Jump to content


Photo

Beta Testing 2.06


  • Please log in to reply
568 replies to this topic

#551 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12204 posts

Posted 25 January 2018 - 09:53 AM

Another explanation for the boop sound might be that you have carried over your Darkmod.cfg from previous runs, and the following cvar is set in Darkmod.cfg:

 

seta s_playDefaultSound "1"
 
2.06 now comes with that cvar turned off by default.
 
If you find it on, turn it off.
 
Retest.

  • Anderson and V-Man339 like this

#552 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12204 posts

Posted 25 January 2018 - 10:33 AM

http://rgho.st/7xQXdz9Xt

if i remember correctly, 'On'/'Off' strings (#str_07217 and #str_07228) also used in audio settings like 'main menu music' and EFX

 

The options for these settings hadn't been localized:

 

Soft Shadow Quality

Multi-Core Enhancement

Unicap FPS

 

They will be in the next package build.

 

But the "Soft Shadow Quality" options will be in English until the translators can provide proper translations.

 

The "On/Off" translations for the 2nd and 3rd settings already exist; they just weren't being used.

 

Good catch.


  • Bikerdude, Anderson and skina like this

#553 V-Man339

V-Man339

    Perfectionist Taffer

  • Member
  • PipPip
  • 373 posts

Posted 25 January 2018 - 04:28 PM

 

Another explanation for the boop sound might be that you have carried over your Darkmod.cfg from previous runs, and the following cvar is set in Darkmod.cfg:

 

seta s_playDefaultSound "1"
 
2.06 now comes with that cvar turned off by default.
 
If you find it on, turn it off.
 
Retest.

 

Updated to newest build, set playDefaultSound to 0.

Boop is gone, thanks!


  • grayman and Anderson like this

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#554 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36798 posts

Posted 03 February 2018 - 11:01 AM

Was going to try some testing this morning, but three in a row now the game has run for about 5 minutes and then crashed.  Two different maps.  Didn't catch the faulty module the first time, but it was listed as ExtLibs.dll the second, and then nvoglv32.DLL the third time. 
 

 

No one else having any crashes?  Hopefully it's just my GPU issue.  Definitely limiting my ability to help with testing.

 

edit:  I loaded up the same mission that crashed twice, but this time in 2.05, and I've been able to play without incident for the past twenty minutes.  Then I load it in 2.06 and also get to play for 20 minutes.  So this is too random to pin on 2.06.

 

edit:  Is anyone else noticing that moving feels a bit odd in 2.06?  I feel like the speed of walking 'stutters' occasionally.  In 2.05 it's smooth and constant.  In 2.06 in the same place, it feels like I'm occasionally catching on something for a fraction of a second--it's almost the same feeling that was occurring walking over moss, just much more subtle.



#555 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12204 posts

Posted 03 February 2018 - 03:16 PM

No crashes here. I've been testing 2.06 with my WIPs.

 

I too have felt the stutter when moving. Prolly something that could wait for 2.07. It's been around for pretty nearly most of post-2.05, so it's caused by something that happened early on, maybe last summer.



#556 Judith

Judith

    Advanced Member

  • Member
  • PipPipPip
  • 929 posts

Posted 03 February 2018 - 03:25 PM

 

Is anyone else noticing that moving feels a bit odd in 2.06?  I feel like the speed of walking 'stutters' occasionally.

 

Yup, it's jerky, like during framerate drop, but the framerate is fine and smooth.



#557 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 5992 posts

Posted 03 February 2018 - 03:35 PM

Okay so it's not just me then, I still get the weird stutter at 500 fps.

But it only seems to happen when I strafe and rotate the view at the same time, or maybe that just amplifies the effect.


I always assumed I'd taste like boot leather.

 

#558 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12204 posts

Posted 03 February 2018 - 04:59 PM

Heh.

 

I can't reproduce the stutter now. Prolly knows I'm looking for it.  :blink:

 

I'll keep an eye out for it and if I encounter it again, I'll see if I can track it down. Might be specific to certain map conditions.



#559 duzenko

duzenko

    Advanced Member

  • Active Developer
  • PipPipPip
  • 958 posts

Posted 07 February 2018 - 11:40 AM

This is what I get when trying to run BS2013 today

 

Attached Files



#560 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 5992 posts

Posted 07 February 2018 - 12:57 PM

In case you missed it

 

Your license has gone stale and must be updated.
Check for an updated license to continue using this product.

 

Might want to start there I guess.


I always assumed I'd taste like boot leather.

 

#561 duzenko

duzenko

    Advanced Member

  • Active Developer
  • PipPipPip
  • 958 posts

Posted 08 February 2018 - 04:22 AM

@grayman

Re-stuttering - you might want to look at rev 7133 and 6968.



#562 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12204 posts

Posted 08 February 2018 - 06:25 AM

@grayman

Re-stuttering - you might want to look at rev 7133 and 6968.

 

Ok, thanks. I need to see it happen again before taking a look.



#563 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36798 posts

Posted 19 February 2018 - 03:29 PM

So, no posts for ten days...is anyone doing any more testing or work on anything?

 

I haven't been able to do any real testing due to the regular crashing.



#564 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12204 posts

Posted 19 February 2018 - 03:43 PM

duzenko and I have been looking at the r_showvisportals failure. We thought this was fixed a few weeks ago, but I found another failure. duzenko's figured out a reasonable workaround for 2.06 so we don't have to change the code, and I've suggested fixing it properly in 2.07. Will post about it in a while.

 

Otherwise, I've been working on my missions when RL allows.

 

We need to fit in the Slovak translation, which shouldn't take too long. The work is done, but I need to find the time to get it into SVN.

 

Where are your crashes logged?


  • Anderson likes this

#565 Judith

Judith

    Advanced Member

  • Member
  • PipPipPip
  • 929 posts

Posted 19 February 2018 - 04:19 PM

About stuttering, I encounter it basically all the time, at least in full missions. In my WIPs it's all good until there's more objects or lights in the screen. Still, FPS is still always 60. Maybe the problem is with frame time or frame pacing?


  • Anderson likes this

#566 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12204 posts

Posted 19 February 2018 - 04:30 PM

About stuttering, I encounter it basically all the time, at least in full missions. In my WIPs it's all good until there's more objects or lights in the screen. Still, FPS is still always 60. Maybe the problem is with frame time or frame pacing?

 

No clue.

 

I think I have a scene where it happens most of the time. That should let me track it down when I get some time.


  • Anderson likes this

#567 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 19285 posts

Posted 19 February 2018 - 04:44 PM

I haven't been able to do any real testing due to the regular crashing.

I haven't touched it since I kept getting crashes in Shadowhide city mission, I will finish helping Some1stoleit with his map resume work on the city mission using 2.06.


  • Anderson likes this

#568 skina

skina

    Member

  • Member
  • PipPip
  • 16 posts

Posted Today, 01:08 PM

can someone check eaxdemo map? im encounter strange problem with walking animation(guy from outdoor area is too slow compared to 2.05) but my hardware is prehistoric so im not entirely sure


  • Petike the Taffer likes this

#569 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 19285 posts

Posted Today, 03:28 PM

but my hardware is prehistoric so im not entirely sure

Got a list..?






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users