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Fan Mission: A House of Locked Secrets by Gelo "Moonbo" Fleisher (2015/05/28)


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Poll: A House of Locked Secrets (by Gelo "Moonbo" Fleisher) (73 member(s) have cast votes)

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  4. Good (7 votes [9.59%] - View)

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  5. Excellent (65 votes [89.04%] - View)

    Percentage of vote: 89.04%

Gameplay

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  5. Excellent (65 votes [89.04%] - View)

    Percentage of vote: 89.04%

Story

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  5. Excellent (71 votes [97.26%] - View)

    Percentage of vote: 97.26%

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#1 Moonbo

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Posted 28 May 2015 - 09:38 PM

*
POPULAR

Announcing the release of “A House of Locked Secrets” for The Dark Mod!

 

18026329229_1a7a7cd4d0_o.jpg

 

Download

Download the latest version of the Dark Mod here:

http://www.thedarkmo...wnload-the-mod/

 

Download the mission here:

Mediafire: http://www.mediafire...ckedsecrets.pk4

 

The mission should also shortly be up on the in-game downloader.

 

General Notes

-A House of Locked Secrets is a campaign, with two levels.

-The mission is also a sequel to the Dark Mod FM “Requiem”. While you don’t need to have played Requiem to enjoy this mission, it is recommended, as it will help you better understand the lore of this corner of the TDM universe.

-There is a companion novella to this series, Shadowcursed, available at Amazon.com or Smashwords.com. If you beat this FM, you can get a coupon code for 50% off the price!

-The map you get of the manor is an automap which tells you which room you are currently in. Use it, along with the compass to help find your way.

-Most inventory items in the game can be dropped, so no need to carry them around after they are no longer of any use.

-If you use noclip or other console commands while playing, there is a good chance that you will break the intended flow of gameplay.

 

Credits

Mapping and Readables: Gelo R. Fleisher

Voice Acting: Amber Collins, Bikerdude, Commander, Goldwell, Mortem Desino

Additional scripting: Obsttorte, SteveL

Additional textures and assets: Bikerdude, Crowind, Fidcal, Flanders, Goldwell, Grayman, Kyyrma, Melan, Nielsen, Sotha, Springheel

Additional map optimization: Bikerdude

Custom Soundtrack: Sarah Eide - www.saraheide.com

Additional Music: cmusounddesign, Gigagooga, Lee Rosevere, Leonardo Badinella, Marianne Lihannah, NewEonOrchestra, Sarah Eide, Tabias Scot, Zoro.

Additional Sounds: club20sound, ERH, geoneo0, Grayman, kevinkace, nothayama, qubodup, SoundsExciting, speedygonzo, swiftoid, viznoman.

Testers: Airship Ballet, AluminumHaste, Baal, Bikerdude, Deadlove, demagogue, Diego, Dunedain19, gnartsch, Goldwell, Lowenz, Lux, nbohr1more, Oldjim, PranQster, SteveL, Xarg

 

A note from the author

After a lot of work ‘A House of Locked Secrets’ is finally ready for everyone to play. More than anything else, this FM was a team project. If the official TDM campaign never gets released, you might consider this to be the unofficial one, as almost everybody on the core TDM team lent a hand toward its completion.

 

Of the many contributors, I especially want to thank SteveL whose custom code turned what was just an idea in my head into the FM you now get to play. I also want to thank Bikerdude, who performed a lot of optimization work on the map, and Goldwell whose voice brought to life many of the mission’s characters.

 

If you like the music in the FM, check out the work of Sarah Eide (www.saraheide.com) who composed most of the custom soundtrack. Also, Marianne Lihannah makes a return from Requiem with a few songs, so check out her work too (www.funeralsinger.net). They'd both love to hear from you, so if you liked their music, let them know!

 

On a personal note, I hope that this FM will give you a few hours of enjoyment, and if it does, feel free to drop me a line either in this forum thread, my work blog, or via email.

 

In the future, other writing and game projects seem set to take up a lot of my time, so I give permission for anyone (preferably the TDM team) to update both Requiem and A House of Locked Secrets to fix any bugs or compatibility issues. I just ask that fixes be limited to correcting for glitches or for issues that come up due to future TDM releases. I do give permission for people to make visual & gameplay changes too but ask that you release these changes in a separate version than my release, and I ask that you make no changes to the story, readables, and plot.

 

With that all out of the way, I want to thank you again for downloading and playing ‘A House of Locked Secrets’; I hope you enjoy it.

 

God bless,

Gelo “Moonbo” Fleisher


Edited by Moonbo, 30 May 2015 - 10:33 AM.

  • Springheel, Bikerdude, AluminumHaste and 17 others like this
But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#2 Goldwell

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Posted 28 May 2015 - 10:19 PM

Congratulations on the release! This is a fantastic mission :)
The Accountant Series
Part 1 (coming soon) | Part 2: New In town


Lord Edgar Trilogy
Lord Edgar's Bathhouse | Lord Edgar's Disappearance | Lord Edgar's Estate
 
Stand Alone Missions
Spring Cleaning

#3 nbohr1more

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Posted 28 May 2015 - 10:21 PM

Congrats!!!
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#4 grayman

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Posted 28 May 2015 - 10:38 PM

Congrats, Moonbo!



