDM Website's Mission Page The in-game mission downloader Thanks to: The people who helped me get this far, both in the forums and on Discord. The beta testers: MirceaKitsune, Mat99, Baal, wesp5, Cambridge Spy, jaxa, grodenglaive, Acolytesix ( Per the author in the beta testing thread. ) Skaruts has given permission to the TDM Team to add Subtitles or Localization Strings to this mission. (No EFX Reverb.) If anyone from the Community or TDM team wishes to create these we will gladly test them and update the mission database.
  6. I'm at the beginning of a new area, where bandits fights each other. Near the end, I imagine, but I'm not going to bother finishing it. The thing is tedious. It's very obvious your focus was on telling a story. The issue is that's not my thing, and I also think this is not the right game for it. You're trying to make it do things it was never designed to, so it feels clunky. I think the game shines best in a smaller map with some backstory and little touches in the mission, like notes one character leaves for another. Here, it feels like I'm being pulled along from place to place, having to go back where enemies have artificially respawned, with locked doors everywhere, JUST to further the story, not to give me an interesting challenge. And in terms of story, it's the same thing we see all the time: Pagans are the poor, downtrodden, nice people, and the Builders, are the heartless monsters. Yawn. I don't get how the gargoyle switch works in that guy's office, even after having read your explanation. I don't even understand what the situation is supposed to be. The gargoyle looks like it's locked inside a glass case, and therefore you want to get that glass case open. The note says the gargoyle switch is behind the downstairs desk. Downstairs from this note, there is no desk. And the note calls it the "gargoyle switch", which implies it's a switch for the gargoyle, not that the gargoyle itself is a switch. It's confusing for no good reason. Random notes: Boring name, as others have mentioned. A cursive font in letters is annoying to read. Loud music and sound effects are not fun, it just hurts the player's ears. The map is a screenshot. That ruins immersion. The light issues have been covered. For me, it never felt like I was in shadows, as opposed to other missions. Almost everything looks pretty brightly lit. I saw someone mentioning rope arrows are pointless, and I agree. You asked how that player could have made it past something without using one; well, I haven't used it either. You can just mantle. Of course, that's not an issue in itself. There's not reason to cry "I'm getting review bombed" when people are just giving their opinion.
  7. horizon forbidden west has finally made it to pc as well . so far i like it but i have a few gripes with the stearing which is even more akward than the first horizon game, but i guess that's the price to pay for a console port... game also has framegen which imho is kinda wtf ?!? because the game runs completely fine without it at 4k so only something for bragging rights i guess.
  8. Do you see an error/warning in the console? You could upload it so someone could take a look. Just an idea.
  9. Inn Business It's business, at an inn, over three nights. Development screenshots: Download: https://drive.google...dit?usp=sharing Update 1.48 uploaded March 8th, 2014, one change: patches key rarely not being frobable in one of its possible spots Big thanks to my beta testers: Airship Ballet, Kyyrma and AluminumHaste! Development supporters of note: Sotha, Springheel and Obsttorte. Also thanks Sotha, for urinating in my mission. ;-) And thanks Kyyrma for the title screen! My appreciation to all forum/wiki contributors, without whom, this wouldn't exist. Thanks to positive commenters on my previous mission too, extra motivation helps! :-) Note this uses campaign features, what you use the first night, impacts subsequent nights. And to quote a tester, "...the level is maybe best experienced in more than one sitting". If you do pause between nights, please be sure to save, you can't begin partway through effectively. (If you accidentally start a night you already completed, just fail the kill objective to switch to another night.) If your frame rates are too low facing the cemetery, please reduce your "Object Details LOD" setting. It was designed with "AI Vision" set to "Forgiving", to be able to sneak through with minimal reactions, if you want more/less, adjust your settings accordingly. There are several random, conditional aspects, and ways of going about things, so others might have slightly different experiences. Post here if you discover hidden objectives for extra points! My condolences to loot completionists, I made a bit on the third night hard, you've got your challenge cut out for you! Speaking of which, there's a TDM bug that mission complete totals too high, here are the real amounts per night: 2026/970/202. Oh, there is something that in the U.S. would be rated PG, in case you play with kids in earshot. I hope you enjoy playing it, feel free to let me know you did, and I'm glad to respond to inquiries (like how stuff was done, nothing was scripted). (Note which night you are referring to if it's something specific.) (Please remember spoiler tags to not expose things meant to be discovered by playing.) Like so: [spoiler]secrets[/spoiler] Developed for TDM 2.01. PS: Thiefette, good news, no spiders! Springheel, if you find an optional objective you can skip...you might find it immersion breaking. Others, no undead! There are a couple other interactive critters though. :-) Edit note: Some posts below were from users of an unreleased version of TDM 2.02 which broke several things, they do not reflect regular game-play.
