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  1. There are 10 released FMs that use custom arrow scripts for a variety of reasons. With this current dev build, if you try to use the bow, it just doesn't work. It's broken
  2. Good question. Maybe because I don't feel myself too guilty breaking these missions? Maybe because I know that fixing them will be a long story. And I feel confident that we (or more likely I ) will be able to fix all of them by 2.13. You might have noticed that I have also enabled two behavior changes in the latest build (1 2). In these cases it is not even mappers' fault that behavior change is needed. I have a script which can update all missions at once so that they work properly both in 2.12 and dev builds. But somehow I feel I should wait for at least some feedback on the new behavior before doing a massive change to dozens of missions.
  3. As a matter of fact, I implemented passing info from briefing to game and from game to debriefing: https://bugs.thedarkmod.com/view.php?id=6509#c16671 At some moment I think I should put this info to wiki... This will be available in the future dev build. P.S. By the way, you can also override which .map file to start, although I'm very skeptical that this feature is worth the trouble you'll get in maintainability. Small variations of the same map should be better implemented by writing the "main" game script.
  4. Just checked out from the Gitlab repo, can't compile source now. @OrbWeaver Severity Code Description Project File Line Suppression State Error C2504 'IUserControl': base class undefined (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 11 Error C3668 'ui::GameConnectionControl::getControlName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 16 Error C3668 'ui::GameConnectionControl::getDisplayName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 21 Error C3668 'ui::GameConnectionControl::getIcon': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 26 Error C3668 'ui::GameConnectionControl::createWidget': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 31 Error C2664 'void ui::IUserInterfaceModule::registerControl(ui::IUserControlCreator::Ptr)': cannot convert argument 1 from 'std::shared_ptr<ui::GameConnectionControl>' to 'ui::IUserControlCreator::Ptr' dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp 829 Message No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp 829 Message see declaration of 'ui::IUserInterfaceModule::registerControl' (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\include\ui\iuserinterface.h 33 Message while trying to match the argument list '(std::shared_ptr<ui::GameConnectionControl>)' dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp 829 Error C2504 'IUserControl': base class undefined (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 11 Error C3668 'ui::AIEditingControl::getControlName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 16 Error C3668 'ui::AIEditingControl::getDisplayName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 21 Error C3668 'ui::AIEditingControl::getIcon': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 26 Error C3668 'ui::AIEditingControl::createWidget': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 31 Error C2664 'void ui::IUserInterfaceModule::registerControl(ui::IUserControlCreator::Ptr)': cannot convert argument 1 from 'std::shared_ptr<ui::AIEditingControl>' to 'ui::IUserControlCreator::Ptr' dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp 84 Message No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp 84 Message see declaration of 'ui::IUserInterfaceModule::registerControl' (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\include\ui\iuserinterface.h 33 Message while trying to match the argument list '(std::shared_ptr<ui::AIEditingControl>)' dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp 84 Error C2664 'void (GLenum,GLsizei,GLenum,void *,GLint)': cannot convert argument 4 from 'const unsigned int *const ' to 'void *' DarkRadiantCore C:\source_code\darkradiant_svn\DarkRadiant\radiantcore\rendersystem\backend\ObjectRenderer.cpp 50 Message Conversion loses qualifiers DarkRadiantCore C:\source_code\darkradiant_svn\DarkRadiant\radiantcore\rendersystem\backend\ObjectRenderer.cpp 50 Error C1083 Cannot open source file: '..\..\radiant\xyview\XYWnd.cpp': No such file or directory DarkRadiant C:\source_code\darkradiant_svn\DarkRadiant\tools\msvc\c1xx 1 VS2022 shows: Build started... 1>------ Build started: Project: DependencyCheck, Configuration: Debug x64 ------ 1>Ensure Windows Dependencies are downloaded and extracted 1>Checking latest windeps package... 1>Found package windeps.7z (32.9 MB) 1>Downloading dependencies package (32.9 MB) 1>Cleaning up old dependencies... 1>Extracting dependencies package... 1> 1>7-Zip (a) 19.00 (x86) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21 1> 1>Scanning the drive for archives: 1>1 file, 34494860 bytes (33 MiB) 1> 1>Extracting archive: C:\source_code\darkradiant_svn\DarkRadiant\tools\DependencyCheck\..\..\windeps_85508622.7z 1>-- 1>Path = C:\source_code\darkradiant_svn\DarkRadiant\tools\DependencyCheck\..\..\windeps_85508622.7z 1>Type = 7z 1>Physical Size = 34494860 1>Headers Size = 29691 1>Method = LZMA2:26 LZMA:20 BCJ2 1>Solid = + 1>Blocks = 2 1> 1>Everything is Ok 1> 1>Folders: 177 1>Files: 2417 1>Size: 275169913 1>Compressed: 34494860 2>------ Build started: Project: modulelib, Configuration: Debug x64 ------ 3>------ Build started: Project: libs, Configuration: Debug x64 ------ 4>------ Build started: Project: include, Configuration: Debug x64 ------ 5>------ Build started: Project: scenelib, Configuration: Debug x64 ------ 6>------ Build started: Project: xmlutillib, Configuration: Debug x64 ------ 7>------ Build started: Project: mathlib, Configuration: Debug x64 ------ 2>ApplicationContextBase.cpp 2>CoreModule.cpp 2>DynamicLibrary.cpp 2>StaticModule.cpp 5>ChildPrimitives.cpp 5>InstanceWalkers.cpp 7>AABB.cpp 7>Frustum.cpp 7>Matrix4.cpp 7>Plane3.cpp 7>SHA256.cpp 5>LayerUsageBreakdown.cpp 5>ModelFinder.cpp 5>Node.cpp 5>SelectableNode.cpp 5>SelectionIndex.cpp 5>TraversableNodeSet.cpp 5>Traverse.cpp 6>Document.cpp 6>Node.cpp 6>XmlModule.cpp 6>xmlutillib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\xmlutillib.lib 2>modulelib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\modulelib.lib 7>mathlib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\mathlib.lib 5>GraphComparer.cpp 5>MergeActionNode.cpp 5>MergeOperation.cpp 5>MergeOperationBase.cpp 5>ThreeWayMergeOperation.cpp 5>scenelib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\scenelib.lib 8>------ Build started: Project: DarkRadiantCore, Configuration: Debug x64 ------ 9>------ Build started: Project: wxutillib, Configuration: Debug x64 ------ 9>ConsoleView.cpp 9>DirChooser.cpp 9>EntityClassChooser.cpp 9>FileChooser.cpp 9>FreezePointer.cpp 9>GLWidget.cpp 9>ModalProgressDialog.cpp 9>MouseToolHandler.cpp 9>PanedPosition.cpp 9>PathEntry.cpp 9>SerialisableWidgets.cpp 9>Splitter.cpp 9>WindowPosition.cpp 9>WindowState.cpp 8>precompiled.cpp 8>Brush.cpp 8>BrushModule.cpp 8>BrushNode.cpp 8>Face.cpp 8>FaceInstance.cpp 8>FacePlane.cpp 8>FixedWinding.cpp 8>RenderableBrushVertices.cpp 8>TextureMatrix.cpp 8>TextureProjection.cpp 8>Winding.cpp 9>DeclarationTreeView.cpp 9>KeyValueTable.cpp 9>ResourceTreeView.cpp 9>ResourceTreeViewToolbar.cpp 9>ThreadedResourceTreePopulator.cpp 9>TreeModel.cpp 9>TreeModelFilter.cpp 9>TreeView.cpp 9>VFSTreePopulator.cpp 8>CSG.cpp 8>CollisionModel.cpp 8>Camera.cpp 8>CameraManager.cpp 9>DeclarationSelector.cpp 9>DeclarationSelectorDialog.cpp 8>BrushByPlaneClipper.cpp 8>Clipper.cpp 8>ClipPoint.cpp 8>SplitAlgorithm.cpp 8>DeclarationFolderParser.cpp 8>DeclarationManager.cpp 8>FavouritesManager.cpp 9>Dialog.cpp 9>DialogBase.cpp 9>MessageBox.cpp 8>EClassColourManager.cpp 8>EClassManager.cpp 8>EntityClass.cpp 8>AngleKey.cpp 8>AttachmentData.cpp 8>EntityModule.cpp 8>EntityNode.cpp 8>EntitySettings.cpp 8>KeyValue.cpp 8>KeyValueObserver.cpp 8>ModelKey.cpp 8>NameKeyObserver.cpp 8>NamespaceManager.cpp 8>RenderableArrow.cpp 8>RenderableEntityBox.cpp 8>RenderableEntityName.cpp 8>RotationKey.cpp 8>RotationMatrix.cpp 8>ShaderParms.cpp 8>SpawnArgs.cpp 9>FileSystemView.cpp 9>Populator.cpp 8>Curve.cpp 8>CurveCatmullRom.cpp 8>CurveEditInstance.cpp 8>CurveNURBS.cpp 8>StaticGeometryNode.cpp 9>FilterPopupMenu.cpp 9>PopupMenu.cpp 8>EclassModelNode.cpp 8>GenericEntityNode.cpp 9>EntityPreview.cpp 9>GuiRenderer.cpp 9>GuiView.cpp 9>ModelPreview.cpp 9>ParticlePreview.cpp 9>RenderPreview.cpp 8>LightNode.cpp 8>Renderables.cpp 8>SpeakerNode.cpp 8>SpeakerRenderables.cpp 8>TargetableNode.cpp 8>TargetKey.cpp 8>TargetKeyCollection.cpp 8>TargetLineNode.cpp 8>TargetManager.cpp 8>FileTypeRegistry.cpp 8>BasicFilterSystem.cpp 8>XMLFilter.cpp 8>XmlFilterEventAdapter.cpp 8>FontLoader.cpp 8>FontManager.cpp 8>GlyphInfo.cpp 8>GlyphSet.cpp 8>FxAction.cpp 8>FxDeclaration.cpp 8>FxManager.cpp 8>GridManager.cpp 9>DeclarationSourceView.cpp 9>DefinitionView.cpp 9>SourceView.cpp 8>BMPLoader.cpp 8>dds.cpp 8>ddslib.cpp 8>ImageLoader.cpp 8>JPEGLoader.cpp 8>PNGLoader.cpp 8>TGALoader.cpp 8>LayerInfoFileModule.cpp 8>LayerManager.cpp 8>LayerModule.cpp 8>SegFaultHandler.cpp 8>COutRedirector.cpp 8>LogFile.cpp 8>LogStream.cpp 8>LogStreamBuf.cpp 8>LogWriter.cpp 8>StringLogDevice.cpp 8>AasFileManager.cpp 8>Doom3AasFile.cpp 8>Doom3AasFileLoader.cpp 8>Doom3AasFileSettings.cpp 8>Export.cpp 8>Import.cpp 8>MapExporter.cpp 8>MapImporter.cpp 8>Models.cpp 8>ArchivedMapResource.cpp 8>CounterManager.cpp 8>EditingStopwatch.cpp 8>EditingStopwatchInfoFileModule.cpp 8>Map.cpp 8>MapFileManager.cpp 8>MapModules.cpp 8>MapPosition.cpp 8>MapPositionManager.cpp 8>MapPropertyInfoFileModule.cpp 8>MapResource.cpp 8>MapResourceLoader.cpp 8>MapResourceManager.cpp 8>PointFile.cpp 8>RegionManager.cpp 8>RootNode.cpp 8>VcsMapResource.cpp 9>wxutillib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\wxutillib.lib 10>------ Build started: Project: vcs, Configuration: Debug x64 ------ 11>------ Build started: Project: dm.gameconnection, Configuration: Debug x64 ------ 12>------ Build started: Project: dm.gui, Configuration: Debug x64 ------ 13>------ Build started: Project: dm.editing, Configuration: Debug x64 ------ 14>------ Build started: Project: script, Configuration: Debug x64 ------ 15>------ Build started: Project: dm.conversation, Configuration: Debug x64 ------ 16>------ Build started: Project: dm.difficulty, Configuration: Debug x64 ------ 17>------ Build started: Project: dm.objectives, Configuration: Debug x64 ------ 18>------ Build started: Project: dm.stimresponse, Configuration: Debug x64 ------ 19>------ Build started: Project: sound, Configuration: Debug x64 ------ 20>------ Build started: Project: