nbohr1more Posted October 19, 2011 Report Share Posted October 19, 2011 (edited) Yep. Those DrK Thief 2 shots are great. Yes, a good artist could out-do those UE3 shots in a different way. You might even be able to pull-off that look with lots of high-quality normal maps in Doom 3 (though the video RAM budget would be high...). But that is a hard bargain trying to get that UE3 look in Doom 3. I guess it's a half-empty vs half-full kinda thing. Edited October 19, 2011 by nbohr1more Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
rich_is_bored Posted October 20, 2011 Report Share Posted October 20, 2011 I don't see any shadow casting lights in those shots. Perhaps some ambient occlusion or light mapping is at play but the lack of shadows is encouraging. I don't think this level of detail is beyond reach. Its more a case of what you can do outside of Dark Radiant. Quote ModWiki Link to comment Share on other sites More sharing options...
Bikerdude Posted October 20, 2011 Author Report Share Posted October 20, 2011 Its more a case of what you can do outside of Dark Radiant. For sure, I have been given models and maps that other people have included custom content, which im guessing was done in blender or same such and immediately noticeable. Quote Link to comment Share on other sites More sharing options...
Flanders Posted October 20, 2011 Report Share Posted October 20, 2011 Yeah, both maps could be very well made in TDM. I don't see why that wouldn't be possible. Quote Link to comment Share on other sites More sharing options...
demagogue Posted January 9, 2012 Report Share Posted January 9, 2012 Saw this today. I thought it qualified as inspirational. Tracked back to original source: http://www.janoliehoek.com/ Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
Shadowhide Posted January 9, 2012 Report Share Posted January 9, 2012 (edited) w00t its about to fall Edited January 9, 2012 by Shadowhide Quote Proceed with caution! Link to comment Share on other sites More sharing options...
Melan Posted January 9, 2012 Report Share Posted January 9, 2012 There is that "how did they get it up there? " aspect to it. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Komag Posted January 9, 2012 Report Share Posted January 9, 2012 love it! Quote Link to comment Share on other sites More sharing options...
Sotha Posted January 9, 2012 Report Share Posted January 9, 2012 Why didn't someone conjure that out back when we had the vertical contest? Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
SiyahParsomen Posted January 9, 2012 Report Share Posted January 9, 2012 Actually it's very bad ps. Shadows doesn't match. Idea is usual too. I didn't inspired at all... :jealousy: Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted January 9, 2012 Author Report Share Posted January 9, 2012 Saw this today. I thought it qualified as inspirational. I especially liked this, looks like the perfect building for a TDM mission! Quote Link to comment Share on other sites More sharing options...
RPGista Posted January 9, 2012 Report Share Posted January 9, 2012 I got some inspiration for you guys - some pretty interesting reports on accurately modelling historical buildings (in Rhino, but nevermind that), with abundant visual information on real structural system and architectural language/elements, of important buildings in Spain; thereare palaces, cathedrals, monasteries (search the page), and even though the text is in spanish, the drawings (plans, sections) and models are self explanatory, and should be a good source for anyone looking to map a mission in that kind of environment, with that added feel of reality and coherence. Example of a page (Siguënza Cathedral document) : http://download.mcneel.com/s3/mcneel/misc/docs/Aproximaciones_a_la_Catedral_de_Sig%C3%BCenza.pdf The complete page with other examples is here: http://wiki.mcneel.com/rhino/geometriainformaticaarquitectonica Quote Link to comment Share on other sites More sharing options...
demagogue Posted January 9, 2012 Report Share Posted January 9, 2012 Well that's the aspect of architecture we don't get from the little bullet point tips we learn when we start mapping -- the cultural background & lineage of styles, all the practical things how buildings have to actually be laid out & function as working places, the engineering & materials side. It would be nice if people wrote up more primers to this kind of stuff for various styles with mappers in mind. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
RPGista Posted January 9, 2012 Report Share Posted January 9, 2012 (edited) There have been many attempts already of capturing what we would call historical buildings in TDM maps, specially cathedrals, or the monastery in No Honor Among Thieves (the first map I believe?) - all great efforts; even though a lot of information might go unnoticed to the "untrained eye", I think real case-studies (like these) can not only give you enough knowledge to recreate similar shapes in your own model, but also teach you a lot of fantastic ways of doing structures and organizing spaces that you probably would never have thought of. Edited January 9, 2012 by RPGista Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted January 17, 2012 Report Share Posted January 17, 2012 Quake 3 mapper "Sock" is showcasing some nice texture work: http://www.simonoc.com/ Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Bikerdude Posted January 17, 2012 Author Report Share Posted January 17, 2012 oooh, would like to use some of those textures... Had a look on his site, bloody amazing stuff this guy is working on.. Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted January 17, 2012 Report Share Posted January 17, 2012 (edited) "Alice Madness Returns" has some nice Thief-esque areas: (nice blue distance fog effect here ) deadendthrills.com Edited January 17, 2012 by nbohr1more Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Melan Posted January 17, 2012 Report Share Posted January 17, 2012 Oh boy. That screenshot from Sock is gorgeous, even though it does not even feature particularly complex geometry. Just those textures. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Andrey Posted January 17, 2012 Report Share Posted January 17, 2012 Quote http://darkfate.org Link to comment Share on other sites More sharing options...
SiyahParsomen Posted January 17, 2012 Report Share Posted January 17, 2012 last pic reminds me street of saint lucia. Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted January 17, 2012 Author Report Share Posted January 17, 2012 Oh man that looks pretty, is it pre-rendered or is it out of a game..? Quote Link to comment Share on other sites More sharing options...
Melan Posted January 17, 2012 Report Share Posted January 17, 2012 It is a pre-rendered promo image for a company that sells models of mediaeval buildings etc. for games and movies. They are very good, and incredibly expensive. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
SiyahParsomen Posted January 17, 2012 Report Share Posted January 17, 2012 It is a pre-rendered promo image for a company that sells models of mediaeval buildings etc. for games and movies. They are very good, and incredibly expensive. sounds interesting. I would like to check for more if there is link for them? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted January 17, 2012 Author Report Share Posted January 17, 2012 Oh boy. That screenshot from Sock is gorgeous, Just those textures. Something just came to mind, is there a way of making a fog light in TDM not light any surfaces..? (like real fog) Quote Link to comment Share on other sites More sharing options...
demagogue Posted January 17, 2012 Report Share Posted January 17, 2012 That modeling group is http://medievalworlds.com/gallery.htmAll their stuff looks good. I think a basic lesson to take from it is where to use detail work or even custom models to have boards sticking out at weird angles, cracks & broken out pieces. Some just come down to good looking & textured models though: http://medievalworlds.com/gallery/wizardsroom.jpg I wish more models as good as theirs would end up in the public domain... Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
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