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Yeah, facepalm yourself, have fun.  You just talked about how more geometry means more work, and so I talked about Daz3D farts, which is very common these days.  Now you got me needing to explain your own statements to you and babystep the entire context over, and this isn't the first time, either.  No time or energy to do it this time, so I'll just say this - if you can't answer the original question (which you barely bothered to even read) then simply just don't waste time with a reply.  Please.

For everyone else, here's a link:-
https://forums.thedarkmod.com/index.php?/topic/20377-graphics-technology-sharepoint/&do=findComment&comment=452815
 

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Taken from Far Cry 3: Blood Dragon... 😄

Wrong forum to say STFU, except when there's an i in the middle. 😉 In all seriousness 'though, please refrain from using such language.

I doubt we'll see very many games at this fidelity for a while but it's nonetheless quite exciting.  Especially for developers, assuming it's really that easy.  Also, no cut up to $1 million is really

20 minutes ago, LDAsh said:

You just talked about how more geometry means more work, and so I talked about Daz3D farts, which is very common these days.

Common where, except DeviantArt kiddies or porn? :D There's a reason why the Daz3d official site doesn't have any client list / success stories section.

You really think you're asking a serious question, but you really aren't.

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23 minutes ago, LDAsh said:

perhaps STFU?

I think you've lost control over your passive-agressive stuff this time. Noone talks on these forums like this, even when people have very different opinions on things. This has been reported and I hope this conversation gets deleted, as it contributes nothing to this thread. Over and out.

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Wrong forum to say STFU, except when there's an i in the middle. 😉

In all seriousness 'though, please refrain from using such language.

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There's no one-size-fits-all app to analyze performance in such detail. Every game or engine has its own internal performance debugging tools. Even with pretty advanced apps like MSI Afterburner suite, all you get is the fps counter and hardware use stats.

And stuff like drawcalls is also a useless metric on its own, as it depends on hardware, graphics API and other factors. You can do a synthetic test using 3dmark or something like that, and there was something like DX10 or DX11 drawcall test on one CPU core. But that doesn't mean you can multiply that by the number of cores you have, or that it will apply to other APIs.

It's like in that proverb with you and your dog having 3 legs on average. That's how useful this statistic is.

Edited by peter_spy
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