Jump to content
The Dark Mod Forums

Search the Community

Searched results for '/tags/forums/use' or tags 'forums/useq=/tags/forums/use&'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. How you can help depends a lot on what skills you have. I can Record Video Recording "Let's Play" videos or simple walkthroughs of existing missions and posting them to Youtube is great exposure for the mod (see example .) Be sure to let us know so we can link to them. If you have some editing ability, Video tutorials, where you explain how the mod works, or how to use specific tools, would also be great. Video trailers, showcasing interesting places and features, are also great for publicity. An example is . I can Write Writing reviews for missions are always nice, especially if they include good screenshots. Not only does it give us something to post on other forums, but it makes mappers feel good when their mission gets attention (especially if it's positive). We have a collective thread to post reviews in: http://forums.thedar...s-walkthroughs/ Writing reviews of the mod as a whole, targetted an an audience that doesn't know much about TDM, is also very useful. You could also try offering your services to mappers to create interesting readables, or to proofread for their mission. I can Act and Record Audio We are always on the lookout for good quality audio recordings for vocal sets. If interested, you can pick a few different lines from this script: http://wiki.thedarkm...t:_Average_Jack and send the recordings to Springheel, who then writes a script based on the type of voice you have. I can Translate We could always use translations of our menu/hud into more languages. Also, only a few FMs are aavailable in more than one language, so there is a lot of work there, see the I18N Translator's Guide in the Wiki. I can Model Great! Take a look at the model request thread:http://forums.thedar...-requests-here/ and pick something that interests you. Or just post a, "Hey, anybody want a model?" thread in this forum and I'm sure mappers will get back to you. I can Animate Fantastic. We can always use more good animations. Our current character rigs use a Maya skeleton. PM Springheel for more info. I know C++ Have a look at our coding section in the wiki, pick an issue or feature from the bugtracker of the mod or the leveleditor, download the recent sourcecode release (or better ask for an SVN checkout) and get cracking. Make sure nobody is already working on that specific issue and feel free to ask questions. I can Edit Images We can always use completely new textures and/or improved versions of older textures. How to get started and how to import them into the mod. I can Take Photos Good quality photos of useful textures (medieval-ish building facades, dirt, rocks, wood, etc) are always welcome. The fewer directional shadows and higher resolution, the better. I don't have any skills Even if you can't do any of the above, you can still help out. Talk about TDM in other forums; share your (preferably positive) experiences with other gamers you know. Last, but not least, compliment people when you like their work. Saying "thanks", to a developer or, "I really enjoyed your mission" to a mapper will make their day. -------------------- I'll update this further as more things occur to me.
  2. Following the discussion of the Released and Upcoming thread Fidcal and I came up with some ideas how we could save abandoned labours of love. We came up with the following for contributing and adopting unfinished work maintained in this thread: How to contribute? If for any reason you decide to quit working on a map, map parts, etc. please consider contributing your abandoned work to the community! Proof of concepts and appealing results from "just playing around" alike may be interesting for other people to pick up. To do so just send a private message to a team member (preferably a mission manager like nbohr1more) with all relevant information about your work so far (see format below) and a link where it can be downloaded. Please do not post any download links in this thread. Your work will be archived on one of the Team's TDM servers. FM's (WIP) Name: ... Former author(s): ... Current author(s): (If any) Status: (free for adoption / in work) Due Date: (the next date I expect a new WIP version and progress report) Type: (Mansion, City, Crypt, Wilderness, ...) Theme: (Gold Heist, Horror, Story Focused, Inventors, ...) Progress: (Geometry, Details, AI, Gameplay, ... in some rough percentage) Informations: (anything the authors like to share about the work so far) How to adopt? Send a PM to a team member (ideally a mission manager). If you have already released an FM for TDM then most likely adoption will be granted. If you have never released an FM it'll be less likely.. If you did release FM's for Thief or a mod for any other game please send details that help us to decide. If you're the original author you can always pick up your committed work again as long as it is still (or again) "free for adoption". What do we expect from authors who did adopt assets? All former authors must be given credit upon release. You may like to use the unfinished assets the way you like: use parts in your own map or continue finishing the abandoned map. We and the former authors have to trust anyone given responsibility of the assets of a possibly already superb unfinished map. We all know that it sometimes happens that people cannot continue a work for various reasons (if so, please PM the team member), lose interest or in the worst case just disappear! In this case, or if we try to contact you for a status update and do not hear from you in a reasonable amount of time, we will offer the map again for adoption to someone else who might want to finish the FM. We hope to see some great unfinished works being worked on again and completed. So, fellow authors ... contribute your unfinished work List of Abandoned Works _________________________________________ Please check the wiki for details of abandoned work free for adoption and adopted maps: https://wiki.thedarkmod.com/index.php?title=Abandoned_Works
