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  1. I am convinced outlined yellow is the superior version over outlined white. I encourage everyone interested to test the yellow version (z_Subs_212_NoBG_Yellow_v5.pk4) vs the improved original (z_Subs_212_YesBG_Geep_v4.pk4). You can find the downloads in this post.
  2. Don't use quickload when switching pk4. For some reason the save keeps the font color. Start a new mission each time you have a new pk4.
  3. Yeah it would be cool to see some more detailed statistics and it’s a shame they aren’t really captured. Since we are talking about fan mission platforms, where players also make the content for the game, I feel like the best thing we’ve got is you can look at the number of content releases for the games. Keep in mind the graph counts campaigns as single missions - so for example NHAT and TBP both count as 1 mission. A good year for TDM has has approaching maybe 50% - mostly we’re 25-30%. https://www.ttlg.com/forums/showthread.php?t=152494 You could also look at the number of ratings thief missions get on https://www.thiefguild.com/ vs TDM ones, but that is pretty iffy in that you could chalk that up to more awareness of the site in the thief community than TDM Out of curiosity is there a reason a thief player can’t be a new player? I kind of think a player is a player and new players would be ones who are playing the dark mod who weren't? Is there disagreement the base of players most likely to pick up the game are fans of the thief games? They are certainly the most fruitful place to find feedback on the game beyond the sphere of this forum that I have seen. When we were trying to finish up SLL there was a lot of discussion on the forums about how long it had been since there was a release for the game. I am thankful that the stats show at least some stability over the years in terms of releases for TDM, but the trend for all of the games is decline. Not doing anything is a valid response if that’s what the devs want to do - it is not possible to provide evidence that any effort will slow that inertia. As a player and content maker I would just prefer trying to find feedback where it is offered from players who were willing to try the game but ultimately could not engage with it and see if there is anything that can be done within reason to ease them into the game. The game has a lot to offer imo. All those players are potential contributors - contributions in turn attract players - it’d be nice to see the cycle go on as long as it can.
  4. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  5. Welcome to the forums Ansome! And congrats on making it to beta phase!
  6. I know, it's just the only easy way I can think of. Fixed script names is what we have now, tdm_custom_scripts.script or tdm_user_addons.script: Every mod will use them up and thus take them away from other mods. We need something that's dynamic and unlimited. A better alternative is a prefix to indicate you want auto-running of that script: Anything called "scripts/include_*.script" would be a good one, just use an unique name and call yours "include_mod_something.script" which will work if no one else names theirs "mod_something". Even better: Have a keyword at the beginning of the script! Like how scripts in Linux start with #!/bin/bash so file managers know how to preview them: Similarly we could add something like #autoexec at the beginning of ours, though this approach requires the engine looping through all script files to detect this keyword. We could imagine making tdm_user_addons.script unique per pk4. But I haven't even mentioned this one as it goes against how the file system works: You can't have multiple files with the same name and different contents, the latest archive in alphabetical order must always override a file loaded by an earlier archive. What gets close to that is a special text file in each pk4 like a package.txt which references the inclusion script as a flag. FM's kind of do that with darkmod.txt: When each pk4 is iterated by the engine at startup, it could read a script name mentioned there and execute the file referenced. But this seems more complicated than necessary unless this configuration is used for more stuff, maybe to list loaded mods in the main menu with their title / description / author / version the same way missions are?
  7. Block out with FREEDOM and EASE using this "as license free as it gets" TDM prototyping material pack (Release) Watch even the most basic blockout come to life in vibrant orange! How it works: Drop the ULTRA SLIM 1.3 mb .pk4 into your project's directory In DR a new folder "protoype" will appear in the "common" textures sub directory in the media browser Don't know where to start? When simply sketching out ideas "Proto" is a perfect for getting down rough shapes and will handle 90% of prototyping needs (and is a lovely shade of orange) Need to prototype some SUPER ADVANCED GAMEPLAY? A spot of tile floor here, a beam for a rope arrow there? No problem! There are (hopefully) patterns for EVERY surface type in the game When it comes to the grid YOU are in CONTROL. You can manipulate the resolution of the grid using the default texture scale you have selected in the Surface Inspector. At a scale of 1.0 the overall pattern will repeat every 256 units with subdivisions at 128, 32, 16 and 8 units. At a scale of .5 the pattern will repeat every 128 units with subdivisions at 64, 16, 8 and 4 units. And so on. OLD FRIENDS return with two CLASSIC prototype textures completely reverse engineered from the ground up! All textures in this pack are released under CC0 license and I waive all rights to copyright that is within my power to do so. This is an initial release so any feedback on improving the tool is appreciated!
  8. Sorry to resurrect an old thread, but what is the conclusion here? I'm particularly asking about textures.com, because in my latest FM (WIP) I've used tons of textures from there. When I first looked at it, I had concluded that it was OK to use them, but now I'm second guessing that because of this (also mentioned above): Please note that it is not allowed to release our images under Open Source licenses (even when the materials are modified). If you are working on an game that is released under an Open Source license, you need to release content that has been created using our materials under a closed source license. However, this here make me think it might be OK? From https://www.textures.com/support/faq-license#3d-model CAN I USE THE MATERIALS ON A 3D MODEL OR SCENE OR VIDEO GAME LEVEL WHICH I WILL OFFER OR SELL ON A DIGITAL MARKETPLACE? Regular textures may be bundled with 3D models, scenes or video game levels under the following conditions: you have customized the materials for the 3D model, scene or game level, all materials are actually used on the 3D model, in the scene or game level you are selling the model and materials in one package. In other words: do not use bundling as a loophole to sell a texture or material pack. Please add the following text in the documentation accompanying the model: "One or more textures bundled with this project have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information." IMPORTANT: the exception to this is any content in the Special Content categories: 3D Scans, 3D Scans Atlas, 3D Objects, 3D Foliage, Substance, PBR Materials, Decals, HDR Spheres, HDR Skies, Graphic Designs and 3D Ornaments. The materials in these categories may NOT be bundled with 3D models or scenes. This even applies when you modify the materials: modification does not mean you are allowed to bundle these types of materials. Again I'm specifically talking about using these are part of a fan mission, not the core game. To satisfy the conditions above, I will: customisation: all textures have been converted to different formats (.dds and .tga) or resized I won't include any textures in the .pk4 that aren't included in the mission the FM will be bundled into a single .pk4 package (and I'm obviously not selling it). I'm only using the 'regular textures', not PBR or 3D materials. I will include the text 'One ore more textures...' in the FM readme.
  9. The output from terminal is in my first post, here is the log, I didn't know it was in ~/.cache/darkradiant (140556312476288) Started logging to /home/bitflow/.cache/darkradiant/darkradiant.log (140556312476288) This is DarkRadiant 3.2.0 amd64 (140556312476288) Today is 2022-09-24 16:37:50 (140556312476288) ModuleRegistry instantiated. (140556312476288) Module registered: RadiantCore (140556312476288) Current language setting: en (140556312476288) Found 1 language folders. (140556312476288) Module registered: CameraWndManager (140556312476288) Module registered: Clipboard (140556312476288) Module registered: EventManager (140556312476288) Module registered: MouseToolManager (140556312476288) Module registered: StartupMapLoader (140556312476288) Module registered: LocalisationModule (140556312476288) Module registered: EntityInspector (140556312476288) Module registered: FavouritesUserInterface (140556312476288) Module registered: FilterUserInterface (140556312476288) Module registered: wxGLWidgetManager (140556312476288) Module registered: GridUserInterface (140556312476288) Module registered: MainFrame (140556312476288) Module registered: MainFrameLayoutManager (140556312476288) Module registered: MaterialEditor (140556312476288) Module registered: DialogManager (140556312476288) Module registered: GroupDialogModule (140556312476288) Module registered: MenuManager (140556312476288) Module registered: ToolBarManager (140556312476288) Module registered: MediaBrowser (140556312476288) Module registered: OrthoContextMenu (140556312476288) Module registered: ScriptUserInterface (140556312476288) Module registered: StatusBarManager (140556312476288) Module registered: TextureBrowserManager (140556312476288) Module registered: UserInterfaceModule (140556312476288) Module registered: OrthoviewManager (140556312476288) Module registered: Doom3BrushCreator (140556312476288) Module registered: CameraManager (140556312476288) Module registered: Clipper (140556312476288) Module registered: CommandSystem (140556312476288) Module registered: DeclarationManager (140556312476288) Module registered: FavouritesManager (140556312476288) Module registered: EclassColourManager (140556312476288) Module registered: EntityClassManager (140556312476288) Module registered: EntityModule (140556312476288) Module registered: FileTypes (140556312476288) Module registered: FilterSystem (140556312476288) Module registered: FontManager (140556312476288) Module registered: Grid (140556312476288) Module registered: ImageLoader (140556312476288) Module registered: LayerModule (140556312476288) Module registered: ZAasFileManager (140556312476288) Module registered: Doom3AasFileLoader (140556312476288) Module registered: AutomaticMapSaver (140556312476288) Module registered: Counters (140556312476288) Module registered: EditingStopwatch (140556312476288) Module registered: Doom3MapLoader (140556312476288) Module registered: Doom3PrefabLoader (140556312476288) Module registered: MapFormatManager (140556312476288) Module registered: N3map6format17PortableMapFormatE (140556312476288) Module registered: Quake3MapLoader (140556312476288) Module registered: Quake3AlternateMapLoader (140556312476288) Module registered: Quake4MapLoader (140556312476288) Module