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Springheel's Modular Building assets, 2.05


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#1 Springheel

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Posted 27 November 2016 - 11:35 AM

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module-instructions.jpg

 

edit:  I've created a video series to showcase the new modules and give examples of how to use them:  http://forums.thedar...ls-205-modules/

 

Hope you enjoy them!  There might be a bit of a learning curve, but before you know it you'll be creating scenes like these:

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#2 Sotha

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Posted 27 November 2016 - 12:18 PM

A great service to the mod once more, sir!

Hopefully the mappers will fully embrace these and the graphical level of mission output will go up one more level.

Much appreciated! Thank you!
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#3 grayman

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Posted 27 November 2016 - 12:41 PM

I've been using these in WS4 and WS5 and there's no way I could've made the progress I've made w/o them.

 

Springheel's suggestion is that you don't use caulk for the walls between modules. I found that shadow_caulk works fine, and the game isn't burdened with having to paint a texture behind the walls.


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#4 Gast

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Posted 27 November 2016 - 02:12 PM

Nice work! Screens are impressive, particularly the interior ones.



#5 Melan

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Posted 28 November 2016 - 03:33 AM

Good news! For the general release, I suggest you should write an even more accessible introduction that explains the concept to complete newbies in non-technical language. You can follow this up with a mini-tutorial with a technical overview and even a tips&tricks section, but the first impression should be entirely transparent to someone who knows nothing about level design.


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#6 Obsttorte

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Posted 28 November 2016 - 03:48 AM

Checked them out yesterday and they are beautiful. Very nice work there, mista.

 


There's no question that modular builds have much heavier performance impact than brushes do.

Why do you think so? The triangulation on some of your models isn't perfect, but this is something done by the modeling tool, I guess. Besides that I guess models are always the better choice.


FM's: Builder Roads, Old Habits, Old Habits Rebuild
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#7 demagogue

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Posted 28 November 2016 - 03:54 AM

Thank you for this, Springheel.

We're really blessed to have such an extraordinary team & contributors.

 

And now I can finally say there's at least one good thing that's come out of 2016.


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#8 Obsttorte

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Posted 28 November 2016 - 04:14 AM

And now I can finally say there's at least one good thing that's come out of 2016.

Well, you had Trump :P


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FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#9 demagogue

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Posted 28 November 2016 - 04:43 AM

No comment. :ph34r:


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#10 Melan

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Posted 28 November 2016 - 05:38 AM

Let's agree on The Accountant 2, The King of Diamonds, Volta and the Stone, and Down by the Riverside.  :D


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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#11 Destined

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Posted 28 November 2016 - 06:42 AM

Really gorgeous models there! I am sure this will help many map authors, especially newbies who want to quickly realize a map. I have one question regarding the modules: You said that they are modeled. Does this mean that these structures are non-sealing? If so, it would be good to mention it somewhere, so people know that they have to add some sealing geometry beneath the models, as visportals would not work and (if they only create a house without an exterior) might get problems with leaks. The more experienced authors will know this, of course, but newbies might get thrown off by it.

Another question regarding the sorting (this is actually for DR in general): Is it possible to assign two different "editor_displayFolder" spawnargs in DR for the same file? This way, if you are not sure if a model fits in category one or two, you could just add the respective model to both folders.



#12 Springheel

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Posted 28 November 2016 - 08:22 AM

Does this mean that these structures are non-sealing? If so, it would be good to mention it somewhere,

 

 

Second paragraph under "Using Modules".

 

Why do you think so? The triangulation on some of your models isn't perfect, but this is something done by the modeling tool, I guess. Besides that I guess models are always the better choice.

 

 

I guess it's not the use of models per se, it's the fact that these particular models have a great deal more detail than what you would see in regular brushwork. 


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#13 Destined

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Posted 28 November 2016 - 08:35 AM

 

Second paragraph under "Using Modules".

Dammit, missed that. Sorry!


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#14 Fieldmedic

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Posted 28 November 2016 - 08:59 AM

Painfully beautiful, especially those interior parts! I guess you have built them in a "real" modelling software and not "just" DR? :)

 

I particularly like the softness of the edges. Like the years and wear and tear have shaven off the clean edges.



#15 AluminumHaste

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Posted 28 November 2016 - 09:59 AM

Nice to see these finally released. Congrats Springheel!


I always assumed I'd taste like boot leather.

 

#16 Goldwell

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Posted 28 November 2016 - 10:17 AM

Let's agree on The Accountant 2, The King of Diamonds, Volta and the Stone, and Down by the Riverside.  :D

 

 

And PD3! ;)


Edited by Goldwell, 28 November 2016 - 10:17 AM.

The Accountant Series
Part 1: A Noble Home (complete rebuild coming soon) | Part 2: New In town


Lord Edgar Trilogy
Lord Edgar's Bathhouse | Lord Edgar's Disappearance | Lord Edgar's Estate
 
Stand Alone Missions
Spring Cleaning

#17 Springheel

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Posted 28 November 2016 - 01:46 PM

Painfully beautiful, especially those interior parts! I guess you have built them in a "real" modelling software and not "just" DR? :)

 

I particularly like the softness of the edges. Like the years and wear and tear have shaven off the clean edges.

 

Yes, I made them in Lighwave.  The beveled edges and smoothing definitely make a difference.


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#18 MirceaKitsune

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Posted 06 February 2017 - 07:06 AM

This looks really great, thank you for the wonderful work! Can't wait to try these in 2.05 :)

 

My main confusion was how much this is just models, and how much it's prefabs that also include brushes of full rooms. Considering the need to create area portals in between rooms, as well as entities like operable doors and windows, a single mesh for an entire interior might be tricky. I assume each piece is for filling one room in between a precise arrangement of brush walls, but I guess I will see.


Edited by MirceaKitsune, 06 February 2017 - 07:07 AM.


#19 Destined

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Posted 15 February 2017 - 10:06 AM

After the release of 2.05, I only had little time to take a look at the new modules you made. But even the small glimpse I got was very impressive! Very nice work on these and thank you for providing them to the community! I am sure that these will help me and a lot of other mappers to realise missions a lot faster than could have been done without them. Now I only need to actually find the time to do it...



#20 Springheel

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Posted 15 February 2017 - 10:20 AM

You're welcome.  I'm really excited to see what mappers do with them!


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#21 Obsttorte

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Posted 15 February 2017 - 12:07 PM

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:)

Attached Files


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FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#22 Obsttorte

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Posted 15 February 2017 - 12:08 PM

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.

Attached Files


  • Springheel, HMart, nbohr1more and 5 others like this
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#23 Springheel

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Posted 15 February 2017 - 12:48 PM

Wow, I LOVE that balcony! :wub:


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#24 Obsttorte

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Posted 15 February 2017 - 01:40 PM

Thank you :)

 

The scenes are very rough, however. Lots of detailing needed.


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#25 AndrosTheOxen

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Posted 15 February 2017 - 10:08 PM

I am ever amazed at what the Internet can do to free us (if it doesn't enslave us first) and the creativity of people doing what they love!  Bravo!


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