  3. "Out of all the districts in Bridgeport, the Pagan Quarter is probably the second worst... it's certainly the last place I'd want to live. Sadly, I don't have a choice in the matter." It's with great pleasure that I present my third Dark Mod FM, "The Maybury Idol, Part 1: A Trip to the Museum" https://www.thedarkmod.com/missiondetails/?internalName=maybury1 This is the first in a planned 4-part series which is largely already plotted out to conclusion, and I'm planning to get started on Part 2 soon. Compared to the last FM I submitted, this one is a lot more linear and story-driven, but it also includes conversations and a mid-mission cutscene... which along with learning some basic scripting has really opened up a lot of possibilities in mission creation, and I'm looking forward to putting the lessons learned here to use in future. I'd like to thank everybody in the Beta Testing thread for ironing out the many, many wrinkles that came up and for offering helping advice in how to patch up the map's shortcomings: @Baal, @Cambridge Spy, @Bikerdude, @wesp5, @Bergante, @Keruah, and @tapewolf I hope you enjoy it.
  4. Use lockpicks to relock closed unlocked doors. Useful when the key cannot be otherwise returned (supreme).
  5. Okay, I had a quick go and if this guy is really going to listen to your feedback, please report this to him: - For me a stealth game with Souls-like saving is a no go. That's almost as worse as Spector's time pressure! - Why do we need to sharpen the sickle already after two or three hits of a supposendly spongy soft tissure? - The push hard to kill move is almost useless, it takes too long and the first push usually does nothing at all. - There is no way to extinguish the small lights like candles and water arrows on enemy torches didn't work. I couldn't finish the demo because of the issues above, and I am missing the patience to try again and again and again! I don't understand why so often in modern games the developers take an old working system and then make something worse out of it: Free Saves? No, let's make them location and object dependent. Steel melee weapons that work forever? No, ours are made from aluminum. Cool kick like in Dark Messiah? No, we need to push long and we also use the same button as normal attacks so mistakes are easy. Extinguish all the light sources like in TDM or Thief? No, lots of small lights can't be doused, because that'll be more fun. No...
  6. only really relevant if going for intels HEDT platform with 4 paired ones . non HEDT boards actually run better with just 2 sticks. HEDT actually runs ok with just 2 sticks as well, only downside is you dont get to use the quad pumped architecture which gives faster memory throughput. upside to HEDT is that you can use some pretty slow and cheap 2133 mhz modules (faster sticks tend to make it unstable) because they are run in 4x data rate mode compared to 2x which most boards use. but if you run it with 2 sticks you can use faster and bigger sticks (there is still a limit though). for x99 a 3200 mhz 16gb stick is pretty much the ceiling before it refuses to post (officially the speed limit is 2666 mhz but i tried with 2x 3200 mhz sticks in mine and it runs just fine as long as i dont run it in quad channel mode. it depends on the board though), i would guess x299 could use 3600 mhz or higher if run with two sticks (ok checked it can go as high as 4133 mhz sticks but these are seriously expensive so ouch).
  7. For the people eager to play with the latest state of development, two things are provided: regular dev builds source code SVN repository Development builds are created once per a few weeks from the current trunk. They can be obtained via tdm_installer. Just run the installer, check "Get Custom Version" on the first page, then select proper version in "dev" folder on the second page. Name of any dev version looks like devXXXXX-YYYY, where XXXXX and YYYY are SVN revision numbers from which the build was created. The topmost version in the list is usually the most recent one. Note: unless otherwise specified, savegames are incompatible between any two versions of TDM! Programmers can obtain source code from SVN repository. Trunk can be checked out from here: https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/ SVN root is: https://svn.thedarkmod.com/publicsvn/darkmod_src Build instructions are provided inside repository. Note that while you can build executable from the SVN repository, TDM installation of compatible version is required to run it. Official TDM releases are compatible with source code archives provided on the website, and also with corresponding release tags in SVN. A dev build is compatible with SVN trunk of revision YYYY, where YYYY is the second number in its version (as described above). If you only want to experiment with the latest trunk, using the latest dev build gives you the maximum chance of success. P.S. Needless to say, all of this comes with no support. Although we would be glad if you catch and report bugs before the next beta phase starts
  8. So on a regular basis I try to start building something in Darkradiant but very quickly I loose interest and give up.