registered: MapInfoFileManager (140556312476288) Module registered: Map (140556312476288) Module registered: MapResourceManager (140556312476288) Module registered: MRUManager (140556312476288) Module registered: NamespaceFactory (140556312476288) Module registered: RegionManager (140556312476288) Module registered: MD5Module (140556312476288) Module registered: MD5AnimationCache (140556312476288) Module registered: ModelCache (140556312476288) Module registered: ModelFormatManager (140556312476288) Module registered: PicoModelModule (140556312476288) Module registered: ParticlesManager (140556312476288) Module registered: PatchModule (140556312476288) Module registered: OpenGL (140556312476288) Module registered: ShaderCache (140556312476288) Module registered: RenderSystemFactory (140556312476288) Module registered: SharedGLContextHolder (140556312476288) Module registered: SceneGraph (140556312476288) Module registered: SceneGraphFactory (140556312476288) Module registered: SelectionGroupModule (140556312476288) Module registered: SelectionSystem (140556312476288) Module registered: SelectionSetModule (140556312476288) Module registered: ShaderClipboard (140556312476288) Module registered: TextureToolColourSchemeManager (140556312476288) Module registered: TextureToolSceneGraph (140556312476288) Module registered: TextureToolSelectionSystem (140556312476288) Module registered: ColourSchemeManager (140556312476288) Module registered: GameManager (140556312476288) Module registered: PreferenceSystem (140556312476288) Module registered: MaterialManager (140556312476288) Module registered: ModelSkinCache (140556312476288) Module registered: UndoSystemFactory (140556312476288) Module registered: VersionControlManager (140556312476288) Module registered: VirtualFileSystem (140556312476288) Module registered: XMLRegistry (140556312476288) ModuleRegistry Compatibility Level is 20211014 (140556312476288) ModuleLoader: loading modules from /usr/lib/x86_64-linux-gnu/darkradiant/modules/ (140556312476288) ModuleLoader: Loading module '/usr/lib/x86_64-linux-gnu/darkradiant/modules/libsound.so' (140556312476288) Module registered: SoundManager (140556312476288) ModuleLoader: Loading module '/usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so' (140556312476288) ModuleLoader: Loading module '/usr/lib/x86_64-linux-gnu/darkradiant/modules/libscript.so' (140556312476288) Module registered: ScriptingSystem (140556312476288) ModuleLoader: loading modules from /usr/lib/x86_64-linux-gnu/darkradiant/plugins/ (140556312476288) ModuleLoader::loadModules(): modules directory '/usr/lib/x86_64-linux-gnu/darkradiant/plugins/' not found. (140556312476288) XMLRegistry: looking for XML files in /usr/share/darkradiant/ (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/user.xml (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/colours.xml (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/input.xml (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/menu.xml (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/commandsystem.xml (140556312476288) XMLRegistry: Importing XML file: /home/bitflow/.config/darkradiant/3.2/user.xml (140556312476288) XMLRegistry: Importing XML file: /home/bitflow/.config/darkradiant/3.2/colours.xml (140556312476288) XMLRegistry: Importing XML file: /home/bitflow/.config/darkradiant/3.2/input.xml (140556312476288) XMLRegistry: Importing XML file: /home/bitflow/.config/darkradiant/3.2/filters.xml (140556312476288) GameManager: Scanning for game description files: /usr/share/darkradiant/games/ (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/dhewm3.game (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/quake4.game (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/quake3.game (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/xreal.game (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/doom3-demo.game (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/doom3.game (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/prey.game (140556312476288) XMLRegistry: Importing XML file: /usr/share/darkradiant/games/darkmod.game (140556312476288) GameManager: Found game definitions: (140556312476288) Dhewm3 (140556312476288) Doom 3 (140556312476288) Doom 3 Demo (140556312476288) Prey (140556312476288) Quake 3 (140556312476288) Quake 4 (140556312476288) The Dark Mod 2.0 (Standalone) (140556312476288) XreaL (140556312476288) (140556312476288) GameManager: Selected game type: Dhewm3 (140556312476288) GameManager: Map path set to /home/bitflow/.doom3/base/maps/ (140556312476288) GameManager: Prefab path set to /home/bitflow/.doom3/base/prefabs/ (140556312476288) Initialising filesystem using 1 paths (140556312476288) VFS Search Path priority is: (140556312476288) - /home/bitflow/.doom3/base/ (140556312476288) Allowed PK4 Archive File Extensions: pk4 (140556312476288) [vfs] Searched directory: /home/bitflow/.doom3/base/ (140556312476288) EventManager successfully initialised. (140556312476288) ColourSchemeManager: Loading colour schemes... (140556178122496) [DeclParser] Parsed EntityDef declarations in 0.043288 seconds (140556169729792) [DeclParser] Parsed Material declarations in 0.00113893 seconds (140556312476288) [filters] Loaded 16 filters from registry. (140555824658176) 0 fonts registered. (140556312476288) wxWidgets Version: 3.0.4 (140556312476288) Default screen has 1 monitors. (140556312476288) Monitor 0 geometry: 1366x768 at 0, 0 (140555598468864) [DeclParser] Parsed Skin declarations in 3.69549e-05 seconds (140555590076160) [DeclParser] Parsed Particle declarations in 3.40939e-05 seconds (140556312476288) Registering darkradiant module to Python using pybind11 version 2.9.2 (140556312476288) SoundManager: initialising sound playback (140555573290752) [DeclParser] Parsed SoundShader declarations in 3.91006e-05 seconds (140556312476288) Found toolbar: view (140556312476288) Found toolbar: edit (140556312476288) Found toolbar: texture (140556312476288) Found toolbar: textool (140556312476288) ToolbarManager: Instantiating toolbar: view (140556312476288) ToolbarManager: Instantiating toolbar: edit (140556312476288) MainFrame: Activating layout Embedded (140556312476288) ToolbarManager: Instantiating toolbar: texture (140556312476288) ToolbarManager: Instantiating toolbar: textool (140556312476288) EventManager: Shortcuts found in Registry: 152 (140556312476288) Loading map from unnamed.map (140556312476288) map load timer: 0.00 second(s) elapsed (140556312476288) GL_VENDOR: Intel (140556312476288) GL_RENDERER: Mesa Intel(R) HD Graphics 5500 (BDW GT2) (140556312476288) GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.2.6 (140556312476288) [OpenGLRenderSystem] GLSL shading IS available. (140556312476288) --- LoadMapFile --- (140556312476288) unnamed.map (140556312476288) 0 brushes (140556312476288) 0 patches (140556312476288) 0 entities (140556312476288) [OpenGLRenderSystem] GLSL shading IS available. (140556312476288) DarkRadiant init.py called, this is Python 3.8.10 (default, Jun 22 2022, 20:18:18) (140556312476288) [GCC 9.4.0] (140556312476288) Registered script file commands/example.py as Example (140556312476288) Registered script file commands/select_all_models_of_type.py as SelectAllModelsOfType (140556312476288) Registered script file commands/ase_export_blend.py as aseExportBlend (140556312476288) Registered script file commands/test_targets.py as test_targets (140556312476288) Registered script file commands/count_loot.py as CountLoot (140556312476288) Registered script file commands/check_for_invalid_visportals.py as check_invalid_visportals (140556312476288) Registered script file commands/find_duplicate_entities.py as findDuplicateEntities (140556312476288) Registered script file commands/shift_textures_upwards_randomly.py as ShiftTexturesUpwardsRandomly (140556312476288) Registered script file commands/export_obj.py as objExport (140556312476288) Registered script file commands/patchsplitter.py as SplitPatch (140556312476288) Registered script file commands/shift_textures_randomly.py as ShiftTexturesRandomly (140556312476288) Registered script file commands/ase_export.py as aseExport (140556312476288) ScriptModule: Found 12 commands. (140555598468864) Auto-saving registry to user settings path. (140556312476288) GameManager: Map path set to /home/bitflow/.doom3/base/maps/ (140556312476288) GameManager: Prefab path set to /home/bitflow/.doom3/base/prefabs/ (140556312476288) Filesystem shut down (140556312476288) Initialising filesystem using 2 paths (140556312476288) VFS Search Path priority is: (140556312476288) - /home/bitflow/.doom3/base/ (140556312476288) - /usr/local/share/dhewm3/base/ (140556312476288) Allowed PK4 Archive File Extensions: pk4 (140556312476288) [vfs] Searched directory: /home/bitflow/.doom3/base/ (140556312476288) [vfs] Searched directory: /usr/local/share/dhewm3/base/ (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak008.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak007.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak006.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak005.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak004.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak003.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak002.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak001.pk4 (140556312476288) [vfs] pak file: /usr/local/share/dhewm3/base/pak000.pk4 (140555346503424) [DeclParser] Parsed Skin declarations in 0.036665 seconds (140555338110720) [DeclParser] Parsed Particle declarations in 0.0492978 seconds (140555329718016) [DeclParser] Parsed SoundShader declarations in 0.059556 seconds (140555354896128) SIGSEGV signal caught: 11 (140555354896128) 0: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN6applog15SegFaultHandler14_handleSigSegvEi+0x474) [0x7fd5c9ae6ef4] (140555354896128) 1: /lib/x86_64-linux-gnu/libc.so.6(+0x43090) [0x7fd5d517d090] (140555354896128) 2: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN4decl23DeclarationFolderParser5parseERSiRKN3vfs8FileInfoERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x202) [0x7fd5c99a6f32] (140555354896128) 3: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN6parser18ThreadedDeclParserIvE12processFilesEv+0x87b) [0x7fd5c99b4f8b] (140555354896128) 4: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZN6parser18ThreadedDeclParserIvE7doParseEv+0x20) [0x7fd5c99b6140] (140555354896128) 5: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZNSt17_Function_handlerIFSt10unique_ptrINSt13__future_base12_Result_baseENS2_8_DeleterEEvENS1_12_Task_setterIS0_INS1_7_ResultIvEES3_ENSt6thread8_InvokerISt5tupleIJZN6parser17ThreadedDefLoaderIvE19ensureLoaderStartedEvEUlvE_EEEEvEEE9_M_invokeERKSt9_Any_data+0x50) [0x7fd5c99cce20] (140555354896128) 6: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZNSt13__future_base13_State_baseV29_M_do_setEPSt8functionIFSt10unique_ptrINS_12_Result_baseENS3_8_DeleterEEvEEPb+0x2d) [0x7fd5c99c1f2d] (140555354896128) 7: /lib/x86_64-linux-gnu/libpthread.so.0(+0x114df) [0x7fd5d533d4df] (140555354896128) 8: /usr/lib/x86_64-linux-gnu/darkradiant/modules/libradiantcore.so(_ZNSt6thread11_State_implINS_8_InvokerISt5tupleIJZNSt13__future_base17_Async_state_implINS1_IS2_IJZN6parser17ThreadedDefLoaderIvE19ensureLoaderStartedEvEUlvE_EEEEvEC4EOSA_EUlvE_EEEEE6_M_runEv+0xfd) [0x7fd5c99c513d] (140555354896128) 9: /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0xd6de4) [0x7fd5d5591de4] (140555354896128) 