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  1. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  2. There's a bunch of different issues in experiencing in DarkRadiant (Git master, Linux version) which are either obvious annoyances or prevent using certain features of DR. I reported them on the bug tracker, but to help bring attention as responses there are usually slow and I'm not sure when they get seen, I figured I'd share them here as well... especially since 2.9.0 is about to be released and hopefully all those problems can be fixed for it. Here are the ones I have so far... if I encounter more I'll add them to this conversation so I won't open new threads for everything. Conversation Editor won't add new actors, entity names are seen as null Model browser renders 3D previews for past models, overlaps current selection Select Group Parts does not work Darkadiant occasionally freezes when browsing sounds DarkRadiant crashes when using Map - Find Brush
  3. I get errors: Severity Code Description Project File Line Suppression State Error C1083 Cannot open include file: 'gtest/gtest.h': No such file or directory Tests C:\src\darkradiant_src\test\Basic.cpp 6 Error C1083 Cannot open include file: 'gtest/gtest.h': No such file or directory (compiling source file ..\..\..\test\Brush.cpp) Tests C:\src\darkradiant_src\test\RadiantTest.h 3 Error C1083 Cannot open include file: 'gtest/gtest.h': No such file or directory (compiling source file ..\..\..\test\Camera.cpp) Tests C:\src\darkradiant_src\test\RadiantTest.h 3 Error C1083 Cannot open include file: 'gtest/gtest.h': No such file or directory (compiling source file ..\..\..\test\ColourSchemes.cpp) Tests C:\src\darkradiant_src\test\RadiantTest.h 3 Error C1083 Cannot open include file: 'gtest/gtest.h': No such file or directory (compiling source file ..\..\..\test\CSG.cpp) Tests C:\src\darkradiant_src\test\RadiantTest.h 3 Error C1083 Cannot open include file: 'gtest/gtest.h': No such file or directory (compiling source file ..\..\..\test\Favourites.cpp) Tests C:\src\darkradiant_src\test\RadiantTest.h 3 Error C1083 Cannot open include file: 'gtest/gtest.h': No such file or directory (compiling source file ..\..\..\test\Entity.cpp) Tests C:\src\darkradiant_src\test\RadiantTest.h 3 Indeed that folder doesn't exist, it also isn't in the repo https://github.com/codereader/DarkRadiant/tree/master/test Is it supposed to be part of Windows and I didn't set up VS2022 properly? I've re-download the dependencies using the python script. Am I doing something wrong?
  4. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  5. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  6. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  7. I'm compiling Darkradiant from Git on my Linux machine (openSUSE Tumbleweed x64). I noticed that although latest master compiles successfully, there are some issues with libraries and modules that prevent it from working. I figured I'd make a thread here before opening an entry on the bug tracker. First issue I run into is an instant crash with: Gtk-Message: 04:58:08.252: Failed to load module "appmenu-gtk-module" Cannot find the main module in any of the paths: /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/../lib/darkradiant/modules/; /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/../lib/darkradiant/plugins/ It appears I can work around this one by creating a symlink to darkradiant/install/lib64 called darkradiant/install/lib (simply remove the "64" from the name). That seems to get it to start up further, but then I'm met with an error popup leading to another crash: Aborted (core dumped) So something is causing the modules not to be seen. Any idea what the problem might be and how to solve it?
  8. I strongly suggest that The Dark Mod source code is stored on a git based platform. Git makes contributions notably easier than SVN for the following reasons: Git is able to merge commits with minimum conflict and with great transparency. Git is distributed. Everyone has its own version of the source code, and different teams can be working in parallel on different features without needing to commit to the main repository, only to their copy till the feature is truly stable. The different applications can be stored in different repositories, so cloning them and committing is fast. These mean that changing things is easy to anybody without making the code unstable. This naturally encourages contribution and enhances overall software quality. Since there's multiple copies of the source repository, and it's stored on an external platform, the likelihood of data lost is dramatically reduced. Long version:
  9. Wanting to help out on a git project... Is it just me or is Git a lot more complicated than SVN? I don't remember this much trouble contributing to Darkmod. (Of course it doesn't help that this new project I have to build on a Linux virtual machine.)

    1. Show previous comments  1 more
    2. demagogue

      demagogue

      Haha, yeah, basically just follow directions by rote. I'm never entirely sure what I'm actually doing and crossing my fingers I'm not overwriting something, whereas on SVN you're pushing buttons that are more or less transparent about what they'll do.