    I tend to

    1. create a room, position an ai in it (or first ai, then room, probably better)
    2. put a light in it
    3. Put some stuff in it
    4. test the room in tdm

    Now I had this new idea:

    1. Start of with a gigantic room. To skip the importance of sealing for the time being and to think broader than one room.
    2. Then just use ground without wall, just to visualise the structure of the level.
    3.  Then just use prefab walls and other elements (arches, etc.). Just building area's that aren't enclosed. I can always close them at a later point.

    Maybe this is all very logical from a mappers perspective, but tdm is the first game where I have done any kind of real mapping and I always stop at the start. It just takes too long to make something exciting.

    I want to build something at some point, because over time I accumulated lots of ideas.

    1. JackFarmer

      JackFarmer

      Why do you think you will not loose interest when working as described according to your new idea because, either way, your project will still look boring in the beginning?

      Don`t get met wrong, but I personally think that you have to reconsider your mapping expectations. Building something (even small) cool looking when you do not have experience with DR is time-consuming (and error-prone) and somehow I have the feeling time is the thing you do not want to invest. It is as if you expect to become a guitar hero like Steve Vai by simply spending 30 minutes each day with your instrument.

       

    2. datiswous

      datiswous

      It's true yes that I give up on a lot of ideas, so this is sort of a reoccurring theme. I was just hoping to get a certain obstacle out of the way with a different approach.

       

      It's not about the amount of time. It's about the time keeping engaged.

    3. wesp5

      wesp5

      If you tend to give up creating things from scratch, why don't you go and finish some of the abandoned mission out there? It might help you learn Dark Radiant better as well.