10: /lib/x86_64-linux-gnu/libpthread.so.0(+0x8609) [0x7fd5d5334609] (140555354896128) 11: /lib/x86_64-linux-gnu/libc.so.6(clone+0x43) [0x7fd5d5259133] (140555437008640) [DeclParser] Parsed EntityDef declarations in 0.0871708 seconds I also give you the last part of the strace output becouse it was too big for posting here, maybe is helpfull.. ... recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 484) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="A\0nBq\f\300\3\3\0\202\0\n\0\300\3\0p\6\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 483) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="#\203yB\30\0\0\0\6\0\2\0\341\371;\4\0\0\0\0}\1\0\0Q\10\300\3\0\0\0\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 128 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="\203(\3\0Q\10\300\3\2\0\300\3", iov_len=12}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 12 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1(zB\7\0\0\0}\1\0\0\0\0\0\0\0\0\10\3\0\0\357\1\0\0P\1\0\0\354\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 60 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="((\4\0Q\10\300\3}\1\0\0\0\0\0\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\1{B\0\0\0\0q\27\216\2\270\1\3\1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="((\4\0Q\10\300\3}\1\0\0\0\0\0\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\1|B\0\0\0\0q\27\216\2\270\1\3\1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="((\4\0$\0\300\3}\1\0\0\0\0\33\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\1}B\0\0\0\0\345\16\205\2\0\08\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 495) = 1 ([{fd=4, revents=POLLIN}]) read(4, "\1\0\0\0\0\0\0\0", 16) = 8 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="5\30\4\0s\f\300\3$\0\300\3J\5\23\0\213\4\6\0t\f\300\3s\f\300\3*\0\0\0"..., iov_len=584}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 584 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 15) = 0 (Timeout) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="5\30\4\0u\f\300\3$\0\300\3\341\4\23\0\213\4\6\0v\f\300\3u\f\300\3*\0\0\0"..., iov_len=368}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 368 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 381) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="#\203\232B\v\0\0\0\10\0\2\0\320\372;\4\2\0\1\0}\1\0\0Q\10\300\3\0\0\0\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 76 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="#\203\232B\v\0\0\0\n\0\3\0\321\372;\4\3\0\0\0}\1\0\0R\10\300\3\0\0\0\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 380 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="*\2\3\0R\10\300\3\0\0\0\0\203*\4\0Q\10\300\3\0\0\0\0\2\0\300\3(\0\4\0"..., iov_len=44}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 44 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="#\203\233B\v\0\0\0\n\0\3\0\322\372;\4\3\0\0\2}\1\0\0Q\10\300\3\0\0\0\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 184 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="(\2\4\0$\0\300\3}\1\0\0\0\0\33\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\1\236B\0\0\0\0\345\16\205\2\0\08\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="(\2\4\0Q\10\300\3}\1\0\0\0\0\0\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\1\237B\0\0\0\0q\27\216\2\270\1\3\1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="(\2\4\0Q\10\300\3}\1\0\0\0\0\0\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\1\240B\0\0\0\0q\27\216\2\270\1\3\1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="(\2\4\0$\0\300\3}\1\0\0\0\0\33\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\1\241B\0\0\0\0\345\16\205\2\0\08\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="\22\0\7\0Q\10\300\3\203\1\0\0\6\0\0\0 \10\300\3\1\0\0\0\320\372;\4", iov_len=28}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 28 recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\34\0\242BQ\10\300\3\203\1\0\0\323\372;\4\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="5\30\4\0w\f\300\3Q\10\300\3\360\0\245\0\213\4\6\0x\f\300\3w\f\300\3*\0\0\0"..., iov_len=4008}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 4008 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="A\0\262B{\f\300\3\3\0\202\0\n\0\300\3\0p\6\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 0) = 0 (Timeout) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN}, {fd=4, events=POLLIN}, {fd=9, events=POLLIN}], 3, 16) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="#\203\301B\26\0\0\0\5\0\2\0\345\372;\4\1\0\0\0}\1\0\0Q\10\300\3\0\0\0\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 120 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="$\30\1\0\203(\3\0}\1\0\0\2\0\245\0", iov_len=16}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 16 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1(\303B\7\0\0\0}\1\0\0q\27\216\2\0\0\10\3\0\0\357\1\0\0\10\3\0\0\357\1"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 60 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="\203(\3\0q\27\216\2\2\0\0\0", iov_len=12}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 12 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1(\304B\7\0\0\0}\1\0\0r\27\216\2\0\0\10\3\0\0\357\1\0\0P\1\0\0\t\1"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 60 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="\203(\3\0r\27\216\2\2\0\0\0", iov_len=12}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 12 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1(\305B\7\0\0\0}\1\0\0Q\10\300\3\0\0\10\3\0\0\357\1\0\0P\1\0\0\354\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 60 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="\203(\3\0Q\10\300\3\2\0\0\0", iov_len=12}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 12 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1(\306B\7\0\0\0}\1\0\0\0\0\0\0\0\0\10\3\0\0\357\1\0\0P\1\0\0\354\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 60 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="%(\1\0", iov_len=4}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 4 recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) recvmsg(3, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable) poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="+(\1\0", iov_len=4}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 4 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\1\2\310B\0\0\0\0R\10\300\3\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 32 stat("/usr/local/share/dhewm3/", {st_mode=S_IFDIR|0755, st_size=4096, ...}) = 0 write(4, "\1\0\0\0\0\0\0\0", 8) = 8 futex(0x564ecf781db0, FUTEX_WAKE_PRIVATE, 2147483647) = 0 write(4, "\1\0\0\0\0\0\0\0", 8) = 8 poll([{fd=3, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=3, revents=POLLOUT}]) writev(3, [{iov_base="\203*\4\0Q\10\300\3\0\0\0\0\2\0\245\0\n\4\2\0Q\10\300\3\31\0\v\0}\1\0\0"..., iov_len=72}, {iov_base=NULL, iov_len=0}, {iov_base="", iov_len=0}], 3) = 72 poll([{fd=3, events=POLLIN}], 1, -1) = 1 ([{fd=3, revents=POLLIN}]) recvmsg(3, {msg_name=NULL, msg_namelen=0, msg_iov=[{iov_base="\22\0\312BQ\10\300\3Q\10\300\3\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., iov_len=4096}], msg_iovlen=1, msg_controllen=0, msg_flags=0}, 0) = 292 write(4, "\1\0\0\0\0\0\0\0", 8) = 8 futex(0x564ecf781db0, FUTEX_WAKE_PRIVATE, 2147483647) = 0 stat("/usr/local/share/dhewm3/", {st_mode=S_IFDIR|0755, st_size=4096, ...}) = 0 stat("/home/bitflow/.doom3", {st_mode=S_IFDIR|0775, st_size=4096, ...}) = 0 write(11, " (139855732226688) GameManager: "..., 80) = 80 lstat("/home/bitflow/.doom3/base/maps/", {st_mode=S_IFDIR|0777, st_size=4096, ...}) = 0 write(11, " (139855732226688) GameManager: "..., 86) = 86 write(11, " (139855732226688) Filesystem sh"..., 40) = 40 write(11, " (139855732226688) Initialising "..., 58) = 58 write(11, " (139855732226688) VFS Search Pa"..., 49) = 49 write(11, " (139855732226688) - /home/bitfl"..., 48) = 48 write(11, " (139855732226688) - /usr/local/"..., 51) = 51 write(11, " (139855732226688) Allowed PK4 A"..., 60) = 60 stat("/home/bitflow/.doom3/base/", {st_mode=S_IFDIR|0777, st_size=4096, ...}) = 0 openat(AT_FDCWD, "/home/bitflow/.doom3/base/", O_RDONLY|O_NONBLOCK|O_CLOEXEC|O_DIRECTORY) = 17 fstat(17, {st_mode=S_IFDIR|0777, st_size=4096, ...}) = 0 getdents64(17, /* 15 entries */, 32768) = 464 getdents64(17, /* 0 entries */, 32768) = 0 close(17) = 0 write(11, " (139855732226688) [vfs] Searche"..., 72) = 72 stat("/usr/local/share/dhewm3/base/", {st_mode=S_IFDIR|0775, st_size=4096, ...}) = 0 openat(AT_FDCWD, "/usr/local/share/dhewm3/base/", O_RDONLY|O_NONBLOCK|O_CLOEXEC|O_DIRECTORY) = 17 fstat(17, {st_mode=S_IFDIR|0775, st_size=4096, ...}) = 0 getdents64(17, /* 13 entries */, 32768) = 400 getdents64(17, /* 0 entries */, 32768) = 0 close(17) = 0 write(11, " (139855732226688) [vfs] Searche"..., 75) = 75 openat(AT_FDCWD, "/usr/local/share/dhewm3/base/pak008.pk4", O_RDONLY) = 17 fstat(17, {st_mode=S_IFREG|0644, st_size=12243, ...}) = 0 fstat(17, {st_mode=S_IFREG|0644, st_size=12243, ...}) = 0 lseek(17, 8192, SEEK_SET) = 8192 read(17, "\340\351H\4\212\1\4\322J\225w\36T\347\242\2157\3307\25\277/{\242\256tbn,\213\0030"..., 4051) = 4051 lseek(17, 12243, SEEK_SET) = 12243 lseek(17, 12243, SEEK_SET) = 12243 lseek(17, 8192, SEEK_SET) = 8192 read(17, "\340\351H\4\212\1\4\322J\225w\36T\347\242\2157\3307\25\277/{\242\256tbn,\213\0030"..., 4096) = 4051 lseek(17, 12243, SEEK_SET) = 12243 lseek(17, 12243, SEEK_SET) = 12243 lseek(17, 12243, SEEK_SET) = 12243 lseek(17, 12243, SEEK_SET) = 12243 write(11, " (139855732226688) [vfs] pak fil"..., 75) = 75 openat(AT_FDCWD, "/usr/local/share/dhewm3/base/pak007.pk4", O_RDONLY) = 18 fstat(18, {st_mode=S_IFREG|0644, st_size=192031, ...}) = 0 fstat(18, {st_mode=S_IFREG|0644, st_size=192031, ...}) = 0 lseek(18, 188416, SEEK_SET) = 188416 read(18, "P\2611\v\353\357\236i\356\315\274\307dW4\341\f3\357\335s?\357\235\271o\2\1#\300\277N"..., 3615) = 3615 lseek(18, 192031, SEEK_SET) = 192031 lseek(18, 192031, SEEK_SET) = 192031 lseek(18, 188416, SEEK_SET) = 188416 read(18, "P\2611\v\353\357\236i\356\315\274\307dW4\341\f3\357\335s?\357\235\271o\2\1#\300\277N"..., 4096) = 3615 ... lseek(25, 353159257, SEEK_SET) = 353159257 write(11, " (139855732226688) [vfs] pak fil"..., 75) = 75 clone(child_stack=0x7f32b0b91c70, flags=CLONE_VM|CLONE_FS|CLONE_FILES|CLONE_SIGHAND|CLONE_THREAD|CLONE_SYSVSEM|CLONE_SETTLS|CLONE_PARENT_SETTID|CLONE_CHILD_CLEARTID, parent_tid=[60738], tls=0x7f32b0b92700, child_tidptr=0x7f32b0b929d0) = 60738 mmap(NULL, 8392704, PROT_NONE, MAP_PRIVATE|MAP_ANONYMOUS|MAP_STACK, -1, 0) = 0x7f327e0fc000 mprotect(0x7f327e0fd000, 8388608, PROT_READ|PROT_WRITE) = 0 clone(child_stack=0x7f327e8fbc70, flags=CLONE_VM|CLONE_FS|CLONE_FILES|CLONE_SIGHAND|CLONE_THREAD|CLONE_SYSVSEM|CLONE_SETTLS|CLONE_PARENT_SETTID|CLONE_CHILD_CLEARTID, parent_tid=[60739], tls=0x7f327e8fc700, child_tidptr=0x7f327e8fc9d0) = 60739 mmap(NULL, 8392704, PROT_NONE, MAP_PRIVATE|MAP_ANONYMOUS|MAP_STACK, -1, 0) = 0x7f327d8fb000 mprotect(0x7f327d8fc000, 8388608, PROT_READ|PROT_WRITE) = 0 clone(child_stack=0x7f327e0fac70, flags=CLONE_VM|CLONE_FS|CLONE_FILES|CLONE_SIGHAND|CLONE_THREAD|CLONE_SYSVSEM|CLONE_SETTLS|CLONE_PARENT_SETTID|CLONE_CHILD_CLEARTID, parent_tid=[60740], tls=0x7f327e0fb700, child_tidptr=0x7f327e0fb9d0) = 60740 mmap(NULL, 8392704, PROT_NONE, MAP_PRIVATE|MAP_ANONYMOUS|MAP_STACK, -1, 0) = 0x7f327d0fa000 mprotect(0x7f327d0fb000, 8388608, PROT_READ|PROT_WRITE) = 0 clone(child_stack=0x7f327d8f9c70, flags=CLONE_VM|CLONE_FS|CLONE_FILES|CLONE_SIGHAND|CLONE_THREAD|CLONE_SYSVSEM|CLONE_SETTLS|CLONE_PARENT_SETTID|CLONE_CHILD_CLEARTID, parent_tid=[60741], tls=0x7f327d8fa700, child_tidptr=0x7f327d8fa9d0) = 60741 mmap(NULL, 8392704, PROT_NONE, MAP_PRIVATE|MAP_ANONYMOUS|MAP_STACK, -1, 0) = 0x7f327c8f9000 mprotect(0x7f327c8fa000, 8388608, PROT_READ|PROT_WRITE) = 0 clone(child_stack=0x7f327d0f8c70, flags=CLONE_VM|CLONE_FS|CLONE_FILES|CLONE_SIGHAND|CLONE_THREAD|CLONE_SYSVSEM|CLONE_SETTLS|CLONE_PARENT_SETTID|CLONE_CHILD_CLEARTID, parent_tid=[60742], tls=0x7f327d0f9700, child_tidptr=0x7f327d0f99d0) = 60742 futex(0x7f327d0f99d0, FUTEX_WAIT, 60742, NULL) = 0 futex(0x564ed0908308, FUTEX_WAKE_PRIVATE, 2147483647) = 0 futex(0x7f3274031718, FUTEX_WAKE_PRIVATE, 2147483647) = 0 futex(0x564ed0907da8, FUTEX_WAKE_PRIVATE, 2147483647) = 0 futex(0x7f326800ba78, FUTEX_WAKE_PRIVATE, 2147483647) = 0 munmap(0x7f327c8f9000, 8392704) = 0 futex(0x564ed11723d8, FUTEX_WAKE_PRIVATE, 2147483647) = 0 munmap(0x7f326effe000, 8392704) = 0 futex(0x7f3270074e78, FUTEX_WAKE_PRIVATE, 2147483647) = 0 futex(0x7f327e8fc9d0, FUTEX_WAIT, 60739, NULL) = ? +++ exited with 1 +++