    3. AluminumHaste

      AluminumHaste

      I had the same problem when going from SVN for TDM, to GIT for DarkRadiant, whenever it didn't just work, I had no idea what do to. Usually just running it again would make it work.

    4. SeriousToni

      SeriousToni

      I also dislike Git. We have to use it at work and I ever fear it most, when you manually have to merge stuff. A pain in the *** every single time :D

  10. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  11. It appears the latest version of DarkRadiant Git from Codereader is full of bugs and breakages, which affect at least the Linux version of the software. Since I just reported a whole list of problems, I decided to also make a thread here to hopefully bring more attention and testers who can confirm them: DarkRadiant doesn't sense keyboard inputsVarious windows won't openPanel sizes not persisted between startupsRecent maps menu becomes empty after useDarkRadiant crashes KWin when desktop compositing is enabled (KDE)
  12. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  13. This only affects people who compile DarkRadiant from source. It does not affect mappers. I have migrated the current DarkRadiant source tree into a Git repository on GitHub. I have successfully checked out the source and committed changes from both Linux and Windows without problems, so unless there are any major showstoppers with using Git I expect to be using this repository for future development. To access the repository from Windows Download and install the latest version of Git for Windows (msysgit). It comes with a step-by-step installer and all default options are OK. Locate and open the "Git GUI" item in the Start Menu. Choose "Clone Existing Repository". In the Source Location entry box, enter the URL for the DarkRadiant git repository which is: git://github.com/orbweaver/DarkRadiant.git In the Target Directory entry box, enter the location where the source should be checked out. Choose the Clone button. Subsequent operations on the repository can be performed using the Git GUI, or from the command-line tools which are available using the "Git Bash" item that is also installed in the Start Menu. There is also a TortoiseGIT available for people who like the Explorer integration, although it still requires msysgit under the hood and in my opinion does not seem to be as usable as either TortoiseSVN or the standard Git GUI. To access the repository from Linux Simply use the git command-line tool that is available in your package manager. To clone the repository, issue the following command $ git clone git://github.com/orbweaver/DarkRadiant.git
  14. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  15. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  16. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  17. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  18. Darkradiant fails to compile for me, apparently due to an issue with the wxWidgets function wxString::CompareTo, although I seem to have all dependencies installed. openSUSE 13.2 x64. Is it a bug in GIT or could it be something on my end, and how do I fix it if so? mircea@linux-qz0r:~/Games/Quake/TheDarkMod/DarkRadiant_GIT> make make all-recursive make[1]: Entering directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT' Making all in libs make[2]: Entering directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/libs' Making all in math make[3]: Entering directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/libs/math' make[3]: Nothing to be done for 'all'. make[3]: Leaving directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/libs/math' Making all in xmlutil make[3]: Entering directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/libs/xmlutil' make[3]: Nothing to be done for 'all'. make[3]: Leaving directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/libs/xmlutil' Making all in scene make[3]: Entering directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/libs/scene' make[3]: Nothing to be done for 'all'. make[3]: Leaving directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/libs/scene' Making all in wxutil make[3]: Entering directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/libs/wxutil' CXX