DarkRadiant, Configuration: Debug x64 ------ 10>GitModule.cpp 10>Index.cpp 10>Repository.cpp 11>AutomationEngine.cpp 11>DiffDoom3MapWriter.cpp 11>GameConnection.cpp 11>GameConnectionPanel.cpp 11>MapObserver.cpp 11>MessageTcp.cpp 15>CommandArgumentItem.cpp 12>GuiSelector.cpp 12>plugin.cpp 16>ClassNameStore.cpp 13>AIEditingPanel.cpp 17>precompiled.cpp 15>CommandEditor.cpp 15>ConversationCommand.cpp 15>ConversationCommandInfo.cpp 15>ConversationCommandLibrary.cpp 15>ConversationDialog.cpp 12>ReadableEditorDialog.cpp 12>ReadableGuiView.cpp 12>XData.cpp 12>XDataLoader.cpp 16>DifficultyDialog.cpp 16>DifficultyEditor.cpp 16>DifficultyEntity.cpp 13>AIHeadChooserDialog.cpp 13>AIHeadPropertyEditor.cpp 13>AIVocalSetChooserDialog.cpp 13>AIVocalSetPreview.cpp 13>AIVocalSetPropertyEditor.cpp 13>DarkmodTxt.cpp 13>FixupMap.cpp 13>FixupMapDialog.cpp 13>MissionInfoEditDialog.cpp 15>ConversationEditor.cpp 15>ConversationKeyExtractor.cpp 15>ConversationEntity.cpp 15>plugin.cpp 12>XDataSelector.cpp 12>XdFileChooserDialog.cpp 16>DifficultySettings.cpp 16>DifficultySettingsManager.cpp 16>plugin.cpp 16>Setting.cpp 18>precompiled.cpp 8>AutoSaver.cpp 13>MissionInfoGuiView.cpp 13>MissionInfoTextFile.cpp 13>MissionReadmeDialog.cpp 13>plugin.cpp 13>ReadmeTxt.cpp 14>precompiled.cpp 19>sound.cpp 19>SoundManager.cpp 19>SoundPlayer.cpp 19>SoundShader.cpp 20>precompiled.cpp 8>Doom3MapFormat.cpp 8>Doom3MapReader.cpp 8>Doom3MapWriter.cpp 8>Doom3PrefabFormat.cpp 8>MapFormatManager.cpp 8>Quake3MapFormat.cpp 8>Quake3MapReader.cpp 8>Quake4MapFormat.cpp 8>Quake4MapReader.cpp 17>Component.cpp 17>ComponentsDialog.cpp 17>ComponentType.cpp 17>DifficultyPanel.cpp 17>LogicEditor.cpp 17>MissionLogicDialog.cpp 17>ObjectiveConditionsDialog.cpp 17>ObjectiveEntity.cpp 17>ObjectiveEntityFinder.cpp 17>ObjectiveKeyExtractor.cpp 17>objectives.cpp 17>ObjectivesEditor.cpp 17>Specifier.cpp 17>SpecifierType.cpp 8>PortableMapFormat.cpp 8>PortableMapReader.cpp 8>PortableMapWriter.cpp 18>ClassEditor.cpp 18>CustomStimEditor.cpp 18>EffectArgumentItem.cpp 18>EffectEditor.cpp 18>plugin.cpp 18>ResponseEditor.cpp 18>ResponseEffect.cpp 18>ResponseEffectTypes.cpp 18>SREntity.cpp 18>SRPropertyLoader.cpp 18>SRPropertyRemover.cpp 18>SRPropertySaver.cpp 18>StimEditor.cpp 18>StimResponse.cpp 18>StimResponseEditor.cpp 18>StimTypes.cpp 8>BrushDef.cpp 8>BrushDef3.cpp 8>Patch.cpp 8>PatchDef2.cpp 8>PatchDef3.cpp 14>CameraInterface.cpp 14>DeclarationManagerInterface.cpp 14>FxManagerInterface.cpp 14>LayerInterface.cpp 14>SceneGraphInterface.cpp 14>SelectionGroupInterface.cpp 14>BrushInterface.cpp 14>CommandSystemInterface.cpp 14>DialogInterface.cpp 14>EClassInterface.cpp 14>EntityInterface.cpp 14>FileSystemInterface.cpp 14>GameInterface.cpp 14>GridInterface.cpp 14>MapInterface.cpp 14>MathInterface.cpp 8>InfoFile.cpp 8>InfoFileExporter.cpp 8>InfoFileManager.cpp 20>CameraWndManager.cpp 20>CameraSettings.cpp 20>CamWnd.cpp 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(11,12): error C2504: 'IUserControl': base class undefined (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(16,17): error C3668: 'ui::GameConnectionControl::getControlName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(21,17): error C3668: 'ui::GameConnectionControl::getDisplayName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(26,17): error C3668: 'ui::GameConnectionControl::getIcon': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(31,15): error C3668: 'ui::GameConnectionControl::createWidget': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp(829,26): error C2664: 'void ui::IUserInterfaceModule::registerControl(ui::IUserControlCreator::Ptr)': cannot convert argument 1 from 'std::shared_ptr<ui::GameConnectionControl>' to 'ui::IUserControlCreator::Ptr' 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp(829,86): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called 11>C:\source_code\darkradiant_svn\DarkRadiant\include\ui\iuserinterface.h(33,18): message : see declaration of 'ui::IUserInterfaceModule::registerControl' (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp(829,26): message : while trying to match the argument list '(std::shared_ptr<ui::GameConnectionControl>)' 14>ModelInterface.cpp 14>PatchInterface.cpp 14>RadiantInterface.cpp 14>SelectionInterface.cpp 14>SelectionSetInterface.cpp 14>ShaderSystemInterface.cpp 14>SkinInterface.cpp 14>SoundInterface.cpp 8>MRU.cpp 19>libvorbis-d-vc143.lib(vorbisfile.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(vorbisfile.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(framing.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(framing.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(info.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(info.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(block.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(block.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(synthesis.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(synthesis.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(bitwise.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(bitwise.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(sharedbook.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(sharedbook.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(codebook.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(codebook.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(psy.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(psy.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(registry.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(registry.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(mdct.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(mdct.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(envelope.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(envelope.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(smallft.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(smallft.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(bitrate.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(bitrate.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(window.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(window.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(lpc.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(lpc.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(floor0.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(floor0.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(floor1.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(floor1.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(res0.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(res0.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(mapping0.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(mapping0.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(lsp.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(lsp.obj)' or at ''; linking object as if no debug info 19> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\modules\sound.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\modules\sound.exp 8>ComplexName.cpp 8>Namespace.cpp 8>NamespaceFactory.cpp 19>sound.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\modules\sound.dll 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(11,12): error C2504: 'IUserControl': base class undefined (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(16,17): error C3668: 'ui::AIEditingControl::getControlName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(21,17): error C3668: 'ui::AIEditingControl::getDisplayName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(26,17): error C3668: 'ui::AIEditingControl::getIcon': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(31,15): error C3668: 'ui::AIEditingControl::createWidget': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 8>AseExporter.cpp 8>Lwo2Chunk.cpp 20>ClipboardModule.cpp 8>Lwo2Exporter.cpp 8>ModelExporter.cpp 8>ModelScalePreserver.cpp 8>PatchSurface.cpp 8>ScaledModelExporter.cpp 8>WavefrontExporter.cpp 19>Done building project "sound.vcxproj". 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp(84,30): error C2664: 'void ui::IUserInterfaceModule::registerControl(ui::IUserControlCreator::Ptr)': cannot convert argument 1 from 'std::shared_ptr<ui::AIEditingControl>' to 'ui::IUserControlCreator::Ptr' 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp(84,85): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called 13>C:\source_code\darkradiant_svn\DarkRadiant\include\ui\iuserinterface.h(33,18): message : see declaration of 'ui::IUserInterfaceModule::registerControl' (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp(84,30): message : while trying to match the argument list '(std::shared_ptr<ui::AIEditingControl>)' 20>Accelerator.cpp 20>EventManager.cpp 20>GlobalKeyEventFilter.cpp 20>MouseToolGroup.cpp 11>Done building project "dm.gameconnection.vcxproj" -- FAILED. 20>MouseToolManager.cpp 20>Statement.cpp 20>Toggle.cpp 20>WidgetToggle.cpp 17>AIFindBodyComponentEditor.cpp 17>AIFindItemComponentEditor.cpp 17>AlertComponentEditor.cpp 17>ComponentEditorFactory.cpp 17>CustomClockedComponentEditor.cpp 17>CustomComponentEditor.cpp 17>DestroyComponentEditor.cpp 17>DistanceComponentEditor.cpp 17>InfoLocationComponentEditor.cpp 17>ItemComponentEditor.cpp 17>KillComponentEditor.cpp 17>KnockoutComponentEditor.cpp 17>LocationComponentEditor.cpp 17>PickpocketComponentEditor.cpp 17>ReadableClosedComponentEditor.cpp 17>ReadableOpenedComponentEditor.cpp 10>VcsStatus.cpp 17>ReadablePageReachedComponentEditor.cpp 18> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.stimresponse.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.stimresponse.exp 8>AseModel.cpp 8>AseModelLoader.cpp 8>FbxModelLoader.cpp 8>ModelImporterBase.cpp 14>PythonModule.cpp 14>SceneNodeBuffer.cpp 14>ScriptCommand.cpp 14>ScriptingSystem.cpp 14>ScriptModule.cpp 17>SpecifierEditCombo.cpp 20>main.cpp 20>RadiantApp.cpp 18>dm.stimresponse.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.stimresponse.dll 8>ofbx.cpp 20>AutoSaveTimer.cpp 20>StartupMapLoader.cpp 17>AIInnocenceSpecifierPanel.cpp 13>Done building project "dm.editing.vcxproj" -- FAILED. 17>AITeamSpecifierPanel.cpp 17>AITypeSpecifierPanel.cpp 17>ClassnameSpecifierPanel.cpp 17>EntityNameSpecifierPanel.cpp 17>GroupSpecifierPanel.cpp 17>SpawnClassSpecifierPanel.cpp 17>SpecifierPanelFactory.cpp 17>TextSpecifierPanel.cpp 8>MD5Anim.cpp 20>ManipulateMouseTool.cpp 8>MD5AnimationCache.cpp 8>MD5Model.cpp 8>MD5ModelLoader.cpp 8>MD5ModelNode.cpp 8>MD5Module.cpp 8>MD5Skeleton.cpp 8>MD5Surface.cpp 14> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\modules\script.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\modules\script.exp 20>SceneManipulateMouseTool.cpp 20>SelectionMouseTools.cpp 15> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.conversation.