  10. im running Arch Linux, i installed this game from the AUR. i added my user in games user group as suggested in during the installation of the game, when i try to launch the game nothing happens, so i tried running is through the terminal to get some output, i got this TDM 2.07/64 #8079 (8079) linux-x86_64 Apr 12 2019 18:24:35 found interface lo - loopback found interface wlp13s0 - ( i removed the ip ) found interface wlp13s0 - ( i removed the ip ) Found Generic CPU, features: MMX SSE SSE2 SSE3 tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. no 'darkmod' directory in exe path /opt/thedarkmod, skipping WARNING: using hardcoded default base path ------ Initializing File System ------ Current search path: /opt/thedarkmod/ /opt/thedarkmod/tdm_textures_wood01.pk4 (376 files) /opt/thedarkmod/tdm_textures_window01.pk4 (389 files) /opt/thedarkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /opt/thedarkmod/tdm_textures_stone_natural01.pk4 (130 files) /opt/thedarkmod/tdm_textures_stone_flat01.pk4 (295 files) /opt/thedarkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /opt/thedarkmod/tdm_textures_stone_brick01.pk4 (520 files) /opt/thedarkmod/tdm_textures_sfx01.pk4 (69 files) /opt/thedarkmod/tdm_textures_roof01.pk4 (72 files) /opt/thedarkmod/tdm_textures_plaster01.pk4 (142 files) /opt/thedarkmod/tdm_textures_paint_paper01.pk4 (63 files) /opt/thedarkmod/tdm_textures_other01.pk4 (127 files) /opt/thedarkmod/tdm_textures_nature01.pk4 (281 files) /opt/thedarkmod/tdm_textures_metal01.pk4 (496 files) /opt/thedarkmod/tdm_textures_glass01.pk4 (51 files) /opt/thedarkmod/tdm_textures_fabric01.pk4 (43 files) /opt/thedarkmod/tdm_textures_door01.pk4 (177 files) /opt/thedarkmod/tdm_textures_decals01.pk4 (461 files) /opt/thedarkmod/tdm_textures_carpet01.pk4 (92 files) /opt/thedarkmod/tdm_textures_base01.pk4 (395 files) /opt/thedarkmod/tdm_standalone.pk4 (4 files) /opt/thedarkmod/tdm_sound_vocals_decls01.pk4 (28 files) /opt/thedarkmod/tdm_sound_vocals07.pk4 (1111 files) /opt/thedarkmod/tdm_sound_vocals06.pk4 (696 files) /opt/thedarkmod/tdm_sound_vocals05.pk4 (128 files) /opt/thedarkmod/tdm_sound_vocals04.pk4 (2870 files) /opt/thedarkmod/tdm_sound_vocals03.pk4 (743 files) /opt/thedarkmod/tdm_sound_vocals02.pk4 (1299 files) /opt/thedarkmod/tdm_sound_vocals01.pk4 (82 files) /opt/thedarkmod/tdm_sound_sfx02.pk4 (605 files) /opt/thedarkmod/tdm_sound_sfx01.pk4 (948 files) /opt/thedarkmod/tdm_sound_ambient_decls01.pk4 (8 files) /opt/thedarkmod/tdm_sound_ambient03.pk4 (24 files) /opt/thedarkmod/tdm_sound_ambient02.pk4 (163 files) /opt/thedarkmod/tdm_sound_ambient01.pk4 (220 files) /opt/thedarkmod/tdm_prefabs01.pk4 (960 files) /opt/thedarkmod/tdm_player01.pk4 (125 files) /opt/thedarkmod/tdm_models_decls01.pk4 (103 files) /opt/thedarkmod/tdm_models02.pk4 (2020 files) /opt/thedarkmod/tdm_models01.pk4 (3043 files) /opt/thedarkmod/tdm_gui_credits01.pk4 (49 files) /opt/thedarkmod/tdm_gui01.pk4 (715 files) /opt/thedarkmod/tdm_fonts01.pk4 (696 files) /opt/thedarkmod/tdm_env01.pk4 (152 files) /opt/thedarkmod/tdm_defs01.pk4 (179 files) /opt/thedarkmod/tdm_base01.pk4 (197 files) /opt/thedarkmod/tdm_ai_steambots01.pk4 (24 files) /opt/thedarkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /opt/thedarkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /opt/thedarkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /opt/thedarkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /opt/thedarkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /opt/thedarkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /opt/thedarkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /opt/thedarkmod/tdm_ai_humanoid_guards01.pk4 (379 files) /opt/thedarkmod/tdm_ai_humanoid_females01.pk4 (172 files) /opt/thedarkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /opt/thedarkmod/tdm_ai_base01.pk4 (8 files) /opt/thedarkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 ------------------------------ /proc/cpuinfo CPU frequency: 1895.94 MHz signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. --------- Game Map Shutdown ---------- --------- Game Map Shutdown done ----- idRenderSystem::Shutdown() I18NLocal: Shutdown. ------------ Game Shutdown ----------- Shutdown event system ...not started -------------------------------------- About to exit with code 0
  11. i tried this but it says undefined command generate-core-dump    /opt/thedarkmod  gdb ./thedarkmod.x64  ✔  3m 16s   06:41:23 PM  GNU gdb (GDB) 9.1 Copyright (C) 2020 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-pc-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>. Find the GDB manual and other documentation resources online at: <http://www.gnu.org/software/gdb/documentation/>. For help, type "help". Type "apropos word" to search for commands related to "word"... Reading symbols from ./thedarkmod.x64... (No debugging symbols found in ./thedarkmod.x64) (gdb) run Starting program: /opt/thedarkmod/thedarkmod.x64 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". TDM 2.07/64 #8079 (8079) linux-x86_64 Apr 12 2019 18:24:35 found interface lo - loopback found interface wlp13s0 - ( i removed the ip ) found interface wlp13s0 - ( i removed the ip ) Found Generic CPU, features: MMX SSE SSE2 SSE3 tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. no 'darkmod' directory in exe path /opt/thedarkmod, skipping WARNING: using hardcoded default base path ------ Initializing File System ------ Current search path: /opt/thedarkmod/ /opt/thedarkmod/tdm_textures_wood01.pk4 (376 files) /opt/thedarkmod/tdm_textures_window01.pk4 (389 files) /opt/thedarkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /opt/thedarkmod/tdm_textures_stone_natural01.pk4 (130 files) /opt/thedarkmod/tdm_textures_stone_flat01.pk4 (295 files) /opt/thedarkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /opt/thedarkmod/tdm_textures_stone_brick01.pk4 (520 files) /opt/thedarkmod/tdm_textures_sfx01.pk4 (69 files) /opt/thedarkmod/tdm_textures_roof01.pk4 (72 files) /opt/thedarkmod/tdm_textures_plaster01.pk4 (142 files) /opt/thedarkmod/tdm_textures_paint_paper01.pk4 (63 files) /opt/thedarkmod/tdm_textures_other01.pk4 (127 files) /opt/thedarkmod/tdm_textures_nature01.pk4 (281 files) /opt/thedarkmod/tdm_textures_metal01.pk4 (496 files) /opt/thedarkmod/tdm_textures_glass01.pk4 (51 files) /opt/thedarkmod/tdm_textures_fabric01.pk4 (43 files) /opt/thedarkmod/tdm_textures_door01.pk4 (177 files) /opt/thedarkmod/tdm_textures_decals01.pk4 (461 files) /opt/thedarkmod/tdm_textures_carpet01.pk4 (92 files) /opt/thedarkmod/tdm_textures_base01.pk4 (395 files) /opt/thedarkmod/tdm_standalone.pk4 (4 files) /opt/thedarkmod/tdm_sound_vocals_decls01.pk4 (28 files) /opt/thedarkmod/tdm_sound_vocals07.pk4 (1111 files) /opt/thedarkmod/tdm_sound_vocals06.pk4 (696 files) /opt/thedarkmod/tdm_sound_vocals05.pk4 (128 files) /opt/thedarkmod/tdm_sound_vocals04.pk4 (2870 files) /opt/thedarkmod/tdm_sound_vocals03.pk4 (743 files) /opt/thedarkmod/tdm_sound_vocals02.pk4 (1299 files) /opt/thedarkmod/tdm_sound_vocals01.pk4 (82 files) /opt/thedarkmod/tdm_sound_sfx02.pk4 (605 files) /opt/thedarkmod/tdm_sound_sfx01.pk4 (948 files) /opt/thedarkmod/tdm_sound_ambient_decls01.pk4 (8 files) /opt/thedarkmod/tdm_sound_ambient03.pk4 (24 files) /opt/thedarkmod/tdm_sound_ambient02.pk4 (163 files) /opt/thedarkmod/tdm_sound_ambient01.pk4 (220 files) /opt/thedarkmod/tdm_prefabs01.pk4 (960 files) /opt/thedarkmod/tdm_player01.pk4 (125 files) /opt/thedarkmod/tdm_models_decls01.pk4 (103 files) /opt/thedarkmod/tdm_models02.pk4 (2020 files) /opt/thedarkmod/tdm_models01.pk4 (3043 files) /opt/thedarkmod/tdm_gui_credits01.pk4 (49 files) /opt/thedarkmod/tdm_gui01.pk4 (715 files) /opt/thedarkmod/tdm_fonts01.pk4 (696 files) /opt/thedarkmod/tdm_env01.pk4 (152 files) /opt/thedarkmod/tdm_defs01.pk4 (179 files) /opt/thedarkmod/tdm_base01.pk4 (197 files) /opt/thedarkmod/tdm_ai_steambots01.pk4 (24 files) /opt/thedarkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /opt/thedarkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /opt/thedarkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /opt/thedarkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /opt/thedarkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /opt/thedarkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /opt/thedarkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /opt/thedarkmod/tdm_ai_humanoid_guards01.pk4 (379 files) /opt/thedarkmod/tdm_ai_humanoid_females01.pk4 (172 files) /opt/thedarkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /opt/thedarkmod/tdm_ai_base01.pk4 (8 files) /opt/thedarkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- [New Thread 0x7ffff7759700 (LWP 404303)] Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 ------------------------------ /proc/cpuinfo CPU frequency: 1895.71 MHz Thread 1 "thedarkmod.x64" received signal SIGSEGV, Segmentation fault. 0x00000000005f8c19 in ?? () (gdb) generate-core-dump Undefined command: "generate-core-dump". Try "help". (gdb) help List of classes of commands: aliases -- Aliases of other commands. breakpoints -- Making program stop at certain points. data -- Examining data. files -- Specifying and examining files. internals -- Maintenance commands. obscure -- Obscure features. running -- Running the program. stack -- Examining the stack. status -- Status inquiries. support -- Support facilities. tracepoints -- Tracing of program execution without stopping the program. user-defined -- User-defined commands. Type "help" followed by a class name for a list of commands in that class. Type "help all" for the list of all commands. Type "help" followed by command name for full documentation. Type "apropos word" to search for commands related to "word". Type "apropos -v word" for full documentation of commands related to "word". Command name abbreviations are allowed if unambiguous. (gdb) Quit (gdb)
  12. I updated the mission to version 2. No major changes, but quite a few bug fixes, adjustments and stuff. https://www.mediafire.com/file/bg9crjsa020z9wg/sk_cooks.pk4/file @nbohr1more I presume you're the one I should notify to update the mission database?
  13. New fresnel mod: https://www.moddb.com/mods/the-dark-mod/addons/fresnel-mod-212-beta-3 Probably not needed. I don't think anything in the previous base pk4 changed but I built it just in case.
