Spooks 700 Posted March 29, 2019 Report Share Posted March 29, 2019 Got a crash to desktop using the hotfix. I alerted some enemies and noclipped through a wall (brush). Very shortly after I popped out of the wall and into another area/visleaf the game crashed. I can't compare it to regular 2.07 because I updated my installation. However, it is reproducible, which I honestly did not expect. I have a crashdump for you here, it's from the first time I experienced the crash. It's rather large and it's available here. Hope it helps. Quote My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM! Link to post Share on other sites
New Horizon 507 Posted March 29, 2019 Report Share Posted March 29, 2019 Interesting although not surprised to see crashes while noclipping. Quote Link to post Share on other sites
duzenko 654 Posted March 29, 2019 Report Share Posted March 29, 2019 Got a crash to desktop using the hotfix. I alerted some enemies and noclipped through a wall (brush). Very shortly after I popped out of the wall and into another area/visleaf the game crashed. I can't compare it to regular 2.07 because I updated my installation. However, it is reproducible, which I honestly did not expect. I have a crashdump for you here, it's from the first time I experienced the crash. It's rather large and it's available here. Hope it helps.Couldn't load the dump using the steps in the Wiki@stgatilov? 1 Quote Link to post Share on other sites
stgatilov 1142 Posted March 31, 2019 Author Report Share Posted March 31, 2019 Couldn't load the dump using the steps in the Wiki@stgatilov?Oh damn!I was saving all PDBs during all the beta phases.And now that they are needed for the first time, I forgot to save them for the hotfix build I'm afraid the only way now is to switch to release branch, build fresh binary and use chkmatch to forge signature in pdb Quote Link to post Share on other sites
duzenko 654 Posted March 31, 2019 Report Share Posted March 31, 2019 Oh damn!I was saving all PDBs during all the beta phases.And now that they are needed for the first time, I forgot to save them for the hotfix build I'm afraid the only way now is to switch to release branch, build fresh binary and use chkmatch to forge signature in pdb Do we have a wiki for that?Why new pdb's won't work simply? Quote Link to post Share on other sites
stgatilov 1142 Posted April 1, 2019 Author Report Share Posted April 1, 2019 Do we have a wiki for that?More or less.It is mentioned on the wiki, just search for chkmatch.There is a link to the page where it is explained how to use it. Why new pdb's won't work simply?I think every time you build something, it has some sort of date embedded, so it is slightly different even if you build same stuff.PDB files have signature (aka hash) of the binaries they are meant for. If signature does not match, PDB won't load.The chkmatch replaces the signature, so that specified PDB becomes "compatible" to specified EXE.As long as you use same sources/compiler/properties, the newly created PDB should be actually compatible, but it depends. Quote Link to post Share on other sites
Araneidae 36 Posted April 4, 2019 Report Share Posted April 4, 2019 I have just applied this hotfix to a freshly updated 2.07 install, and can report it fixes my lighting issue. My machine isn't AMD, instead it's Intel integrated graphics. Without the hotfix I was literally in the dark -- not blind, but definitely invisible to all AI! Am not sure what information is helpful for testing: system is Fedora 29, my graphics is described (lspci) as "Intel Corporation HD Graphics 620 (rev 02)". 1 Quote Link to post Share on other sites
stgatilov 1142 Posted April 13, 2019 Author Report Share Posted April 13, 2019 Due to technical issues, I had to rebuild TDM and create another beta package.Unless something wrong happens, it will become the new 2.07. Please update as described in the first post, and check that 1) it still works, and 2) old savegames are loaded without warnings. 1 Quote Link to post Share on other sites
Spooks 700 Posted April 13, 2019 Report Share Posted April 13, 2019 I can say yes to both of those, my Northdale Act 2 quicksaves load fine. 1 Quote My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM! Link to post Share on other sites
nbohr1more 2096 Posted April 16, 2019 Report Share Posted April 16, 2019 Hmm... Not sure if I should bother to stir this up. If I complete WS5 "iron man" style, and only save before exiting the game will crash to desktopon mission complete "if I have shadow maps enabled". This is weirdly repeatable. Once I enable stencil shadows and complete the mission, all subsequent completions with shadow maps enabledwork as expected. I have a hunch that the auto-save at mission finale is looking for some stencil specific attributethat shadow maps don't offer but once a proper completion is made with stencil mode then shadow maps reuse this data.It seems like a rather specious hunch since I do not crash on mission complete for other missions "shrug". Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