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.conversation.exp 14>script.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\modules\script.dll 15>dm.conversation.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.conversation.dll 12>GuiExpression.cpp 12>Gui.cpp 12>GuiManager.cpp 12>GuiScript.cpp 12>GuiWindowDef.cpp 12>RenderableCharacterBatch.cpp 12>RenderableText.cpp 12>Variable.cpp 20>LocalisationModule.cpp 20>LocalisationProvider.cpp 16> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.difficulty.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.difficulty.exp 20>Win32Registry.cpp 16>dm.difficulty.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.difficulty.dll 8>ModelCache.cpp 8>ModelFormatManager.cpp 8>ModelNodeBase.cpp 8>NullModel.cpp 8>NullModelNode.cpp 8>StaticModel.cpp 8>StaticModelNode.cpp 8>StaticModelSurface.cpp 20>TextureToolManipulateMouseTool.cpp 10>libgit2-d.lib(tree.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(tree.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(object_api.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(object_api.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(blob.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(blob.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(errors.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(errors.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(global.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(global.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(index.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(index.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(buffer.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(buffer.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(oid.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(oid.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(repository.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(repository.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(object.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(object.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(refs.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(refs.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_generate.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_generate.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(branch.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(branch.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(checkout.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(checkout.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(merge.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(merge.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(credential.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(credential.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(remote.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(remote.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(commit.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(commit.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(status.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(status.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(reset.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(reset.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(revwalk.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(revwalk.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(signature.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(signature.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(annotated_commit.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(annotated_commit.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(vector.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(vector.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(util.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(util.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(odb.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(odb.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(strmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(strmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pool.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pool.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(path.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(path.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(tree-cache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(tree-cache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(alloc.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(alloc.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(posix.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(posix.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(posix_w32.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(posix_w32.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(futils.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(futils.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(filter.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(filter.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(filebuf.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(filebuf.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(buf_text.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(buf_text.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(error.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(error.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(mwindow.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(mwindow.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(hash.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(hash.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(sysdir.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(sysdir.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(merge_driver.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(merge_driver.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(registry.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(registry.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(mbedtls.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(mbedtls.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(openssl.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(openssl.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(ssh.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(ssh.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(thread.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(thread.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(submodule.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(submodule.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(idxmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(idxmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_cache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_cache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(ignore.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(ignore.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(iterator.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(iterator.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pathspec.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pathspec.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(varint.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(varint.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(attrcache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(attrcache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(strarray.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(strarray.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(worktree.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(worktree.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(path_w32.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(path_w32.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(w32_util.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(w32_util.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(cache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(cache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(refdb.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(refdb.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_driver.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_driver.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(tag.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(tag.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_print.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_print.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_stats.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_stats.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(date.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(date.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(patch.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(patch.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_tform.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_tform.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(attr_file.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(attr_file.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(patch_generate.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(patch_generate.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(refspec.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(refspec.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(merge_file.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(merge_file.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(oidarray.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(oidarray.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(commit_list.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(commit_list.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(oidmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(oidmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pqueue.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pqueue.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(transport.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(transport.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(fetch.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(fetch.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(fetchhead.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(fetchhead.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(push.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(push.