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Searched results for '/tags/forums/game error/' or tags 'forums/game error/q=/tags/forums/game error/&'.
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Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.
I'm using Vivaldi.
Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works.ย
Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time.ย
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I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?
(btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)
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I don't think The Last of Us part I is a good game; it is something else in terms of pure audio-visual experience though. The attention to detail is insane, especially in sound and animation.
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How is The Last of Us if you play only stealth ?
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IMO game isn't really geared towards that; it's a set of small to medium-sized arenas stringed by corridors, where you eliminate enemies quietly, one by one, until everybody's dead and you can loot the area. Maybe there's an NG+ or something like that, where you can ignore gathering resources, but not so much when it's your 1st play-through.
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Personally, I consider it an overrated "cinematic" wannabe product, it has nothing good let alone innovative in terms of gameplay, and the visuals I could care less, I've played very old games myself.
And the story was just geared up to make you hate on Joel, despite the fact the guy lost his daughter and doesn't want to experience that again, which is why he did that "huge mistake" with not letting Ellie sacrifice herself for a cure. Like seriously, be a father and tell me if you can blame him.
I wanna repeat myself; The story was HEAVILY geared towards a very badly made and pathetic one-side outlook to it.People can enjoy it for whatever reason, without a doubt, but no way it's a "masterpiece" at all, let alone the second one.
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Dear ChatGPT, What are The Builders in the Dark Mod?
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The Builders is a popular game mode in the video game community called "Dark Mod," which is a fan-made tribute to the classic "Thief" series of stealth games. In this game mode, players assume the role of builders who construct structures in a dark and ominous environment while trying to avoid detection by patrolling guards.
The Builders game mode is unique in that it offers players the opportunity to create and design their own levels using the in-game tools and resources provided. Players can experiment with different building materials, construct intricate traps and puzzles, and create their own unique gameplay experiences.
While The Builders game mode is not an official part of the Dark Mod, it has become one of the most popular and well-loved aspects of the game, thanks to its emphasis on creativity, strategy, and stealth.
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You guys did not know that, did you?
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While The Builders game mode is not an official part of the Dark Mod
Ehhh...
After seeing 2 different versions of the Builders blocks (the mission by Jesps and an asset made by @MirceaKitsune that I can't find anymore), I'm now intriguiged about a new in-game Builder game.
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Btw. You should ask about maps. Because there are 2 types of maps in TDM (map file and in-game navigation map).
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The chat bots that can Google/Bing and pull in info to answer might actually get it right.
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Deathloop โ what a mess of a game. I'd love to see a post-mortem on it some day. I hope Arkane is doing okay though.
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Thanks to this thread I am currently playing Deathloop. Have to say I am enjoying it very much, but I can see where it turns people off. The bad first: Yes it's repetitive and enemies respawn, annoying to have to encounter/kill the same baddies over and over. It is a time loop game, so that part is to be expected. Perhaps the back and forth between times of day and revisiting areas once you find info or codes in other areas can be too much backtracking for some. The good: It feels just like Dishonored with a No One Lives Forever candy and bubble gum pop vibe. That's a definite plus. Mooncrash will be next to play for a real comparison.
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Unfortunately I can only hide or delete this status update. Would be cool if new threads with new posts could be created.
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Be honest: Who of you have actually finished Cuphead? This game is freaking tough! It might even be harder than Sekiro. Dark Souls is a joke in comparison to Cuphead! :-Dย
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Cuphead is one of the toughest games you can play. The bossfights are absolute insanity. I did finish it, but not without cheating. It was a beautiful game and worth a play tho, if only to put cocky bragging gamers in their place.
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I am on the final level now. Gonna try it saturday or so...
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Ok, I couldn't wait until saturday! ย @AluminumHasteย the final boss was pretty bullet-helly though. Still, you might get into it. I hate bullet-hell games normally as well.
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Please, can we finally group the missions by year in the game menu?
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You'd need to have that metadata present somewhere in the downloaded files or the mission database backend. Right now I don't think enough of that info is there, except maybe by guessing the date due to the age of the files in each missions's .pk4.
Odds are if you want such info, best to use outside sources until/unless the in-game mission downloade is extended to somehow access the info in these links:
https://www.thedarkmod.com/missions/
https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod
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I'd love it!
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I like the idea of having a way to choose the sort order. Wouldn't mind sort-by-author too.
As to the data, this looks like one of these cases where you could spend a week programming it for auto updates, or a couple of hours of manual entry. Probably only a dozen data points change per year thereafter.
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Since Aluminum directed me here (ย https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.
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Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.
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There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.
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Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?
Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.