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the 9800x3d is still faster but not as much as you might believe . it generally does better in the 1% lows but the 5800x3d is not that far behind. im seriously considering it though the 12 cores on the 5900x are nice as well. still wainting on my argb splitters but the supply chain is kinda fubared atm so earliest i will see them is in 3 to 4 days. the liquid freezer III is humming along in the meantime as i cure the thermal paste. its pretty silent unless i crank the fans to 11 so i barely notice it running in the background. the lighting is more distracting tbh . found a 4 stick set of 32 gb cl16 3600 mhz ram at a nice price though i cant afford it atm so it will have to wait. the current ram are probably better suited for my broadwell as the default is 2133 mhz cl14 and the old board not liking 3200 mhz sticks unless i use the xmp profile in which case it would be overclocked anyway. found an adapter from one of the internal usb 3.1 connections to usb C so i can get that cable mounted as well in the lancool III where my developer machine is currently residing. at some point and if prices dont go nuts on used hardware i might invest in a 299x board and cpu for the developer machine. should match the capability of my 3070 a little better as right now i dont get any use out of rebar since my old board does not support it and i had no luck with the bios hacks that should enable it.
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For the people eager to play with the latest state of development, two things are provided: regular dev builds source code SVN repository Development builds are created once per a few weeks from the current trunk. They can be obtained via tdm_installer. Just run the installer, check "Get Custom Version" on the first page, then select proper version in "dev" folder on the second page. Name of any dev version looks like devXXXXX-YYYY, where XXXXX and YYYY are SVN revision numbers from which the build was created. The topmost version in the list is usually the most recent one. Note: unless otherwise specified, savegames are incompatible between any two versions of TDM! Programmers can obtain source code from SVN repository. Trunk can be checked out from here: https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/ SVN root is: https://svn.thedarkmod.com/publicsvn/darkmod_src Build instructions are provided inside repository. Note that while you can build executable from the SVN repository, TDM installation of compatible version is required to run it. Official TDM releases are compatible with source code archives provided on the website, and also with corresponding release tags in SVN. A dev build is compatible with SVN trunk of revision YYYY, where YYYY is the second number in its version (as described above). If you only want to experiment with the latest trunk, using the latest dev build gives you the maximum chance of success. P.S. Needless to say, all of this comes with no support. Although we would be glad if you catch and report bugs before the next beta phase starts
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How you can help depends a lot on what skills you have. I can Record Video Recording "Let's Play" videos or simple walkthroughs of existing missions and posting them to Youtube is great exposure for the mod (see example .) Be sure to let us know so we can link to them. If you have some editing ability, Video tutorials, where you explain how the mod works, or how to use specific tools, would also be great. Video trailers, showcasing interesting places and features, are also great for publicity. An example is . I can Write Writing reviews for missions are always nice, especially if they include good screenshots. Not only does it give us something to post on other forums, but it makes mappers feel good when their mission gets attention (especially if it's positive). We have a collective thread to post reviews in: http://forums.thedar...s-walkthroughs/ Writing reviews of the mod as a whole, targetted an an audience that doesn't know much about TDM, is also very useful. You could also try offering your services to mappers to create interesting readables, or to proofread for their mission. I can Act and Record Audio We are always on the lookout for good quality audio recordings for vocal sets. If interested, you can pick a few different lines from this script: http://wiki.thedarkm...t:_Average_Jack and send the recordings to Springheel, who then writes a script based on the type of voice you have. I can Translate We could always use translations of our menu/hud into more languages. Also, only a few FMs are aavailable in more than one language, so there is a lot of work there, see the I18N Translator's Guide in the Wiki. I can Model Great! Take a look at the model request thread:http://forums.thedar...-requests-here/ and pick something that interests you. Or just post a, "Hey, anybody want a model?" thread in this forum and I'm sure mappers will get back to you. I can Animate Fantastic. We can always use more good animations. Our current character rigs use a Maya skeleton. PM Springheel for more info. I know C++ Have a look at our coding section in the wiki, pick an issue or feature from the bugtracker of the mod or the leveleditor, download the recent sourcecode release (or better ask for an SVN checkout) and get cracking. Make sure nobody is already working on that specific issue and feel free to ask questions. I can Edit Images We can always use completely new textures and/or improved versions of older textures. How to get started and how to import them into the mod. I can Take Photos Good quality photos of useful textures (medieval-ish building facades, dirt, rocks, wood, etc) are always welcome. The fewer directional shadows and higher resolution, the better. I don't have any skills Even if you can't do any of the above, you can still help out. Talk about TDM in other forums; share your (preferably positive) experiences with other gamers you know. Last, but not least, compliment people when you like their work. Saying "thanks", to a developer or, "I really enjoyed your mission" to a mapper will make their day. -------------------- I'll update this further as more things occur to me.
