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1.09 Musings


Sotha

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I think our plan is for the next release to be standalone, and there still is a lot to do before we get there. There's not many models left, if any, and not too many textures IIRC. But there are still dozens and dozens of sounds, not to mention the werebeast (which hasn't been updated for months) and the skeleton.

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Good things take a while :smile:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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I'm a little concerned that no one else, so far as I know, is working on replacing sounds or textures or particle effects (and that the werebeast progress has stalled...modelling is just the first step; then all the animations need replacing).

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Well, another option would be to find a D3 compatible mod that had some monster animations already made. Using Lightwave I can take an existing mesh and weight it to a skeleton that already exists in md5mesh format (that's what I did with the werebeast in the first place, weighting it to the imp skeleton and using those animations).

 

Even mods that don't want to share monster characters might be willing to share the md5mesh file if they know we're only going to use the animations.

 

It's not as good an option as having a full set of animations made specifically for the werebeast, but it would at least allow missions with the werebeast to run without crashing.

 

I don't know many D3 mods, but I'm sure there are some out there that made custom D3-style monsters.

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We should make a thread with an action plan for the sounds. In the first post have a list of what needs to be done (take the wiki list, or maybe just the link IIRC it's a long list), and then what's required format & quality-wise, and maybe how to make a submission. If it's a thread, it encourages people to contribute maybe.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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They might, although from what I've seen their monsters just seem to have two animations--run and attack. The Arx guys had some cool stuff and we've shared resources in the past, so they might be a better option. Although it doesn't have to be a fantasy mod. Since we're only using the skeleton and .af file, it could be any kind of cybermonster.

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Personally, I don't mind waiting extra time as long as the next version is effectively standalone. For me it's worth the effort.

 

As far as certain sounds and even maybe textures which might be missing, have you thought about taking a look at 0AD? All of their art stuff is CC-BY-SA licensed, and you might be able to find something of use there, despite being a completely different game genre. I trust there might at least be some impact sounds and low res textures that could be used.

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Oh I forgot about that. I'd love something like ambient crows! Maybe I'll look into that.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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On the other hand, standalone as version 2.0 is also not bad=)

He was sneeking silently in the night, moonlight was his enemy.

(Im not a native speaker, sorry for all miscleanous caused by my english..)

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Biker, the wiki has a section for needed replacement assets. Here's the part for sounds:

http://wiki.thedarkm...lone_TDM#Sounds

 

Also see this thread:

http://forums.thedar...machine-sounds/

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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