#5 jaxa

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Posted 29 May 2015 - 12:37 AM

Does Amazon or Slashwords give you a bigger cut of the profits?



#6 Obsttorte

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Posted 29 May 2015 - 03:06 AM

Congratulations!

 

Eager to play it.


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#7 Bikerdude

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Posted 29 May 2015 - 04:05 AM

Will upload to the official mirrors when I get home this evening.



#8 fllood

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Posted 29 May 2015 - 07:19 AM

Congrats!

Thanks for all your work that into this FM Gelo! And anyone that did contribute ...


"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#9 Moonbo

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Posted 29 May 2015 - 07:22 AM

Thanks guys!

 

@Jaxa, I think both take the same cut, so it's a matter of your personal preference :-).


But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#10 AluminumHaste

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Posted 29 May 2015 - 09:32 AM

What a blast, great missions! 5/5


I always assumed I'd taste like boot leather.

 

#11 nbohr1more

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Posted 29 May 2015 - 10:29 AM

Will upload to the official mirrors when I get home this evening.

 

I created the FM page:

 

http://www.thedarkmo...details/?id=101

 

so we just need the mirrors updated :)


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#12 id3839315

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Posted 29 May 2015 - 02:43 PM

thanx.gif for another excellent mission. Using the Holy Symbol reminds me of Clive Barker’s Undying.



#13 beyondthesun

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Posted 29 May 2015 - 05:11 PM

Oooh man I have been waiting for this since Requiem, will definitely give it a spin this weekend! Congratulations on the release Moonbo!



#14 Bikerdude

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Posted 29 May 2015 - 06:21 PM

Will upload to the official mirrors when I get home this evening.

Done.



#15 FenPhoenix

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Posted 29 May 2015 - 06:26 PM

Right, and here's my let's play :P


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#16 Bikerdude

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Posted 29 May 2015 - 06:36 PM

@4:30.... nice...

 

@9:30,  Fen lost for words? and then @11:40.... fucking awesome.. ROTFL,



#17 HauntHunter

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Posted 29 May 2015 - 09:18 PM

On the second test, I pick up the lockpick but when I return to the natural world, the lockpick is not in my inventory as I think it should be and I cannot proceed.  What am I doing wrong?  Thanks.



#18 nbohr1more

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Posted 29 May 2015 - 09:52 PM

As I recall, things that you get in the spirit world "never" transition to the real world. Only your real-world

location can be modified by adventures in the spirit world. Therefore you must proceed with actions that

require a lock pick in the spirit world...

 

stronger hint

 

Spoiler

Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#19 pwl

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Posted 30 May 2015 - 11:39 AM

I didn't think Requiem could be out done but man this thing is FREAKING AWESOME !!!!  I did not want it to end GREAT JOB to all envolved



#20 Obsttorte

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Posted 30 May 2015 - 12:46 PM

Just played through this and here is my feedback (may contain spoilers, so play before you read it ;) )

Spoiler

I was very happy to see my automap getting used, but was a bit surprised that you didn't used my notebook script (it appeared so to me in the first place). Btw., how much effort was it to setup the map, is it okay as I've implemented it? (just curious)

 

Another big thanks for the mentioning, that's definetely a worthwhile way of being credited, although I was a bit surprised that I only count as an acolyte :P

 

I must say that this is the best mission I've played thus far, and that I'm even a bit proud of having participated on it. Although the main honor definetely goes to you, Moonbo, for creating this masterpiece. Thanks a lot, mista. :)


  • Shadowthief likes this
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#21 Moonbo

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Posted 30 May 2015 - 01:01 PM

Hey Obs,

 

Thanks for the kind words :-).

 

Spoiler

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#22 Bikerdude

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Posted 30 May 2015 - 01:03 PM

Two things that appeal to me are the amount of detail and the good optimization. Even though the areas are very detailed and make a very good use of light, I didn't had any performance issues. This was especially surprising on the outside part in the second mission.

I spent a lot of time work of time working with Moonbo on getting perf and detail levels balanced, so it nice to see people appreciating it :-D



#23 Loa4ever

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Posted 30 May 2015 - 01:43 PM

Gratz for the relese, will look to it :).



#24 Obsttorte

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Posted 30 May 2015 - 01:43 PM

@Bikerdude: Well, I've bought my pc six years ago or so and it wasn't overhelmingly fast back in the day either, so I notice it very clearly if maps are not optimized well. So again, great job.

 

@Moonbo: Yeah, now that you mention it there was some restrictions to the amount of chars a string can hold. I've completely forgot about that. However, it wasn't meant as criticism anyways, I was actually thinking you'Ve overlooked that.

 

Regarding the spoiler:

Spoiler

  • Moonbo likes this
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#25 Deadlove

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Posted 30 May 2015 - 02:48 PM

Damn, I've gotten behind on my TDM playing, and lo and behold a new mission from Moonbo, Sotha and Bikerdude/Baal. WTF?!?!


  • Anderson likes this

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http://www.plastikmusik.bandcamp.com

 

 





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