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  1. Hard to follow up some of the recent screens people have been posting, but here's a little something for my beta testers to reassure them I've not forgotten about them! Part of a new area, really going for a natural feel with some pagan vibes, might be hard to notice but I've got some of @STRUNK's new bats flying around and they cast a great shadow in the moonlight as they pass by the cave opening (it's in the screen but looks way better in person!) Ignore the fps counter; I've got a misbehaving VP in the area.
    8 points
  2. @LDAsh Thanks for posting that additional mesh. Turns out most of the work with preparing the statue is already done, so finishing this up was in reach. I've also done some optimisations to bring the asset more in line with existing statue assets in terms of texture size and tri counts. So I've done the following for this package: downsized the texture files, bringing the compressed weight down from 12mb to 3.7mb while still looking good ingame imo (1k diffuse, 1k normal, 512 specular, 256 editor image), considering that FMs with many custom assets typically range between 100mb an
    7 points
  3. Well there are younger generations that are interested in these types of experiences. My 4 yo daughter is very interested in this game whenever I play it, though she's learning movement and aiming on Mirror's Edge Catalyst. She's played it maybe a dozen times now, and and she's already leaping across buildings and climbing things. It blows my mind how fast she picked it up. She was also watching me play Horizon Zero Dawn and she kept reminding me to sneak in the bushes so I don't get seen. That's my girl
    4 points
  4. The problem is the same as it's always been; the hardcore stealth market is niche and small. There's not enough sales for a AAA budget. If I won the lottery (50-60 Million) I would bankroll such a game, even if only I ever got to play it lol.
    4 points
  5. I've recently started working on making some small quality-of-life improvements to DarkRadiant, and I think this one will be of interest of anyone who tends to make a lot of custom models or materials. Instead of manually going to "Reload Models", "Reload Materials", or "Reload Skins", DarkRadiant will automatically monitor your models, materials, and skins folders inside your FM for changes. Whenever a file gets added, removed, or modified, the appropriate reload command will happen automatically. To try this out, I've pre-built a Windows version available here. If you're on Lin
    4 points
  6. It may be that he is not referring so much to the capabilities of the engine, or even the resolution of the textures and models (which is not all that easy to notice if you are not specifically looking for it), but to the style of map creation. I have noticed that some missions tend to use design techniques which were common in the simpler Thief games but look less realistic compared to the level of detail in modern games, e.g.: Truncated slivers of bricks around and above a doorway rather than a realistic supporting beam or lintel, making it appear that the door or window is just cut
    3 points
  7. Lets see: Thief 1/2 https://media.moddb.com/images/downloads/1/13/12812/dump026.jpg https://www.mobygames.com/images/shots/l/22894-thief-ii-the-metal-age-windows-screenshot-that-s-what-thief.jpg Dark Mod https://www.thedarkmod.com/wp-content/gallery/environments/thedarkmod-2018-05-25-23-38-03.jpg https://www.thedarkmod.com/wp-content/gallery/environments/thedarkmod-2018-05-26-00-20-43.jpg Yep the same....
    3 points
  8. Have you enabled advanced graphics options such as Soft Shadows, Bloom, and SSAO? What missions have you played? What aspect looks like the original Thief games?
    3 points
  9. As I leave my crimbo vacation and return to my work duties I can feel that my time may be severely cut for mapping, so I may as well have you guys take a look at what I've been working on (you know, per the thread title and everything): I really wanna finish this one but RL is a bit volatile atm! Fates be kind!!!
    3 points
  10. "Bomber Crew" is free on Humblebundle, if someone is interested. I don't know the game and it does not look like a game for me, but I got the Newsletter and thought I could share here, in case someone else wants to get it.
    2 points
  11. I re-found dark mod again. Seems to have an update to it, but the game looks like it's the original thief game. Will the game ever get updated to look like the newer games?
    2 points
  12. I don't hate Epic Launcher, but I do hate exclusivity, in general, hardware or software. I'll always be against artificially limiting access to cultural works. So I'm not buying any Epic Store exclusive out of principle. I can wait And having an app to manage all other store accounts, so you remember what you've bought is a clear sign the system is broken, and probably a mess from a GDPR standpoint
    2 points
  13. I'd say it's more about lighting. Most people put one shadow casting light per room or light source, and call it a day. They're not curious how lighting works, they don't examine photos or movies, etc.
    2 points
  14. Still ten times better than the original Thief's.
    2 points
  15. I think that answers my question. I'm enjoying the mission but I could never devote over 10 hours to it, or any other FM really. That's a lot of time to spend scouring for loot. If you have the time available (and the determination) to do than I give you credit, but I guess it's not for me. At some point my brain would starting asking me what I'm doing.
