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Showing content with the highest reputation since 05/07/21 in Posts

  1. I really have to ask, though - why not Unity or Unreal? Or Godot, if open source is important? All three of them are much more modern engines and probably a lot easier to work with, in general. You'd have to find a very specific advantage in using idTech4 to justify that route, imho. And as stgatilov pointed out, TDM is a very specific derivative of idTech4, so even if you absolutely do want to go idTech4, there are probably engine clones that are better suited for it.
    4 points
  2. Hey folks. This Month, I have joined a running group in the Million Reasons Run. It is collecting money for the Sick Kids Foundation which will then give that money to children's hospitals and related organizations in Canada. Today, all donations will be matched dollar for dollar...so your 10 dollar donation or whatever you choose to donate, will be doubled. So yeah, I am asking for money but it's a great cause. If you choose to donate, just use the link below and it will take you to my fundraising page! Thanks! https://www.millionreasons.run/fundr
    3 points
  3. ============================================================== Title: Hidden Hands: The Anomaly Filename : hhta.pk4 Author: Jack Farmer Date of release: 01.05.2021 (version: 1) - 08.05.2021 (version 2) EFX: Yes Version 1 available via the DM mission downloader Version 2 available here https://we.tl/t-P1eLXUR0Mh (upload to mirros will be carried out at around May, 14th due to infrastructure updates, see subsequent post below for changes) Mission does not run under 2.08 due to missing new core assets - please update to 2.09 ===================================
    3 points
  4. My framerate jumped from about a steady average of 30 throughout the map to 50-60. Great patch. The mission itself is excellent too, by the way.
    3 points
  5. You feel like you're in a time warp from which you can't escape. Once or twice a year, the same topics come up (Why aren't you on Steam? When is the campaign coming? Can I use your stuff for my commercial project? Why aren't you doing a remake of Thief Gold?) I also wonder why the OP doesn't think of something newer and more manageable like UE first. Felizitas recently demonstrated what can be done with it. No offense, man, but I think we've already had something like that here at least twice. If my recollection is correct, we never heard from these posters again, and the reason f
    3 points
  6. You're mixing up a few different things here. DarkRadiant is just the editor. Its source code is fully GPL, but if you're just using it as an editor to create maps, the license doesn't matter — you can release those maps under whatever license you want. DarkRadiant isn't in itself a game engine, so you can't really make a game out of it, although you could use it as your preferred editor for producing maps with your own game. The Dark Mod source code is the game engine, and it is GPL. It is not unlawful to try to sell a game based off it, but it would be commercially rather difficult
    3 points
  7. Considering your massive work load, I am not really surprised. Thus, an XXL thank you for your hard work and don't let this stuff frustrate you!
    2 points
  8. Free for a limited time. But only the first 2 chapters: https://store.steampowered.com/app/94300/The_Dream_Machine_Chapter_1__2/
    2 points
  9. Btw the question should probably include the elephant in the room - if social media is a problem i.e. Tik Tok, Facebook, Instagram etc. Face that off against the principle of taking a balanced approach. Don't crack a nut with a sledgehammer. I don't know how do we take out informational trash apart. Spotting fake news is usually too politicized in this regard. Not individualized enough.
    2 points
  10. Finished on the hardest difficulty, with 1550 loot and three secrets. Took 97 minutes. Like the previous Hidden Hands (both of them I suppose), this was another banger of a mission. And I don't usually say that when There's just a plethora of stuff to discover and do, and never feeling frustrated by anything. Maybe I'd sing a different tune had I missed a piece of loot, but that's how it goes. And considering how many objects you have to find to do all the objectives (I did all of them, I think anyway), I didn't have any trouble finding anything. Despite it being another large and ambit
    2 points
  11. Tested shows off a new Medieval Alleyway Book Nook Diorama! [youtube]
    2 points
  12. Change log Version 2 (see op for download information): a. removed dust fog particle effects for enhanced performance and to prevent game crashes on certain configurations. ( thank you @Bluehawk) b. fixed the non-solid cave rocks in the final cave after the explosion ( thank you @STRUNK) If you have further crashes in game during certain events, please make sure that nothing is equipped in the right hand (loot, keys, scrolls etc.). This problem will be fixed with the next release version of the mod.