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(mailmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(mailmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_file.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_file.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(regexp.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(regexp.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(transaction.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(transaction.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(wildmatch.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(wildmatch.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(revparse.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(revparse.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(tsort.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(tsort.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(utf-conv.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(utf-conv.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(w32_buffer.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(w32_buffer.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(odb_pack.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(odb_pack.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(odb_loose.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(odb_loose.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(map.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(map.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(dir.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(dir.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(stdalloc.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(stdalloc.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(attr.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(attr.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(crlf.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(crlf.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(ident.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(ident.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pack.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pack.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(collisiondetect.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(collisiondetect.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(findfile.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(findfile.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(clone.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(clone.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(refdb_fs.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(refdb_fs.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(hashsig.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(hashsig.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_file.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_file.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_xdiff.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_xdiff.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(zstream.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(zstream.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(delta.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(delta.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xmerge.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xmerge.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(local.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(local.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(smart.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(smart.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(winhttp.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(winhttp.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(git.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(git.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(net.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(net.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pack-objects.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pack-objects.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(parse.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(parse.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_snapshot.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_snapshot.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_entries.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_entries.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_parse.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_parse.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_compile.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_compile.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_exec.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_exec.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_globals.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_globals.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(reflog.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(reflog.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(indexer.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(indexer.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(offmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(offmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(sha1.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(sha1.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(sortedcache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(sortedcache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xdiffi.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xdiffi.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xutils.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xutils.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xprepare.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xprepare.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(netops.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(netops.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(smart_protocol.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(smart_protocol.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(smart_pkt.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(smart_pkt.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(proxy.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(proxy.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(settings.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(settings.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(socket.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(socket.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(http_parser.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(http_parser.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(thread-utils.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(thread-utils.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_newline.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_newline.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_tables.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_tables.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_chartables.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_chartables.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(ubc_check.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(ubc_check.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xemit.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xemit.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xpatience.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xpatience.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xhistogram.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xhistogram.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(deflate.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(deflate.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(inflate.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(inflate.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(crc32.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(crc32.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(adler32.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(adler32.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(zutil.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(zutil.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(trees.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(trees.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(inftrees.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(inftrees.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(inffast.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(inffast.obj)' or at ''; linking object as if no debug info 10> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\vcs.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\vcs.exp 10>LINK : warning LNK4098: defaultlib 'LIBCMTD' conflicts with use of other libs; use /NODEFAULTLIB:library 20>AasFileControl.cpp 20>AasVisualisationPanel.cpp 20>RenderableAasFile.cpp 10>vcs.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\vcs.dll 10>Done building project "vcs.vcxproj". 12>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gui\gui\GuiScript.cpp(148,14): warning C4834: discarding return value of function with 'nodiscard' attribute 12>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gui\gui\GuiWindowDef.cpp(371,14): warning C4834: discarding return value of function with 'nodiscard' attribute 8>clip.c 8>envelope.c 8>list.c 8>lwio.c 8>lwo2.c 8>lwob.c 8>pntspols.c 8>surface.c 8>vecmath.c 8>vmap.c 8>picointernal.c 8>picomodel.c 8>picomodules.c 8>pm_3ds.c 8>pm_fm.c 8>pm_iqm.c 8>pm_lwo.c 8>pm_md2.c 8>pm_md3.c 8>pm_mdc.c 8>pm_ms3d.c 8>pm_obj.c 8>pm_terrain.c 20>AnimationPreview.cpp 20>MD5AnimationChooser.cpp 20>MD5AnimationViewer.cpp 8>PicoModelLoader.cpp 8>PicoModelModule.cpp 17> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.objectives.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.objectives.exp 8>ParticleDef.cpp 8>ParticleNode.cpp 8>ParticleParameter.cpp 8>ParticlesManager.cpp 8>RenderableParticle.cpp 8>RenderableParticleBunch.cpp 8>RenderableParticleStage.cpp 8>StageDef.cpp 17>dm.objectives.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.objectives.dll 20>FindBrush.cpp 20>QuerySidesDialog.cpp 8>General.cpp 8>Prefab.cpp 20>ColourSchemeEditor.cpp 12> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.gui.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.gui.exp 20>DialogManager.cpp 20>ImageFilePopulator.cpp 20>ImageFileSelector.cpp 20>SkinChooser.cpp 20>SoundChooser.cpp 20>SoundShaderPreview.cpp 20>EntityChooser.cpp 20>MapPreview.cpp 20>TexturePreviewCombo.cpp 12>dm.gui.