    2 points
  16. By the way, here is another company working on the VAC problem but using lightfields and it looks like they have some neat prototypes https://www.roadtovr.com/creal-light-field-ar-vr-headset-prototype/ I guess coincidentally the company, "CREAL", is also pronounced "See Real"
    2 points
  17. A more descriptive term for pupil detection is probably pupil localization: You have a calibrated camera setup and try to locate the pupils in 3d space with that. This task can usually be performed fairly accurately. Eye-tracking on the other hand usually refers to detecting what you are looking at, so you can control the mouse with your gaze for example. Pupil detection is actually one of the required steps in optical eye tracking. After the pupil center has been detected, the eye ball center also has to be estimated. Then, a ray is shot from the eye ball center through the pupil center
    2 points
  18. So its 2021 and alot things are happening. Here is a short peek into what i am doing currently. There will be alot more soon.
    2 points
  19. But who can we really trust to make such a game these days XD Arkane has been shining very much and square enix is now fully into microtransactions and multiplayer... Let it stay dead before you put it to shame even more...
    2 points
  20. yes, but to me, that remake is TDM. We need people/creators to know that.
    2 points
  21. I've done my first maps on an office laptop that got no better than 20fps, and mapping can be quite straightforward with no prior knowledge needed (unless ofc you want to add fantastical creatures that don't exist yet). Lots of great step by step video tutorials out there, like Springheel's. Where there's a will there's a way.
    2 points
  22. I'm definitely a fan of imgur and have had no issues with it for basic image sharing. I especially like the fact it's easy to create links to images and you don't need to mess around with accounts or anything if you don't want to. Having said that, if an image is important to you, don't have it only available on a cloud/hosted service. Keep a local copy just in case. There's always the likelyhood of even a popular site like imgur ending up doing shit like Photobucket: https://petapixel.com/2017/07/01/photobucket-just-broke-billions-photos-embedded-web/
    2 points
  23. praise to the map builders out there. thank you
    2 points
  24. 60 fps (@ temp=55°C) with this graphic adapter. What does mean r_cinematic_legacyRoq ?
    1 point
  25. There are no third world contries inside the EU and EU-rules only apply to EU-members, i.e., when you sell a product in EU-contries, so your whole argument is moot. That being said, yes, not everything the EU does is fantastic, but there are tons of really good things that the EU made happen and the British government are utter dumbasses for their Brexit and many many Brits and other Europeans will now suffer the consequences. But wow, the next topic derailed into a political discussion. Maybe we should start enforcing stricter on-topic rules.
    1 point
  26. You know why stuff like that is complete nonsense? Let's say there is a TV station which negotiates deal with different countries on broadcasting licenses for sport events. The EU says geoblocking is against their laws. Which means that the TV station doesn't have any valid base to negotiate different deals with different countries, meaning every third world country with third world wages and a third world economy has to pay the same as the richest country in the world. See why that is just total BS? Apart from that, the EU can't pretend to rule everything. Engaging in non-EU country econ
    1 point
  27. Just stumbled on this video, in which CDPR apologises for the state Cyberpunk 2077 is in:
    1 point
  28. My general preference is to have DRM-free games which have no launcher/platform requirement at all, apart from the operating system to run them on of course. So stuff like GOG or the DRM-free titles off of the Humble store for example. This way my ability to play the game is completely independent of the whims of the vendor. I don't have to worry about service downtime, Internet connectivity to authenticate the game, or the health of my account so that I"m not locked out of my collection of games. The problem of course is that puts almost all of the control within the hands of the user an
    1 point
  29. I would even go so far to say that it's actually annoying due to those frequent unwanted viewport animations.
    1 point
  30. For me it's rather about not having to have to install a gazillion of different clients. I don't care if there is one big store (Steam). What annoys me is that I have to install UPlay, Origin, Epic and what not to be able to access all games. And then the publishers try to do the same shit as well... Rockstar Launcher, Bethesda Launcher etc. Very annoying. AFAIC, they should just release on Steam. That's where the "party" is.
    1 point
  31. The new GOG Galaxy client is a god-send in that regard, as it can integrate with your other accounts and list your entire library. I've used it repeatedly to verify if I really don't own a particular game or just forgot under which account it is
    1 point
  32. Just did that, also with 1 and 2, and restarted TDM every time but it looked like it had no impact unfortunately.
    1 point
  33. Nothing to do with Ethereum, the link is to the independient Company Making Fun, fans of the old Diablo Game. They create first Mage and Minions, renamed it later Eternium. But yes, it's some OT, responding to the discussion, sorry for this.
    1 point
  34. Thanks that makes a lot of sense. I imagine determining the eye ball center is a very difficult problem with the eye not being a rigid body.