  14. As my custom assets work has increasingly shifted from models towards scripting, I'll open a new thread here to contain any scripts that I write which can be reused in other missions, starting with the A ) Presence Lamp This is a Lost City-style lamp that brightens and dims depending on the presence of the player or an AI. It fades between 2 colours and can trigger its targets whenever it switches fully on or off, so it should also be viable in various other situations. The standard setup consists of the following: - a trigger_multiple brush. The spawnarg "anyTouch" controls whether AIs, too, are able to activate it - a presence lamp, highly recommended with a colorme skin - one presence light, or any other light with appropriate spawnargs The targeting chain is trigger brush -> lamp -> light When the player or an AI stands in the trigger_multiple brush, the lamp switches on and starts a short timer. Subsequent triggers reset the timer. If the timer runs out because no one's standing in the trigger brush anymore, the lamp switches itself off. Notes - Multiple trigger brushes can target the same lamp, and one trigger brush can target multiple lamps. However, each presence lamp can only target one light, so if you want i.e. a bouncelight you'll need to hide an additional silent presence lamp somewhere and target it from the same trigger brush. - The lamp and the light use their own colour spawnargs respectively, since setting 0 0 0 on a lamp would make it appear pitch black. - Technically the trigger brush can be exchanged for anything else that triggers the lamp every 0.5s (this number can be changed via "update_interval" on the lamp), i.e. a trigger_timer. - This was originally named the proximity lamp and was one of many scripting jobs for The Painter's Wife. I've renamed it to "presence lamp" because the mapper may place the trigger brush(es) wherever he wishes: proximity to the lamp is not a factor. Credits go to Bikerdude for putting together the crystal lamp models. Download Presence Lamps - Google Drive Place or extract the .pk4 into your FM archive, then look up the presence lamp prefabs. If you already are using other custom scripts, remember to add the presence lamp's .script to your tdm_custom_scripts file. B ) Teledoor This is a Skyrim-style door which opens just a bit into a black_matt "void" before teleporting the player to a different area of the map, which may represent the other side of the door. This is used for connecting physically separated map areas with each other, such as when there's an exterior/interior split of a building or ship to allow for more mapping freedom. [Full Thread] C ) Mass Teleport This is a teleportation setup designed to seamlessly teleport the player and any moveables between two identical-looking areas. This allows the mapper to link 2 physically distant areas with each other while maintaining the illusion that they're connected. The teleportation zones should be free of AIs as they can't be teleported like this. [Post] D ) Automaton Station A station for Sotha's automatons (includes the automatons) which can be switched on and off by patrolling automatons. (Part of core assets as of 2.10) [Post] E ) Camgoyle A sentient turret originally made for the FM Written in Stone. It's based on the new security camera entity and augmented with scripting to allow it to fire magical projectiles at the enemies it detects. People are more than welcome to use it and to convert it into something else, such as a mechanical turret. [Post] [Download] F ) Audiograph The audiograph is an Inventor's Guild device for playing back recordings stored on spindles, which are small metal cylinders the player can pick up and store in his inventory. [Post] G ) Turret A new companion to security cameras familiar to Thief players. It will become active as soon as an enemy is detected by a targeted security camera, firing projectiles to fend off the intruders. Similar to the security camera and the camgoyle sentry, turrets are highly customisable in their behaviour and appearance. [Thread] G ) Fog Fade Dynamically change fog density depending on what location the player is in. [Thread]
  15. I have been working on a map for many days now. All of a sudden however, TDM crashes when I compile it via dmap from its console. All I did was to cut a few brushes and add a few new entities. Here is the console log: mircea@linux-qz0r:~/Games/Quake/TheDarkMod/darkmod>./thedarkmod.x86 TDM 2.03 #6455 linux-x86 Jan 28 2015 20:03:48 found interface lo - loopback found interface eth0 - 192.168.134.178/255.255.255.0 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/mircea/Games/Quake/TheDarkMod/darkmod/fms/map_first.pk4dir /home/mircea/Games/Quake/TheDarkMod/darkmod/ /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_wood01.pk4 (317 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_window01.pk4 (345 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_sculpted01.pk4 (424 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_natural01.pk4 (123 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_flat01.pk4 (281 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_cobblestones01.pk4 (214 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_brick01.pk4 (440 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_sfx01.pk4 (64 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_roof01.pk4 (65 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_plaster01.pk4 (140 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_paint_paper01.pk4 (42 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_other01.pk4 (51 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_nature01.pk4 (256 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_metal01.pk4 (465 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_glass01.pk4 (46 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_door01.pk4 (171 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_decals01.pk4 (367 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_base01.pk4 (375 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_standalone.pk4 (4 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals_decls01.pk4 (27 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals06.pk4 (688 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals04.pk4 (2854 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals02.pk4 (1300 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_sfx01.pk4 (924 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_ambient02.pk4 (156 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_ambient01.pk4 (209 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_prefabs01.pk4 (556 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_player01.pk4 (125 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_models_decls01.pk4 (93 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_models02.pk4 (1836 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_models01.pk4 (1915 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui_credits01.pk4 (49 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4 (673 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_game02.pk4 (2 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_game01.pk4 (2 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_fonts01.pk4 (696 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_env01.pk4 (98 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_defs01.pk4 (166 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4 (155 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_heads01.pk4 (96 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_guards01.pk4 (373 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_females01.pk4 (169 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_base01.pk4 (8 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1920x1080 ATTENTION: default value of option allow_glsl_extension_directive_midshader overridden by environment. Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Gallium 0.4 on AMD BARTS GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_derivative_control GL_ARB_texture_barrier ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.28 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device plughw:2 for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression v - using GL_EXT_texture_compression_s3tc v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combiners not found X - GL_ATI_fragment_shader not found X - GL_ATI_text_fragment_shader not found v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program X - EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp glprogs/soft_particle.vfp glprogs/soft_particle.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem Font fonts/english/stone in size 12 not found, using size 24 instead. gamex86 - Found SO in EXE path with timestamp of 1422902260 - /home/mircea/Games/Quake/TheDarkMod/darkmod/gamex86.so gamex86 - Found SO in pak file with timestamp of 1422902260 - /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in EXE path is newer, ignoring SO in pak file Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 2.03, code revision 6470 Build date: Feb 2 2015 WARNING:file def/tdm_ai_heads_springheel.def, line 840: model 'head03_citywatch' previously defined at def/tdm_ai_heads_springheel.def:825 WARNING:file particles/tdm_bikerdude.prt, line 421: particle 'tdm_dry_ice' previously defined at particles/tdm_bikerdude.prt:28 WARNING:file particles/tdm_bikerdude.prt, line 554: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:54 WARNING:file particles/tdm_bikerdude.prt, line 581: particle 'tdm_glare_chandelier_02' previously defined at particles/tdm_bikerdude.prt:1 Initializing event system ...830 event definitions Initializing class hierarchy ...169 classes, 810080 bytes for event callbacks Initializing scripts WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script /proc/cpuinfo CPU frequency: 2660 MHz Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 148.5 ms ---------- Compile stats ---------- Memory usage: Strings: 40, 6352 bytes Statements: 19182, 383640 bytes Functions: 1227, 124848 bytes Variables: 88564 bytes Mem used: 1086700 bytes Static data: 2277552 bytes Allocated: 2810692 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 79 mods in the FM folder. Parsed 85 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: map_first.pk4dir -------- Initializing Session -------- WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis session initialized -------------------------------------- WARNING:Non-portable: path contains uppercase characters: engine_SVN WARNING:Non-portable: path contains uppercase characters: engine_SVN WARNING:Non-portable: path contains uppercase characters: engine_SVN --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: guis/assets/splash/launch WARNING:file def/tdm_ai_heads_springheel.def, line 840: model 'head03_citywatch' previously defined at def/tdm_ai_heads_springheel.def:825 WARNING:file particles/tdm_bikerdude.prt, line 421: particle 'tdm_dry_ice' previously defined at particles/tdm_bikerdude.prt:28 WARNING:file particles/tdm_bikerdude.prt, line 554: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:54 WARNING:file particles/tdm_bikerdude.prt, line 581: particle 'tdm_glare_chandelier_02' previously defined at particles/tdm_bikerdude.prt:1 WARNING:Non-portable: path contains uppercase characters: engine_SVN WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis 12 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 14386 9008 MB System Memory 512 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Widescreenmode was set to: 7 (1920x1080) ]dmap first.map.map ---- dmap ---- --- LoadDMapFile --- loading maps/first.map glprogs/ambientEnvironment.vfp glprogs/ambientEnvironment.vfp glprogs/heatHazeWithMaskAndBlur.vfp glprogs/heatHazeWithMaskAndBlur.vfp glprogs/heatHaze.vfp glprogs/heatHaze.vfp 788 total world brushes 163 total world triSurfs 287 patches 1560 entities 2164 planes 52 areaportals size: -12544,-12544,-1168 to 12544,12544, 4352 ############### entity 0 ############### --- FaceBSP --- 4293 faces 10345 leafs 0.1 seconds faceBsp ----- MakeTreePortals ----- ----- FilterBrushesIntoTree ----- 788 total brushes 6880 cluster references --- FloodEntities --- 4435 flooded leafs --- FillOutside --- 3442 solid leafs 2468 leafs filled 4435 inside leafs ----- ClipSidesByTree ----- --- FloodAreas --- WARNING:brush has multiple area portal sides at 956 -1156.8 684 WARNING:brush has multiple area portal sides at -132.8 -68 684 WARNING:brush has multiple area portal sides at 251.2 -444 1004 WARNING:brush has multiple area portal sides at 1668.8 -444 684 WARNING:brush has multiple area portal sides at 580 -772.8 1004 WARNING:brush has multiple area portal sides at 956 644.8 684 WARNING:brush has multiple area portal sides at 956 260.8 1004 WARNING:brush has multiple area portal sides at 1284.8 -444 1004 area 0 has 3481 leafs area 1 has 51 leafs area 2 has 103 leafs area 3 has 169 leafs area 4 has 1 leafs area 5 has 1 leafs area 6 has 46 leafs area 7 has 97 leafs area 8 has 136 leafs area 9 has 5 leafs area 10 has 4 leafs area 11 has 6 leafs area 12 has 4 leafs area 13 has 8 leafs area 14 has 3 leafs area 15 has 4 leafs area 16 has 6 leafs area 17 has 5 leafs area 18 has 8 leafs area 19 has 12 leafs area 20 has 6 leafs area 21 has 10 leafs area 22 has 7 leafs area 23 has 3 leafs area 24 has 5 leafs area 25 has 252 leafs area 26 has 1 leafs area 27 has 1 leafs 28 areas ----- PutPrimitivesInAreas ----- ----- BuildLightShadows ----- ----- CreateLightShadow 0xd2f2e30 ----- ----- CreateLightShadow 0xd3057b8 ----- ----- CreateLightShadow 0xd305d50 ----- ----- CreateLightShadow 0xd306628 ----- ----- CreateLightShadow 0xd319480 ----- ----- CreateLightShadow 0xd319fc0 ----- ----- OptimizeAreaGroups Results ----- 54 tris in 42 tris after edge removal optimization 42 tris after final t junction fixing ----- CreateLightShadow 0xd31a620 ----- ----- OptimizeAreaGroups Results ----- 67 tris in 47 tris after edge removal optimization 49 tris after final t junction fixing ----- CreateLightShadow 0xd31ae58 ----- ----- OptimizeAreaGroups Results ----- 52 tris in 42 tris after edge removal optimization 44 tris after final t junction fixing ----- CreateLightShadow 0xd31b690 ----- ----- OptimizeAreaGroups Results ----- 72 tris in 48 tris after edge removal optimization 50 tris after final t junction fixing 0.4 seconds for BuildLightShadows ----- OptimizeEntity ----- WARNING: backwards triangle in input! WARNING: backwards triangle in input! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! ----- OptimizeAreaGroups Results ----- 18163 tris in 10490 tris after edge removal optimization 11035 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 388 tris in 249 tris after edge removal optimization 266 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 5370 tris in 4595 tris after edge removal optimization 4742 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 1668 tris in 1223 tris after edge removal optimization 1335 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 32 tris in 32 tris after edge removal optimization 56 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 10 tris in 10 tris after edge removal optimization 10 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 578 tris in 439 tris after edge removal optimization 674 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 2810 tris in 2194 tris after edge removal optimization 2339 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 6718 tris in 4724 tris after edge removal optimization 4786 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 64 tris in 50 tris after edge removal optimization 58 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 62 tris in 48 tris after edge removal optimization 54 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 76 tris in 48 tris after edge removal optimization 52 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 60 tris in 50 tris after edge removal optimization 58 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 48 tris in 36 tris after edge removal optimization 48 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 26 tris in 20 tris after edge removal optimization 24 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 60 tris in 50 tris after edge removal optimization 58 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 70 tris in 48 tris after edge removal optimization 54 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 36 tris in 44 tris after edge removal optimization 60 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 172 tris in 130 tris after edge removal optimization 130 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 59 tris in 42 tris after edge removal optimization 48 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 40 tris in 44 tris after edge removal optimization 60 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 100 tris in 48 tris after edge removal optimization 54 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 44 tris in 36 tris after edge removal optimization 48 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 26 tris in 20 tris after edge removal optimization 24 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 64 tris in 50 tris after edge removal optimization 58 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 3988 tris in 2804 tris after edge removal optimization 3160 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 10 tris in 10 tris after edge removal optimization 10 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 10 tris in 10 tris after edge removal optimization 10 tris after final t junction fixing ----- FixGlobalTjunctions ----- WARNING:idFileSystem::OSPathToRelativePath failed on removed 24 degenerate triangles WARNING:idFileSystem::OSPathToRelativePath failed on removed 24 degenerate triangles removed 2 degenerate triangles removed 68 degenerate triangles removed 30 degenerate triangles removed 49 degenerate triangles removed 144 degenerate triangles removed 144 degenerate triangles WARNING:idFileSystem::OSPathToRelativePath failed on WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_local WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_local removed 54 degenerate triangles WARNING:Unknown general material parameter 'tile' in 'tdm_balcony_sp_ceramic01' removed 199 degenerate triangles removed 225 degenerate triangles removed 50 degenerate triangles removed 6 degenerate triangles removed 159 degenerate triangles removed 88 degenerate triangles Regenerated world, staticAllocCount = 0. Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() signal caught: Segmentation fault si_code 1 Was in fatal error shutdown: malloc failure for 65512 Trying to exit gracefully.. shutdown terminal support About to exit with code 0 ModelGenerator memory: No LOD entries. mircea@linux-qz0r:~/Games/Quake/TheDarkMod/darkmod>
