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    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  1. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
  2. Don't you hate it when all you want to do is work on your map but you have to work, this feeling sucks!

    1. Show previous comments  10 more
    2. Lux

      Lux

      AAA studios aren't where the magic happens anyway.

    3. ERH+

      ERH+

      I really have to learn how to not waste my free time. Some people are capable of go jogging, read book and draw something, while I can wake from daydreaming just before bed time.

       

      http://www.youtube.com/watch?v=f9rtmxJrKwc

       

      I KNOW! I WILL CUT OFF INTERNET! WHERE'S MY SCISSORS ?!

    4. Melan

      Melan

      Same here. Starting to get to the end of a project... when I get hit with another that needs to be done on an extra-tight deadline.

  3. For example, textures/darkmod/nature/grass/grass_edge/path/dirt/dirt_001_path defined in materials/tdm_nature_grass_edge.mtr. First problem, all of these 'path' textures display as the identical black and white alpha image in DR, so it's 100% guesswork as to what they might look like in game. Next, when I make a patch and apply the above shader it doesn't even display in game. There's no indication whatsoever that I placed a patch with shader in the location. At one point I copy/pasted a path from I think Bikerdude's Alberic (might be another FM) and it was actually a concatenation of two patches, a dirt_solid_nodraw texture on a patch cloned over a patch that'd been turned into a func_static (which seems to be necessary) with a shaderparm3 with value 0.9, and having a textures/darkmod/nature/grass/grass_edge/path/dirt/dirt_002_dark_path shader. Is there any wiki or whatever that explains what's happening here? eta: definitely shaderparm3 is essential to having the shader show at all. The wiki on shaderparm variables doesn't explain very well - why is it necessary on these paths and not on the decals I've applied, and transparent materials I've made? What should I keep in mind when giving it a value between 0 and 1? The dirt_001_path is totally wrong for the area. Rats. And with no easy previews, the rats triumphant. Maybe I should make my own shaders for this kind of stuff.
  4. As the title says, it's such an important resource of ideas, it should be right at the top with the other important threads. Neon
  5. Work on map or watch Game of Thrones? Work on map or watch Game of Thrones? I... think... Game... of... Thrones... is... winning!!!

    1. Show previous comments  1 more
    2. Bikerdude

      Bikerdude

      work on the map while you watch GoT.

    3. SeriousToni

      SeriousToni

      GoT is so much chattering and babbling you easily could map along the way.

    4. Sir Taffsalot

      Sir Taffsalot

      Finished season 3 of GoT. Thats some very very very nasty stuff!!! I'm glad to get back to TDM mapping.

  6. Sign out of TDM forums, close browser, re-open later, "Huh...I'm still signed in?"

    1. Show previous comments  1 more
    2. Bikerdude

      Bikerdude

      Its a cookie thats keeping you logged in.

    3. Sotha

      Sotha

      Another visitor! Stay a while; stay forever!

    4. Tarhiel

      Tarhiel

      We´re like a Shalebridge Cradle: what comes in must never leave :)

  7. So created the first of a few skins for the new pipe models, but it dosent seem to be working... // skins for the new pipe models, bikerdude // skin blue_metal_rust { model models/darkmod/mechanical/pipes/pipe_kit01_bend01.lwo model models/darkmod/mechanical/pipes/pipe_kit01_bend02.lwo model models/darkmod/mechanical/pipes/pipe_kit01_joint01.lwo model models/darkmod/mechanical/pipes/pipe_kit01_straight_plain.lwo model models/darkmod/mechanical/pipes/pipe_kit01_straight01.lwo model models/darkmod/mechanical/pipes/pipe_kit01tiny_bend01.lwo model models/darkmod/mechanical/pipes/pipe_kit01tiny_bend02.lwo model models/darkmod/mechanical/pipes/pipe_kit01tiny_joint01.lwo model models/darkmod/mechanical/pipes/pipe_kit01tiny_straight_plain.lwo model models/darkmod/mechanical/pipes/pipe_kit01tiny_straight_plain2.lwo model models/darkmod/mechanical/pipes/pipe_kit02_bend01.lwo model models/darkmod/mechanical/pipes/pipe_kit02_bend02.lwo model models/darkmod/mechanical/pipes/pipe_kit02_straight01.lwo model models/darkmod/mechanical/pipes/pipe_kit02_straight_plain.lwo textures/darkmod/metal/flat/iron_flat textures/darkmod/metal/flat/tiling_1d/rusty_dented01 }
  8. Hi folks. I have limited skills but an an idea for a game that I want to materialize. I'm good with writing but I'm not good enough with animation and programming skills required. I was wondering if there are people here who could help me create a small 1 episode mission. If not then, can I join a team to build my competence and learn more? Thank you. I have reasonably good voice acting skills as well and am eager to get involved in a project.
  9. To pick the job with shorter work distance and no need to move to a different city or the better paying one with shorter work hours, that is the question! Tough!