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.gui.dll 12>Done building project "dm.gui.vcxproj". 8>Patch.cpp 8>PatchModule.cpp 8>PatchNode.cpp 8>PatchRenderables.cpp 8>PatchTesselation.cpp 8>Radiant.cpp 20>CommandEntry.cpp 20>Console.cpp 8>CommandSystem.cpp 20>DispatchEvent.cpp 20>Documentation.cpp 20>LongRunningOperationHandler.cpp 20>MapCommands.cpp 20>MapFileProgressHandler.cpp 20>PointFileChooser.cpp 20>UserInterfaceModule.cpp 20>C:\source_code\darkradiant_svn\DarkRadiant\radiant\ui\Documentation.cpp(23,32): warning C4189: 'ctx': local variable is initialized but not referenced 8>ModuleLoader.cpp 8>ModuleRegistry.cpp 8>BlendLight.cpp 8>BuiltInShader.cpp 8>ColourShader.cpp 8>DepthFillPass.cpp 8>FullBrightRenderer.cpp 8>GLProgramFactory.cpp 8>InteractionPass.cpp 8>LightingModeRenderer.cpp 8>ObjectRenderer.cpp 8>OpenGLShader.cpp 8>OpenGLShaderPass.cpp 8>RegularLight.cpp 8>SceneRenderer.cpp 8>C:\source_code\darkradiant_svn\DarkRadiant\radiantcore\rendersystem\backend\ObjectRenderer.cpp(50,38): error C2664: 'void (GLenum,GLsizei,GLenum,void *,GLint)': cannot convert argument 4 from 'const unsigned int *const ' to 'void *' 8>C:\source_code\darkradiant_svn\DarkRadiant\radiantcore\rendersystem\backend\ObjectRenderer.cpp(50,38): message : Conversion loses qualifiers 20>EClassTree.cpp 20>EClassTreeBuilder.cpp 8>Done building project "DarkRadiantCore.vcxproj" -- FAILED. 21>------ Build started: Project: Tests, Configuration: Debug x64 ------ 21>Basic.cpp 21>Brush.cpp 21>Camera.cpp 21>Clipboard.cpp 21>CodeTokeniser.cpp 21>ColourSchemes.cpp 21>CommandSystem.cpp 21>ContinuousBuffer.cpp 21>CSG.cpp 21>Curves.cpp 21>DeclManager.cpp 21>DefBlockSyntaxParser.cpp 21>DefTokenisers.cpp 21>Entity.cpp 21>EntityClass.cpp 21>EntityInspector.cpp 20>EntityInspectorModule.cpp 20>FxPropertyEditor.cpp 20>AddPropertyDialog.cpp 20>AnglePropertyEditor.cpp 20>BooleanPropertyEditor.cpp 20>ClassnamePropertyEditor.cpp 20>ColourPropertyEditor.cpp 20>EntityInspector.cpp 20>EntityPropertyEditor.cpp 20>FloatPropertyEditor.cpp 20>ModelPropertyEditor.cpp 20>PropertyEditor.cpp 20>PropertyEditorFactory.cpp 20>SkinPropertyEditor.cpp 20>SoundPropertyEditor.cpp 20>TexturePropertyEditor.cpp 20>Vector3PropertyEditor.cpp 21>Favourites.cpp 21>FileTypes.cpp 21>Filters.cpp 20>EntityList.cpp 21>Fx.cpp 20>GraphTreeModel.cpp 21>Game.cpp 21>GeometryStore.cpp 21>Grid.cpp 21>HeadlessOpenGLContext.cpp 21>ImageLoading.cpp 20>FavouritesBrowser.cpp 20>FavouritesUserInterfaceModule.cpp 21>LayerManipulation.cpp 21>MapExport.cpp 21>MapMerging.cpp 20>FilterDialog.cpp 20>FilterEditor.cpp 21>MapSavingLoading.cpp 21>MaterialExport.cpp 21>Materials.cpp 21>MessageBus.cpp 21>ModelExport.cpp 21>Models.cpp 21>ModelScale.cpp 21>Particles.cpp 21>Patch.cpp 20>FilterContextMenu.cpp 20>FilterOrthoContextMenuItem.cpp 21>PatchIterators.cpp 20>FiltersMainMenu.cpp 20>FilterUserInterface.cpp 21>PatchWelding.cpp 20>FxChooser.cpp 21>PointTrace.cpp 20>WxGLWidgetManager.cpp 21>Prefabs.cpp 20>GridUserInterface.cpp 21>Renderer.cpp 21>SceneNode.cpp 21>SceneStatistics.cpp 20>CreateLayerDialog.cpp 20>LayerControlPanel.cpp 20>LayerContextMenu.cpp 20>LayerOrthoContextMenuItem.cpp 21>Selection.cpp 21>SelectionAlgorithm.cpp 21>Settings.cpp 21>Skin.cpp 20>AuiFloatingFrame.cpp 20>AuiLayout.cpp 20>AuiManager.cpp 21>SoundManager.cpp 20>PropertyNotebook.cpp 20>TopLevelFrame.cpp 20>ViewMenu.cpp 20>MainFrame.cpp 20>ScreenUpdateBlocker.cpp 21>TextureManipulation.cpp 21>TextureTool.cpp 21>Transformation.cpp 21>UndoRedo.cpp 21>VFS.cpp 21>WindingRendering.cpp 21>WorldspawnColour.cpp 20>LayerInfoTab.cpp 20>EntityInfoTab.cpp 20>MapInfoDialog.cpp 20>ModelInfoTab.cpp 20>ShaderInfoTab.cpp 21>XmlUtil.cpp 20>MapSelector.cpp 20>MaterialEditor.cpp 20>MaterialEditorModule.cpp 20>MaterialPreview.cpp 20>MaterialChooser.cpp 20>MaterialPopulator.cpp 20>MaterialSelector.cpp 20>MaterialTreeView.cpp 21>Matrix3.cpp 21>Matrix4.cpp 21>Plane3.cpp 21>Quaternion.cpp 21>Vector.cpp 20>MediaBrowserModule.cpp 20>MediaBrowserTreeView.cpp 20>MediaBrowser.cpp 20>MenuBar.cpp 20>MenuElement.cpp 20>MenuFolder.cpp 20>MenuItem.cpp 20>MenuManager.cpp 20>MenuSeparator.cpp 20>MapMergePanel.cpp 20>ConvertModelDialog.cpp 20>ExportAsModelDialog.cpp 20>ExportCollisionModelDialog.cpp 20>MaterialsList.cpp 20>ModelSelector.cpp 20>ModelTreeView.cpp 21>Tests.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\Tests.exe 20>TexTool.cpp 20>AboutDialog.cpp 20>CommandList.cpp 20>ShortcutChooser.cpp 20>FindShader.cpp 20>LightInspector.cpp 20>BindToolDialog.cpp 20>ToolMappingDialog.cpp 20>OrthoContextMenu.cpp 20>OrthoBackgroundPanel.cpp 20>Overlay.cpp 20>ParticleChooserDialog.cpp 20>ParticleEditor.cpp 20>ParticleSelector.cpp 20>BulgePatchDialog.cpp 20>CapDialog.cpp 20>PatchCreateDialog.cpp 20>PatchInspector.cpp 20>PatchThickenDialog.cpp 20>PrefabSelector.cpp 20>GameSetupDialog.cpp 20>GameSetupPage.cpp 20>GameSetupPageIdTech.cpp 20>GameSetupPageTdm.cpp 20>PrefDialog.cpp 20>PreferenceItem.cpp 20>PrefPage.cpp 20>ScriptMenu.cpp 20>ScriptUserInterfaceModule.cpp 20>ScriptWindow.cpp 20>SelectionSetToolmenu.cpp 20>SkinEditor.cpp 20>SkinEditorTreeView.cpp 20>CommandStatus.cpp 20>EditingStopwatchStatus.cpp 20>MapStatistics.cpp 20>StatusBarManager.cpp 20>MapTextureBrowser.cpp 20>TextureBrowserManager.cpp 20>TextureBrowserPanel.cpp 20>TextureThumbnailBrowser.cpp 20>ToolbarManager.cpp 20>Splash.cpp 20>SurfaceInspector.cpp 20>TransformPanel.cpp 20>GlobalXYWnd.cpp 20>XYWnd.cpp 20>c1xx : fatal error C1083: Cannot open source file: '..\..\radiant\xyview\XYWnd.cpp': No such file or directory 20>Done building project "DarkRadiant.vcxproj" -- FAILED. ========== Build: 17 succeeded, 4 failed, 0 up-to-date, 0 skipped ========== ========== Build started at 13:16 and took 01:54.291 minutes ==========
  5. Mandrasola is a small sized map in which aspiring thief Thomas Porter steals some herbal products from a smuggler. The mission was created by me, Sotha and I wish to thank Bikerdude, BrokenArts and Ocn for playtesting and voice acting. Thanks goes naturally to everyone contributing and making TDM possible. This mission occurs chronologically before the Knighton's Manor, making it the first mission in the Thomas Porter series. Events in chronological order are: Mandrasola, The Knighton's Manor, The Beleaguered Fence, The Glenham Tower and The Transaction. The winter came early and suddenly this year. Weeks of strong blizzards and extremely harsh cold weather hit Bridgeport hard. With the seas completely frozen, a rare occurence indeed, most of the City harbor commerce has stopped completely. Vessels are stuck in the ice and no ship can leave or enter the City, resulting in the availability imported goods declining and their prices skyrocketing. One of these imported items is Mandrasola, a rare herbal product, which is imported overseas from the far southern continents. Mandrasola has its uses in alchemical cures and poisons, but mostly this substance is used for its narcotic qualities by commoners and even the nobility. The problem with Mandrasola is that excessive use is extremely addicting and the withdrawal effects are most grievious. Many are utterly incapable of stopping using Mandrasola and are transformed into quivering human ruins if they do no get their daily dose. And now this expensive and rare substance is running out from the whole City. Me and my fence, Lark Butternose, would love to grab this monopoly to ourselves: selling the last few doses in the City would probably be worth a fortune. According to Lark's sources, there remains only one smuggling lord who still has Mandrasola in stock. The problem is that this individual maintains an exclusive clandestine operation and only supplies a few nobles. Despite our best information gathering efforts we couldn't learn who the smuggler is and where he or she operates. Luckily we have an alternate plan. While searching for Mandrasola related information, we learned that a noblewoman called Lady Ludmilla is addicted to the substance and has paid high prices for small amounts of it. We also know that she has visited frequently someone in the Tanner's Ward waterfront, and since she goes to the area personally we believe she is visiting the smuggler. The plan is simple: I must monitor Ludmilla's most likely entryway to the Waterfront and then follow her to the smugglers hideout. I'd better be very careful around Ludmilla. She must not realise I'm following her or she probably won't lead me to her dealer. Hurting her is also out of the question. After she leads me to the smuggler's hideout, I can take my time to break in carefully and steal all the Mandrasola I can find. While I'm there it wouldn't be a bad idea to grab some loose valuables as well. I've now waited in the blistering cold for a few hours already. Looks like there are a few city watch patrols in the area to complicate matters... I think I heard a womans voice beyond the north gate. That must be lady Ludmilla, I haven't seen many ladies in these parts. I'd better get ready.. Links: Use the ingame downloader to get it. WARNING! Someone always fails to use spoiler tags. I do not recommend reading any further until you've played the mission.
  6. Taffers, Time ago @Obsttorte and I worked on an AutoHotKey script that allows to control the player speed with the mouse wheel. In a further attempt to reduce the amount of critical keys this game demands I also created back then a script that allows the Left Alt Key to act as a lean modifier: Left Alt + W = Lean forward Left Alt + A = Lean left Left Alt + D = Lean right I never got around publishing the script because it isn't as good as it needs to be but I think we can debate regardless whether such a Lean Modifier Key would be welcomed in the core game or not. The most interesting aspect in my opinion is that we can claim back important keys such as Q and E and use them for other purposes. ---------------------------------------------------------------------- Here below is the script in case anyone wants to give it a try (you must be familiar with AutoHotKey). The required key bindings for the script to work are: Move forward [W], Strafe Left [A], Strafe Right [D] Lean Forward [Numpad8], Lean Left [Numpad4], Lean Right [Numpad6] You can of course change the script to your liking.... #IfWinActive ahk_exe TheDarkModx64.exe ; run only when TDM is in focus <!w:: while (GetKeyState("LAlt", "P") && GetKeyState("w", "P")) { Send {Blind}{Numpad8 down} } Send {Numpad8 up} return <!a:: while (GetKeyState("LAlt", "P") && GetKeyState("a", "P")) { Send {Blind}{Numpad4 down} } Send {Numpad4 up} return <!d:: while (GetKeyState("LAlt", "P") && GetKeyState("d", "P")) { Send {Blind}{Numpad6 down} } Send {Numpad6 up} return Cheers!