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In pursuit of a long-sought secret, the key to life everlasting lies deep within the recesses of an ancient athenaeum. Dragofer, Bikerdude, and I proudly present our FM for the Christmas Connections Contest titled "Written in Stone." Notes - TDM 2.10 Beta 5 or later is REQUIRED to play this mission. However, it is recommended to play using 2.10 Beta 6. You can get the latest version here. - This FM is a sequel to The Elixir. While it is not vital to play that before playing Written in Stone, there are some story connections. - This FM may be more hardware intensive than normal. LOD settings can be set below "Normal" to improve performance on low-end machines by disabling certain features. - Various areas will look better with shadow maps enabled at the possible expense of performance. - This FM implements the func_peek mechanic, allowing players to peek through any door that has a keyhole on it by leaning forward. PLEASE NOTE: This function has been known to cause crashes for a small number of players in the past, likely due to using the 32-bit version of TDM. At no point in this mission is it required to use the func_peek mechanic; it is purely optional, so feel free not to use it. As an entry in the 2.10 Christmas Connections Contest, the new features and assets used by this FM are: Download Version 1.1 This FM is available for download here: Google Drive Simply place the written.pk4 into your darkmod/fms folder and you're ready to go! Promotional Screenshots (via ThiefGuild) Credits A big thanks goes out to Wellingtoncrab for making a beautiful city map, Narrator for their wonderful voice work, nbohr1more for creating the original story premise as well as a few readables, Goldwell for animating the introduction to our briefing video and Duzenko for making certain glasses work as well as they do! A huge thank you also goes out to our beta testers: Goldwell, Wellingtoncrab, Kingsal, noodles, Krilmar, Garrett(Monolyth-42) ate0ate, and Mike_A. Thank you all very much for your keen eye to detail and great insights! Asset Credits Kingsal's Killer Assets Wellingtoncrab's Wonderful Furniture and Book Skins ***PLAYERS BEWARE*** SPOILERS lurk in the depths below. We strongly recommend playing this FM first so you don't spoil the fun for yourself!
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many good ideas that were scrapped at the time people got them due to the technology to take advantage of it was not there yet. sounds a bit fun to have a resonator in a cmos but i bet people will complain if it starts to sound like coil whine . had been up for two days yesterday so i did not quite finish up my project, but despite not having the argb splitters yet i did some housekeeping by adjusting a few things in the build. the AIO was as said mounted in the front cutout but i arranged it so that the tubes are at the bottom. this is because otherwise the air inside the AIO would move towards the pump and that would destroy it pretty quickly. only downside is that the hoses kinda bump into my gfx card but mechanically it is sound. i also had to reverse the top fans due to how the fan outlets are arranged on my board (at the bottom) otherwise i had to use an extra cable because the one on the fans are to short when arranged like i did previously. i also did some housekeeping on the cables in the back especially the arbg cables so now they are ready for when i get the splitters. my board actually has a pretty funny feature where if you have a mechanical harddrive you can cache the command queue which makes it just as fast as an ssd unless the cache gets emptied to quickly. this depends on how much ram the board is currently holding (supports up to 128 gb) i use about 15% of my 32 gb as cache and it runs cyberpunk 2077 from that drive without a hitch . all the lighting stuff is really not me i have to admit, but the cabinet came loaded with it and the board supports it so i thought what the heck. ill take some pictures when it is done
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by the great cthulhu christians have invaded the blood of the dawnwalker forums moaning about them being put in a bad light by a game... looking back chritianity was one of the most bloody in human history and they bitch about the game allowing for people to fight back i mean wtf... yes lets have the dark ages back as if we truely need more to bog us down. i think its time we neutered they're access to the internet .