  10. Complaint From Players The player must pick up candles before extinguishing them, and then the player must remember to drop the candle. The player must drag a body before shouldering it (picking it up), and the player must remember to frob again to stop dragging the body. The player finds this annoying or easy to make mistakes. For players who ghost, some of them have the goal of returning objects back to their original positions. With the current "pick up, use item, and drop" system, the item might not return easily or at all to its original position. For example, a candlestick might bounce off its holder. (See player quotes at the bottom.) Bug Tracker https://bugs.thedarkmod.com/view.php?id=6316 Problems to Solve How can the "pick up" step be eliminated so that the player can directly use or interact with the item where it is in the game world? How can so much key pressing and mouse clicking be eliminated when the player wants to directly use an item? How can candles be extinguished and lanterns toggled off/on without first picking them up? How can bodies be shouldered without first dragging them? Solution Design Goals Make TDM easier for new players while also improving it for longtime players. Reduce tedious steps for common frob interactions. Make it intuitive so that menu settings are unnecessary. Do not introduce bugs or break the game. Terms frob -- the frob button action happens instantly. hold frob -- the frob button is held for 200ms before the action happens. (This can be changed via cvar: 200ms by default.) Proposed Solution Note: Some issues have been struckthrough to show changes since the patch has been updated. Change how frobbing works for bodies, candles, and lanterns. For bodies: Frob to shoulder (pick up) a body. Second frob to drop shouldered body, while allowing frob on doors, switches, etc. Hold frob (key down) to start drag, continue to hold frob (key down) to drag body, and then release frob (key up) to stop dragging body. Also, a body can be dragged immediately by holding frob and moving the mouse. For candles/lanterns: Frob to extinguish candles and toggle off/on lanterns. Hold frob to pick it up, and then frob again to drop. Frob to pick it up, and then frob again to drop. Hold frob to extinguish candles and toggle off/on lanterns. For food: Frob to pick it up, and then frob again to drop. Hold frob to eat food. For other items: No change. New cvar "tdm_frobhold_delay", default:"200" The frob hold delay (in ms) before drag or extinguish. Set to 0 for TDM v2.11 (and prior) behavior. Solution Benefits Bodies: New players will have less to learn to get started moving knocked out guards. With TDM v2.11 and earlier, some players have played several missions before realizing that they could shoulder a body instead of dragging it long distances. Frob to shoulder body matches Thief, so longtime Thief players will find it familiar. Second frob drops a shouldered body. Players still have the ability to both shoulder and drag bodies. Compatible with the new auto-search bodies feature. Dragging feels more natural -- just grab, hold, and drop with a single button press. There is no longer the need to press the button twice. Also, it's no longer possible to walk away from a body while unintentionally dragging it. Set "tdm_frobhold_delay" cvar to delay of 0 to restore TDM v2.11 (and prior) behavior. Candles: New players will have less to learn to get started extinguishing candles. With TDM v2.11 and earlier, some players didn't know they could extinguish candles by picking them up and using them. Instead, they resorted to throwing them to extinguish them or hiding them. Hold frob to extinguish a candle feels like "pinching" it out. Once a candle is picked up, players still have the ability to manipulate and use them the same way they are used to in TDM v2.11 and earlier. For players who ghost and have the goal of putting objects back to their original positions, they'll have an easier time and not have to deal with candles popping off their holders when trying to place them back carefully. Set "tdm_frobhold_delay" cvar to delay of 0 to restore TDM v2.11 (and prior) behavior. Solution Issues Bodies: Frob does not drop a shouldered body, so that might be unexpected for new players. This is also different than Thief where a second frob will drop a body. "Use Inv. Item" or "Drop Inv. Item" drops the body. This is the same as TDM v2.11 and earlier. This is the price to pay for being able to frob (open/close) doors while shouldering a body. Patch was updated to drop body on second frob, while allowing frob on doors, switches, etc. Candles: Picking up a candle or lantern requires a slight delay, because the player must hold the frob button. The player might unintentionally extinguish a candle while moving it if they hold down frob. The player will need to learn that holding frob will extinguish the candle. The player can change the delay period via the "tdm_frobhold_delay" cvar. Also, when the cvar is set to a delay of 0, the behavior matches TDM v2.11 and earlier, meaning the player would have to first "Frob/Interact" to pick up the candle and then press "Use Inv. Item" to