    1. Show previous comments  4 more
    2. Anderson

      Anderson

      Yeah and you can focus on yourself and whatnot. Moving and settling in with your belongings is like a second job for at least 3-6 months until you dismantle everything.

    3. Obsttorte

      Obsttorte

      Money is worth what you consider it to be worth. I wouldn't overestimate it's usage. I prefer free time and relaxation over bling bling, but that is a subjective decision.

    4. STiFU

      STiFU

      I am exactly the same. I have already chosen the nearby job and I am so happy with that decision. My girlfriend and I will move in together into a new flat very close to work. So that's awesome. :)

  10. Having enjoyed giving voice to six or so DM missions, I want to branch out...can anyone tell me if there are other games using fan missions where I might apply my voice? I want to move into doing voice work professionally one day, but for now am thrilled to use my talents as donated work for the Dark Mod and others. Visit my website for samples of my work on my demo page, and for a short reel of DM voices I have done, and please...if you have contacts with Skyrim or other modders, contact me. www.everybodyandme.com
  11. I've been using dark radiant long enough that I wanted to start a thread about my experience with the program. I still don't know everything it takes to complete creating a basic level butt I haven't approached the editor in a way that I was creating levels as an end result. I found that approaching the editor as if it was a game itself and just having fun with it and building and trying out things was the most rewarding way to use the program myself. I'm very familiar on a professional level with an audio recording and mixing software and radian is very much similar in a creation process of making a song or a similar work of art with the building of layers and the project going through infant stages to maturity. Another thing that has helped me greatly is learning shortcut keys for saving time. I pretty much check every new piece of brushwork or change and dmap and explore it in game. Sometimes I will look at an issue for a couple minutes deciding the best scenario of Hell 2 ad the floor or a roof or a ceiling or a wall with minimum selecting brushes to save time because there are endless possibilities to fix and change the grid butt obviously the fastest and most efficient way allows for the most progress to be made. I also have a knack 4 building all the brushwork by hand and using clipper religiously. It's extremely important to have a blueprint in mind or drawn out on paper 2 use as a guide and I've also found completing a rough version of the entire map with just walls and Floors and then adding detail to each section. I enjoy the instant results as well with being able to make changes end it also reminds me of when I was coding HTML for a web page is a little bit as well. Also making half of an object copy paste and flipping the brush work is another good short cut copying and pasting are integral for the success of good usage of time mapping. My biggest problem is I need to create Less open spaces and confined areas because visual portals n the engine gets put under a lot of tax with such large open areas. Alberic's curse is a good example of a nation that has a large outdoor area where the player can navigate all around yet still it is open space. So I'll be filling in my thoughts on the program and keep up with this thread as a journal to interesting experiences I can share with the community.
  12. The Black Parade is coming! http://www.ttlg.com/forums/showthread.php?t=146501 Woo-hoo!

    1. Show previous comments  8 more
    2. demagogue

      demagogue

      I suppose making a campaign as an individual and building for Thief Gold go hand & hand. You need to be pretty obsessed to do either. XD

    3. Epifire

      Epifire

      I'm just very happy to see how much work still goes on with the original Thief games. Good mods = long life after release!

    4. lowenz
    1. SeriousToni

      SeriousToni

      What? The mysterious saviour is back to make our Thief lives happier again after such a long absence? I can't believe it's true! Wow thanks so much!

    2. demagogue

      demagogue

      He's like our own Game of Thones mystery crow that leads us to secret treasures.

    3. SeriousToni

      SeriousToni

      Or to an old tree with lots of zombies around.. xD

  13. Can someone bump the 2.05 announcement and possibly the Greenlight one so they go above the 2.04 announcement
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