  9. jaxa

    2016+ CPU/GPU News

    All of my machines use DDR4 and have 32-64 GB each. Used DDR4 pricing isn't particularly outrageous, and I'll probably hang onto these until the end of time. I've pretty much checked out of the market. But I'll look at new low-end graphics cards if AMD/Nvidia/Intel launch any. I'm optimistic about RDNA5 AT4, but AMD has repeatedly fumbled at sub-75W. Intel's Arc Pro B50 was a little too generous, with an announced $300 MSRP morphing to $350 launch MSRP, and street prices skyrocketing. They may be abandoning dGPUs in favor of accelerators like Crescent Island. Nvidia is more opaque but AMD is basically copying their moves, and the low-end faces neglect. Nvidia has little incentive to focus on consumer graphics, period. I would pick up a 12th gen Alder Lake office PC (most if not all use DDR4), but I didn't find the current prices compelling. It would be something nice to have (but not necessary), and I could instantly transplant 64 GB into it.
  10. https://www.ttlg.com/forums/showthread.php?t=153454&p=2543356&viewfull=1#post2543356 Great reaction from heywood.
  11. Which is newer, this or Hellforge? Edit: Anyway I just decided to use Hellforge for now because it is has more and pretty awesome features I think.
  12. I think we should create a thread where you can put requests and suggestions for Orbweaver. This thread should be NOT a discussion thread. If you want to discuss a proposal, create a specific thread for it. I want it to be only for collecting proposals, so we have an overview of what people might want to have. I guess this might also help Orb to decide what he should focus on once he gets productive. BTW: I really appreciate your effort, because we can really use this. So my personal wishlist proposal is that I would like to see a group handler. Similar like in Blender, where you can select several objects and put it in a group. When you select one or more of these groups, the objects are visible. If the group is not selected, it's invisible. In Blender and other 3D apps this is called layers (forgot the name before so I had to look it up).
  13. "When the leaves change and the air is still, there is a quiet." -Lady Blackbriar -=| DISPLACEMENT |=- BY AMADEUS & WELLINGTONCRAB = DOWNLOAD = <( | )> -REQUIRES TDM 2.14- -JOIN THE BETA NOW- "Seek not the prideful sin that is perfection The Builder's light shines through all flaws. It is His wisdom to recognize a thing is done Before it is ever truly finished." -St. Edgar's Sermon of Rust LAMPFIRE HILLS... They say the woods around here give the tourists bad dreams, but I don't mind. I like it here. I feel like a piece of me belongs here. ... That it fits. DISPLACEMENT is a medium-sized traditional manor mission with a highly variable playtime. *2.14 provides a number of improvements to gameplay, performance, and stability. It is strongly encouraged to play on the latest 2.14 beta release. Join in testing now!* *Mods such as the “Unofficial Patch” and “TDM Modpack” are not supported by this mission and should be used at your own risk* https://www.thiefguild.com/fanmissions/97429/displacement CREDITS: ADDITIONAL MUSIC: -AIRSHIP BALLET -GIGAGOOGA ADDITIONAL SCRIPTING: -DRAGOFER -OBSTORTTE -FROST SALAMANDER -KINGSAL ADDITIONAL ASSETS: -KINGSAL -TDASH -SKACKY -BIKERDUDE -GOLDWELL -EPIFIRE -STRUNK -SHANNEN ART -POLYHAVEN -TEXTURES.COM -SKETCHFAB CULTURAL HERITAGE CC0 COMMUNITY -LOISTE INTERACTIVE -COLINFIZGIG -CDMIR BETA TESTERS: -KINGSAL -GOLDWELL -MAT99 -FROST SALAMANDER -MIKE A -STGATILOV -STIFU -MARBLEMAN -DETEEFF -THEBIGH FURTHER ACKNOWLEDGMENTS: -STIFU FOR HIS EFFORT IN FIXING THE NOTORIOUS STUCK AI AND ARROW CRASH BUGS. -STGATILOV WHO MADE A NUMBER OF 2.14 OPTIMIZATIONS AND BUG FIXES. -KINGSAL FOR PROVIDING SOME OF THE MAIN MENU GUI ASSETS -PURAH FOR ORIGINATING THE SETTING OF LAMPFIRE HILLS, REIMAGINED HERE, IN HIS THIEF FMS. -GUY-ON THE COUCH AND JAM61 FOR THEIR SILENT HILL COMMUNITY MAPS WHICH HEAVILY INSPIRED THE LAMPFIRE HILLS REGION MAP. -SPECIAL THANKS TO LOISTE INTERACTIVE FOR ALLOWING US TO USE ASSETS FROM THEIR GAME "INFRA." SOME ADDIITONAL DETAILED LICENSING INFORMATION: SOME NOTES ON PERFORMANCE: NOTE TO MAPPERS: MOST OF THE NEW ASSETS IN THE MISSION ARE INCLUDED IN 2.14
  14. sadly i newer got a big stockpile of DDR4 since i came a bit late to it. mostly due to my old x79 sandy holding out as long as it did (well it still works). so i have an abundance of DDR3 ram (512 gb's worth) but these dont fetch especially high prices even in these times. got 64 gb's of DDR4 and these are all in use sadly in two of my machines. alder lake should still be ok performance wise atleast for some years to come. hmm x299 bundles are still priced ok and not at all bad if you have a decent cooler for the cpu as it tends to get pretty toasty. biggest problem with used DDR4 is that it can be a bit hard to find paired modules in quantities above 2 modules so a HEDT platform will be tough to get going unless you know for a fact that all modules have the exact same charateristics (the boards tend to refuse to post if they are not).
