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  1. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  2. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  3. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  4. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  5. Hello again! After posting my help ad topic in another forum, I wanted to post my work-flow from AVI to a higher quality ROQ. With that said, the EOQ is still locked at 512x384. The resolution is small, but with the right compression tools, you can pull out a higher quality. Let me explain what I've done: Tools I'm using: FFMpeg for compressing to ROQ as it has the most recent codec. Do not use Quake Video Maker or anything else older than this, as this is the only one I could find that had the most recent up to date compression for ROQ. Adobe Premiere (*You can use any editing program really, but it's recommended that it's an updated program past 2010. Definitely not iMovie or Windows Movie Maker!) A text editor for the game files. I also wanna clarify before we start: You do NOT have to split your videos up into 60 second segments. I don't know if the documentation I was reading on this is old, but I was able to use this file perfectly at it's full length, so disregard that information on splitting up, unless you're making a multi-map campaign. First things first, here's the video I'm using: https://www.youtube....h?v=sJS9Qm1i6jM I made this video using Adobe Premiere originally at 1920x1080 at 24Fps. Now, ROQ is 512x384, 4:3, at 30Fps and if you have audio like mine there, it'll be really hard to match that up and keep the same frame rate because the video will create new frames to accommodate the new frame rate from 24fps to 30.What I did was I created a new sequence at 1600x1200 30FPS, 1.0 square pixels and put the video in there. The reason I chose that resolution was that it scaled down much nicer from 1920x1080, and into ROQ perfectly. 1920x1080 is 16:9 and 1600x1200 is 4:3, which is the aspect ratio the ROQ needs. The video has black bars on the bottom and top, which Goldwell and myself were fine with. I then put the audio file separately into the time line and slowed the video down to match it exactly to the millisecond.(Now, this technique of slowing down and making it look 24fps is only good if you have a program with frame blending as a rendering option.) Once that was all matched up, I took the audio out, and went to export the video. I made sure to choose an uncompressed AVI. There are actually a lot of AVI codecs, so if you can, try to choose one that's uncompressed or an animation codec as those are pretty high quality. (Make sure you have the space too because they tend to be in the gigs in size!) Then just hit render and you should have yourself a big AVI to convert with. (Optional: If you're doing the slowing down technique like me, make sure frame blending is set as an option if it's available.) Now onto FFMpeg. Once you unzip it, the program uses the trusty command prompt to function. Make sure you have your video in the same folder as FFMpeg and open up the command prompt. This is what I used to type in for the conversion: ffmpeg -I Accountant.AVI -r 30 -s 512x384 -ar 22050 AccountantR.ROQ As far as I understand it this is how it's broken down: -I is for the file you're using (Filename).AVI is the name of the file you just rendered. -r is output the frame rate -s is the resolution you're outputting to -ar is the audio file sample rate. (It has to be set to 22050 or the conversion wont even work, regardless if there's an audio file for it or not.) (Filename).ROQ which is the final file. You can name it whatever you want. After all that you just hit enter, and sit back waiting for the conversion process to finish! A quick note: It's possible and much nicer looking to make an image sequence, however FFMpeg creates duplicate images during the conversion process and I can't figure out why. So if I can find out the answer to that, I'll be using image sequences over AVI. So, once the process finishes, I had to put it into the FM itself. This required the editing of these two files: guis\mainmenu_custom_defs.gui materials\briefing.mtr First I made sure to put the video inside the /video folder and the audio ogg inside sound/video/ folder then changed the name of the audio file to briefing_video.ogg and replaced the one inside the folder. Then I opened up the mainmenu_custom_defs.gui and did this: Search for #define MM_BRIEFING_VIDEO_MATERIAL_1 You don't have to replace this one if you don't want to and use MATERIAL_2, but for this I replaced the logo video. Then I changed the line inside the quotations to: #define MM_BRIEFING_VIDEO_MATERIAL_1 "video/Accountant" Then search for #define MM_BRIEFING_VIDEO_LENGTH_1 Now this is the tricky part. You have to know how many milliseconds your video is. Just do the math based on your video's time code. For me the line looked like this: #define MM_BRIEFING_VIDEO_LENGTH_1 66666 The numbers at the end are the milliseconds for the video exactly. If you're using MATERIAL_2 then make sure you use LENGTH_2 Now once you do that, save it, and move onto briefing.mtr. You need to make sure your briefing.mtr looks something like this: video/Accountant { qer_editorimage textures/editor/video { videoMap video/Accountant.roq } } Just make sure to replace the names with the names of your video file. Once you do all that, just pack it up, load it up in the game, and it should be playing! The quality of the video is dependent on the compressor, and what it's coming down from. Down-sampling from 1920x1080 to 1600x1200 is a good way to maintain visual quality and prevent stretching, and when it down-samples into ROQ using FFMpeg it should look pretty decent. I wish we could use .mov .h264 codec files or MP4s, but for now this is how I'm working this. If you guys have any suggestions or questions, just post them in this topic. I'll keep this document updated, and eventually I'm going to add images for a more visual guide once I get more time. Anyway, thanks for reading! -Crowind Update: Fixed a couple typos. ;3
  6. In 2.06 you can use standard video formats for cutscenes: no need to mess with long-forgotten ROQ any more. This wiki page explains how to set it up, including the question how to play audio embedded in the video file. Note that video files must have extension .mp4 or .m4v or .avi, other extensions won't work properly. P.S. And in case of any trouble with this feature, I am the most suitable person to ask.
  7. ftp for id's roq converter is 405 for me on check - updating wiki on tools to use (eg, alternate link to roq.exe and tutorial, quake converter from avi and tutorial, blender batch, etc...). Can't remember the optimal resolution nor aspect for TDM intro videos - was it 640x480?
  8. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  9. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  10. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

  11. Q#1: Is it possible to compile RoQ video with transparent background ? If so, how would I do that? Q#2: Is it possible to have RoQ video to play in the loop, forever ? Thanks!
  12. I made this test for Doom 3: https://drive.google.com/open?id=0BwE6dxM0O2PsM25hQlNxWlA3YlE This is what it looks like: Basically a video GUI on the level. While it works for me nicely, some folks reported that video starts 30 sec after player is spawned and has a pause in between the loops. Can someone please test it (if you have Doom 3) ? I am wondering if I am doing it correctly and also wondering if it's possible to use RoQ videos as textures on the map ? Thanks!
    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  13. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  14. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  15. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  16. I recall RoQ videos can be transparent and such, and can be used as textures in materials. Is there an explanation how to author RoQs with settings/parameters explained (setting transparency for example) and how to properly setup material to use RoQ in GUIs and world/model surfaces ? Thanks.
  17. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

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