    2 points
  13. I think someone from here donated! I have to say, thank you so VERY much. Just a reminder about donating today, if you donate today then that amount will be matched by a corporate sponsor of the run. Fifty dollars will become 100 dollars! It's a great way to make a large impact quickly. Thanks again
    1 point
  14. https://slickdeals.net/f/15019612-s-t-a-l-k-e-r-call-of-pripyat-gog-digital-delivery-0-01-ac You can get S.T.A.L.K.E.R.: Call of Pripyat for free on GOG if you follow the directions. You need to create an account on "Gamivo.com", uncheck the "customer protection program" before adding to cart, and enter the coupon code. And complete a bunch of captchas on GOG to redeem the code for some reason. A previous deal on the same site gave the entire trilogy for $1, but for the free deal you don't need to enter in any credit card info or pay a measly cent: https://slickdeals.net/f/14992
    1 point
  15. A while now I have the problem that the TDM updater crashes during downloads. Usually if I download 1 mission it's ok, but if I que downloads there is a chance of crashing. I waited for the database upgrade, to see if anything changed. I cannot pinpoint where it goes wrong. Is there a logfile somewhere where you can see where it chokes and then crashes?
    1 point
  16. You'll probably spend too much time on it, so better don't bother. Oh, I guess I was too confident to remember all Linux members I guess this article explains it: https://dev.to/lefebvre/take-a-core-dump-what-to-do-when-your-app-crashes-on-linux-6p0
    1 point
  17. Indeed, but I did not try versions before 2.09 (at least not on this system and that was long ago anyway). I guess I could try to install 2.08 to see if that makes a difference. Ok, although those guides don't work in Linux. So I'll have to search how that works.
    1 point
  18. My idea would be to create a backup regular path_corner: When the player activates the trigger the target on the path_corner before the path_waitfortrigger (let's call it path_conrer_1) gets changed from the path_waitfortrigger to the backup path_corner. That way you have two cases: player is slower -> The AI reaches path_corner_1, continues to path_waitfortrigger, waits, player activates trigger, AI continues, the target on the path_corner_1 gets changed, but has no effect, as the AI is already past it. player is faster -> target on path_corner_1 is changed from path_waitfortr
    1 point
  19. I think that childs know the difference between fiction and reallity. Worse some films in TV where they glorify the violence in some police series ore action films. As I said, the only risk is that parents do not monitor the hours that the child is in front of the screen, the game itself is irrelevant for this (exceptions aside). Too many hours with a video game can be quite harmful for the child, it does not matter if it is Mario Kart or Paranoid.
    1 point
  20. Regarding names that don't fit on the loading screen, it would be helpful if the annotation marks (update/translation/new) could be visible even if the whole title isn't visible. I also am surprised that I have quite so many updates marked as available; I'm suspicious that TDM is a bit muddled about the missions I already have downloaded. Is there a good way to check this? For example. I saw Requiem marked as available for update, so I took a copy of my existing fms/requiem directory, let the updater do its thing, and the file dates have changed ... but the .pk4 files are identical
    1 point
  21. I also agree: limiting screen time in general is at least as improtant as chekcing contents. I can see how easily children would spend their time in front of one, if they had a chance. I myself spent a lot of time with friends who had consoles in front of them (I never had one as a child; my parents did not like them and even at the computer we were not allow to plug in a joystick as my father had the opinion that a computer is no toy). But we also spent a lot of time outsiede, if the weather allowed it, so I believe that it was sufficiently balanced. I also agree about social media. For
    1 point
  22. Can you take a look at the names of campaigns or similar that do not fit the loading screen? I changed them to fit in my Unofficial Patch and while you are going through FMs you might do the same. You can find my version here: https://www.moddb.com/mods/the-dark-mod/addons/the-dark-mod-unofficial-patch
    1 point
  23. Started final phase: minor updates to FMs. Updated Matter of Hours FM: now loading GUI shows two tips for approximately half time each. The mirrors have not updated yet --- to be investigated. I must admit that downloading this FM in TDM 2.09 when most of the mirrors have not updated yet is not fun. If we do a hotfix release soon, the fix for downloader should be included.