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It's curious, I'm in a social network (Lemmy), there are a lot of threats with security and privacy as main theme and everybody using all kind of privacy tools, VPN, I2P, TOR... claiming agains big corporations because surveillance advertisings, etc. and seem to forgot all in the gaming world, despite that the behavior of Steam is worse as a lot of the soft companies which are criticized. I'm not wearing a tin foil cap, but for me online privacy is a basic right, because in many cases it is synonymous with security. I imagine it would happen that other services or software that we use requires an account in a third-party company and requires a desktop client to be able to use this software, the protests would be epic, but this is exactly what Steam and others do and no one bothers. I just don't understand it and I don't find it desirable either, even if I'm not a fan of privacy beyond reason, simply I don't like that someone breath in my neck when I want relax and playing a game or whatever I do in my PC.
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That's quite an understatement, considering he practically left for a handful of people making use of AI in their missions. Again, I think it's more of a drama queen moment. Because it makes things you need a semi-professional artist for much easier and more accessible. I don't think it matters if A.I. or not, it rather matters how you use A.I. Of course, it's totally stupid to let it do the whole mapping for you, and I don't think anyone half-serious would use it that way. Again, I think an excellent example were the paintings in Seeking Lady Leicester. Yes, they obviouly got replaced now (I haven't played the mission since then), but, I think that's a great example for the fair use of A.I. Although WellingtonCrab of course will probably smite me again for saying that, because he never used A.I. in his life. Sorry, bit of teasing has to be.
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Yes, but anyway I don't see the reason why I need an account in a third party and his desktop client,who logs my activity, to play an game. Even when I can use the game without launching the desktop client in GOG, it's not so by default, I have to search the executable of the game first for this. In Steam this isn't possible, without it's client the game don't work. This is why I like Itch.io, there isn't needed an account (except when you want to buy there a agame). There you enter search a game to your like (most are free), download it or play it right there in your browser without any clients or other crap (maybe a good site for TDM, instead of Steam).
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"When the leaves change and the air is still, there is a quiet." -Lady Blackbriar -=| DISPLACEMENT |=- BY AMADEUS & WELLINGTONCRAB = DOWNLOAD = <( | )> -REQUIRES TDM 2.14- -JOIN THE BETA NOW- "Seek not the prideful sin that is perfection The Builder's light shines through all flaws. It is His wisdom to recognize a thing is done Before it is ever truly finished." -St. Edgar's Sermon of Rust LAMPFIRE HILLS... They say the woods around here give the tourists bad dreams, but I don't mind. I like it here. I feel like a piece of me belongs here. ... That it fits. DISPLACEMENT is a medium-sized traditional manor mission with a highly variable playtime. *2.14 provides a number of improvements to gameplay, performance, and stability. It is strongly encouraged to play on the latest 2.14 beta release. Join in testing now!* *Mods such as the “Unofficial Patch” and “TDM Modpack” are not supported by this mission and should be used at your own risk* https://www.thiefguild.com/fanmissions/97429/displacement CREDITS: ADDITIONAL MUSIC: -AIRSHIP BALLET -GIGAGOOGA ADDITIONAL SCRIPTING: -DRAGOFER -OBSTORTTE -FROST SALAMANDER -KINGSAL ADDITIONAL ASSETS: -KINGSAL -TDASH -SKACKY -BIKERDUDE -GOLDWELL -EPIFIRE -STRUNK -SHANNEN ART -POLYHAVEN -TEXTURES.COM -SKETCHFAB CULTURAL HERITAGE CC0 COMMUNITY -LOISTE INTERACTIVE -COLINFIZGIG -CDMIR BETA TESTERS: -KINGSAL -GOLDWELL -MAT99 -FROST SALAMANDER -MIKE A -STGATILOV -STIFU -MARBLEMAN -DETEEFF -THEBIGH FURTHER ACKNOWLEDGMENTS: -STIFU FOR HIS EFFORT IN FIXING THE NOTORIOUS STUCK AI AND ARROW CRASH BUGS. -STGATILOV WHO MADE A NUMBER OF 2.14 OPTIMIZATIONS AND BUG FIXES. -KINGSAL FOR PROVIDING SOME OF THE MAIN MENU GUI ASSETS -PURAH FOR ORIGINATING THE SETTING OF LAMPFIRE HILLS, REIMAGINED HERE, IN HIS THIEF FMS. -GUY-ON THE COUCH AND JAM61 FOR THEIR SILENT HILL COMMUNITY MAPS WHICH HEAVILY INSPIRED THE LAMPFIRE HILLS REGION MAP. -SPECIAL THANKS TO LOISTE INTERACTIVE FOR ALLOWING US TO USE ASSETS FROM THEIR GAME "INFRA." SOME ADDIITONAL DETAILED LICENSING INFORMATION: SOME NOTES ON PERFORMANCE: NOTE TO MAPPERS: MOST OF THE NEW ASSETS IN THE MISSION ARE INCLUDED IN 2.14