  16. Hi all, I bought a new laptop with an Intel HD4000 as graphic card by I'm having problems running TDM. First of all I can run Doom 3 and many other games with this card, so I think the problem is not in the video card performances. When I run the game I get the message on top of the thread. I already check FAQ and put in the configuration the fix for black screen, but nothing. Can I fix this and play the game or Intel drivers aren't able to run this wonderful mod? $ padsp ./tdmlauncher.linux Path to tdmlauncher is /home/rief/.doom3/darkmod/tdmlauncher.linux Darkmod directory is /home/rief/.doom3/darkmod/ Darkmod directory after normalisation is /home/rief/.doom3/darkmod Trying default value for engine executable: /home/rief/.doom3/doom.x86 Trying default Linux location for engine executable /usr/local/games/doom3/doom.x86 Found engine executable in /usr/local/games/doom3/doom.x86 Engine path after normalisation is /usr/local/games/doom3/doom.x86 Could not find 'currentfm.txt' file in /home/rief/.doom3/darkmod/currentfm.txt Current FM is: Searching the /proc/ folder for PID files Using the following argument vector: #0: /usr/local/games/doom3/doom.x86 #1: +set #2: fs_game #3: darkmod #4: +set #5: sys_videoRam #6: 256 Trying to launch /usr/local/games/doom3/doom.x86 /usr/local/games/doom3/doom.x86 +set fs_game darkmod +set sys_videoRam 256 ╭─rief@gazelle ~/.doom3/darkmod ╰─$ DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface wlan0 - 172.24.5.189/255.255.0.0 ------ Initializing File System ------ Loaded pk4 /home/rief/games/doom3/base/game00.pk4 with checksum 0xf07eb555 Loaded pk4 /home/rief/games/doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /home/rief/games/doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /home/rief/games/doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /home/rief/games/doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /home/rief/games/doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /home/rief/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /home/rief/games/doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /home/rief/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /home/rief/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /home/rief/games/doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /home/rief/games/doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /home/rief/games/doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_animals01.pk4 with checksum 0xacda2bb Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_base01.pk4 with checksum 0xf42f339d Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 with checksum 0xcb2854bf Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 with checksum 0x1b2a6a31 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 with checksum 0x33ca6394 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 with checksum 0x5dd21227 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 with checksum 0x4fb92e26 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 with checksum 0xe4ff336c Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 with checksum 0xa1349247 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 with checksum 0x8ddbd904 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 with checksum 0x2477a779 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 with checksum 0x792b0ca5 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_steambots01.pk4 with checksum 0x731159a8 Loaded pk4 /home/rief/.doom3/darkmod/tdm_base01.pk4 with checksum 0xfb74186c Loaded pk4 /home/rief/.doom3/darkmod/tdm_defs01.pk4 with checksum 0x31417173 Loaded pk4 /home/rief/.doom3/darkmod/tdm_env01.pk4 with checksum 0x70046471 Loaded pk4 /home/rief/.doom3/darkmod/tdm_fonts01.pk4 with checksum 0x4d337925 Loaded pk4 /home/rief/.doom3/darkmod/tdm_game01.pk4 with checksum 0xab7fd2d2 Loaded pk4 /home/rief/.doom3/darkmod/tdm_game02.pk4 with checksum 0x4a1b32fc Loaded pk4 /home/rief/.doom3/darkmod/tdm_game03.pk4 with checksum 0x1c4edae4 Loaded pk4 /home/rief/.doom3/darkmod/tdm_gui01.pk4 with checksum 0x63a09f0e Loaded pk4 /home/rief/.doom3/darkmod/tdm_gui_credits01.pk4 with checksum 0x5b1d7253 Loaded pk4 /home/rief/.doom3/darkmod/tdm_models01.pk4 with checksum 0x16c8a70a Loaded pk4 /home/rief/.doom3/darkmod/tdm_models02.pk4 with checksum 0x3d12c87e Loaded pk4 /home/rief/.doom3/darkmod/tdm_models_decls01.pk4 with checksum 0x92c43427 Loaded pk4 /home/rief/.doom3/darkmod/tdm_player01.pk4 with checksum 0xe4d3e6fd Loaded pk4 /home/rief/.doom3/darkmod/tdm_prefabs01.pk4 with checksum 0x838252d0 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient01.pk4 with checksum 0x40500cb Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient02.pk4 with checksum 0x666b0cac Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient03.pk4 with checksum 0xfa3d0336 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 with checksum 0x1f53dda2 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_sfx01.pk4 with checksum 0x8d3d8fa7 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_sfx02.pk4 with checksum 0x6a7ee5ef Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals02.pk4 with checksum 0x3ce30b71 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals03.pk4 with checksum 0xfbc08dea Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals04.pk4 with checksum 0x6bae7076 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals06.pk4 with checksum 0xe1f2a386 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals07.pk4 with checksum 0xe7d94add Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 with checksum 0x1a0de03d Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_base01.pk4 with checksum 0x87f7f590 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_carpet01.pk4 with checksum 0xcc1e2e32 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_decals01.pk4 with checksum 0x7e7ce54e Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_door01.pk4 with checksum 0xda543894 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_fabric01.pk4 with checksum 0x7c12c7ad Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_glass01.pk4 with checksum 0x5fa01a26 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_metal01.pk4 with checksum 0x173ce02a Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_nature01.pk4 with checksum 0x444352b6 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_paint_paper01.pk4 with checksum 0xf4cab8d7 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_plaster01.pk4 with checksum 0xf1b2549c Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_roof01.pk4 with checksum 0x2efab03d Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_sfx01.pk4 with checksum 0xff5da4d5 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_brick01.pk4 with checksum 0xe942a997 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 with checksum 0xb215367c Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_flat01.pk4 with checksum 0xc063445 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_natural01.pk4 with checksum 0x6cd8c52a Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 with checksum 0xf225aa20 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_window01.pk4 with checksum 0xdb10db90 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_wood01.pk4 with checksum 0xe96a8d66 Current search path: /home/rief/.doom3/darkmod /home/rief/.doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /home/rief/.doom3/darkmod/tdm_textures_window01.pk4 (226 files) /home/rief/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /home/rief/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/rief/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (256 files) /home/rief/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /home/rief/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (350 files) /home/rief/.doom3/darkmod/tdm_textures_sfx01.pk4 (32 files) /home/rief/.doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /home/rief/.doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /home/rief/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /home/rief/.doom3/darkmod/tdm_textures_nature01.pk4 (193 files) /home/rief/.doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /home/rief/.doom3/darkmod/tdm_textures_glass01.pk4 (30 files) /home/rief/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/rief/.doom3/darkmod/tdm_textures_door01.pk4 (155 files) /home/rief/.doom3/darkmod/tdm_textures_decals01.pk4 (226 files) /home/rief/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/rief/.doom3/darkmod/tdm_textures_base01.pk4 (159 files) /home/rief/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (23 files) /home/rief/.doom3/darkmod/tdm_sound_vocals07.pk4 (1083 files) /home/rief/.doom3/darkmod/tdm_sound_vocals06.pk4 (661 files) /home/rief/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/rief/.doom3/darkmod/tdm_sound_vocals04.pk4 (1258 files) /home/rief/.doom3/darkmod/tdm_sound_vocals03.pk4 (722 files) /home/rief/.doom3/darkmod/tdm_sound_vocals02.pk4 (1335 files) /home/rief/.doom3/darkmod/tdm_sound_vocals01.pk4 (66 files) /home/rief/.doom3/darkmod/tdm_sound_sfx02.pk4 (549 files) /home/rief/.doom3/darkmod/tdm_sound_sfx01.pk4 (457 files) /home/rief/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/rief/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/rief/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/rief/.doom3/darkmod/tdm_sound_ambient01.pk4 (151 files) /home/rief/.doom3/darkmod/tdm_prefabs01.pk4 (440 files) /home/rief/.doom3/darkmod/tdm_player01.pk4 (123 files) /home/rief/.doom3/darkmod/tdm_models_decls01.pk4 (88 files) /home/rief/.doom3/darkmod/tdm_models02.pk4 (1770 files) /home/rief/.doom3/darkmod/tdm_models01.pk4 (1533 files) /home/rief/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/rief/.doom3/darkmod/tdm_gui01.pk4 (661 files) /home/rief/.doom3/darkmod/tdm_game03.pk4 (2 files) /home/rief/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/rief/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/rief/.doom3/darkmod/tdm_fonts01.pk4 (731 files) /home/rief/.doom3/darkmod/tdm_env01.pk4 (92 files) /home/rief/.doom3/darkmod/tdm_defs01.pk4 (147 files) /home/rief/.doom3/darkmod/tdm_base01.pk4 (125 files) /home/rief/.doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /home/rief/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (89 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (286 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (138 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (84 files) /home/rief/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/rief/.doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /home/rief/games/doom3/darkmod /home/rief/.doom3/base /home/rief/games/doom3/base /home/rief/games/doom3/base/pak008.pk4 (3 files) /home/rief/games/doom3/base/pak007.pk4 (38 files) /home/rief/games/doom3/base/pak006.pk4 (48 files) /home/rief/games/doom3/base/pak005.pk4 (63 files) /home/rief/games/doom3/base/pak004.pk4 (5137 files) /home/rief/games/doom3/base/pak003.pk4 (4676 files) /home/rief/games/doom3/base/pak002.pk4 (6120 files) /home/rief/games/doom3/base/pak001.pk4 (8972 files) /home/rief/games/doom3/base/pak000.pk4 (2698 files) /home/rief/games/doom3/base/game03.pk4 (2 files) /home/rief/games/doom3/base/game02.pk4 (2 files) /home/rief/games/doom3/base/game01.pk4 (2 files) /home/rief/games/doom3/base/game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 1141 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 1141 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized XFree86-VidModeExtension: not fullscreen, ignored Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.25 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression X..GL_EXT_texture_compression_s3tc not found ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap X..GL_NV_register_combiners not found ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/rief/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/rief/.doom3/darkmod/gamex86.so Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 1.07, code revision 5048 Build date: Nov 23 2011 Initializing event system ...780 event definitions Initializing class hierarchy ...166 classes, 761280 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 2301 MHz Compiled 'removeInitialSplineAngles': 104.4 ms ---------- Compile stats ---------- Memory usage: Strings: 42, 6672 bytes Statements: 18129, 362580 bytes Functions: 1128, 115356 bytes Variables: 82736 bytes Mem used: 1034592 bytes Static data: 2277552 bytes Allocated: 2778072 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files WARNING: Cannot find character remapping for language english. 1141 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. I18N: 'strings/fm/english.lang' not found, skipping it. WARNING: Cannot find guis/mainmenu.gui Current language: english Found 0 new mission packages. Found 1 mods in the FM folder. Parsed 0 mission declarations, no mission database file present. -------- Initializing Session -------- WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_5_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_5_48 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load 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WARNING: Cannot find character remapping for language english. 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guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover 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Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/nextpage_lit WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame WARNING: Couldn't load image: guis/assets/objectives/parchment_untitled WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/objectives/prevpage_lit WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_shop 141 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 7677 7888 MB System Memory 256 MB Video Memory Async thread started snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output
  17. The Builder's Blocks The time has come for my unusual gameplay fm to be released! Important! Please read this before you play the map. You will be playing a mini-game in this map. This mini-game alters the mouse sensitivity setting when you start it, so be sure to click on the 'leave' button in-map before exiting the game. Failure to do so means that you must reset the mouse setting manually and then restart the map. Since this is a map for the unusual gameplay contest the gameplay is unusual (not surprisingly). Do not expect a normal Dark Mod mission. Link(s) (post mirrors, and I will add them here): https://www.dropbox....ders_blocks.pk4 Screenshot of someone playing with a prototype of the game: A big thanks to my beta testers (in alphabetical order): jaxa nborh1more Obsttorte PPoe without whom many features would never have seen the light of day.