extinguish it. Some players might unintentionally extinguish a candle when they are trying to move it or pick it up. They need to make sure to hold frob to initiate moving the candle. When a candle is unlit, it will highlight but do nothing on frob. That might confuse players. However, the player will likely learn after extinguishing several candles that an unlit candle still highlights. It makes sense that an already-extinguished candle cannot be extinguished on frob. The official "Training Mission" might need to have its instructions updated to correctly guide the player through candle manipulation training. Updating the training mission to include the hold frob to extinguish would probably be helpful. Similar Solutions In Fallout 4, frob uses an item and long-press frob picks it up. Goldwell's mission, "Accountant 2: New In Town", has candles that extinguish on frob without the need of picking them up first. Snatcher's TDM Modpack includes a "Blow / Ignite" item that allows the player to blow out candles Wesp5's Unofficial Patch provides a way to directly extinguish movable candles by frobbing. Demonstration Videos Note: The last two videos don't quite demonstrate the latest patch anymore. But the gist is the same. This feature proposal is best experienced in game, but some demonstration videos are better than nothing. The following videos show either a clear improvement or that the player is not slowed down with the change in controls. For example, "long-press" sounds long, but it really isn't. Video: Body Shouldering and Dragging The purpose of this video is to show that frob to shoulder a body is fast and long-press frob to drag a body is fast enough and accurate. Video: Long-Press Frob to Pick Up Candle The purpose of this video is to show how the long-press frob to pick up a candle isn't really much slower than regular frob. Video: Frob to Extinguish The purpose of this video -- if a bit contrived -- is to show the efficiency and precision of this proposed feature. The task in the video was for the player to as quickly and accurately as possible extinguish candles and put them back in their original positions. On the left, TDM v2.11 is shown. The player has to highlight each candle, press "Frob/Interact" to pick up, press "Use Inv. Item" to extinguish, make sure the candle is back in place, and finally press "Frob/Interact" to drop the candle. The result shows mistakes and candles getting misplaced. On the right, the proposed feature is shown. The player frobs to extinguish the candles. The result shows no mistakes and candles are kept in their original positions. Special Thanks @Wellingtoncrab was instrumental in improving this feature during its early stages. We had many discussions covering varying scenarios, pros, and cons, and how it would affect the gameplay and player experience. Originally, I had a completely different solution that added a special "use modifier" keybinding. He suggested the frob to use and long-press frob to pick up mechanics. I coded it up, gave it a try, and found it to be too good. Without his feedback and patience, this feature wouldn't be as good as it is. Thank you, @Wellingtoncrab! And, of note, @Wellingtoncrab hasn't been able to try it in game yet, because I'm using Linux and can't compile a Windows build for him. So, if this feature isn't good, that's my fault. Code Patch I'll post the code patch in another post below this one so that folks who compile TDM themselves can give this proposal a try in game. And, if you do, I look forward to your feedback! Player Complaints TTLG (2023-01-10) Player 1: TDM Forums (2021-03-13) Player 2: Player 3: TDM Forums (2023-06-17) Player 4: TDM Discord (2021-05-18) Player 5: TDM Discord (2023-02-14) Player 6: Player 7: Player 8:
  11. So what is Distortion for in the game? Both Distortion and Filtered Distortion appear as true in the Settings ini
  12. I havent tried in 2.11 yet but I will. Just an update on this. For now I think I fixed it by: - Addressing most of the warning in the log above. Outside common errors like some missing textures and such that are part of the core. - Made sure to give my parallel lights "parallelSky " "1" spawnarg. - Deleted my .aas files and rebuilt them - Dmapped the entire thing Right now I am not getting the load error . It's a very hard problem to nail down because the console isn't giving a specific script name that it's getting hung up on (if that is even the issue similar to Amadeus's problem) AND I am actively working on the mission, creating new errors, fixing other broken things. ect. Its definitely something I fear will pop back up in beta testing though
  13. I can understand your frustrations, however the main reason why we have had to replace the core files is because we don’t have the ability to make tweaks to the core game without doing this. In particular having the bow speed reduced from 6 seconds to 3 feels a lot better ingame. And it’s something that I personally have in all of my missions since I saw it in Kingsal’s mission the first time. If it’s possible for us to tweak that variable without needing to replace the .script file that would be really handy.