  15. plenty of lian li models have both firewire and flash drives (i have one heh). the early models came in silver or black anodized alu (also got one of both). biggest problem with lian li's older cabinets were the fans which while silent unless pushed did not move much air at all. replace them with a set of noctuas and the airflow is actually reasonable. some also make cutouts in the frame for more fans and the 5.25 drive trays can be converted to fans as well (there are some fan trays that are ready made for these but they usually come in black). i use my small 3 fan silver lian li case with a haswell 4790k and an AMD RX5700XT and it works well despite the gfx card getting rather hot even in a well ventilated case. the reason i like them so much is that they are easy to modify and there are a ton of accessories for them though you will have to look those up on the used market as they no longer get produced. i have a 5.25 " fan controller for the silver one but with the haswell board i did not really have any use for it since it is new enough to have several fan controllers. also got a 3.14" flash drive controller for the floppy cutout. i also liked the old coolermaster HAF X cabinets, which while old still has some of the best airflow you can get (downside is that its heavy as hell because its a full tower steel cabinet).
  16. The still ongoing Windows 10 topic sparked my curiosity why people do not just switch to Linux. But users of other OSes are also allowed to vote.
  17. by the great cthulhu christians have invaded the blood of the dawnwalker forums moaning about them being put in a bad light by a game... looking back chritianity was one of the most bloody in human history and they bitch about the game allowing for people to fight back i mean wtf... yes lets have the dark ages back as if we truely need more to bog us down. i think its time we neutered they're access to the internet .
  18. the 9800x3d is still faster but not as much as you might believe . it generally does better in the 1% lows but the 5800x3d is not that far behind. im seriously considering it though the 12 cores on the 5900x are nice as well. still wainting on my argb splitters but the supply chain is kinda fubared atm so earliest i will see them is in 3 to 4 days. the liquid freezer III is humming along in the meantime as i cure the thermal paste. its pretty silent unless i crank the fans to 11 so i barely notice it running in the background. the lighting is more distracting tbh . found a 4 stick set of 32 gb cl16 3600 mhz ram at a nice price though i cant afford it atm so it will have to wait. the current ram are probably better suited for my broadwell as the default is 2133 mhz cl14 and the old board not liking 3200 mhz sticks unless i use the xmp profile in which case it would be overclocked anyway. found an adapter from one of the internal usb 3.1 connections to usb C so i can get that cable mounted as well in the lancool III where my developer machine is currently residing. at some point and if prices dont go nuts on used hardware i might invest in a 299x board and cpu for the developer machine. should match the capability of my 3070 a little better as right now i dont get any use out of rebar since my old board does not support it and i had no luck with the bios hacks that should enable it.
  19. In pursuit of a long-sought secret, the key to life everlasting lies deep within the recesses of an ancient athenaeum. Dragofer, Bikerdude, and I proudly present our FM for the Christmas Connections Contest titled "Written in Stone." Notes - TDM 2.10 Beta 5 or later is REQUIRED to play this mission. However, it is recommended to play using 2.10 Beta 6. You can get the latest version here. - This FM is a sequel to The Elixir. While it is not vital to play that before playing Written in Stone, there are some story connections. - This FM may be more hardware intensive than normal. LOD settings can be set below "Normal" to improve performance on low-end machines by disabling certain features. - Various areas will look better with shadow maps enabled at the possible expense of performance. - This FM implements the func_peek mechanic, allowing players to peek through any door that has a keyhole on it by leaning forward. PLEASE NOTE: This function has been known to cause crashes for a small number of players in the past, likely due to using the 32-bit version of TDM. At no point in this mission is it required to use the func_peek mechanic; it is purely optional, so feel free not to use it. As an entry in the 2.10 Christmas Connections Contest, the new features and assets used by this FM are: Download Version 1.1 This FM is available for download here: Google Drive Simply place the written.pk4 into your darkmod/fms folder and you're ready to go! Promotional Screenshots (via ThiefGuild) Credits A big thanks goes out to Wellingtoncrab for making a beautiful city map, Narrator for their wonderful voice work, nbohr1more for creating the original story premise as well as a few readables, Goldwell for animating the introduction to our briefing video and Duzenko for making certain glasses work as well as they do! A huge thank you also goes out to our beta testers: Goldwell, Wellingtoncrab, Kingsal, noodles, Krilmar, Garrett(Monolyth-42) ate0ate, and Mike_A. Thank you all very much for your keen eye to detail and great insights! Asset Credits Kingsal's Killer Assets Wellingtoncrab's Wonderful Furniture and Book Skins ***PLAYERS BEWARE*** SPOILERS lurk in the depths below. We strongly recommend playing this FM first so you don't spoil the fun for yourself!
