cabalistic Posted September 11, 2021 Report Posted September 11, 2021 11 minutes ago, wesp5 said: Okay, so the frob outline has been completely disabled in the latest version. I thought the idea was to add an option for it instead of the frob helper? Is this coming in another version or has it been discarded altogether? As long as the feature is broken, it will not become an option or officially supported in any way, hence why it is disabled now. The only reason it's even still in the code is the vague hope it might be fixed at some point in the future. 1 Quote
wesp5 Posted September 11, 2021 Report Posted September 11, 2021 1 hour ago, cabalistic said: As long as the feature is broken, it will not become an option or officially supported in any way, hence why it is disabled now. The only reason it's even still in the code is the vague hope it might be fixed at some point in the future. Ah, I understand. Any chances to get my strings suggestions into the core game or will this never happen because it would need to be translated into all the languages which nobody has any time or nerve to do at the moment ;)? Quote
stgatilov Posted September 11, 2021 Author Report Posted September 11, 2021 6 minutes ago, wesp5 said: Ah, I understand. Any chances to get my strings suggestions into the core game or will this never happen because it would need to be translated into all the languages which nobody has any time or nerve to do at the moment ;)? I think that's only problem is to find someone who will test them and commit. Languages always lag behind. Quote
HMart Posted September 11, 2021 Report Posted September 11, 2021 3 hours ago, lowenz said: Just some performance report (i3 6300 + RX 570, lastest drivers)! Same settings but: 1) Stencil https://i.postimg.cc/qBXq3cvw/0.jpg 2) Maps https://i.postimg.cc/mDS4twyF/1.jpg I have a RX570 8GB VRAM, also using latest drivers and I didn't saw such a stark diference in performance between the two! At lest not on the "The gatehouse" mission. Can you remind me what mission is that pic from? Also do you have the RX 570 4GB? If yes could be perhaps a VRAM limitation? But would be very surprising to me, if TDM maps would stress a 4GB GPU! Quote
lowenz Posted September 11, 2021 Report Posted September 11, 2021 (edited) Yes, 4 GB; "A new Job" mission. I don't think it's a VRAM limitation (150 MB difference). Edited September 11, 2021 by lowenz 1 Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.
wesp5 Posted September 11, 2021 Report Posted September 11, 2021 (edited) Another thing, while testing the chest sounds in the tutorial mission, I noticed a bad artifact in the heat gaze of the torches. I can't remember seeing this before, but I had similar problems while adding this to Bloodlines... Edited September 11, 2021 by wesp5 Quote
HMart Posted September 11, 2021 Report Posted September 11, 2021 1 hour ago, lowenz said: Yes, 4 GB; "A new Job" mission. I don't think it's a VRAM limitation (150 MB difference). Here is mine example: stencil maps I used the windows overlay for this examples both stencil and maps at medium. Quote
cabalistic Posted September 11, 2021 Report Posted September 11, 2021 If you want shadow maps to have comparable performance, you need to set "r_shadowMapSinglePass 1". In its default mode, it's well known to be slower than stencil. Quote
HMart Posted September 11, 2021 Report Posted September 11, 2021 12 minutes ago, cabalistic said: If you want shadow maps to have comparable performance, you need to set "r_shadowMapSinglePass 1". In its default mode, it's well known to be slower than stencil. Strange that I have that off?! Here is the rest of my settings Spoiler Spoiler also has you can see sliders have no image still. Quote
stgatilov Posted September 11, 2021 Author Report Posted September 11, 2021 1 hour ago, wesp5 said: Another thing, while testing the chest sounds in the tutorial mission, I noticed a bad artifact in the heat gaze of the torches. I can't remember seeing this before, but I had similar problems while adding this to Bloodlines... Could it be changes by @nbohr1more ? Quote
cabalistic Posted September 11, 2021 Report Posted September 11, 2021 58 minutes ago, HMart said: Strange that I have that off?! It's an experimental setting, it's not in the menu and not enabled by default. Shadow maps are still a work in progress. 1 Quote
nbohr1more Posted September 11, 2021 Report Posted September 11, 2021 48 minutes ago, stgatilov said: Could it be changes by @nbohr1more ? I'll take a look. It could be that some of the particles in that torch are not set to sort last and other are. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
AluminumHaste Posted September 11, 2021 Report Posted September 11, 2021 I don't see that on the latest SVN with new binaries. Torches look mostly normal. There's some weirdness when I approach them where the heat haze renders over top of the smoke, but as I get closer it goes away and looks normal. But, I never know if it's these damn AMD drivers or not. Quote I always assumed I'd taste like boot leather.
wesp5 Posted September 11, 2021 Report Posted September 11, 2021 20 minutes ago, AluminumHaste said: But, I never know if it's these damn AMD drivers or not. Forgot to state that I am on NVIDIA, and indeed most of the time the torches look normal, but sometimes this effect is visible. I would guess like nbohr1more suspects some LOD sprite has the order not set correctly so you only see if when that is active. Quote
nbohr1more Posted September 12, 2021 Report Posted September 12, 2021 10 hours ago, stgatilov said: Could it be changes by @nbohr1more ? Fixed in rev 16360 The strange particle sprite used in the training mission collides with the flame material. Fortunately the material used here is not used in other scenarios that are fixed by sort last. That said, someday we need to make the heat haze in torch flames work better with water or glass materials ( known limitation ). 3 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
Popular Post stgatilov Posted October 11, 2021 Author Popular Post Report Posted October 11, 2021 New version is available: dev16368-9627 5 Quote
datiswous Posted November 18, 2021 Report Posted November 18, 2021 Hi, I got an error when trying to look up the SVN logs prior to revision 9594. Are older logs deleted? Quote
stgatilov Posted November 21, 2021 Author Report Posted November 21, 2021 On 11/19/2021 at 5:11 AM, datiswous said: Hi, I got an error when trying to look up the SVN logs prior to revision 9594. Are older logs deleted? If you are using TortoiseSVN Show Log on the repo, then you should use the checkboxes "Show All" at the bottom. You can see all revisions back to 5052 (I guess you can see earlier stuff too somehow). Quote
stgatilov Posted November 21, 2021 Author Report Posted November 21, 2021 New version is available: dev16390-9648 4 Quote
datiswous Posted November 21, 2021 Report Posted November 21, 2021 12 hours ago, stgatilov said: TortoiseSVN TortoiseSVN is only for Windows. Well I guess I could try using it via wine. I used another gui svn client from kde, but it constantly crashes. So I have to find something else.. Quote
OrbWeaver Posted November 22, 2021 Report Posted November 22, 2021 I've never seen an SVN client on Linux that wasn't junk. Just use the command-line client; it might not have the most super-modern interface (even by command-line standards) but it works. 1 Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts
nbohr1more Posted November 22, 2021 Report Posted November 22, 2021 On 11/21/2021 at 2:22 PM, datiswous said: TortoiseSVN is only for Windows. Well I guess I could try using it via wine. I used another gui svn client from kde, but it constantly crashes. So I have to find something else.. When not using CLI, I use RabbitVCS SVN ( integrated with nautilus file explorer ) or RapidSVN 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
stgatilov Posted December 16, 2021 Author Report Posted December 16, 2021 I lock this thread, because beta testing has started. There will be no dev builds until 2.10 is released. After that I'll extract all the comments to a separate unpinned thread, to start afresh for a new dev. cycle. Quote
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