  14. Why? Do you have resentment toward these 10 missions in particular? Do you not care if you break any and all missions on your whim and then release a public build? Breaking existing missions and then making a public dev build available with broken FMs doesn't really seem like a great thing to do. I get that missions get broken from time to time because improvements need to be made to the core game, but this is essentially a public release (even though it is a "dev build" it is still a "public dev build" available to anyone and everyone, and with that comes certain expectations). You didn't even notify the affected FM authors beforehand. This is just not cool.
  15. I just stumbled across this comment from @stgatilov and was wondering if the GUI-based debrief was implemented. Turns out is wasn't, so consider this an official feature request My own requirements aren't terribly complicated - just the ability to either: display a page or pages similar to the briefing show just a custom image (e.g. a newspaper article or something) display a readable like in the game (again the newspaper example works here). Not sure if it should display before the stats screen or after? I've only put about 2 minutes of thought into this, so I imagine others will have more to add. Also, I'm scared of working with GUI files, so making it as simple as possible would be great (especially if it's just to display an image).
  16. Disable Lens Flares For those making their own with Reshad or just dislike the look. Thief Game>Config>ThiefEngine.ini Look under [SystemSettings] LensFlares=True to LensFlares=False ON OFF
  17. There's been talk over the years on how we could improve texture quality, often to no avail as it requires new high-resolution replacements that need to be created and will look different and add a strain on system resources. The sharpness post-process filter was supposed to improve that, but even with it you see ugly blurry pixels on any nearby surface. Yet there is a way, a highly efficient technique used by some engines in the 90's notably the first Unreal engine, and as it did wonders then it can still do so today: Detail textures. Base concept: You have a grayscale pattern for various surfaces, such as metal scratches or the waves of polished wood or the stucco of a rough rock, usually only a few highly generic patterns are needed. Each pattern is overlayed on top of corresponding textures several times, every iteration at a smaller... as with model LOD smaller iterations fade with camera distance as to not waste resources, the closer you get the more detail you see. This does wonders in making any texture look much sharper without changing the resolution of the original image, and because the final mixture is unique you don't perceive any repetitiveness! Here's a good resource from UE5 which seems to support them to this day: https://dev.epicgames.com/documentation/en-us/unreal-engine/adding-detail-textures-to-unreal-engine-materials Who else agrees this is something we can use and would greatly improve graphical fidelity? No one's ever going to replace every texture with a higher resolution version in vanilla TDM; Without this technique we'll always be stuck with early 2000's graphics, with it we have a magic way of making it look close to AAA games today! Imagine being able to see all those fine scratches on a guard's helmet as light shines on it, the thousands of little holes on a brick, the waves of wood as you lean into a table... all without even losing much performance nor a considerable increase in the size of game data. It's like the best deal one could hope for! The idTech 4 material system should already have what we need, namely the ability to mix any textures at independent sizes; Unlike the old days when only a diffuse texture was used, the pattern would now need to be applied to both albedo / specular / normal maps, to my knowledge there are shader keywords to combine each. Needless to say it would require editing every single material to specify its detail texture with a base scale and rotation: It would be painful but doable with a text injection script... I made a bash script to add cubemap reflections once, if it were worth it I could try adapting it to inject the base notation for details. A few changes will be needed of course: Details must be controlled by a main menu setting activating this system and specifying the level of detail, materials properties can't be controlled by cvars. Ultimately we may need to overlay them in realtime, rather than permanently modifying every material at load time which may have a bigger performance impact; We want each iteration to fade with distance and only appear a certain length from the camera, the effect will cause per-pixel lighting to have to render more detail per light - surface interaction so we'll need to control the pixel density.