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not exactly retro no, many still use the skylake cpu's only problem being win 11 compatibility (unless you bypass the checks). microsoft kinda blew the ball on all the compatibility crap as even my oldest sandy still ran win11 with no problem. instead they butchered support for many older soundcards like the X-Fi titanium fatality which is just crap as i newer had any stability problems with it and it is the last card with a real hardware DAC. to get the same sound quality today id have to invest in an external DAC. all cards today use software processing instead. later cpu series also had some hitches because they at some point decided to replace the soldered IHS with a tim based one causing bad thermals. but it seems they went away from that idea again. hmm could get an I7 6700k they go for around 50 euros here. not a bad chip at all either though it only has 4 cores, 8 threads with HT. bit like a faster model of my old 4790k despite both being 4ghz and the devils canyon boosting higher 4.4 vs 4.2 ghz. a sandy like the old x58 nehalem chips might be closer to real retro but they do run well.
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I'm still undecided on whether to sell these 2 main PC components and some old "battlestations" (32/64GB ram upgrade and 1TB ssd upgrade , no fixed schedule for 5700x3d). if I do go through with it, I'll " BRB " since I won't be at my main workstation from December through March or April(till it sold out) plus I have specific projects at other locations so this PC will get a long hibernation. I just asked an acquaintance of mine about memory prices in Hong Kong versus mainland China(around futian or quangdong for china), the Hong Kong pc part prices can be two to three times higher. Unfortunately, he doesn't know how to use Taobao or mainland JD app(supported payment gateway,customs, shipping to other country,etc). Hand carry would be easier choice crazy times , I've been looking for RAM with chips made by CXMT and Nanya (Nanya is Taiwanese) because i have insatiable curiosity regarding those chips By the way, the RAM I'm currently using actually comes from that region, color me shocked, the parent group is Essencore. Back when I was shopping for parts, I was frustrated that most memory brand like corsair, patriot,gskill was sold out (this was dec 2024) so the shop assistant suggested this brand and it turned out to be quite durable.
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Hi team, I've come back to the FreeBSD native port that I was working on and have some patches that I would like to upstream. What is the best way to submit patches for consideration? Is there a public tracker/email list, or is it best to post patches somewhere here on the forums? Thanks!
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The still ongoing Windows 10 topic sparked my curiosity why people do not just switch to Linux. But users of other OSes are also allowed to vote.
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I’m shifting my focus away from all the pricing details I just want to observe whether OpenAI and Anthropic go public(IPO) or not, and whether they renew their contracts with memory chip companies beyond 2028 (this is a critical point). I rarely use AI myself, and I have mixed feelings about it in a professional context, but something interesting happened to me recently: An AI consultant demonstrated how to distill an LLM to me. The personal PC he brought was powerful enough to run the local AI model (using an RTX 3090), but for the actual on-premise deployment, he didn't use that machine. I also heard a colleague helping to prepare for the installation of NVIDIA H100s at a local F&B company—a process involving numerous requirements and installation must be done by nvidia partners and NVIDIA technicians. I’m not sure if security clearance was required or not. Yet still I find myself bored and irritated by what Sam Altman is doing.