  7. The fisheries have had a bad year. Unemployed roam the streets and crowd the pubs. The merchants sleep with one eye open and keep a tight grip on their property amid the unrest. A thief, even a skilled thief like myself, has a hard time finding good, worthwhile work. I began looking for more... unusual tasks. I set my eyes on Thornton Hall, remote and cut off from the outside world. These outlying manors are difficult to find, let alone reach, but they're bound to hold precious trinkets and family heirlooms untouched by anyone. Not few are said to be haunted by one dreadful apparition or another. But it's common for the lords themselves to spread these rumours, to keep unwanted visitors away. This mission is in two parts. Once youre done with the first, on to the next. Download Dropbox- river3In-game downloaderClick continue at the bottom of the login screen if you use the Dropbox link but don't have a login, then place the mission archive in the fms folder of your Dark Mod installation. Changelog, v3, December 14th, 2016: Changelog, v2.5, November 23rd, 2016: Changelog, v2, October 27th, 2016: Notes In response to a question about the relation of this mission to One Step Too Far: This mission started its life as a standalone mission for a Halloween contest, so it takes place in a different setting and begins with its own story. There is, however, a strong link thatll become apparent during the mission. From a mapping perspective it contains areas and ideas that I had originally intended for Of Brambles and Thorns, which is the bonafide sequel, but realised that they wouldn't have space there anymore. So this could be described as being neither sequel nor prequel, but certainly a part of the series that began with One Step Too Far. Solutions Part 1 Part 2 Credits - Inspiration, Story: The Terrible Old Man by H.P. Lovecraft, a short story which leaves much to the imagination. - Inspiration, Setting: Right Up There in the Mountains by Troutpack, a fan mission for Thief 2 which left its mark. - Betatesters Round 1: Abusimplea, ankai, Ryan101, Oldjim, bikerdude - Betatesters Round 2: nbohr1more, bikerdude, crowbars82, jaxa, dunedain19 - Custom voice work: AndrosTheOxen, bikerdude, Goldwell - Custom models: Atheran, epifire, Dragofer - Custom paintings: Airship Ballet - Custom AI path setup: Sotha - Custom ambient tracks: gigagooga, spady, bottle_rocket_fx, dobroide, Dragofer, augustsandberg, bosk1, 01sound - Custom sound effects: kyyrma, cgeffex, speedenza, cabro, joelaudio, robinhood76, klankbeeld, benjaminharveydesign, vate - Bikerdude for not allowing me to stray from the highest standards and perfing troublesome spots - John Atkinson Grimshaw, Ivan Aivazovsyk and William Bradford for paintings used in the briefings and loading screens
  8. For those who have played it, what do you think of the Half-Life 1 mod "Swiss Cheese Halloween 2002"?
  9. allmost sounds like the haswell turbo core feature ?, my 6950x also has one core who runs at a higher speed than the rest (3.8 ghz) but otherwise it behaves temperature wise. if i link the cores temperatures rise somewhat but it does OC up to 4.5 ghz which is not to bad for the 6950x but then temps rise to 55" idle and damn near 80" when it has to do something .
  10. Flakebridge Monastery In this mission you will visit a Builder outpost to steal some valuable books. It is the first in what I hope will be a series about Selis Woderose. I would like to take the opportunity to thank my beta testers: Aprilsister, Bikerdude, Chiron, lost_soul, and prjames. As well as Fidcal for his starting map, and Melan for his texture pack. Known bugs: A small number may appear at the bottom left corner of your screen when the mission loads. Press sheath weapon to make it disappear. As already mentioned this is the first mission in a series. When you have completed it you may know what you'll be going after in the next mission. You may even know where! Enjoy! And please use spoiler tags where appropriate. A couple of screens: (thanks lowenz) http://2.bp.blogspot...0/shot00001.jpg http://3.bp.blogspot...0/shot00003.jpg
  11. This is how i18n typically works in code: Developers write the strings in English (or their native language), but mark all the strings with a function/macro which identifies them for translation. In C++ this might be _("blah") or tr("blah") — something which is short and easy to write. A tool (which may be integrated into the build system), extracts all the strings marked for translation into a big list of translatable strings. This list is then provided to the translators, who do not need to be developers or compile the code themselves. They just create a translation for each listed string and send back a file in the appropriate format (which may or may not be created with the help of translation tools, perhaps with a GUI). At runtime, the code looks up each translatable string, finds the corresponding translated string in the chosen language, and shows the translated version. At no point do developers (who in this case would be mission authors) have to mess around with manually choosing string IDs. All they do is use the appropriate function/macro/syntax to mark particular strings as translatable. String IDs may be used internally but are completely invisible to developers. I suggest that any system that involves instructions like "search the list of known strings for a similar string" or "manually choose a string ID between 20000 and 89999 and then write it as #str_23456" are over-complicated, un-ergonomic and doomed to be largely ignored by mappers.
  12. looking for holy water proof and meele resistant clothes . Currently in speed potion cold turkey. Duh i must train myself to be as agile as fireshadow, Mages are inferior compared to me!

  13. Thought I'd try this again It's been awhile, so I'm very rusty. Now with a better pc I should be able to tackle the water problem I had 10 years ago. Komag's tutorial is still here somewhere? Has it been updated since 2011? I remember having issues with the icons to the left, not looking like they were supposed to, but now I see I get a description too. I can't remember how to get the 3 box view. Got the camera to the left & the big grid view, but I remember I could see 3 grid views & the camera. This is gonna take awhile to figure all this out again
  14. Interesting idea. Not sure about my upcoming time availability to help. A couple of concerns here - - I assume the popup words uses the "Informative Texts" slot, e.g., where you might see "Acquired 80 in Jewels", so it likely wouldn't interfere with that or with already-higher subtitles. - There are indications that #str is becoming unviable in FMs; see my just-posted: https://forums.thedarkmod.com/index.php?/topic/22434-western-language-support-in-2024/
  15. I don't understand this. When I download a mission, I can still download and update the translation files for it using the build-in mission downloader. Also, the language packs are downloadable for the missions that have them. Nobody is making these language packs though. Not sure why. I heard the translation conversion script is hard to use. I only know 2 languages and there's no need for language packs in one of those (Dutch).
  16. Hello! Tracking down information on software and plug-ins that work with D3 / TDM can be a tough. So I have created a thread here where people can post what software/ plug-ins/ tutorials or other references they've had success or failure with in TDM. 3DS MAX 2013 64bit .ase - Default .ASE model exporter works. However you have to open the .ase file in text edit and manual change the *BITMAP line on each material to read something like: "//base/textures/common/collision" which allows the engine to read the correct material path. md5.mesh / animation - Beserker's md5 exporter/importers for 3dsmax. http://www.katsbits.com/tools, Importing and exporting works. The model must be textured, UV'd, with a skin modifier attached to the bones to export. PM me (Kingsal) for help with this. Imported models using the script will not be weighted appropriately, so this is not recommended if you are simply trying to edit existing tdm content. (Use blender instead) MAYA 2011 32bit md5.mesh - So far I've not had any luck with Maya 2011. I am using Greebo's MayaImportx86 for Maya 2011. I've got the importer working however I get a "Unexpected Internal Failure(kFailure)" and the import fails. This could be due to something finicky in Maya that I am not doing correctly. Will keep trying.. Blender 2.7 about - Blender is commonly used and pretty well supported on the forums/ wiki. Various versions may work as well - https://www.blender.org/download/ md5.mesh / animation Blender MD5 importer/exporter (io_scene_md5.zip): https://sourceforge.net/projects/blenderbitsbobs/files/ Sotha's guide Blender Male/ Female rigs by Arcturus - Here Edit by Dragofer: more links found in this post.
  17. In post https://forums.thedarkmod.com/index.php?/profile/254-orbweaver/&status=3994&type=status @nbohr1more found out what the Fixup Map functionality is for. But what does it actually do? Does it search for def references (to core?) that don't excist anymore and then link them to defs with the same name elswhere? Also I would recommend to change the name into something better understood what it is for. Fixup map could mean anything. And it should be documented in the wiki.
  18. DarkRadiant 3.9.0 is ready for download. What's new: Feature: Add "Show definition" button for the "inherit" spawnarg Improvement: Preserve patch tesselation fixed subdivisions when creating caps Improvement: Add Filters for Location Entities and Player Start Improvement: Support saving entity key/value pairs containing double quotes Improvement: Allow a way to easily see all properties of attached entities Fixed: "Show definition" doesn't work for inherited properties Fixed: Incorrect mouse movement in 3D / 2D views on Plasma Wayland Fixed: Objective Description flumoxed by double-quotes Fixed: Spinboxes in Background Image panel don't work correctly Fixed: Skins defined on modelDefs are ignored Fixed: Crash on activating lighting mode in the Model Chooser Fixed: Can't undo deletion of atdm_conversation_info entity via conversation editor Fixed: 2D views revert to original ortho layout each time running DR. Fixed: WX assertion failure when docking windows on top of the Properties panel on Linux Fixed: Empty rotation when cloning an entity using editor_rotatable and an angle key Fixed: Three-way merge produces duplicate primitives when a func_static is moved Fixed: Renderer crash during three-way map merge Internal: Replace libxml2 with pugixml Internal: Update wxWidgets to 3.2.4 Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.9.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep creating Fan Missions! Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping!