  18. Tried, I updated to that revision but can't build: 1>------ Build started: Project: ExtLibs, Configuration: Release x64 ------ 1>amigaos.c 1>asyn-ares.c 1>asyn-thread.c 1>base64.c 1>bundles.c 1>conncache.c 1>connect.c 1>content_encoding.c 1>cookie.c 1>curl_addrinfo.c 1>curl_fnmatch.c 1>curl_gethostname.c 1>curl_gssapi.c 1>curl_memrchr.c 1>curl_multibyte.c 1>curl_ntlm.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\asyn-ares.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_multibyte.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\amigaos.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_memrchr.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\bundles.c) 1>curl_ntlm_core.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_ntlm.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_fnmatch.c) 1>curl_ntlm_msgs.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_gethostname.c) 1>curl_ntlm_wb.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\base64.c) 1>curl_rtmp.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_gssapi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\cookie.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\content_encoding.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_addrinfo.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\asyn-thread.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\conncache.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\connect.c) 1>curl_sasl.c 1>curl_sasl_sspi.c 1>curl_sspi.c 1>curl_threads.c 1>dict.c 1>dotdot.c 1>easy.c 1>escape.c 1>file.c 1>fileinfo.c 1>formdata.c 1>ftp.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_rtmp.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_sasl.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_ntlm_wb.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_ntlm_msgs.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_ntlm_core.c) 1>ftplistparser.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_sspi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_sasl_sspi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\curl_threads.c) 1>getenv.c 1>getinfo.c 1>gopher.c 1>hash.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\dotdot.c) 1>hmac.c 1>hostasyn.c 1>hostcheck.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\fileinfo.c) 1>hostip.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\dict.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\file.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\escape.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\easy.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\formdata.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\ftp.c) 1>hostip4.c 1>hostip6.c 1>hostsyn.c 1>http.c 1>http2.c 1>http_chunks.c 1>http_digest.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\ftplistparser.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\getenv.c) 1>http_negotiate.c 1>http_negotiate_sspi.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\gopher.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hash.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostasyn.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hmac.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\getinfo.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostip.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostcheck.c) 1>http_proxy.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostip4.c) 1>idn_win32.c 1>if2ip.c 1>imap.c 1>inet_ntop.c 1>inet_pton.c 1>krb5.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostsyn.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\hostip6.c) 1>ldap.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http2.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_digest.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_chunks.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http.c) 1>llist.c 1>md4.c 1>md5.c 1>memdebug.c 1>mprintf.c 1>multi.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_negotiate_sspi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_negotiate.c) 1>netrc.c 1>non-ascii.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\imap.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\inet_ntop.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\idn_win32.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\http_proxy.c) 1>nonblock.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\inet_pton.c) 1>nwlib.c 1>nwos.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\ldap.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\if2ip.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\krb5.c) 1>openldap.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\llist.c) 1>parsedate.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\md4.c) 1>pingpong.c 1>pipeline.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\mprintf.c) 1>pop3.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\memdebug.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\md5.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\multi.c) 1>progress.c 1>rawstr.c 1>rtsp.c 1>security.c 1>select.c 1>sendf.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\non-ascii.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\netrc.c) 1>share.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\nonblock.c) 1>slist.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\nwos.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\nwlib.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\openldap.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\parsedate.c) 1>smtp.c 1>socks.c 1>socks_gssapi.c 1>socks_sspi.c 1>speedcheck.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\pipeline.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\pingpong.c) 1>splay.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\progress.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\pop3.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\rawstr.c) 1>ssh.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\security.c) 1>strdup.c 1>strequal.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\select.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\sendf.c) 1>strerror.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\rtsp.c) 1>strtok.c 1>strtoofft.c 1>telnet.c 1>tftp.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\share.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\slist.c) 1>timeval.c 1>transfer.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\smtp.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\socks_gssapi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\socks.c) 1>url.c 1>version.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\socks_sspi.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\speedcheck.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\splay.c) 1>axtls.c 1>curl_darwinssl.c 1>curl_schannel.c 1>cyassl.