    1 point
  24. We are in the middle of a mission database migration @taaaki @stgatilov (just pinging for visibility of the impact)
    1 point
  25. I think the discussion/talk about the new frob shader is over here: https://forums.thedarkmod.com/index.php?/topic/19915-208-new-frob-shader/
    1 point
  26. Well good luck to you, but don't underestimate how much programming time will be required, and how much this is likely to cost. A competent programmer working alone might be able to produce a reasonably decent game in six months. Based on average programmer salaries in the UK, this would cost in the region of £20,000. You could try a site like Freelancer.com and find some delusional guy in Delhi who hasn't actually read the brief telling you he can do it for $150, but that's not going to work out well for you.
    1 point
  27. v 0.75 cubic / non-cubic branching added back to common/direct lighting (guess I removed it when sorting out diffuse vs specular light color.. realized it was broken when playing a level and the tiffany-style desk lamps made the room super bright) called rimlight boost "rimshine" (rimlight is the soft fresnel while rimshine is the bright, crisp edgy part) added rimshine to ambient lighting, but there it enhances all not just following specular trail up wall (had to make it enhance more than just the specular trail, b/c the specular trail going straight up becomes too over-p
    1 point
  28. Here is how it looks like: One directory per FM, each contains an XML with metainfo, pk4 files, and directory with screenshots for in-game downloader. Plus list of mirrors in a different place. On a related note: I strongly agree that passing files around is not a good thing. I'd say every mapper should use some version control system to store his FM, even if he works on it alone. It can be GitHub if you collaborate, or local git/hg/svn repo if you don't, just use something. In fact, we have a betamapper SVN repo somewhere, but I don't understand what are access p
    1 point
  29. I tested v2 on my machine with my usual settings and my framerate has improved significantly from 3 - 10 fps to 10 - 24 fps In the starting area. I found out today that my videocard is rated for 480p gaming and in most other missions it is between 18 and 30 fps so I guess no one will have real problems with older machines now concerning slideshow graphix. Added info to; increase fps on older machines: Go to the video settings and lower the Render Scale.
    1 point
  30. Update: In case you have problems with low fps and crashes at map start, please download version 2 from the op. The upload of version 2 to the mirros will be carried out in ca. one week. Please note: version 2 does NOT fix the problem with crashes during certain events when having stuff equipped. See the relevant post from stgatilov in this thread for further information.
    1 point
  31. I will send you a PM in a few minutes.
    1 point
  32. The error message is unique in the code base. So both cause and workaround are fairly clear, in this particular case.
    1 point
  33. Sorry to interject, but no. The cause is already clear, there is no further information required. If a driver update doesn't fix it, we'll have to work around it in code. There is no other recourse.
    1 point
  34. call of cthulhu dark corners of the earth game had a really nice story but was plauged by numerous bugs which made it allmost impossible to play on PC. and a really old one which im not sure many remember -> omikron the nomad soul. Fantastic story but was plagued by a rather weird control scheme which only allowed keyboard control in adventure mode, mouse and keyboard in shooting mode, and keyboard only again in melee mode. While it was perfectly possible to complete the game this way the controls where rather akward and took a lot of getting used to. And it has david bowie as a main
    1 point
  35. @Jedi_Wannabe, could you please check something about this issue? As written above, the problem depends on r_glCoreProfile cvar, which must be set in darkmod.cfg before starting TDM. We know that "r_glCoreProfile 2" does not work for you, but "r_glCoreProfile 0" does work. Does "r_glCoreProfile 1" work for you? Or you get black screen?
