Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Nice. Is it layered or is it just a static image?

 

By layered, I mean, if the player moves, does the darker and the paler distant cityscape move relative to each other, or are they just still?

 

I'm pretty sure it could be done: first make a background with terragen, then draw a cityscape onto it.

 

Edit:..hmmm I wonder if blender could be used to make such skyboxes..

Clipper

-The mapper's best friend.

Posted
  • Nice. Is it layered or is it just a static image?
  • By layered, I mean, if the player moves, does the darker and the paler distant cityscape move relative to each other, or are they just still?

  • The city part image is static, the sky above moves like ours does. I have a copy of the city image with its requisite alpha channel, but I have not been able to figure out how to get it into a skybox.
  • That I don't know as this is a shot from Thief2, from a mission DrK is working on.

bhm_banner.jpg

Posted

I wonder if you could do it like this, but in DR.

http://www.katsbits.com/tutorials/blender/rendering-skybox-environment-maps.php

 

So you have a ordinary skybox with a static horizon on it, like I did in LQD skybox.

 

But inside the skybox you would have a cylinders of cityscapes. See how it is in the image: the nearest cityscape would be projected on the nearest cylinder. Then the second (more distant) cityscape would be on a larger cylinder a bit further. The farther the cityscape from the viewer, the paler it is in color.

Clipper

-The mapper's best friend.

Posted

Edit:..hmmm I wonder if blender could be used to make such skyboxes..

I think you would need to set camera to 90° field of view and then rotate it 90 degrees in all directions making renders.

It's only a model...

Posted

You mean full of cardboard boxes? :) You know you can make sky boxes with TDM? Just take some buildings you have already built, arrange them in some interesting way, you don't have to worry about fps so it can be detailed, add some fog, run a command. Game takes screenshots that you can retouch however you want in an image editor.

It's only a model...

Posted

I want a skybox with Santa in it! ...with Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Donner, and Blitzen, too!

 

Oh, pleeeaaase!

Posted

@Arcturus, is that a 3d model skybox, or did you make a skybox-texture from blender? It is not obvious from the screenies.

Clipper

-The mapper's best friend.

Posted

You mean full of cardboards? :) You know you can make sky boxes with TDM? Just take some buildings you have already built, arrange them in some interesting way, you don't have to worry about fps so it can be detailed, add some fog, run a command. Game takes screenshots that you can retouch however you want in an image editor.

Ah ok then, is there a wiki entry for how to do this..?

bhm_banner.jpg

Posted

Thanks for the info. Did Blender know to take the proper cubemap for D3, or did you have to rearrange in a image editor?

Clipper

-The mapper's best friend.

Posted

I did it all manually.

1) set camera to 90 degrees field of view (in stead of focal length) and render size to 1024x1024

2) make renders in all 6 directions (rotate camera exactly 90 degrees)

3) it may be necessary to rotate up and down renders in an image editor, depending on how your camera was rotated in Blender.

Each view needs to be a separate image. An example of a skybox created in game is in darkmod\env\skyboxes\skybox_industrial_01.

It's only a model...

  • 2 weeks later...
  • 4 weeks later...
Posted

That's pretty.

 

I kind of want to build a miniature scene like that out of models for the player to see out the window, not to be able to enter or anything, but to add flavor.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

Holy hell... It is a good idea to use construction materials that are readily available, but c'mon...

Clipper

-The mapper's best friend.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
×
×
  • Create New...