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\ssh.c) 1>gskit.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strdup.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strequal.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strerror.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strtoofft.c) 1>gtls.c 1>nss.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\telnet.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\tftp.c) 1>openssl.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\strtok.c) 1>polarssl.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\transfer.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\timeval.c) 1>polarssl_threadlock.c 1>vtls.c 1>warnless.c 1>wildcard.c 1>x509asn1.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\url.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\version.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\axtls.c) 1>cdjpeg.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\curl_schannel.c) 1>jaricom.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\curl_darwinssl.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\cyassl.c) 1>jcapimin.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\gskit.c) 1>jcapistd.c 1>jcarith.c 1>jccoefct.c 1>jccolor.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\gtls.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\nss.c) 1>jcdctmgr.c 1>jchuff.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\polarssl.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\openssl.c) 1>jcinit.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\vtls.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\warnless.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\x509asn1.c) 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\vtls\polarssl_threadlock.c) 1>jcmainct.c 1>e:\darkmodsrc\lib\curl\curl_setup.h(245): fatal error C1083: Cannot open include file: 'windows.h': No such file or directory (compiling source file ..\lib\curl\wildcard.c) 1>jcmarker.c 1>jcmaster.c 1>jcomapi.c 1>jcparam.c 1>jcprepct.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jaricom.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\cdjpeg.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcapimin.c) 1>jcsample.c 1>jctrans.c 1>jdapimin.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcapistd.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jccoefct.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcarith.c) 1>jdapistd.c 1>jdarith.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jccolor.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcdctmgr.c) 1>jdatadst.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jchuff.c) 1>jdatasrc.c 1>jdcoefct.c 1>jdcolor.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcinit.c) 1>jddctmgr.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcmainct.c) 1>jdhuff.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcprepct.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcmaster.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcmarker.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcomapi.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcparam.c) 1>jdinput.c 1>jdmainct.c 1>jdmarker.c 1>jdmaster.c 1>jdmerge.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jcsample.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jctrans.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdapimin.c) 1>jdpostct.c 1>jdsample.c 1>jdtrans.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdapistd.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdarith.c) 1>jerror.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdatadst.c) 1>jfdctflt.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdcolor.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdcoefct.c) 1>jfdctfst.c 1>jfdctint.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdatasrc.c) 1>jidctflt.c 1>jidctfst.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jddctmgr.c) 1>jidctint.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdhuff.c) 1>jmemmgr.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdmainct.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdinput.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdmarker.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdmaster.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdmerge.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdsample.c) 1>jmemnobs.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdpostct.c) 1>jquant1.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jerror.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jdtrans.c) 1>jquant2.c 1>jutils.c 1>transupp.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jfdctflt.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jfdctfst.c) 1>png.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jfdctint.c) 1>pngerror.c 1>pngget.c 1>pngmem.c 1>pngpread.c 1>pngread.c 1>pngrio.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jidctflt.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jidctfst.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jidctint.c) 1>pngrtran.c 1>pngrutil.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jmemmgr.c) 1>pngset.c 1>pngtrans.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\png.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngerror.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jquant1.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jmemnobs.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngmem.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngget.c) 1>pngwio.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngread.c) 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jquant2.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngrio.c) 1>pngwrite.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\jutils.c) 1>pngwtran.c 1>e:\darkmodsrc\include\libjpeg\jinclude.h(35): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\lib\libjpeg\transupp.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngrutil.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngpread.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngset.c) 1>pngwutil.c 1>bitwise.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngrtran.c) 1>framing.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngtrans.c) 1>analysis.c 1>barkmel.c 1>bitrate.c 1>block.c 1>codebook.c 1>envelope.c 1>floor0.c 1>floor1.c 1>info.c 1>lookup.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngwio.c) 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngwrite.c) 1>lpc.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngwutil.c) 1>lsp.c 1>e:\darkmodsrc\sound\oggvorbis\oggsrc\bitwise.c(21): fatal error C1083: Cannot open include file: 'string.h': No such file or directory 1>mapping0.c 1>e:\darkmodsrc\include\zlib\zconf.h(364): fatal error C1083: Cannot open include file: 'sys/types.h': No such file or directory (compiling source file ..