ERH+ Posted September 14, 2013 Report Share Posted September 14, 2013 http://www.castellodiamorosa.com/Tour-the-CastleIt looks like genuine medieval castle, but was build in 90's in north California. Quote Link to comment Share on other sites More sharing options...
pusianka Posted September 15, 2013 Report Share Posted September 15, 2013 http://en.wikipedia.org/wiki/St._Barbara%27s_Church,_Kutn%C3%A1_Hora Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted September 21, 2013 Author Report Share Posted September 21, 2013 Man I would kill for this skybox in TDM Quote Link to comment Share on other sites More sharing options...
Sotha Posted September 22, 2013 Report Share Posted September 22, 2013 Nice. Is it layered or is it just a static image? By layered, I mean, if the player moves, does the darker and the paler distant cityscape move relative to each other, or are they just still? I'm pretty sure it could be done: first make a background with terragen, then draw a cityscape onto it. Edit:..hmmm I wonder if blender could be used to make such skyboxes.. Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
Bikerdude Posted September 22, 2013 Author Report Share Posted September 22, 2013 Nice. Is it layered or is it just a static image?By layered, I mean, if the player moves, does the darker and the paler distant cityscape move relative to each other, or are they just still?The city part image is static, the sky above moves like ours does. I have a copy of the city image with its requisite alpha channel, but I have not been able to figure out how to get it into a skybox.That I don't know as this is a shot from Thief2, from a mission DrK is working on. Quote Link to comment Share on other sites More sharing options...
Sotha Posted September 22, 2013 Report Share Posted September 22, 2013 I wonder if you could do it like this, but in DR.http://www.katsbits.com/tutorials/blender/rendering-skybox-environment-maps.php So you have a ordinary skybox with a static horizon on it, like I did in LQD skybox. But inside the skybox you would have a cylinders of cityscapes. See how it is in the image: the nearest cityscape would be projected on the nearest cylinder. Then the second (more distant) cityscape would be on a larger cylinder a bit further. The farther the cityscape from the viewer, the paler it is in color. Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
Arcturus Posted September 22, 2013 Report Share Posted September 22, 2013 Edit:..hmmm I wonder if blender could be used to make such skyboxes..I think you would need to set camera to 90° field of view and then rotate it 90 degrees in all directions making renders. Quote It's only a model... Link to comment Share on other sites More sharing options...
Bikerdude Posted September 22, 2013 Author Report Share Posted September 22, 2013 I'll leave the blenderising to you guys, in the meantime here is a copy of the file I have. - skydrive It seems I lost the .DDs version I had so you guys will have to create a new one from the TGA file. Quote Link to comment Share on other sites More sharing options...
Arcturus Posted September 23, 2013 Report Share Posted September 23, 2013 I did some very quick test and it works great: Quote It's only a model... Link to comment Share on other sites More sharing options...
Bikerdude Posted September 23, 2013 Author Report Share Posted September 23, 2013 @Arcturus, oh yes please, can we have a few skyboxes like this mista!!! Quote Link to comment Share on other sites More sharing options...
Arcturus Posted September 24, 2013 Report Share Posted September 24, 2013 You mean full of cardboard boxes? You know you can make sky boxes with TDM? Just take some buildings you have already built, arrange them in some interesting way, you don't have to worry about fps so it can be detailed, add some fog, run a command. Game takes screenshots that you can retouch however you want in an image editor. Quote It's only a model... Link to comment Share on other sites More sharing options...
Lux Posted September 24, 2013 Report Share Posted September 24, 2013 I want a skybox with Santa in it! ...with Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Donner, and Blitzen, too! Oh, pleeeaaase! Quote Link to comment Share on other sites More sharing options...
Sotha Posted September 24, 2013 Report Share Posted September 24, 2013 @Arcturus, is that a 3d model skybox, or did you make a skybox-texture from blender? It is not obvious from the screenies. Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
Bikerdude Posted September 24, 2013 Author Report Share Posted September 24, 2013 You mean full of cardboards? You know you can make sky boxes with TDM? Just take some buildings you have already built, arrange them in some interesting way, you don't have to worry about fps so it can be detailed, add some fog, run a command. Game takes screenshots that you can retouch however you want in an image editor.Ah ok then, is there a wiki entry for how to do this..? Quote Link to comment Share on other sites More sharing options...
Arcturus Posted September 24, 2013 Report Share Posted September 24, 2013 It's just a simple cubemap: http://wiki.thedarkm...title=Cube_maps Quote It's only a model... Link to comment Share on other sites More sharing options...
Sotha Posted September 24, 2013 Report Share Posted September 24, 2013 Thanks for the info. Did Blender know to take the proper cubemap for D3, or did you have to rearrange in a image editor? Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
Arcturus Posted September 24, 2013 Report Share Posted September 24, 2013 I did it all manually.1) set camera to 90 degrees field of view (in stead of focal length) and render size to 1024x10242) make renders in all 6 directions (rotate camera exactly 90 degrees)3) it may be necessary to rotate up and down renders in an image editor, depending on how your camera was rotated in Blender.Each view needs to be a separate image. An example of a skybox created in game is in darkmod\env\skyboxes\skybox_industrial_01. Quote It's only a model... Link to comment Share on other sites More sharing options...
someTaff Posted October 6, 2013 Report Share Posted October 6, 2013 (edited) Garret's ultimate nightmare Edited October 13, 2013 by someTaff Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to comment Share on other sites More sharing options...
Springheel Posted October 6, 2013 Report Share Posted October 6, 2013 Wow! Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
pusianka Posted November 1, 2013 Report Share Posted November 1, 2013 Quote Link to comment Share on other sites More sharing options...
demagogue Posted November 4, 2013 Report Share Posted November 4, 2013 That's pretty. I kind of want to build a miniature scene like that out of models for the player to see out the window, not to be able to enter or anything, but to add flavor. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
kyyrma Posted November 6, 2013 Report Share Posted November 6, 2013 For those looking for inspiration for a haunt, what would be better than the Chapel of Sedlec, where all the decor and furniture is assembled from the bones of 40,000 people? Check Google for more. Quote FMs: In a Time of Need, Breaking out the Fence, Exhumed Link to comment Share on other sites More sharing options...
Obsttorte Posted November 6, 2013 Report Share Posted November 6, 2013 This is ... Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
Sotha Posted November 6, 2013 Report Share Posted November 6, 2013 Holy hell... It is a good idea to use construction materials that are readily available, but c'mon... Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
Bikerdude Posted November 6, 2013 Author Report Share Posted November 6, 2013 Those skulls each look different, so Im guessing they are real Quote Link to comment Share on other sites More sharing options...
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