TreeModel.lo TreeModel.cpp: In member function 'virtual int wxutil::TreeModel::Compare(const wxDataViewItem&, const wxDataViewItem&, unsigned int, bool) const': TreeModel.cpp:611:77: error: no matching function for call to 'wxString::CompareTo(wxString, wxString::caseCompare)' node2->values[_defaultStringSortColumn].GetString(), wxString::ignoreCase) : ^ TreeModel.cpp:611:77: note: candidate is: In file included from /usr/include/wx-3.0/wx/memory.h:15:0, from /usr/include/wx-3.0/wx/object.h:19, from /usr/include/wx-3.0/wx/event.h:16, from /usr/include/wx-3.0/wx/window.h:18, from /usr/include/wx-3.0/wx/control.h:22, from /usr/include/wx-3.0/wx/textctrl.h:22, from /usr/include/wx-3.0/wx/dataview.h:18, from TreeModel.h:3, from TreeModel.cpp:1: /usr/include/wx-3.0/wx/string.h:2387:7: note: int wxString::CompareTo(const wxChar*, wxString::caseCompare) const int CompareTo(const wxChar* psz, caseCompare cmp = exact) const ^ /usr/include/wx-3.0/wx/string.h:2387:7: note: no known conversion for argument 1 from 'wxString' to 'const wxChar* {aka const wchar_t*}' TreeModel.cpp:613:77: error: no matching function for call to 'wxString::CompareTo(wxString, wxString::caseCompare)' node1->values[_defaultStringSortColumn].GetString(), wxString::ignoreCase); ^ TreeModel.cpp:613:77: note: candidate is: In file included from /usr/include/wx-3.0/wx/memory.h:15:0, from /usr/include/wx-3.0/wx/object.h:19, from /usr/include/wx-3.0/wx/event.h:16, from /usr/include/wx-3.0/wx/window.h:18, from /usr/include/wx-3.0/wx/control.h:22, from /usr/include/wx-3.0/wx/textctrl.h:22, from /usr/include/wx-3.0/wx/dataview.h:18, from TreeModel.h:3, from TreeModel.cpp:1: /usr/include/wx-3.0/wx/string.h:2387:7: note: int wxString::CompareTo(const wxChar*, wxString::caseCompare) const int CompareTo(const wxChar* psz, caseCompare cmp = exact) const ^ /usr/include/wx-3.0/wx/string.h:2387:7: note: no known conversion for argument 1 from 'wxString' to 'const wxChar* {aka const wchar_t*}' TreeModel.cpp:625:105: error: no matching function for call to 'wxString::CompareTo(wxString, wxString::caseCompare)' node1->values[column].GetString().CompareTo(node2->values[column].GetString(), wxString::ignoreCase) : ^ TreeModel.cpp:625:105: note: candidate is: In file included from /usr/include/wx-3.0/wx/memory.h:15:0, from /usr/include/wx-3.0/wx/object.h:19, from /usr/include/wx-3.0/wx/event.h:16, from /usr/include/wx-3.0/wx/window.h:18, from /usr/include/wx-3.0/wx/control.h:22, from /usr/include/wx-3.0/wx/textctrl.h:22, from /usr/include/wx-3.0/wx/dataview.h:18, from TreeModel.h:3, from TreeModel.cpp:1: /usr/include/wx-3.0/wx/string.h:2387:7: note: int wxString::CompareTo(const wxChar*, wxString::caseCompare) const int CompareTo(const wxChar* psz, caseCompare cmp = exact) const ^ /usr/include/wx-3.0/wx/string.h:2387:7: note: no known conversion for argument 1 from 'wxString' to 'const wxChar* {aka const wchar_t*}' TreeModel.cpp:626:105: error: no matching function for call to 'wxString::CompareTo(wxString, wxString::caseCompare)' node2->values[column].GetString().CompareTo(node1->values[column].GetString(), wxString::ignoreCase); ^ TreeModel.cpp:626:105: note: candidate is: In file included from /usr/include/wx-3.0/wx/memory.h:15:0, from /usr/include/wx-3.0/wx/object.h:19, from /usr/include/wx-3.0/wx/event.h:16, from /usr/include/wx-3.0/wx/window.h:18, from /usr/include/wx-3.0/wx/control.h:22, from /usr/include/wx-3.0/wx/textctrl.h:22, from /usr/include/wx-3.0/wx/dataview.h:18, from TreeModel.h:3, from TreeModel.cpp:1: /usr/include/wx-3.0/wx/string.h:2387:7: note: int wxString::CompareTo(const wxChar*, wxString::caseCompare) const int CompareTo(const wxChar* psz, caseCompare cmp = exact) const ^ /usr/include/wx-3.0/wx/string.h:2387:7: note: no known conversion for argument 1 from 'wxString' to 'const wxChar* {aka const wchar_t*}' TreeModel.cpp:637:63: error: no matching function for call to 'wxString::CompareTo(wxString)' return ascending ? val1.GetText().CompareTo(val2.GetText()) : ^ TreeModel.cpp:637:63: note: candidate is: In file included from /usr/include/wx-3.0/wx/memory.h:15:0, from /usr/include/wx-3.0/wx/object.h:19, from /usr/include/wx-3.0/wx/event.h:16, from /usr/include/wx-3.0/wx/window.h:18, from /usr/include/wx-3.0/wx/control.h:22, from /usr/include/wx-3.0/wx/textctrl.h:22, from /usr/include/wx-3.0/wx/dataview.h:18, from TreeModel.h:3, from TreeModel.cpp:1: /usr/include/wx-3.0/wx/string.h:2387:7: note: int wxString::CompareTo(const wxChar*, wxString::caseCompare) const int CompareTo(const wxChar* psz, caseCompare cmp = exact) const ^ /usr/include/wx-3.0/wx/string.h:2387:7: note: no known conversion for argument 1 from 'wxString' to 'const wxChar* {aka const wchar_t*}' TreeModel.cpp:638:51: error: no matching function for call to 'wxString::CompareTo(wxString)' val2.GetText().CompareTo(val1.GetText()); ^ TreeModel.cpp:638:51: note: candidate is: In file included from /usr/include/wx-3.0/wx/memory.h:15:0, from /usr/include/wx-3.0/wx/object.h:19, from /usr/include/wx-3.0/wx/event.h:16, from /usr/include/wx-3.0/wx/window.h:18, from /usr/include/wx-3.0/wx/control.h:22, from /usr/include/wx-3.0/wx/textctrl.h:22, from /usr/include/wx-3.0/wx/dataview.h:18, from TreeModel.h:3, from TreeModel.cpp:1: /usr/include/wx-3.0/wx/string.h:2387:7: note: int wxString::CompareTo(const wxChar*, wxString::caseCompare) const int CompareTo(const wxChar* psz, caseCompare cmp = exact) const ^ /usr/include/wx-3.0/wx/string.h:2387:7: note: no known conversion for argument 1 from 'wxString' to 'const wxChar* {aka const wchar_t*}' TreeModel.cpp:620:10: warning: enumeration value 'NumTypes' not handled in switch [-Wswitch] switch (_columns[column].type) ^ TreeModel.cpp: In member function 'bool wxutil::TreeModel::CompareFoldersFirst(const wxDataViewItem&, const wxDataViewItem&, const wxutil::TreeModel::Column&, const wxutil::TreeModel::Column&)': TreeModel.cpp:715:78: error: no matching function for call to 'wxString::CompareTo(wxString, wxString::caseCompare)' return aName.GetString().CompareTo(bName.GetString(), wxString::ignoreCase) < 0; ^ TreeModel.cpp:715:78: note: candidate is: In file included from /usr/include/wx-3.0/wx/memory.h:15:0, from /usr/include/wx-3.0/wx/object.h:19, from /usr/include/wx-3.0/wx/event.h:16, from /usr/include/wx-3.0/wx/window.h:18, from /usr/include/wx-3.0/wx/control.h:22, from /usr/include/wx-3.0/wx/textctrl.h:22, from /usr/include/wx-3.0/wx/dataview.h:18, from TreeModel.h:3, from TreeModel.cpp:1: /usr/include/wx-3.0/wx/string.h:2387:7: note: int wxString::CompareTo(const wxChar*, wxString::caseCompare) const int CompareTo(const wxChar* psz, caseCompare cmp = exact) const ^ /usr/include/wx-3.0/wx/string.h:2387:7: note: no known conversion for argument 1 from 'wxString' to 'const wxChar* {aka const wchar_t*}' TreeModel.cpp:739:78: error: no matching function for call to 'wxString::CompareTo(wxString, wxString::caseCompare)' return aName.GetString().CompareTo(bName.GetString(), wxString::ignoreCase) < 0; ^ TreeModel.cpp:739:78: note: candidate is: In file included from /usr/include/wx-3.0/wx/memory.h:15:0, from /usr/include/wx-3.0/wx/object.h:19, from /usr/include/wx-3.0/wx/event.h:16, from /usr/include/wx-3.0/wx/window.h:18, from /usr/include/wx-3.0/wx/control.h:22, from /usr/include/wx-3.0/wx/textctrl.h:22, from /usr/include/wx-3.0/wx/dataview.h:18, from TreeModel.h:3, from TreeModel.cpp:1: /usr/include/wx-3.0/wx/string.h:2387:7: note: int wxString::CompareTo(const wxChar*, wxString::caseCompare) const int CompareTo(const wxChar* psz, caseCompare cmp = exact) const ^ /usr/include/wx-3.0/wx/string.h:2387:7: note: no known conversion for argument 1 from 'wxString' to 'const wxChar* {aka const wchar_t*}' TreeModel.cpp:742:1: error: control reaches end of non-void function [-Werror=return-type] } ^ cc1plus: some warnings being treated as errors Makefile:625: recipe for target 'TreeModel.lo' failed make[3]: *** [TreeModel.lo] Error 1 make[3]: Leaving directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/libs/wxutil' Makefile:426: recipe for target 'all-recursive' failed make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/libs' Makefile:742: recipe for target 'all-recursive' failed make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT' Makefile:482: recipe for target 'all' failed make: *** [all] Error 2 mircea@linux-qz0r:~/Games/Quake/TheDarkMod/DarkRadiant_GIT>
  19. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

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