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hmm my test PSU must have developed some hickup. atleast that is what is happening when i use it to test my old boards . all the boards turn on off on off argh!. guess ill better throw it in the garbadge though a bit strange, it is a corsair cx550 and while not the greatest it is only 2 years old. so for it to have developed this kinda behaviour after working fine is blowing my mind. at first i thought the board was dead then the next one did the same and the next so i guess i can reliably say its f...d. also forgot i actually have 4 boards for tinkerers i also have an old x79 with a 3900k sandy 6 core. only thing wrong with the board is that the latch on the pcie 1 slot is rather loose (still locks fine). the board is an asus x79 deluxe and is the first sandy with nvme support (needs a riser card which i have for it). this is a HEDT board so can take cpu's with more cores like xeons. it should alledegdly support XP if you slipstream the AHCI drivers to the iso before burning it. i also have the wifi antenna for it.
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yeah mainstream intel seemed stuck with 4 cores max for quite some years. did not matter much for gamers before skylake because most games back then did not use multithreading. for content creators without deep pockets for a HEDT platform it became something of a hindrance though since many of the tools like blender actually thrive with multicore. so for the hobbyist AMD's zen architecture became a godsend with multicore good performance and a competitive price. in retrospect intel was a bit slow to see where this was headed for them. but i think it is safe to say that AMD better watch out with the new models intel are dishing out.
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pcie switches reminds me of this For the on-premises setup we won’t be using this consultant’s personal PC, the plan is to use a Mac Studio M5 for the company’s LLM needs. At least it’s not for generating AI slop photo , art or video , it’s more for large-scale chatbots, inventory management, and information extraction from customer orders. Meanwhile, I’m still doing everything manually (reports and presentations), handling emails (without an AI summarizer), taking meeting notes without AI tools, making form without AI, and writing automation code,n8n and PowerShell scripts (still using Stack Overflow instead of AI) lol
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it has tons of VRAM as well Unfortunately, as far as I remember, you can't use an NVSwitch on the 3090. But if you run more than two 3090, looks like you'll need 100-lane PCIe switches.
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hmm yeah intel seems to have thrown the towel in the ring (again). a rx 5700 xt is 1k used here in denmark which is about 150 dollars. not a lot of skylakes for sale here but they are generally not all that expensive 150 kr for a 6600 core i5 . from what i could see a skylake 6700K I7 works pretty well with the 5700 xt so it might not be a bad match. im driving mine with something as old as the devils canyon 4790k and while that is indeed a bottleneck at lower resolutions i mostly use it as a media PC for my 4K tv where it works just fine. instead of an ARC get a 2080 ti if you can get a good price on it. it is a lot faster and while it does not do well in pathtracing it does work really well with raytracing.
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Okay, I've coded a solution that lets you update a readable with up to three substitution strings. I'll list the limitations up front, just so you don't get too excited: 1) It supports at most three substitution strings (although this is easy to change). Scripting doesn't support arrays, so I had to pick a fixed number. 2) As @kingsal mentioned, scripting has a problem with strings longer than 127 characters. So this doesn't work well with readables with long strings (see below). To use: Create your readable as you normally do. Presumably you'll edit it using the Readable Editor. In the text, use "%1" (no quotes) to indicate a string that you want to substitute (%2 for a second string, and %3 for a third). So for example, you might have a sheet that his a title of "Hey %1" and a body of "The new combo is %2. Regards, %3" From a script, you make a call like this: adjustReadable($testsheet, "Chris", "375", "Jeff"); Where "$testsheet" is the name of the readable entity. The next three strings are the substitutions for %1, %2, and %3. If you only have one or two substitution strings, just pass "" for the remaining args. In game, the sheet looks like this: Like I said, it's SMOP (simple matter of programming) to support more than 3 substitution strings. But the 127 character limitation is much more difficult. It's a problem/feature with the scripting code: strings are limited to 127 characters in length. The adjustReadable() call will truncate readable strings to 127 