  18. The devs didn't title this thread, and @datiswous said they're attempting to mislead people by using Russell's name and a retro style to make it resemble Thief, which is cynical. I grew up on forums like I'm sure anyone who likes a game from '98 did. I actually left the Discord immediately after joining it because it was more off-topic doom-posting than anything relevant to the mod. I thought the forums might be better, but it's mostly just grown men yelling at clouds and telling strangers how mature they are, and a few brave souls actually developing anything. Depressing place, I'll just stick to enjoying new missions every 6 months without an account.
  19. True, but, 1. this thread is called "Western stealth FPS with Stephen Russell", and, 2. nothing you said changes anything for me. The gameplay still doesn't look like something I'd enjoy. And, if you really think this forum is cynical, then you don't visit forums much. Actually, the majority of the users are are pretty mature, unlike in other forums.
  20. New script for mappers: my flavour of a fog density fading script. To add this to your FM, add the line "thread FogIntensityLoop();" to your map's void main() function (see the example in fogfade.script) and set "fog_fade" "1" on each foglight to enable script control of it. Set "fog_intensity_multiplier" on each info_location entity to change how thick the fog is in that location (practically speaking it's a multiplier for visibility distance). Lastly, "fog_fade_speed" on each foglight determines how quickly it will change its density. The speed scales with the current value of shaderParm3, using shaderParm3 = 1000 as a baseline. So i.e. if shaderParm is currently at 1/10th of 1000, then fade speed will be 1/10th as fast. Differences to Obsttorte's script: https://forums.thedarkmod.com/index.php?/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/&do=findComment&comment=310436 my script uses fog lights you created, rather than creating one for you. Obsttorte's script will delete the foglight if entering a fogfree zone and recreate it later more than one fog light can be controlled (however, no per-fog-light level of control) adding this to the map requires adding a line to your void main() script, rather than adding an info_locations_settings entity with a custom scriptobject spawnarg in my script, mappers set a multiplier of fog visibility distance (shaderParm3), while in Obsttorte's script a "fog_density" spawnarg is used as an alternative to shaderParm3 smaller and less compactly written script fogfade.scriptfogfade.map
  21. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  22. We didn't make the holidays (such a busy time of year) so here's a New Year's gift, an unusual little mission. Window of Opportunity Recover an item for a regretful trader out in a wilderness setting, and discover more! Available within the in-game mission downloader or: Download: http://www.thedarkmo...ndetails/?id=79 Alternative: https://drive.google...WTMzQXZtMVFBSG8 Some unorthodox gameplay on regular/ghost difficulties. (Arachnophobes might prefer short mode...) Please expect to need your lantern in regular and ghost modes! Short ("easy") mode is a smaller map, so if you are looking for areas others reference below, or 100% of the loot, you'll need to play on another mode. I wanted to create my first mission before I became influenced by too many others' ideas, and limited myself to what has been done before. As such, this mission is not set in a city/town, and has some features that are likely to be provocative. There's a section some really like, which others don't, either way I kept it short to not last too long. That being said, I hope you do find it fun! :-) Special thanks to those who provided valuable testing and feedback: Goldwell, Kyyrma, plotzzz, 161803398874989, PPoe & Bikerdude (who also contributed a sound). (Please remember spoiler tags to not expose things meant to be discovered by playing.) Like so: [spoiler]secrets[/spoiler] If you are having trouble finding the main objective, here's what to pay attention to in the mission for hints: There is a spot it's possible to get stuck on the ground in the corner by the cliff/rockfall where there's a rope laying on the ground, please take care if you poke around there!
  23. In the current user addons system, only one addon could ever be installed at a time. This was because every addon would try to overwrite tdm_user_addons.script, and only the one in the alphabetically latest .pk4 would win. Merging addons was not a practical solution for most since this required a similar level of proficiency as actually creating the addons. Coming to the next dev build for 2.12, this limitation has been lifted by automatically including or calling all script files or functions that start with a specific prefix. Addon creators will need to choose unique names, however, which could for example include one's username. For now, backwards compatibility with the old style of addons will be maintained so they will still work, but they will need to be updated before several can be installed at once. Note to creators: as this may result in a surge of popularity of user addons to "mod the mod", it feels like some remarks are necessary: it's important to communicate to players downloading the addons that these are to be used at one's own risk and there's no certain way to ensure that no mission will break. releasing a stable mission with the default TDM package is hard enough. Addons create another layer of complexity that is out of the authors' hands. So while it's okay to ask, please respect the authors' decision not to support addons. savegames will only work with the exact combination and version of addons that they were created with. Updated instructions for creating addons can be found here: https://wiki.thedarkmod.com/index.php?title=A_to_Z_Scripting:_Script_addons_for_players
  24. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  25. OK, this is really weird. I loaded my last save, but had to run outside for 10 minutes and left the game active. Low and behold, I can now advance. I made a new save and here's my full console dump... brian@brian-System-Product-Name ~/darkmod $ ./thedarkmod.x64 TDM 2.07/64 #8079 (8079) linux-x86_64 Apr 12 2019 18:24:35 found interface lo - loopback found interface enp35s0 - ################ Found Generic CPU, features: MMX SSE SSE2 SSE3 tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. ------ Initializing File System ------ Current search path: /home/brian/darkmod/fms/heartstmattis /home/brian/darkmod/fms/heartstmattis/heartstmattis.pk4 (175 files) /home/brian/darkmod/ /home/brian/darkmod/tdm_textures_wood01.pk4 (376 files) /home/brian/darkmod/tdm_textures_window01.pk4 (389 files) /home/brian/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /home/brian/darkmod/tdm_textures_stone_natural01.pk4 (130 files) /home/brian/darkmod/tdm_textures_stone_flat01.pk4 (295 files) /home/brian/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /home/brian/darkmod/tdm_textures_stone_brick01.pk4 (520 files) /home/brian/darkmod/tdm_textures_sfx01.pk4 (69 files) /home/brian/darkmod/tdm_textures_roof01.pk4 (72 files) /home/brian/darkmod/tdm_textures_plaster01.pk4 (142 files) /home/brian/darkmod/tdm_textures_paint_paper01.pk4 (63 files) /home/brian/darkmod/tdm_textures_other01.pk4 (127 files) /home/brian/darkmod/tdm_textures_nature01.pk4 (281 files) /home/brian/darkmod/tdm_textures_metal01.pk4 (496 files) /home/brian/darkmod/tdm_textures_glass01.pk4 (51 files) /home/brian/darkmod/tdm_textures_fabric01.pk4 (43 files) /home/brian/darkmod/tdm_textures_door01.pk4 (177 files) /home/brian/darkmod/tdm_textures_decals01.pk4 (461 files) /home/brian/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/brian/darkmod/tdm_textures_base01.pk4 (395 files) /home/brian/darkmod/tdm_standalone.pk4 (4 files) /home/brian/darkmod/tdm_sound_vocals_decls01.pk4 (28 files) /home/brian/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/brian/darkmod/tdm_sound_vocals06.pk4 (696 files) /home/brian/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/brian/darkmod/tdm_sound_vocals04.pk4 (2870 files) /home/brian/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/brian/darkmod/tdm_sound_vocals02.pk4 (1299 files) /home/brian/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/brian/darkmod/tdm_sound_sfx02.pk4 (605 files) /home/brian/darkmod/tdm_sound_sfx01.pk4 (948 files) /home/brian/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/brian/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/brian/darkmod/tdm_sound_ambient02.pk4 (163 files) /home/brian/darkmod/tdm_sound_ambient01.pk4 (220 files) /home/brian/darkmod/tdm_prefabs01.pk4 (960 files) /home/brian/darkmod/tdm_player01.pk4 (125 files) /home/brian/darkmod/tdm_models_decls01.pk4 (103 files) /home/brian/darkmod/tdm_models02.pk4 (2020 files) /home/brian/darkmod/tdm_models01.pk4 (3043 files) /home/brian/darkmod/tdm_gui_credits01.pk4 (49 files) /home/brian/darkmod/tdm_gui01.pk4 (715 files) /home/brian/darkmod/tdm_fonts01.pk4 (696 files) /home/brian/darkmod/tdm_env01.pk4 (152 files) /home/brian/darkmod/tdm_defs01.pk4 (179 files) /home/brian/darkmod/tdm_base01.pk4 (197 files) /home/brian/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/brian/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/brian/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/brian/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/brian/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/brian/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/brian/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/brian/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /home/brian/darkmod/tdm_ai_humanoid_guards01.pk4 (379 files) /home/brian/darkmod/tdm_ai_humanoid_females01.pk4 (172 files) /home/brian/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/brian/darkmod/tdm_ai_base01.pk4 (8 files) /home/brian/darkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_stone_brick.mtr, line 4891: material 'textures/darkmod/stone/brick/blocks_large_whitestone' previously defined at materials/custom.mtr:9 WARNING:file materials/tdm_stone_natural.mtr, line 791: material 'textures/darkmod/stone/natural/grey_dirty' previously defined at materials/custom.mtr:46 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 ------------------------------ /proc/cpuinfo CPU frequency: 1355.89 MHz I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1259 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. Couldn't exec editor.cfg - file does not exist. execing default.cfg execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1259 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'Rugged BT' OpenAL: found device 'Turtle Beach Recon 60P Analog Stereo' OpenAL: found device 'Family 17h (Models 00h-0fh) HD Audio Controller Digital Stereo (IEC958)' OpenAL: found device 'GP107GL High Definition Audio Controller Digital Stereo (HDMI)' OpenAL: using 'OpenAL Soft' OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.18.2 OpenAL: found EFX extension OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1920x1080 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2 GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility 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GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1050 