    1 point
  36. sorry, it is rare that people are playing and posting at the same time! I've completed the mission (thank you) and I think @Acolytesix is close pagan scrolls: #1: #2: #3: #4: I will wait to post secrets until someone needs help, so people can experience the joy of discovery
    1 point
  37. Found the fuses. Now I'm finding Runes to be exact. I looked up at the zombie tower with the hovering rock & thought, Hope you saved your water arrows I am actually stuck up in the zombie tower where there are the 3 images of runes. Or what do I do here? It was scary as F to get up here!!
    1 point
  38. Wow, what a mission. The design, story, and humor really make this one memorable. I say memorable, but now I can't remember where I found fuse 1. I do remember it took me much longer to find compared to 2 & 3. Hopefully someone else chimes in with a hint.
    1 point
  39. Hmm... I wonder how they do it Option 1 would be negotiate a license from Bethesda, but I heavily doubt it is possible Also, it cannot be used with dhewm3, since it is no longer fully owned by Bethesda. Option 2 is to release the game binaries along with GPL source code for executable, but lock all assets under proprietary license. So everyone is able to build and modify executable for free, but without assets it is useless, so players have to buy the game. Don't use Doom 3 assets, names, trademarks in your game, and you should be fine. Of course, there would be problems
    1 point
  40. Hello Cecil of Cynope others already said much of what you wanted to know but here is a example of a comercial game being made on idtech 4 and using Dark Radiant as their tool of choice for levels. Skin Deep You can just do the same.
    1 point
  41. 1 point
  42. A few misconceptions here: Neither MD5 nor PROC are binary formats. Even if they were binary formats, this would not affect licensing. Intellectual property does not generally make a distinction between "binary" and "text" formats, which are technical not legal terms (and not particularly well-defined even in the technical world). Being "specific to a particular engine" is also not relevant, particularly when that engine is itself open source. There are several open source MD5 exporter plugins available, and PROC files are generated by the id Tech 4 map compiler which is al
    1 point
  43. Great mission, I've done it no stress thank you Jack
    1 point
  44. I personally have no objections but even if I did our GPL license would prohibit me from doing anything about it other than complain. As long as you keep in mind that our "Assets" are non-free. That is to say, we use textures that have non-GPL licenses and our artists have contributed models, textures and sounds with the expectation that they would not be used for commercial purposes. Feel free to do what you want code-wise just be aware that our "art assets" cannot legally be used in a commercial product.
    1 point
  45. v 0.71 fake spec diffuse light enhancement boosted a bit to be more noticeable added the direct light rimlight boost back in Fake Spec Boost Fake Specs enhance diffuse lighting overall, creating subtle specular shines on things that don't normally have specs, and enhancing stuff that does. When I'm working on them, I'm hyper-focused on them, and notice very subtle amounts. But, regular players are going to be blowing through areas, and won't notice anything that is barely noticeable by me when I'm hyper-focused on them. So, I boosted the amount a bit. The idea isn't fo
    1 point
  46. Upcoming TDM 2.10 will have more features for debugging info_location problems, thanks to @stgatilov. These are summarized in my update to The Location Entities section of Location Settings. Also See More at the bottom has additional links.
    1 point
  47. A few months ago, looking through my old CDs, I found again Dark Messiah of Might & Magic, which I played many years ago on an old PC with Windows XP and I really liked it. Later with my next PC already with Windows 7 I had quite a few compatibility problems and had to download a patch, with what worked more bad than good. Now with Windows 10 I tried to play it again and I had the pleasant surprise that the game worked wonderfully well, without a patch as is. It is in my opinion a game that is worthwhile, a mixture of RPG and FPS with 4 alternative endings. (Also ropearrows in the
    1 point
  48. i often spoil myself on game stories, not always intentionally either, so one game that's 90% story i'd like to go through fresh again is VA-11 Hall-A. i still get a lot of enjoyment and emotion out of it on replays for sure, but it would be nice to not have known the slight turns it takes further in. some other game stories i'd wanna redo unspoiled would be NieR and the Trails in the Sky trilogy. for gameplay, Call of Juarez Gunslinger comes to mind. i had picked it up on a whim from pure curiosity and was incredibly pleased by it. very fun and quick shooter that still has a simple skill
    1 point
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