duzenko 654 Posted April 16, 2019 Report Share Posted April 16, 2019 Hmm... Not sure if I should bother to stir this up. If I complete WS5 "iron man" style, and only save before exiting the game will crash to desktopon mission complete "if I have shadow maps enabled". This is weirdly repeatable. Once I enable stencil shadows and complete the mission, all subsequent completions with shadow maps enabledwork as expected. I have a hunch that the auto-save at mission finale is looking for some stencil specific attributethat shadow maps don't offer but once a proper completion is made with stencil mode then shadow maps reuse this data.It seems like a rather specious hunch since I do not crash on mission complete for other missions "shrug".Do you have single pass shadow maps on?Can you get the crash stack trace when running TDM from inside VS2017? Quote Link to post Share on other sites
Tafferboy 7 Posted April 16, 2019 Report Share Posted April 16, 2019 If I complete WS5 "iron man" style, and only save before exiting the game will crash to desktopon mission complete "if I have shadow maps enabled". This is weirdly repeatable.I payed on hard and get a crash on mission completion - did Grayman have an outro and the crash is that being played..? Quote Link to post Share on other sites
OrbWeaver 618 Posted April 20, 2019 Report Share Posted April 20, 2019 I confirm that this hotfix does fix the graphical issue with my AMD card (Radeon R9 290), and as far as I can tell does not introduce any problems (at least I could complete Mission 1 on Easy difficulty). Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts Link to post Share on other sites
nbohr1more 2096 Posted April 22, 2019 Report Share Posted April 22, 2019 Do you have single pass shadow maps on?Can you get the crash stack trace when running TDM from inside VS2017? Single-pass is not on. I haven't yet done this in VS2017 but I thought I'd report that the same thing is reproducible in SVN debug with Inlines.Unfortunately, no informative error happened before the crash. I'll dig a little deeper. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
stgatilov 1142 Posted April 25, 2019 Author Report Share Posted April 25, 2019 If I complete WS5 "iron man" style, and only save before exiting the game will crash to desktopon mission complete "if I have shadow maps enabled". This is weirdly repeatable.I payed on hard and get a crash on mission completion - did Grayman have an outro and the crash is that being played..?Reported this as issue 5030.Nbohr1more, please copy your findings about reproducibility to there. Quote Link to post Share on other sites
kano 124 Posted May 2, 2019 Report Share Posted May 2, 2019 I think I've found an issue. AMD users, take a look at the running water in the sewers on "Lords & Legacy". It has artifacts. I'm using a Ryzen 2400G... Quote Link to post Share on other sites
HMart 319 Posted May 2, 2019 Report Share Posted May 2, 2019 I think I've found an issue. AMD users, take a look at the running water in the sewers on "Lords & Legacy". It has artifacts. I'm using a Ryzen 2400G... How does it look normally? I've tried that mission right now and I can't see any obvious problem. Quote Link to post Share on other sites
stgatilov 1142 Posted May 11, 2019 Author Report Share Posted May 11, 2019 A minor note: TDM 2.07 hotfix has been finally released.The old ("original") 2.07 version is no longer available (except by tdmsync prototype). To everyone having TDM 2.07:Please run tdm_update to make sure you have the latest version.Note that savegames from any kind of TDM 2.07 will load properly in the latest/hotfixed version. P.S. And please execute r_useFBO 1 in game console and make sure this cvar stays enabled. Quote Link to post Share on other sites
duzenko 654 Posted May 11, 2019 Report Share Posted May 11, 2019 I had the white compass issue myself today with nVidia card. r_useFBO 1 fixed it for me. 1 Quote Link to post Share on other sites
wesp5 315 Posted May 11, 2019 Report Share Posted May 11, 2019 I had the white compass issue myself today with nVidia card. r_useFBO 1 fixed it for me.What does r_useFBO 1 mean and can this be set as a default if it fixed this? Quote Link to post Share on other sites
duzenko 654 Posted May 11, 2019 Report Share Posted May 11, 2019 can this be set as a default if it fixed this?It is 1 by default since 2.07 I thinkHowever in 2.06 it was 0 by default and most likely persisted during the update What does r_useFBO 1 meanJust an opengl feature we started using recently 1 Quote Link to post Share on other sites
wesp5 315 Posted May 11, 2019 Report Share Posted May 11, 2019 It is 1 by default since 2.07 I thinkYou should better make sure that it is because it does indeed fix the white compass ! I just added a note for that to the bugtracker... Quote Link to post Share on other sites
duzenko 654 Posted May 11, 2019 Report Share Posted May 11, 2019 @stgatilovDo we want to rename r_useFBO to work around that or post a known issue warning somewhere? Quote Link to post Share on other sites
peter_spy 1544 Posted May 11, 2019 Report Share Posted May 11, 2019 It is 1 by default since 2.07. It's better to do full installs of a new version, or at least to delete the cfg, if you upgrade. Quote Misc. assets for TDM Link to post Share on other sites
wesp5 315 Posted May 11, 2019 Report Share Posted May 11, 2019 (edited) It is 1 by default since 2.07. It's better to do full installs of a new version, or at least to delete the cfg, if you upgrade.This should be the job of the TDM updater then, or we can just remove it if we need a full install anyway. Edited May 11, 2019 by wesp5 Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.