    1 point
  35. Hello, all. I've decided to post some lists of royalty-free music from Kevin MacLeod's well-known site Incompetech.com, lists that include tracks and themes chosen as potentially useful for The Dark Mod mission creators. Mr. MacLeod's made plenty of really good royalty-free music over the years, including various ambient themes and other music that could work pretty well in The Dark Mod. From what I know and remember, there's already been a fair few released FMs that used a few tracks from MacLeod's archive, so he is not unknown to the TDM community. The older (and fully usable) vers
    1 point
  36. http://www.violae.net/temp/threedscansbootlegeve1.jpg It's not at all often I have anything to share suitable for TDM, but I thought this might be suitable. Originally from here:- http://threedscans.com/uncategorized/bootleg-eve/ The 2K textures are a mixture of what I've baked from the original 3-million triangle model, what I've painted in using Blender, and some CC0 textures from www.goodtextures.com - so everything remains under the CC0 license. Anyone is welcome to use it. There are 3 LODs - 13K, 6K and 2K, with the 2K version also for the shadow-casting. For the size, ro
    1 point
  37. In a way, "everybody's got that perfect game in their mind." You are correct about everything. I just meant to say that pre-ordering games is a bad habit. Pre-orders are unjustified expectations bound to result in disappointment. That's the point where discussions start to get heated. If it wasn't for buying products that don't exist yet, we wouldn't have so many complaints. "Everybody's got that perfect game in their mind." But there's so many other good games that we still didn't play, games, mods etc. that came out long ago. For instance, I think that Clan Quest Mod (CQM) for Bloodline
    1 point
  38. i would love to hear some map builders talking.
    1 point
  39. https://www.cbr.com/thief-trilogy-deserves-modern-remake/amp/ People still remember :')
    1 point
  40. I'm fine with jank (eurojank especially). Some of my favourite games have technical quirks and issues that wouldn't be seen as acceptable nowadays and yet are still considered classics. But the continual delays, the lack of any gameplay beyond what was shown in the 2019 E3 demo, the firing (or "letting go") of Brian Mitsoda who did a lot of the character writing for the original Bloodlines and was considered an important part of its development, and so on. Hell they even needed to bring in a consultant formerly from Ubisoft who's sole purpose seems to be to actually push to get the game r
    1 point
  41. Kind of weird to ask for restaurant recommendations on an international forum... So, I'd say Bissmark 92, it's a small premium burger restaurant in Herne, Germany, which only serves local bio beef. This way, you don't have that much of an invironmental bad conscience, when you eat that beefy burger! You should try it, it's only about 7000 km from where you live. Practically next door! ;-D
    1 point
  42. I first learnt about Neil Manke and Black Widow Games around 2 years ago but after i played the They Hunger trilogy i started to look into what Black Widow Games Was and if Neil is still out there. I don't have any information on him but i would also like to find out if he's still out there.
    1 point
  43. Trigger_multiples can be re-used as often as one wants and won't be deleted from the map, unless I'm very mistaken. If you want to use the trigger_multiple as a resettable trigger_once, you might be able to toggle it off by triggering it. Might have to infer that the player is still inside, i.e. by checking if there are 2 trigger events within "wait" seconds of each other.
    1 point
  44. I want to love this case, but only accommodating a single 3.5HDD is where they seriously dropped the ball. https://www.youtube.com/watch?v=UmH8o3rXpTA
    1 point
  45. Thanks for your suggestion but the podcast already exists for 1,5 years We meet with the FM authors if possible and discuss the creation etc. Sometimes we even have original Thief Creators or guys like klatremus who does supreme ghost runs
    1 point
  46. Nice work! I've gone ahead and setup the files in the structure TDM needs for game assets, dubbing the model "statue_eve". I've attached the file as a .pk4, which is a renamed .zip. You can simply place the .pk4 into your TDM install, then to look at it ingame start TDM, open the console with ctrl + alt + tilde (button left of 1) and enter: map test It looks like there are still some issues: ideally, each .ase model would contain both the visual mesh and a lower poly shadowmesh. The visual mesh should have a material called tdm_statue_eve while the shadowmesh shoul
    1 point
  47. ok idk why i quoted myself, im stoop Here is a better angle with my lantern on
    1 point
  48. Playing through a mission today, I felt that the wood footsteps are a little too loud. They seem to "pop out" as noticeably louder than walking on stone, whereas as far as I am aware both stone and wood are intended to be quiet surfaces. This is the adjustment I made in my local install to get the wood volume to approximately match the stone volume. The only change is that the volume line has been reduced by 4 dB (from -16 to -20). I did not touch the creep/crouch versions as these seemed OK to me. Feel free to test and agree/disagree. sound/tdm_sfx_movement_footsteps_player.sndshd tdm_fo
    1 point
  49. Here is the package for everyone to test them out theirselves DOWNLOAD These are the latest footsteps plus changes of the chain mail sound and the armoured walking sound. Just import the package to your TDM directory under sound!
    1 point
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