Jump to content
The Dark Mod Forums

All Activity

This stream auto-updates

  1. Today
  2. okay - bug report: https://bugs.thedarkmod.com/view.php?id=6532
  3. Added a note to this wiki: https://wiki.thedarkmod.com/index.php?title=GUI_Scripting_Language#The_Basics_for_Mappers
  4. It's true, there's no real place on the Wiki for menu customization... it relies on comments in the mainmenu_custom_defs.gui. So I'd guess I'd recommend you do a bug report, to either add a comment to that .gui file about it, or, if it's really a bug, fix it.
  5. how about the varying size and shape of the lamp post / the pier mount? could it be used to denote whether the lamp can be destroyed or not ? i have an idea which may or may not be intuitively practicable. This might also ruin the immersiveness : Put a brand label on the lamp post. Each brand have their own visual brand identity and comes with pros and cons. For example : KarrassElektrischen lamp post product is known to have a fragile glass but the light bulb has a strong filament compared to other competitor. Builderhouseware lamp post is made with a solid and firm glass , immune to corrosive acid but the light bulb filament is weak . InventorGuild brand have the best for both worlds. For starter, use your spyglass and zoom in into the the brand label attached to the lamp post. Once you have identified the brand, start shooting the glass
  6. Seems to be fixed in the latest update, all the objectives check correctly now
  7. Yesterday
  8. Thanks for those fixes! They didn't affect me and any FM's I've been working on, but I'm happy to see a solution was found and you could help those affected so quickly. I like the idea of being able to customize arrow behaviors from cvars! Most open-source FPS's (eg: Red Eclipse) offer the ability to set weapon behaviors with custom configs and create your own unique balance. While I agree it's good to not have a ton of settings, I think the weapon slots should be customizable this way... at least for now as we remain stuck with the old in-engine weapon system and can't turn the blackjack / sword / arrows into items like everything else.
  9. Thanks! I am guessing that other fixes need to be done to "Shadows of Northdale: Act 1" ( launches to a black screen ) ?
  10. dev17042-10732 is public. We decided to restore the ability to create cvars, so the broken missions are "unbroken" as they are. Although I'll still try to hunt down and remove overriding scripts in the future.
  11. Wow, thanks for the response. Glad you liked it! Yeah, I notice that once too. I tried to fix it but obviously I didn't succeed lol Those kinds of crashes are the hardest kind to debug...
  12. A big thank you and congratulations for this mission I would rate 10/10. I can't find a better one in my memory. It's so big and varied, full of new assets. Just... wow ! Finding a way through the was hard for me, as well as being able to jump and go through a narrow hole in the I also gut stuck in this area just below the horizontal mesh hatch that opens with Oh, and my game use to crash when firing a fire arrow at a Thanks again, you are so good at this.
  13. Maybe usfull for someone? https://www.reallusion.com/character-creator/free-3d-character-base.html
  14. Last week
  15. I just made an interesting discovery. In my FM that's in beta I have custom main menu music, but it doesn't always work. Basically it works: When you first start the game (whether the FM is currently selected or if you change to this mission and the game restarts) during the text briefing It doesn't work (i.e. you only get silence) When escaping back to the main menu while in-game After quitting a mission and it goes back to menu As far as I know I had all the correct settings in mainmenu_custom_defs.gui: /// Menu music after startup (not in-game) #define MM_MENU_SOUND_CMD "music fs_muslim;" /// Played in main menu when in-game (ESCaping out of the game) #define MM_INGAME_MENU_SOUND_CMD "music fs_muslim;" /// Played during non-video briefing #define MM_BRIEFING_SOUND_CMD "music fs_muslim;" It turns out the problem was I had this line set in the sound shader: leadin sound/ambient/ambience/silence.ogg Commenting that out on a hunch fixed the problem. So you might be saying to yourself 'that's all very interesting but who cares?'. My point is: Just an FYI in case someone else runs into this I don't think there is anywhere on the Wiki that covers menu customization? @Geep you've done a whole bunch around GUI scripting recently - is there somewhere you can recommend I can stick this?
  16. Part of my point was that breakable electric lights could have an interesting contrast: They'd attract attention while also making it harder for you to get caught. When broken they should create a loud popping noise that makes nearby AI walk to them and investigate the disturbance, if they see the broken lamp even draw their swords and do an alert search... however once they've calmed down and moved on, you're rewarded with the ability to sneak there without being seen. The player will have one of two typical strategies: Either wait until there's no guards nearby in order to shoot a lamp, or shoot such lights if it's better to have guards searching but not able to see you compared to the guards being calm but able to spot you in bright light. Mappers would themselves place those lamps in areas where they want to create this particular challenge.
  17. That blueprint looks like an image rather than a 3D file format? If so, mappers can use the bsckground image feature to trace the geometry in brush / patch form: http://orbweaver.gitlab.io/DarkRadiant/#_adding_a_background_image That said, the is probably a good AI tool that can convert blueprints to geometry formats such as ASE or OBJ
  18. I did back up this files to the official HiRes textures SVN, so we are good to go on that front!
  19. Hello, i have a very lazy question, is it possible to import an existing cq official blueprint cq house plan from a building as a start? eg https://stadsarchief.rotterdam.nl/apps/stadsarchief.nl/_services/ajax-proxy/index.xml?mivast=184&mizig=449&miadt=184&miaet=918&micode=396-01-02-8243&minr=55786036&milang=nl&misort=dat|asc&mip2=hugo de grootstraat&miview=viewer2
  20. Link should be repaired in the main post! Let me know if you have any issues with it.
  21. Yes. But, in this case, it's rather about creating darkness. Otherwise you could just break a window, throw a bottle, or whatever.
  22. It would make sense in a real life scenario if you wanted to create a diversion . . .
  23. Thanks, I found a way. So now I'm in the church and I'm perplexed by the
  24. @WellingtoncrabThe download link is no longer functional: "This content is no longer available". Think you can shoot me a new download link for the asset pack?
  1. Load more activity
  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...