Jump to content
The Dark Mod Forums

Beta testing 2.12


stgatilov

Recommended Posts

2 minutes ago, JackFarmer said:

Yes, however, did more tests now. The problem already starts with the first beta build. When downgrading to 2.11, everything works fine.

Thank you!

Does is also happen in the first 2.12 Dev build

dev16778-10275

?

If not, can you bisect to the first dev build where it happens?

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

15 hours ago, nbohr1more said:

Thank you!

Does is also happen in the first 2.12 Dev build

dev16778-10275

?

If not, can you bisect to the first dev build where it happens?

The problem does not show up with all related dev builds. However, I cannot test with the last build (16854-10518), which I simply cannot start and get the report

image.png.d68833e6ea295ea514ad41ac9c0e7097.png


EDIT: As per our friend dragofer's suggestion, I made a blank script file in this build and removed the turrets from the WIP for a test. Then I can start the game and the mission and can save/load without problems.

 

Summary:

  • 16842-10488: no problems
  • 16854-10518: cannot test (see above)
  • 16854-10518 (modified scriptfile, no turrets) : no problems
  • beta 1: problem appears
Edited by JackFarmer
Link to comment
Share on other sites

2 hours ago, JackFarmer said:

The problem does not show up with all related dev builds. However, I cannot test with the last build (16854-10518), which I simply cannot start and get the report

image.png.d68833e6ea295ea514ad41ac9c0e7097.png

 

Summary:

  • 16842-10488: no problems
  • 16854-10518: cannot test (see above)
  • beta 1: problem appears

You can work around this error by putting a completely empty file called tdm_turret_scriptbased.script in your script folder, and temporarily removing all turrets from the map. Would still be interesting to see whether 10518 is the first build where the problem appears, or beta1.

Link to comment
Share on other sites

1 hour ago, Dragofer said:

You can work around this error by putting a completely empty file called tdm_turret_scriptbased.script in your script folder, and temporarily removing all turrets from the map. Would still be interesting to see whether 10518 is the first build where the problem appears, or beta1.

Just added a test as per your suggestion in my post above.

  • Like 1
Link to comment
Share on other sites

13 hours ago, JackFarmer said:

The problem does not show up with all related dev builds. However, I cannot test with the last build (16854-10518), which I simply cannot start and get the report

image.png.d68833e6ea295ea514ad41ac9c0e7097.png


EDIT: As per our friend dragofer's suggestion, I made a blank script file in this build and removed the turrets from the WIP for a test. Then I can start the game and the mission and can save/load without problems.

 

Summary:

  • 16842-10488: no problems
  • 16854-10518: cannot test (see above)
  • 16854-10518 (modified scriptfile, no turrets) : no problems
  • beta 1: problem appears

@nbohr1more@Dragofer

Update to the post quoted above: only missions with turrets are concerned, all others work fine.

Link to comment
Share on other sites

On 2/15/2024 at 12:18 PM, Baal said:

Volta 2 crashes to desktop on mission completion before the "mission complete" screen appears.

I was able to reproduce this in 2.12 beta as well as 2.11.

  1. Start mission
  2. setviewpos -5727 974 292 24 -57 0
  3. Wait for new objective
  4. setviewpos 3795 5676 -3164 18 160 0
  5. Wait for objective complete
  6. Shoulder body
  7. setviewpos -1643 3574 -1903 4 180 0
  8. Drop body on elevator platform
  9. Press elevator button

Setting "logFile 2", I was able to capture some console messages before the crash. "MISSION COMPLETED" displays twice instead of once. I haven't had a chance to look further into this.

WARNING:idClipModel::Handle: clip model 0 on 'bellero' (dc8) is not a collision or trace model
WARNING:idClipModel::Handle: clip model 0 on 'bellero' (dc8) is not a collision or trace model
WARNING:idClipModel::Handle: clip model 0 on 'bellero' (dc8) is not a collision or trace model
MISSION COMPLETED
MISSION COMPLETED
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  1031 models kept.
---------------------------------------------------
Regenerated world, staticAllocCount = 0.
Getting threadname failed, reason: No such file or directory (2)
--------- Game Map Shutdown ----------
ModelGenerator memory: 133 LOD entries with 0 users using 2128 bytes.
WARNING:idClipModel::FreeTraceModel: tried to free uncached trace model (index=0)
--------- Game Map Shutdown done -----
Shutting down sound hardware
idRenderSystem::Shutdown()
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------

 

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • The Black Arrow

      I was playing Skyrim, got bored fast. Got back to The Dark Mod just for one mission, played "Somewhere above the City" which is not really a great mission but still good, as in above-average.
      My biggest regret is living in this country, where there's a heat wave, I am sweating at 20c and I really wish for temperatures below 5c.
      · 10 replies
    • Skaruts

      Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.
      I'm using Vivaldi.
      Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 
      Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 
      · 1 reply
    • STiFU

      Back from a spontaneous 1-week trip to Lanzarote with wife and son. I hope beta testing has been going well...
      · 1 reply
    • datiswous

      Whenever I eat fried chicken these days I think of this scene in The Black Mage..

      · 1 reply
    • Mortem Desino

      Even though I've been absent a long while, I still find myself dreamily wishing for the free time to do TDM mission development. When working on new research projects I'll find myself involuntarily thinking, "hee hee this could be a fun texture or readable or bit of map architecture." Or I find myself absentmindedly responding out loud to odd noises with a drunkguard-like "must've been rats!"
      · 3 replies
×
×
  • Create New...