\lib\libpng\pngwtran.c) 1>e:\darkmodsrc\sound\oggvorbis\oggsrc\framing.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>mdct.c 1>psy.c 1>registry.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\bitrate.c(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\analysis.c(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\barkmel.c(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\block.c(21): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>res0.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\info.c(21): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>sharedbook.c 1>smallft.c 1>synthesis.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\lookup.c(18): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\envelope.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\codebook.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\floor0.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\floor1.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>vorbisenc.c 1>vorbisfile.c 1>windowvb.c 1>ALc.c 1>alcConfig.c 1>alcRing.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\lpc.c(46): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>ALu.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\mapping0.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\lsp.c(35): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\mdct.c(40): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>ambdec.c 1>base.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\psy.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>loopback.c 1>e:\darkmodsrc\sound\oggvorbis\ogg\os_types.h(26): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file ..\sound\OggVorbis\vorbissrc\registry.c) 1>mmdevapi.c 1>wave.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\res0.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\smallft.c(31): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\sharedbook.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\synthesis.c(18): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\vorbisenc.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>winmm.c 1>bformatdec.c 1>bs2b.c 1>converter.c 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\vorbisfile.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>chorus.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\alcring.c(23): fatal error C1083: Cannot open include file: 'string.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\alcconfig.c(31): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\alu.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\alc.c(25): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\sound\oggvorbis\vorbissrc\windowvb.c(18): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>compressor.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\alstring.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\Alc\ambdec.c) 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\base.c(4): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>dedicated.c 1>distortion.c 1>echo.c 1>equalizer.c 1>flanger.c 1>modulator.c 1>reverb.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\mmdevapi.c(24): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\loopback.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\wave.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>helpers.c 1>hrtf.c 1>mastering.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\bs2b.c(26): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\Alc\bformatdec.c) 1>e:\darkmodsrc\extlibs\openal-soft\alc\backends\winmm.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\Alc\converter.c) 1>mixer.c 1>mixer_c.c 1>mixer_sse.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\chorus.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\compressor.c(21): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>mixer_sse2.c 1>mixer_sse3.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\dedicated.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>mixer_sse41.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\distortion.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>nfcfilter.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\equalizer.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\echo.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\reverb.c(23): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\modulator.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\effects\flanger.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>panning.c 1>uhjfilter.c 1>almalloc.c 1>atomic.c 1>rwlock.c 1>threads.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\helpers.c(31): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\hrtf.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\mastering.c(3): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>uintmap.c 1>alAuxEffectSlot.c 1>alBuffer.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\mixer.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\alc\mixer_c.c(3): fatal error C1083: Cannot open include file: 'assert.h': No such file or directory 1>alEffect.c 1>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\xmmintrin.h(79): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory (compiling source file openal-soft\Alc\mixer_sse.c) 1>alError.c 1>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\xmmintrin.h(79): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory (compiling source file openal-soft\Alc\mixer_sse2.c) 1>alExtension.c 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\Alc\nfcfilter.c) 1>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\xmmintrin.h(79): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory (compiling source file openal-soft\Alc\mixer_sse41.c) 1>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\xmmintrin.h(79): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory (compiling source file openal-soft\Alc\mixer_sse3.c) 1>alFilter.c 1>e:\darkmodsrc\extlibs\openal-soft\alc\panning.c(23): fatal error C1083: Cannot open include file: 'math.h': No such file or directory 1>alListener.c 1>alSource.c 1>alState.c 1>alThunk.c 1>e:\darkmodsrc\extlibs\openal-soft\common\almalloc.h(4): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory (compiling source file openal-soft\common\almalloc.c) 1>e:\darkmodsrc\extlibs\openal-soft\common\static_assert.h(4): fatal error C1083: Cannot open include file: 'assert.h': No such file or directory (compiling source file openal-soft\common\atomic.c) 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\alu.h(5): fatal error C1083: Cannot open include file: 'math.h': No such file or directory (compiling source file openal-soft\Alc\uhjfilter.c) 1>e:\darkmodsrc\extlibs\openal-soft\common\static_assert.h(4): fatal error C1083: Cannot open include file: 'assert.h': No such file or directory (compiling source file openal-soft\common\rwlock.c) 1>sample_cvt.c 1>e:\darkmodsrc\extlibs\openal-soft\common\threads.h(4): fatal error C1083: Cannot open include file: 'time.h': No such file or directory (compiling source file openal-soft\common\threads.c) 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alauxeffectslot.