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  1. Ambients database completed. I'll continue to work on the other not yet finished databases and vocal script overviews. We already have a lot more non-tutorial documentation archived than just half a year ago.

    1. RPGista

      RPGista

      Thats amazing work, man.

    2. Petike the Taffer

      Petike the Taffer

      Thank you. Is the playability of the audio samples straightforward enough ?

  2. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  3. Finally got some more time again after a mammoth project at work. Time to get working on TDM again! :-)

    1. RPGista

      RPGista

      We are both in the same situation. Changed laptops as well. Been taking a few days to get a hold of all my WIPs I left lying around.

  4. [DUMB] I can't get stencil SS to work. Went as far as Dec 208 in svn.What cvar could it be?

    1. duzenko

      duzenko

      Dec 2018 that is

    2. duzenko

      duzenko

      Just toggled separatstencil back and forth and it works now. Crazy. Intel driver at work?

    3. AluminumHaste

      AluminumHaste

      Probably, I was using stencil SS last night on SVN and they worked fine.

  5. So, as we all know Thief 1 and 2 remakes no can do because it is IP of Square Enix and they want to make measly 1-2$ dollars off these old classics from Steam. Well, maybe it can be done if we make sure the publisher gets to still sell their old classic games. They prohibit using any in game assets, and remaking in-game maps in new engine. Well it doesn't matter. What if a separate mod is made for each installment containing only the game i.e. Dark Mod: Thief 1; Dark Mod: Thief 2, where the key to playing these mods (which will only be downloadable through steam) will be owning the original games respectively. Because Steam now features a separate download and folder as well as an ability to allow mods to be download if a special requirement (in this case owning a particular title) is met. It is what Enderal did. So everyone gets what they want, people can re-create the originals in Dark Mod and distribute and publishers get more Thief fans as well as money. Probably will still have to pass this onto the publisher but this finally makes more sense to them to accept. I mean a free remaster of their games, hell they can even up the prices on their original games if they wish so and include the remasters in the store description as ways to play the game. P.s. The Dark Mod campaigns and maps are great themselves too, but it would also do Thief 1 and 2 justice if anyone ever remakes them this properply. But I take it nobody really wants to remake a game of that size because there is a mod for Thief 2 - Shadows of the Metal Age and I do not see any reason for it not being remade in this engine.
  6. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  7. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  8. Hey folks. Haven't been around for a while, and I mostly just lurk. I really want to get into modding and mapping, but I haven't taken the step yet. I thought I'd focus on what I'm good at until I get to the stage of actually making my own maps, and that is... music. Here's an ambient piece I made today in Reason 10. Rain sounds added for context. https://soundcloud.com/paralytik/tdm-holy-ambient
  9. All NOLF games are free, until they figure out who owns the IP and start work on NOLF3: http://nolfrevival.tk/

    1. Show previous comments  10 more
    2. jaxa

      jaxa

      teh_saccade you got cut off there.

    3. chakkman

      chakkman

      I played through NOLF a year ago or so, same version. It's still an absolutely awesome game. One of my favorites of all time.

    4. teh_saccade

      teh_saccade

      Idk the original C&C and Dune were abandonware/freeware still.

       

      Idk if the legal issues will ever be resolved - besides, "Archer" the spy is trademarked IP of a particular TV show.

       

      Also, yea, jaxa, I was ranting so the computer told me stfu :P hehe. (jaja, xaxa, jaxa).

  10. As it is unluckily this thread will be cleaned up after the fact, @who ever is looking after the forum these days, please delete this thread in its entirety (I have made a backup of the text/links). I will just start a new one after the mission is released.
  11. Work work work... and no time to play all the delicious new maps that came out this year. :-(

    1. SiyahParsomen

      SiyahParsomen

      Same here. I couldn't even install latest missions.

  12. After popping messages to many of the folks around here for various things, I decided to delegate a single thread for my various probs and proposals. Therefore avoiding the many threads I would end up creating, for a lot of the ideas and art questions as I dive into TDM more. So the first one up that sorta hit me as I was editing tonight in Dark Radiant was terrain. Now I'm fairly impressed with what the patch system can do but I have concerns with blending textures. Currently as far as I can tell, decals are limited only to actual brushes (not patches). And secondly, patches from my knowledge don't have any kind of paint mode. So I guess my other option would be modeled terrain, which actually seems easier for me. Only thing is if id 4 actually supports the method I want to use, which is vertex painting. I'm assuming that you can edit vertex colors and that they're probably preserved in the engine. But what I'm wondering is if the engine supports multiple textures being painted onto the same mesh? For painted terrain and so forth. Part of me feels like you should be able to assign three different texture layers in the shader via RGB colors, (which would be awesome!) because then I could have grass, dirt and gravel properly blending on the same mesh. I know that's something I would be able to do with Unreal, and in Source you could just paint onto displacements. So now I'm just trying to figure out the best method for accomplishing that in TDM. Many thanks in advance!
  13. Ok, might as well make a personal thread instead of keeping on posting related questions all over the place. Starting with a simple one: Made this bench yesterday night, and even though I have created some simple normal map conversions for previous tests already, Im yet to make a proper one for a texture I painted by hand like this one. Since Im unable to test them in game for the moment, what would you guys suggest for a very subtle, matte finish for an unpolished granite texture? The thing about some of the existing models is that the bump maps are a bit big in proportion to objects; also, the grain here should scarcely be visible, more like a "rough", sanded surface rather than polished areas filled with small holes.
  14. Hi, If I change the setting "Edit" -> "Mouse Settings" -> "Camera View" -> "Paste Shader Natural" to SHIFT + AUX1, I cannot use the Paste Shader Natural functionality. AUX1 is the button used for 'go back' in browsers. It works in other programs. It seems to be the same issue for AUX2 ('go forward'). I also tried changing other MMB bindings to AUX1 (Pick Shader, Paste Shader Projected) with the result that they did not work. Also tried with another mouse, with same result. If I set it to something else, e.g. shift + right mouse button, it works as expected. On Windows 10, 64 bit. DarkRadiant 2.6.0 x64
  15. Whats up with zlotonews.com? When opening the inspiration thread i get a login window in firefox.

    1. freyk
    2. freyk

      freyk

      Havent checked if i get the window today.

      But I dont get the windowget on my system at work.

  16. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  17. So I'm doing another play-through of T4, but this time with the use of a trainer so I can noclip and ghost amongst other things,, I have been taking lost of screen shots, and was wondering if there was any interest in me creating a multi threaded & resource inspiration thread?
  18. I like you guys and I tend to post things here before they're properly annotated, described and scheduled so often I figured I would make my own thread for it. Feel free to delete this if it breaks any rules or clutters things, mods! And feel free to give feedback so that I can annotate and describe more effectively. Edit: These videos have been published, removing for redundancy.
  19. Peaceful Easter holidays to everyone. I'll try to organise some sort of a work group for us "messing around with the GUI and .lang files" types. ? Grayman thinks it's a good idea, so I might give it a shot. At least putting a group together for now, that would be a good start.

  20. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

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