LDAsh 52 Posted November 5, 2020 Report Share Posted November 5, 2020 Yeah, facepalm yourself, have fun. You just talked about how more geometry means more work, and so I talked about Daz3D farts, which is very common these days. Now you got me needing to explain your own statements to you and babystep the entire context over, and this isn't the first time, either. No time or energy to do it this time, so I'll just say this - if you can't answer the original question (which you barely bothered to even read) then simply just don't waste time with a reply. Please. For everyone else, here's a link:- https://forums.thedarkmod.com/index.php?/topic/20377-graphics-technology-sharepoint/&do=findComment&comment=452815 1 Quote Link to post Share on other sites
peter_spy 1536 Posted November 5, 2020 Report Share Posted November 5, 2020 20 minutes ago, LDAsh said: You just talked about how more geometry means more work, and so I talked about Daz3D farts, which is very common these days. Common where, except DeviantArt kiddies or porn? There's a reason why the Daz3d official site doesn't have any client list / success stories section. You really think you're asking a serious question, but you really aren't. Quote Misc. assets for TDM Link to post Share on other sites
LDAsh 52 Posted November 5, 2020 Report Share Posted November 5, 2020 Perhaps go back and read my original post, or, perhaps STFU? Please, one of the two. Quote Link to post Share on other sites
peter_spy 1536 Posted November 5, 2020 Report Share Posted November 5, 2020 23 minutes ago, LDAsh said: perhaps STFU? I think you've lost control over your passive-agressive stuff this time. Noone talks on these forums like this, even when people have very different opinions on things. This has been reported and I hope this conversation gets deleted, as it contributes nothing to this thread. Over and out. Quote Misc. assets for TDM Link to post Share on other sites
LDAsh 52 Posted November 5, 2020 Report Share Posted November 5, 2020 Wrong forum to ask about drawcalls, I guess? Peter_Spy... wins... Quote Link to post Share on other sites
STiFU 731 Posted November 5, 2020 Author Report Share Posted November 5, 2020 Wrong forum to say STFU, except when there's an i in the middle. In all seriousness 'though, please refrain from using such language. 1 3 Quote Link to post Share on other sites
jaxa 253 Posted November 6, 2020 Report Share Posted November 6, 2020 Follow up to my last post: https://wccftech.com/nvidia-interview-discussing-ray-tracing-support-and-proprietary-extensions/ Quote Link to post Share on other sites
Deep 2 Posted November 21, 2020 Report Share Posted November 21, 2020 I'd love to know some hard numbers on current game geometry as well. a program to extract these stats "live" would be awesome! Quote Link to post Share on other sites
peter_spy 1536 Posted November 21, 2020 Report Share Posted November 21, 2020 (edited) There's no one-size-fits-all app to analyze performance in such detail. Every game or engine has its own internal performance debugging tools. Even with pretty advanced apps like MSI Afterburner suite, all you get is the fps counter and hardware use stats. And stuff like drawcalls is also a useless metric on its own, as it depends on hardware, graphics API and other factors. You can do a synthetic test using 3dmark or something like that, and there was something like DX10 or DX11 drawcall test on one CPU core. But that doesn't mean you can multiply that by the number of cores you have, or that it will apply to other APIs. It's like in that proverb with you and your dog having 3 legs on average. That's how useful this statistic is. Edited November 21, 2020 by peter_spy Quote Misc. assets for TDM Link to post Share on other sites
jaxa 253 Posted November 24, 2020 Report Share Posted November 24, 2020 Vulkan raytracing time https://www.khronos.org/blog/vulkan-ray-tracing-final-specification-release Quote Link to post Share on other sites
Arcturus 692 Posted December 4, 2020 Report Share Posted December 4, 2020 Quote It's only a model... Link to post Share on other sites
STiFU 731 Posted January 14 Author Report Share Posted January 14 Using the fragment shader to render a fake sphere on flat surface. https://bgolus.medium.com/rendering-a-sphere-on-a-quad-13c92025570c Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.