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\albuffer.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\common\static_assert.h(4): fatal error C1083: Cannot open include file: 'assert.h': No such file or directory (compiling source file openal-soft\common\uintmap.c) 1>e:\darkmodsrc\extlibs\openal-soft\openal32\aleffect.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alerror.c(23): fatal error C1083: Cannot open include file: 'signal.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alextension.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alfilter.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\OpenAL32\alListener.c) 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alsource.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\althunk.c(23): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\alstate.c(25): fatal error C1083: Cannot open include file: 'stdlib.h': No such file or directory 1>e:\darkmodsrc\extlibs\openal-soft\openal32\include\almain.h(4): fatal error C1083: Cannot open include file: 'string.h': No such file or directory (compiling source file openal-soft\OpenAL32\sample_cvt.c) 1>Done building project "ExtLibs.vcxproj" -- FAILED. 2>------ Build started: Project: idLib, Configuration: Release x64 ------ 2>Insert SVN revision number into svnversion.h 2>Inserted SVN revision number into svnversion.h 2>precompiled.cpp 2>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\atlmfc\include\afx.h(62): fatal error C1083: Cannot open include file: 'new.h': No such file or directory 2>Done building project "idlib.vcxproj" -- FAILED. 3>------ Build started: Project: TypeInfo, Configuration: Release x64 ------ 4>------ Skipped Build: Project: MayaImport, Configuration: Release x64 ------ 4>Project not selected to build for this solution configuration 3>ioapi.c 3>e:\darkmodsrc\framework\minizip\ioapi.h(47): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory 3>Done building project "typeinfo.vcxproj" -- FAILED. 5>------ Build started: Project: DarkModTools, Configuration: Release x64 ------ 5>precompiled.cpp 5>c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\atlmfc\include\afx.h(62): fatal error C1083: Cannot open include file: 'new.h': No such file or directory 5>Done building project "engine.vcxproj" -- FAILED. ========== Build: 0 succeeded, 4 failed, 0 up-to-date, 1 skipped ==========
  19. I always say that...The only thing that beats a fail is a try. I'm actually interested in these Detail Textures now that you further talked about its history and how today we'd use it on 1080p for 512 and 1024 textures. If anything, it would be a fun experiment just to see how it would look and how it would go. Also, yeah, I wouldn't want the game to be bigger than 100GB and have extreme loading times, all in the name of modern textures at 4k, I have a very hefty computer but that doesn't mean poor ol' but venerable IdTech 4 wants to handle it.
  20. Ah, pity I wasn't reading the forums back in February. I'm fond of that game, along with Bugbear's other early title, Rally Trophy. I was never too good at FlatOut, but it was always a hoot to play.
  21. yes, I can see what I need to do but can't accomplish it. I can't drop the item from inventory, it can't be used on plates or anything in the area... updated to 2.12 and got it to work. might have also been user error
  22. Venturing beyond the base game... A candle set consists of a candle holder and a candle attached to it. Core candle holders, candles and candle sets are properly named in v1.0 but mappers sometimes create their own candle sets and because of how these object are handled by the engine we end up with a "Candle holder" on screen. We can approach this puzzle in different ways but for the sake of simplicity in v1.1 everything is a "Candle", including single candle holders. Find v1.1 attached to this post. Remember you need the Core Essentials for the mod to work. z_nameless_objects_mod_v1.1.pk4
  23. Do we have one of these? I know we kind of have one for upcoming TDM projects, but not a general game thread. I'll start. Elden Ring:
  24. ok so after getting myself a rtx 3070 im left with a bit of a wonder about all the fud on the net. elitist users claim the 3070 cant do 4k (debunked it handles 4k just fine but you need to lower the texture resolution in some titles to not overshoot the frankly rather low amount of vram -> 8 gb). some back and forth on the 2080ti some claim that the 3070 is faster while others claim the 2080ti is. (from my own experience the 2080ti is a bit faster in 4k while the 3070 is a bit faster in lower resolutions). if you play exclusively in 4k go for the 2080ti -> reason it has more vram 11gb vs 8gb this might not sound like a huge deal but the extra 3gb helps a lot with ultra high texture resolutions. debunked (claims that the 3070 uses newer dlss features, it does not. the 2080ti supports the exact same dlss features that the 3070 does, it even supports dlss 3 minus the framegen feature. some claims the 3070 uses newer tensor cores which are faster, well is they are i dont see it... the 2080 ti has 4 times the amount of tensor cores compared to the 3070 while the 3070 has around 1000 more cuda cores hmm ???). the real reason i think the 3070 got so popular is that it delivered close to the same performance of the insanely overpriced 2080ti, i cant fault people for that choice but i would like some realism in the comparison and not something based on just the price. the 2080ti was a highend card back when it was new while the 3070 is a mid range card at half the price of the 2080ti with at least comparable performance but lacks enough vram to play all titles at 4k with everything cranked to the max. playing hzd forbidden west on the 3070 atm in 4k with everything on max except texture resolution which i have on high and i get > 80 fps with the framegen mod and around 45 fps without it (dlss is flaky in this game though), the 2080ti in the same game in 4k gets around 100 fps with the framegen mod and 55 fps without it with texture resolution at the highest setting).
  25. If you did not delete the contents of the directory where you installed TDM with tdm_installer, all the log files should be there. Their filenames are suffixed with data&time, so they can only be removed manually. If you find them, you can just share all of them, I'll find the error in the logs.
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