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Fan Mission: Down by the Riverside, by Dragofer (2016/09/25)


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Poll: Fan Mission: Down by the Riverside, by Dragofer (2016/09/25) (31 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (1 votes [3.23%])

    Percentage of vote: 3.23%

  2. Tolerable (1 votes [3.23%])

    Percentage of vote: 3.23%

  3. Good (13 votes [41.94%])

    Percentage of vote: 41.94%

  4. Excellent (12 votes [38.71%])

    Percentage of vote: 38.71%

  5. Near Perfect (4 votes [12.90%])

    Percentage of vote: 12.90%

Appearance: Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (2 votes [6.45%])

    Percentage of vote: 6.45%

  4. Excellent (15 votes [48.39%])

    Percentage of vote: 48.39%

  5. Near Perfect (14 votes [45.16%])

    Percentage of vote: 45.16%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (9 votes [29.03%])

    Percentage of vote: 29.03%

  4. Excellent (9 votes [29.03%])

    Percentage of vote: 29.03%

  5. Near Perfect (13 votes [41.94%])

    Percentage of vote: 41.94%

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#101 Ursuburgo

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Posted 30 July 2018 - 04:08 PM

hi everyone

I really really enjoyed  this mission: it was visually awesome (the boats interiors wow!) and the storytelling was refreshing and inmersive. I liked the dfferent areas (interiors/exteriors) and how the gameplay goes thru them.
 
Spoiler
 
(And again) Since english is not my native languaje, to follow the story was  a bit difficult. 
Long story short: Thanks and congratulations for this awesome mission! 

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#102 Dragofer

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Posted 02 August 2018 - 03:51 AM

I'm glad you enjoyed it! Regarding the writing, it's been enjoyable to adopt stylistic elements from the works of authors of earlier centuries because I find they fit really well to this genre, but I agree that writing like this is not ideal considering TDM's international community and that non-native speakers are normally used to modern English. This is a point I've taken on board for my future missions.


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#103 chakkman

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Posted 06 October 2018 - 06:45 AM

TBH, i couldn't even get past the 2nd guard on the ship... no idea how to enter the room from the boiler room with the metal surface. The guard always sees or hear me, when i try to enter. 



#104 Dragofer

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Posted 06 October 2018 - 03:59 PM

TBH, i couldn't even get past the 2nd guard on the ship... no idea how to enter the room from the boiler room with the metal surface. The guard always sees or hear me, when i try to enter.


You can open the door just a bit so you can observe the guard without being seen, waiting until he goes to the far end of the room.

For actually getting past the guard you'd find it much easier to hide within the bunks along the walls.
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#105 zergrush

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Posted 11 April 2019 - 06:00 PM

Hi Dragofer, I found a bug in one of the first rooms in the boat at the beginning of the first episode. Apparently the AI can see you through the wall due to a collision bug. Please see the video below and Grayman's comment on the matter:


 

@zergrush:

The problem in your videos has nothing to do with the visibility problem we've been discussing.

The func_statics shown in this image:

attachicon.gif noClipModel.jpg

have no clip models, so when the AI is at the far end of the room, looking back in the player's direction, a test for visual occlusion fails, since there's no clip model to occlude the AI's LOS to the player's eyes (pink cube).

Result: he can see the player hiding up on the package.

So this is a map issue.

To check, I removed the no clip model designations and rebuilt the map. The AI comes all the way back to my side of the room and doesn't spot me until he has cleared the corner of the shelf I'm hiding behind.

Mischief managed.

 
 
 
P.S: A secondary request Any chance you can update the loader background images with higher resolution versions? As of the moment they're mighty pixelated.

Edited by zergrush, 11 April 2019 - 06:01 PM.





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