  20. That's quite an understatement, considering he practically left for a handful of people making use of AI in their missions. Again, I think it's more of a drama queen moment. Because it makes things you need a semi-professional artist for much easier and more accessible. I don't think it matters if A.I. or not, it rather matters how you use A.I. Of course, it's totally stupid to let it do the whole mapping for you, and I don't think anyone half-serious would use it that way. Again, I think an excellent example were the paintings in Seeking Lady Leicester. Yes, they obviouly got replaced now (I haven't played the mission since then), but, I think that's a great example for the fair use of A.I. Although WellingtonCrab of course will probably smite me again for saying that, because he never used A.I. in his life. Sorry, bit of teasing has to be.
  21. 5.25“ fan trays (pre-made) and 5.25” fan controllers are actually hard to find here. I’ll have to use power tools in the future to drill holes in the PC case,one or two on the top and one on the side panel But I haven’t finalized my choice of case yet. on Saturday morning I’m going to the flea market to look for an old PC case.I'll probably spend 1–2 hours there *gonna buy dremel
  22. many good ideas that were scrapped at the time people got them due to the technology to take advantage of it was not there yet. sounds a bit fun to have a resonator in a cmos but i bet people will complain if it starts to sound like coil whine . had been up for two days yesterday so i did not quite finish up my project, but despite not having the argb splitters yet i did some housekeeping by adjusting a few things in the build. the AIO was as said mounted in the front cutout but i arranged it so that the tubes are at the bottom. this is because otherwise the air inside the AIO would move towards the pump and that would destroy it pretty quickly. only downside is that the hoses kinda bump into my gfx card but mechanically it is sound. i also had to reverse the top fans due to how the fan outlets are arranged on my board (at the bottom) otherwise i had to use an extra cable because the one on the fans are to short when arranged like i did previously. i also did some housekeeping on the cables in the back especially the arbg cables so now they are ready for when i get the splitters. my board actually has a pretty funny feature where if you have a mechanical harddrive you can cache the command queue which makes it just as fast as an ssd unless the cache gets emptied to quickly. this depends on how much ram the board is currently holding (supports up to 128 gb) i use about 15% of my 32 gb as cache and it runs cyberpunk 2077 from that drive without a hitch . all the lighting stuff is really not me i have to admit, but the cabinet came loaded with it and the board supports it so i thought what the heck. ill take some pictures when it is done
  23. Zerush

    Free games

    It's curious, I'm in a social network (Lemmy), there are a lot of threats with security and privacy as main theme and everybody using all kind of privacy tools, VPN, I2P, TOR... claiming agains big corporations because surveillance advertisings, etc. and seem to forgot all in the gaming world, despite that the behavior of Steam is worse as a lot of the soft companies which are criticized. I'm not wearing a tin foil cap, but for me online privacy is a basic right, because in many cases it is synonymous with security. I imagine it would happen that other services or software that we use requires an account in a third-party company and requires a desktop client to be able to use this software, the protests would be epic, but this is exactly what Steam and others do and no one bothers. I just don't understand it and I don't find it desirable either, even if I'm not a fan of privacy beyond reason, simply I don't like that someone breath in my neck when I want relax and playing a game or whatever I do in my PC.
  24. Hi team, I've come back to the FreeBSD native port that I was working on and have some patches that I would like to upstream. What is the best way to submit patches for consideration? Is there a public tracker/email list, or is it best to post patches somewhere here on the forums? Thanks!
×
×
  • Create New...