characters, so if you have a long page in a book with a substitution string, the page will be truncated. The code is smart enough to limit the damage - if a readable string doesn't have the substitution characters (i.e., "%1") then I won't process it at all, and the text isn't truncated. So with some planning you can get this to work - just make sure all of the pages that have substitutions are short (For example, page 1 is a wall of text, 100s of characters with no substitutions. Page 2 is brief, "And that's why I changed the combination to %1".). Dynamically creating readables with strings longer than 127 characters is possible, but ugly. That's another whole topic, I will discuss separately. Here's the code. Drop it into your <fm>.script file, and call it as in the example above. Suggestions for improvement are welcomed. string substitute(string str, string sub1, string sub2, string sub3) { if (sub1 != "") str = sys.strReplace(str, "%1", sub1); if (sub2 != "") str = sys.strReplace(str, "%2", sub2); if (sub3 != "") str = sys.strReplace(str, "%3", sub3); return str; } // Adjusts all of the contents of the specified readable. In any xdata content for this readable, this method will replace "%1", "%2", and "%3" // with sub1, sub2, sub3, respectively. void adjustReadable(entity readable, string sub1, string sub2, string sub3) { string xd = readable.getKey("xdata_contents"); readable.loadExternalData(xd, "xdx_"); string key = ""; while ((key = readable.getNextKey("xdx_", key)) != "") { string xdName = sys.strSkip(key, 4); string xdValue = readable.getKey(key); if (sys.strFind(xdName, "page", 1, 0, 4) == 0) { if (sys.strFind(xdValue, "%1", 0, 0, -1) >= 0 || sys.strFind(xdValue, "%2", 0, 0, -1) >= 0 || sys.strFind(xdValue, "%3", 0, 0, -1) >= 0) { string newXdValue = substitute(xdValue, sub1, sub2, sub3); readable.setKey(xdName, newXdValue); } } } }
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Nevermind, didn't read it right. But frankly, there is no reason to bet on Intel discrete graphics anymore, since they are signaling their intentions to abandon it and use Nvidia graphics tiles in big APUs. RDNA2 pricing (even used) may not be good enough for it to make sense w/ Skylake. Who knows, you do you.
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Hmmm, just thinking to use empty or missing msgctxt to achieve same goal. I'll experiment a bit. At moment, seeing if I can just keep long lines (instead of chucking), and use settings in poedit to accept them. I've added a command-line option switch for this behavior.
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im using a 4790k devils canyon haswell to drive my RX5700XT and it does ok though im only playing games without raytracing on it (does not support hardware raytracing at all so a bit moot). hzd runs flawlessly in 4k on this setup and forbidden west also runs good if you lower settings a bit. the cpu is a bit of a bottleneck at lower resolutions but not as bad as i feared. i would not call it a true retro setup since it runs win10 to me it is more of a media PC with some gaming ability . my real retro machine runs win 7 32 and 64 bit uses 2 geforce 560 ti in SLI has 16 gb ram and is driven by an old broadwell 6800k 6 core cpu. the 560 ti is from around the same time as the first core i 7 nehalem models so the broadwell means im in no way cpu bottlenecked. runs the old crysis 1 2 and 3 on max settings. my developer machine is driven by a 6950x broadwell 10 core and 32 gb ram. it has 1 nvme and one SSD as well as two large mecahnical harddrives i use for source code and my msys2 driven windows clang compilers (to big to fit on the main drive). it uses my rtx 3070 (sold the 2080 ti) and is pretty powerfull despite only having pcie 3 and no rebar (plays alan wake 2 with playable fps "45 -> 50" if you dont go nuts with the ray/path tracing effects). the cpu is only slightly slower than the fastest skylake. my main gamer recently got an RX 9070 XT as an upgrade for the 2080 ti (doubles the speed) but it is seriously hampered by my ryzen 3700x so im looking to upgrade the cpu with either a 5900x or 5700x3d (5800x3d if i can get one for a good price). my ram are also not the best for the setup as i can only get them to 3200 mhz in the xmp profile (3000 mhz standard). but with dram prices atm. that will have to wait unless i can find a used set of 3600 mhz blocks (2x16 or 4x8 for 32 mb). with that in place my gamer should be ready for many more years of service. and i still got 3 more mainboards left one micro atx with 16 gb ddr 3 and a haswell core i5 (xp compatible yes i tested it). a gigabyte board with a core2 quad 6600 and 8gb ddr2 ram. and an asrock board which is a bit of a curiosity. can be used with either or both a pcie and/or agp gfx card. cpu is a pentium but the board can take a core 2 as well (not a quad). this board can actually run win9x (depends on the gfx card if you can find a driver though). im giving these away for tinkerers, they all work .