Ti/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 390.116 v - using GL version 2.0 (core) Checking portable OpenGL extensions... Max texture coords: 8 Max texture units: 32 Max active textures: 192 v - using GL_EXT_texture_compression_s3tc (ext) v - using GL_ARB_texture_compression_rgtc (core+ext) v - using GL_EXT_texture_filter_anisotropic (ext) maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias (ext) v - using GL_EXT_stencil_wrap (ext) v - using GL_ARB_map_buffer_range (core+ext) v - using GL_ARB_vertex_program (ext) v - using GL_ARB_fragment_program (ext) v - using GL_EXT_depth_bounds_test (ext) v - using GL_ARB_framebuffer_object (core+ext) v - using GL_EXT_gpu_shader4 (ext) v - using GL_ARB_geometry_shader4 (ext) v - using GL_ARB_pixel_buffer_object (ext) v - using GL_ARB_timer_query (core+ext) v - using GL_KHR_debug (ext) v - using GL_ARB_sync (core+ext) GL fence sync available Max geometry output vertices: 1024 Max geometry output components: 1024 Max vertex attribs: 16 Max env parameters: 256 ----- R_ReloadARBPrograms ----- glprogs/test.vfp 8 glprogs/test.vfp 9 glprogs/interaction.vfp 1 glprogs/interaction.vfp 2 glprogs/bumpyEnvironment.vfp 5 glprogs/bumpyEnvironment.vfp 6 glprogs/ambientLight.vfp 10 glprogs/ambientLight.vfp 11 glprogs/shadow.vp 7 glprogs/environment.vfp 3 glprogs/environment.vfp 4 glprogs/test_direct.vfp 12 glprogs/test_direct.vfp 13 glprogs/interaction_direct.vfp 14 glprogs/interaction_direct.vfp 15 glprogs/soft_particle.vfp 16 glprogs/soft_particle.vfp 17 glprogs/cubic_light_point.vfp 18 glprogs/cubic_light_point.vfp 19 glprogs/cubic_light_proj.vfp 20 glprogs/cubic_light_proj.vfp 21 glprogs/test_cubic_light_point.vfp 22 glprogs/test_cubic_light_point.vfp 23 glprogs/test_cubic_light_proj.vfp 24 glprogs/test_cubic_light_proj.vfp 25 glprogs/ambient_cubic_light.vfp 26 glprogs/ambient_cubic_light.vfp 27 glprogs/cookMath_pass1.vfp 28 glprogs/cookMath_pass1.vfp 29 glprogs/cookMath_pass2.vfp 30 glprogs/cookMath_pass2.vfp 31 glprogs/brightPass_opt.vfp 32 glprogs/brightPass_opt.vfp 33 glprogs/blurx.vfp 34 glprogs/blurx.vfp 35 glprogs/blury.vfp 36 glprogs/blury.vfp 37 glprogs/finalScenePass_opt.vfp 38 glprogs/finalScenePass_opt.vfp 39 ------------------------------- ---------- R_ReloadGLSLPrograms_f ----------- interaction VF ambientInteraction VF stencilShadow VF oldStage VF depthAlpha VF fog VF blend VF cubeMap VF interactionA VF interactionN VF shadowMapA VGF shadowMapN VGF --------------------------------- Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.07/64, linux-x86_64, code revision 8079 Build date: Apr 12 2019 WARNING:file def/custom.def, line 800: entityDef 'atdm:moveable_candle_default_redheart' previously defined at def/custom.def:743 WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:1 WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:12 WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_stone_brick.mtr, line 4891: material 'textures/darkmod/stone/brick/blocks_large_whitestone' previously defined at materials/custom.mtr:9 WARNING:file materials/tdm_stone_natural.mtr, line 791: material 'textures/darkmod/stone/natural/grey_dirty' previously defined at materials/custom.mtr:46 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 Initializing event system ...842 event definitions Initializing class hierarchy ...171 classes, 1657056 bytes for event callbacks Initializing scripts Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 244.2 ms ---------- Compile stats ---------- Memory usage: Strings: 46, 7816 bytes Statements: 20563, 822520 bytes Functions: 1272, 170480 bytes Variables: 93860 bytes Mem used: 1847736 bytes Static data: 4014424 bytes Allocated: 4871048 bytes Thread size: 7912 bytes Maximum object size: 884 Largest object type name: weapon_arrow ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 44 mods in the FM folder. Parsed 44 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: heartstmattis -------- Initializing Session -------- WARNING:file /home/brian/darkmod/fms/heartstmattis/heartstmattis.pk4/guis/mainmenu_custom_defs.gui, line 435: redefinition of 'MM_BRIEFING_SOUND_CMD' Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load image: guis/assets/briefing5 WARNING:Couldn't load image: guis/assets/briefing6 WARNING:Couldn't load sound 'sound' using default session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: guis/assets/briefing5 WARNING:Couldn't load image: guis/assets/briefing6 WARNING:Couldn't load sound 'sound' using default WARNING:file /home/brian/darkmod/fms/heartstmattis/heartstmattis.pk4/guis/mainmenu_custom_defs.gui, line 435: redefinition of 'MM_BRIEFING_SOUND_CMD' WARNING:file def/custom.def, line 800: entityDef 'atdm:moveable_candle_default_redheart' previously defined at def/custom.def:743 WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:1 WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:12 WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_stone_brick.mtr, line 4891: material 'textures/darkmod/stone/brick/blocks_large_whitestone' previously defined at materials/custom.mtr:9 WARNING:file materials/tdm_stone_natural.mtr, line 791: material 'textures/darkmod/stone/natural/grey_dirty' previously defined at materials/custom.mtr:46 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 13 warnings WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly terminal support enabled ( use +set in_tty 0 to disabled ) pid: 16364 Async thread started Couldn't exec autocommands.cfg - file does not exist. r_customWidth|Height = 1920x1080 => widescreenmode = 7, r_aspectRatio = 1 WARNING:file /home/brian/darkmod/fms/heartstmattis/heartstmattis.pk4/guis/mainmenu_custom_defs.gui, line 435: redefinition of 'MM_BRIEFING_SOUND_CMD' reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. [swscaler @ 0x9b9bee0] deprecated pixel format used, make sure you did set range correctly r_customWidth|Height = 1920x1080 => widescreenmode = 7, r_aspectRatio = 1 --------- Map Initialization --------- Map: heartstmattis glprogs/ambientEnvironment.vfp 79 glprogs/ambientEnvironment.vfp 80 glprogs/heatHazeWithDepth.vfp 81 glprogs/heatHazeWithDepth.vfp 82 glprogs/HeatHazeWithMaskAndDepth.vfp 83 glprogs/HeatHazeWithMaskAndDepth.vfp 84 ------- Game Map Init SaveGame ------- Compiled '/home/brian/darkmod/maps/heartstmattis.script': 28.7 ms ---------- Compile stats ---------- Memory usage: Strings: 47, 7920 bytes Statements: 22397, 895880 bytes Functions: 1307, 174892 bytes Variables: 98044 bytes Mem used: 1971104 bytes Static data: 4014424 bytes Allocated: 4921548 bytes Thread size: 7912 bytes collision data: 252 models 57014 vertices (1336 KB) 104265 edges (3665 KB) 46803 polygons (3427 KB) 5772 brushes (814 KB) 15804 nodes (740 KB) 75171 polygon refs (1174 KB) 18241 brush refs (285 KB) 34162 internal edges 514 sharp edges 0 contained polygons removed 0 polygons merged 11445 KB total memory used 431 msec to load collision data. map bounds are (13661.4, 5970.0, 9024.0) max clip sector is (426.9, 746.2, 564.0) 12 KB passage memory used to build PVS 5 msec to calculate PVS 108 areas 248 portals 9 areas visible on average 1 KB PVS data [Load AAS] loading maps/heartstmattis.aas48 done. [Load AAS] loading maps/heartstmattis.aas96 done. [Load AAS] loading maps/heartstmattis.aas32 done. [Load AAS] loading maps/heartstmattis.aas100 [Load AAS] loading maps/heartstmattis.aas_rat done. [Load AAS] loading maps/heartstmattis.aas_elemental WARNING:Couldn't load sound 'player_sounds_doublevision' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default WARNING:Couldn't load sound 'player_sounds_guienter' using default WARNING:Couldn't load sound 'player_sounds_guiexit' using default WARNING:Couldn't load sound 'player_sounds_hitarmor' using default WARNING:Couldn't load sound 'player_sounds_hitflesh' using default WARNING:Couldn't load sound 'player_sounds_teleportexit' using default WARNING:Couldn't load sound 'player_sounds_teleportstart' using default glprogs/heatHaze.vfp 85 glprogs/heatHaze.vfp 86 WARNING:idFileSystem::OSPathToRelativePath failed on No running thread for RestoreScriptObject(), creating new one. -------------------------------------- ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 901 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/mcity/mcityplain6 WARNING:Couldn't load image: alembic_grey WARNING:Couldn't load image: models/darkmod/props/textures/candle_a_redheart.dds WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchai1_local WARNING:Couldn't load image: models/darkmod/props/textures/ WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s WARNING:Couldn't load image: tdm_tongue 0 purged from previous 209 kept from previous 1527 new loaded all images loaded in 21.3 seconds ---------------------------------------- ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 149489k referenced 3648k purged ---------------------------------------- Loading EFX effect for location 'location_cathedral_main' (#261) Loading EFX effect for location 'location_cathedral_lower' (#311) Loading EFX effect for location 'location_forge' (#312) Loading EFX effect for location 'location_outside' (#313) Loading EFX effect for location 'location_tunnels' (#314) Loading EFX effect for location 'location_sewers' (#315) Loading EFX effect for location 'location_vestry' (#316) Loading EFX effect for location 'location_attic' (#317) Loading EFX effect for location 'location_vents' (#318) Loading EFX effect for location 'location_forge' (#319) Loading EFX effect for location 'location_mausoleum2' (#320) sound: found efxs/heartstmattis.efx ----------------------------------- 26308 msec to load heartstmattis interactionTable generated of size: 131072 entries ------------- Warnings --------------- during heartstmattis... WARNING:Couldn't load image: alembic_grey WARNING:Couldn't load image: models/darkmod/props/textures/ WARNING:Couldn't load image: models/darkmod/props/textures/candle_a_redheart.dds WARNING:Couldn't load image: models/darkmod/props/textures/vic_diningchai1_local WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s WARNING:Couldn't load image: textures/mcity/mcityplain6 WARNING:Couldn't load sound 'player_sounds_doublevision' using default WARNING:Couldn't load sound 'player_sounds_guienter' using default WARNING:Couldn't load sound 'player_sounds_guiexit' using default WARNING:Couldn't load sound 'player_sounds_hitarmor' using default WARNING:Couldn't load sound 'player_sounds_hitflesh' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default WARNING:Couldn't load sound 'player_sounds_teleportexit' using default WARNING:Couldn't load sound 'player_sounds_teleportstart' using default WARNING:idFileSystem::OSPathToRelativePath failed on 17 warnings Switching to EFX 'location_tunnels' (#314) WARNING:Restarted sound to avoid offset overflow: sound/ambient/ambience/silence.ogg VertexCache static vertex buffer uploaded, memory used: 25314 kb VertexCache static index buffer uploaded, memory used: 4488 kb Restarting ambient sound snd_tunnels'(eerie02_loop) with volume -7.293525 Changed location from 'location_tunnels' to 'location_mausoleum2'. Switching to EFX 'location_mausoleum2' (#320) The ambient 'snd_mausoleum2' (hum01) for location 'location_mausoleum2' is now playing. Equip called Equip called Quicksave_1
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