  19. Welcome to the Snatcher's Workshop. Come on in, we may have something for you today. Feel free to look around. We trade everything here. --------------------------------------------------------------------------- We realize new ideas and take existing ideas for a spin. For fun. Somewhere in this post you will find a download with mods. Good care was put to make all mods as little intrusive as possible to make them compatible with as many missions as possible. This set of mods will never break your game but some features won't be available in a handful of missions (the reasons are known). Feel free to report here what works and what doesn't. TDM Modpack vs. Unofficial Patch The TDM Modpack and wesp5's Unofficial Patch are incompatible since both the Pack and the Patch use a similar approach to mods. With the release of recent versions of the TDM Modpack I consider the most relevant features of the Unofficial Patch have been matched, superseded, improved, or simply implemented in different ways. More importantly, the TDM Modpack is not only tightly packed and it has a minimal impact in your install but it achieves more by altering less core files, meaning more compatibility and less maintenance. One can, of course, argue. TDM Modpack v4.0 Compatible with The Dark Mod 2.12 ONLY A lightweight, stable, non-intrusive, mission-friendly Modpack for The Dark Mod that includes many enhancements and a new set of tools and abilities for our protagonist: peek through doors, blow and ignite candles, whistle to distract enemies, mark your location, an invisibility-speed combo and more. Mods included in the pack do not alter your game or any of the missions in any relevant way. The pack includes enhancements to the core game and additions that can be used in missions but at the same time respects the vision of the mission creators. It is up to you to make use of any of the new tools and abilities or not. Please note that sometimes authors include in their missions their own versions of core files and as a result, some mods are not available in some missions. All missions will play fine regardless. Release posts: v4 series: v4.0 v3 series: v3.8 | v3.6 | v3.5 | v3.4 | v3.3 | v3.2 | v3.0 v2 series: v2.8 | v2.7 | v2.6 | v2.5 | v2.4 | v2.2 | v2.0 v1 series: v1.8 | v1.6 | v1.4 | v1.2 | v1.0 What's included in the pack? -:- APP: GENERIC MOD ENABLER -:- Credits: JoneSoft License: Free for unlimited time for Home users and non-profit organizations. Description: A portable, freely distributable Mod enabler/disabler. This application is required to run mods safely and it is included in the pack. At the heart of the Modpack resides JSGME (JoneSoft Generic Mod Enabler), an application that allows players to enable and disable mods with one click. JSGME has been around for more than a decade and it is to be fully trusted. Refer to the install instructions section at the bottom for full details. -:- MOD: AUTO COMMANDS -:- By activating Auto Commands some key bindings will be set automatically. F1, F2, F3 and F4 keys are not used by the game and we are reserving them for mods: - F1: Cycle through the Skills category - F2: Cycle through the Tools category - F3: Switch between Loot and Stealth stats - F4: Direct shortcut to "Penumbra" None of these categories or shortcuts can be set to any hotkey in-game currently, so we are using the built-in autocommands.cfg file to set up the keys. It may be the case you already make use of the autocommands.cfg file to configure other things to your needs or liking therefore consider yourself warned. Enable Auto Commands if you plan on using Core Essentials and/or the Skill Upgrade. -:- MOD: CORE ESSENTIALS -:- A pack that includes a variety of mods from the best modders of TDM: ~ FAST DOORS Credits: Idea and programming by Obsttorte. Treatment by snatcher. Availability: All missions except Noble Affairs, Seeking Lady Leicester, Shadows of Northdale ACT II, Snowed Inn and a handful of lesser missions. Description: Being chased? In a rush? No problem: doors open and close faster when running. Topic: Slam doors open while running ~ QUIET DOORS Credits: An idea by SeriousToni (Sneak & Destroy mission). Mod by snatcher. Availability: All missions except Noble Affairs, Seeking Lady Leicester, Shadows of Northdale ACT II, Snowed Inn and a handful of lesser missions. Description: A vast number of doors play more subtle, sneaky sounds for a quieter, stealthier experience. This applies to doors that come with default sounds but only when manipulated by the player. Topic: Decrease volume of open/close door sounds triggered by player ~ LOOT ANIMATIONS Credits: Original idea by Goldwell (Noble Affairs mission). Programming by Obsttorte. Treatment by snatcher and wesp5. Availability: All missions except Noble Affairs, Seeking Lady Leicester, Shadows of Northdale ACT II, Snowed Inn and a handful of lesser missions. Description: Moves the loot towards the player before putting it in the inventory, underlining the impression of actually taking it. This mod comes with a subtle new loot sound that goes along nicely with the animation. ~ DYNAMIC LOOT INVENTORY Credits: snatcher. Availability: All missions except Noble Affairs, Seeking Lady Leicester, Shadows of Northdale ACT II, Snowed Inn and a handful of lesser missions. Description: When picking up loot this mod displays the loot info in the inventory and shortly after reverts back to the last non-loot item selected. ~ SMART CONTAINERS Credits: Obsttorte (source code updates), Dragofer (similar attempts), snatcher. Availability: All missions. Description: To facilitate looting, the bottom of many containers (chests, jewellery boxes, etc...) gets automatically disabled at the beginning of the mission and only the lid remains frobable. ~ STEALTH MONITOR Credits: kcghost, Dragofer, snatcher. Availability: All missions. Description: Display some stats (Suspicions / Searches / Sightings) and the Stealth Score during a mission. Bring up the "Loot" inventory icon and press "Use" or just press F3 repeatedly if using Auto Commands. ~ STEALTH ALERT Credits: snatcher. Availability: All missions. Description: Completing a mission without being seen is something that can be done with some practice and patience. This mod will play an alerting chime whenever you are seen so that you don't have to monitor the Stealth stats all the time. ~ BLINKING ITEMS Credits: snatcher. Availability: All missions. Requisites: Console command r_newFrob must be 0, which is the game default. Description: Items within frob distance that go into the inventory (plus static readables) emit a subtle blink. This pulse can help you identify some valuable items that otherwise are difficult to detect. Topic: New Frob Shader ~ SMART OBJECTS Credits: snatcher, Dragofer. Availability: All missions. Description: Sometimes it is difficult to tell if an object is being held or not. Three dots will be displayed on screen whenever you grab an object, unless the object has name, in which case the name of the object will be displayed. In addition, objects (except AI entities) do not make or propagate sounds on impact while being manipulated. Topics: No impact sounds while holding an object / Nameless objects... a missed opportunity ~ SHADOWMARK TOOL Credits: snatcher, Obsttorte. Availability: All missions. Description: Our protagonist's lucky deck! When the item is selected the player can drop and throw playing cards to mark a location. Cards can be retrieved. AI will not normally mind a single card lying around but cards can sometimes be noticed. Topic: Find more details in this post ~ ALT FOOTSTEPS ON WATER Credits: SeriousToni. Availability: All missions except Hazard Pay, Noble Affairs, Shadows of Northdale ACT I and ACT II, Snowed Inn, Volta 2: Cauldron and a handful of lesser missions. Description: Alternative sounds of footsteps on water for our protagonist (walk / run / land). Topic: New Footstep sounds ~ OTHER ADDITIONS Re-worked Inventory menu (more compact). Semi-transparent backgrounds for the in-game Inventory Grid and Objectives screen. Alternative high mantle sound for our protagonist. Revamped and extended "Mission Complete" audio theme. -:- MOD: SKILL UPGRADE -:- A new "Skills" category is added to the inventory on mission load and the category includes the below abilities: Did you know? When using Auto Commands you can press F1 to access the "Skills" category and F4 to quickly access "Penumbra"... ~ SKILL: OBSERVATION Credits: Dragofer, snatcher, wesp5 Availability: All missions. Description: When the "Peek Door" item is selected the player can peek through any regular door. Select the item in the inventory and "Use" it on a door. Topic: Peek through (almost) every door ~ SKILL: MANIPULATION Credits: Dragofer, wesp5, Obsttorte, snatcher. Availability: All missions. Description: When the "Blow / Ignite" item is selected the player can blow out and light up candles and oil lamps. Select the item in the inventory and "Use" it on small flame sources. Topic: Extinguish small lights with a blow ~ SKILL: COMBINATION Credits: OrbWeaver, MirceaKitsune, datiswous, wesp5, snatcher. Availability: All missions. Description: When the "Alchemy" item is selected the player can alter the properties of broadhead arrows by applying different reagents. Select the item in the inventory and "Use" it repeatedly to cycle through the different arrow types. Topic: Alchemy to alter arrow properties? Arrow types: Shadow arrow compound or "Darkdust": Widely believed to be a myth, little to nothing is known about anti-light matter. Where did our protagonist get his formula from? When this substance is subject to strain the particles implode and the residual component absorbs light until it dissipates completely. Flare arrow compound or "Starlight": A recipe based on luminescent mushrooms and other exotic herbs. The resulting powder produces, for limited time, a dim but steady blue-ish glow when mixed with the right reactive. A high concentration of the active mixture can cause a burning sensation to the eyes. ~ SKILL: DISTRACTION Credits: snatcher. Availability: All missions. Description: When the "Whistle" item is selected the player can whistle and draw the attention of nearby AI. The more you whistle, the more attention it draws. Select the item in the inventory and just "Use" it. Keep a safe distance. ~ SKILL: ALTERATION Credits: VanishedOne (speed potion), kingsal (invisibility potion), snatcher (alchemy). Availability: All missions. Description: When the "Penumbra" item is selected the player can avoid light sources and run faster than usual for limited time. Health consumed will gradually be restored. Penumbra doesn't muffle the noise you make and it doesn't work when in contact with water. Press F4 to quickly access this ability if using Auto Commands. THE PATH TO UMBRA: How to become one with the shadows -:- MOD: CLASSIC BLACKJACK -:- Credits: Obsttorte, snatcher. Availability: All missions except A House of Locked Secrets and By Any Other Name. Description: A straightforward approach to blackjacking with new rules and mechanics inspired by the original Thief games. Never miss a KO again! - No indicator required. "Classic Blackjack" rules: Some AI are KO-immune and cannot be KOed: * Undead, creatures... * Guards wearing heavy helmets (to respect TDM vision) * Other: set by mission authors for the plot, in example The rest of AI can be KOed, just aim for the head: * Civilians: Can always be knocked out from any direction * Combatants: Can always be knocked out (including when fleeing) from any direction except when in high alert state (normally in combat mode) As reference, you can find in the Wiki the set of rules of the non-modded TDM: https://wiki.thedarkmod.com/index.php?title=The_Dark_Mod_Gameplay#Blackjacking -:- MOD: FLASH GRENADE -:- Credits: snatcher, kingsal. Availability: All missions except Hazard Pay and Moongate Ruckus. Description: Flashbombs are clumsy and loud but as effective as ever. Instead of throwing Flashbombs like a cannonball we now toss them. Instead of exploding on impact Flashbombs now have a fuse. The chances of blinding have been greatly increased. -:- MOD: HUNTER BOW -:- Credits: snatcher. Availability: Most missions (a few missions do things differently but you should never notice). Description: Nock and draw arrows at a faster rate. Extended radius of gas arrow effect. Chance to retrieve rope arrows when missing a shot. -:- MOD: SHOCK MINE -:- Credits: wesp5, snatcher. Availability: All missions. Description: This mod replaces the Flashmines with customized, "High Voltage" electric mines. Remember: mines can be disarmed with the lockpicks! -:- MOD: SIMPLE SUBTITLES -:- Credits: Geep, stgatilov, snatcher. Availability: All missions. Description: A minimalist, imperfect approach to subtitles (you can set the scope of the subs in the audio settings). Topics: Subtitles - Possibilities Beyond 2.11 / English Subtitles for AI Barks Go to the audio settings and set the scope you prefer: Story: Story only On: Story and general speech (Give it a try!) Off: Disable subtitles Features of the mod: Background replaced with a font outline. Audio source widget replaced with a text transparency based on distance (volume) to the source. Yellow font color for story subs for best contrast, light grey font color for anything else. Non-story subs limited to a single instance, so that players aren't bothered too much with non-relevant subs (barks). --------------------------------------------------------------------------- DOWNLOADS / INSTALL / UNINSTALL So, how do I install and play with all this? Quite easy, but pay attention. I don't want you to break your game so we will be using a "Mod Enabler". A Mod Enabler allows you to enable and disable mods at will, with a few clicks. Before moving forward you must know a couple of things: The moment you enable a mod, previous saves will not work. If you want to load previous saves then you will have to disable the mod. If you play a mission with mods, the saves will only work when that exact set of mods are enabled. This above is important in case you deem your current saves precious. Consider yourself informed. DOWNLOADS You can download the TDM Modpack from Mod DB: INSTALL INSTRUCTIONS Download the zip, unzip it, and move contents to your TDM root folder: Folder "MODS" File "JSGME.exe" Go to your TDM root folder and double click on JSGME.exe (yellow icon). The first time you launch JSGME, it will ask for the "Mods Folder Name". Leave "MODS" and click OK. Now to your left you will find a list of mods available. To your right you will find a list of mods currently enabled. To enable a mod, select a mod on the left, and click on the arrow pointing to the right. To disable a mod, select a mod on the right, and click on the arrow pointing to the left. Go and enable the mods you want: UNINSTALL INSTRUCTIONS Quit the game (to unblock files) Go to your TDM root folder and double click on JSGME.ese (yellow icon) Disable all mods found on the right Close JSGME Delete the following: Folder "MODS" File "JSGME.exe" File "JSGME.ini" --------------------------------------------------------------------------- I hope you enjoy the mods. No coin? then leave a like for pirate's sake!
  20. This post differentiates between "gratis" ("at no monetary cost") and "libre" ("with little or no restriction") per https://en.wikipedia.org/wiki/Gratis_versus_libre * A libre version of TDM could: ** Qualify TDM for an article on the LibreGameWiki *** TDM is currently listed as rejected https://libregamewiki.org/Libregamewiki:Rejected_games_list because "Media is non-commercial (under CC-BY-NC-SA 3.0). The engine is free though (modified Doom 3) (2013-10-19)" ** Qualify for software repositories like Debian *** TDM is currently listed as unsuitable https://wiki.debian.org/Games/Unsuitable#The_Dark_Mod because 1) "The gamedata is very large (2.3 GB)", and 2) "The license of the gamedata (otherwise it must go into non-free with the engine into contrib)" and links to https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/LICENSE.txt Questions: 1) tdm_installer.linux64 is 4.2 MB (unzipped), which is far from the 2.3 GB which is said to be too large. Yes, the user can use it to download data that is non-libre, but so can any web browser too. If the installer itself is completely libre, does anyone know the reason why it cannot be accepted into the Debian repository? 2) If adding the installer to the repository is not a viable solution, would it be possible to package the engine with a small and beginner friendly mission built only from libre media/gamedata into a "TDM-libre" release, and add user friendly functionality to download the 2.3 GB media/gamedata using "TDM-libre" (similar to mission downloading)? 3) Would such a "TDM-libre" release be acceptable for the Debian repository? 4) Would such a "TDM-libre" release be acceptable for LibreGameWiki? 5) Would the work be worth it? * Pros: Exposure in channels covering libre software (e.g. the LibreGameWiki). Distribution in channels allowing only libre software (e.g. the Debian repository). * Cons: The work required for the modifictions and release of "TDM-libre". Possible maintenance of "TDM-libre". I'm thinking that the wider reach may attract more volunteers to work on TDM, which may eventually make up for this work and hopefully be net positive. 6) Are there any TDM missions that are libre already today? If not, would anyone be willing to work on one to fulfill this? I'll contribute in any way I can. 7) I found the following related topics on the forum: * https://forums.thedarkmod.com/index.php?/topic/16226-graphical-installers-for-tdm/ (installing only the updater) * https://forums.thedarkmod.com/index.php?/topic/16640-problems-i-had-with-tdm-installation-on-linux-w-solutions/ (problems with installation on Linux) * https://forums.thedarkmod.com/index.php?/topic/17743-building-tdm-on-debian-8-steamos-tdm-203/ (Building TDM on Debian 8 / SteamOS) * https://forums.thedarkmod.com/index.php?/topic/18592-debian-packaging/ (Dark Radiant) ... but if there are other related previous discussions, I'd appreciate any links to them. Any thoughts or comments?
  21. As of the latest 2.13 Dev Build (dev17026-10712): I am unable to reproduce the crash in The Transaction @Daft Mugi@datiswous@Frost_Salamander@snatcher@kingsal @Araneidaecan you repro in 2.13 dev ?
  22. In that case, separating libre components from non-libre components does not seem possible, and like you say we may then have to assume it is CC-BY-NC-SA. That is something we may want to address, but I'll start a new topic for that. According to the TDM license (https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/LICENSE.txt), both GPL and BSD "3-clause license" apply for the source code: * The portions base on Doom 3 (1999-2011) is GPL * The portions by Broken Glass Studios / The Dark Mod Team (2005-2011) "were"(?) distributed under "revised BSD license". According to the Debian Free Software Guidelines (https://www.debian.org/legal/licenses/): * Both GPL and "modified BSD License" are accepted into the Debian "main" repository * "Non-Commercial License" (it sounds likely CC-BY-NC-SA falls into this category) is accepted into the Debian "non-free" repository ("revised BSD license" and "modified BSD License" are different names for the BSD "3-clause license", see https://en.wikipedia.org/wiki/BSD_licenses)
  23. There is nothing to upload anywhere unless the ask is to create an AutoHotKey executable in which case false positives would easily become my new nightmare. Thanks but I'll pass! This one truly is a proof of concept. I have been using this hack (with its shortcomings) since @Obsttorte and I first worked on it and I am convinced this could become a great project for an eager developer. Controlling the speed with the mouse-wheel not only feels natural but it would free us from the 3-speed limit and make some keys obsolete. An all-around improvement for those that may (optionally) use it.
  24. Ok, but you could also load all maps in your campaign, but in a different order. Or you could make a copy of the map and change some things. So it doesn't have to be an entirally different mission (which indeed might be too much work). So for example the first mission has an objective to place the plans to build a bridge over the river in a specific place. Then the next mission has that bridge (map1), or does not have that bridge (map2). Mapper only has to make a copy of the map and remove the bridge (and maybe a small amount of other things). I just think that having only one specific order is pretty restrictive. But if it's a lot of work to implement it might not be worth it.
  25. Are you going to build two separate missions knowing that player will only see one of them? I think this is "cool in theory", but in reality using such a feature requires tremendous amount of work from mapper, so nobody will use it.
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