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Showing content with the highest reputation since 10/15/20 in all areas

  1. Man, September and October have been a shit show so progress slowed down a ton. But I just had a lot of fun wrapping some blood around this boar's neck. It was a bitch and took forever to get the patch just right, but the desired effect was pulled off nicely. Like someone hacked his head off and plopped it down in front of the altar. Now some flies and a couple bloody handprints, once the rest of this cave is decorated it will have a pagan vibe.
    11 points
  2. Here is a fun side-by-side comparison. Just a note: The story/plot and set pieces will have no ties with the Thief series. I am planning on including Easter Eggs for nostalgic reasons alone.
    6 points
  3. When I opened the map with my office laptop, the map was very dark. I'm quite sure my monitor needs calibrated. These images are more more accurate as to what the ambience is supposed to look like (still wip and tweaking)
    5 points
  4. ok idk why i quoted myself, im stoop Here is a better angle with my lantern on
    5 points
  5. I'm not sure when I'll get back to modelling, but this was the last thing I was working on. Never made a weapon prop before. This one was supposed to be either main loot or special loot item.
    4 points
  6. Video is updated and should be bright enough. All sfx is WIP. Background ambience will be changed.
    3 points
  7. Starting off with some bad news: my hard-drive fried and I lost around 60% of the map I was working on. That sent me on a downward spiral of not wanting to mess with Dark Radiant for months until recently. I've learned the hard way and now I have my files always uploaded to cloud. The good news is that I started on another personal project. I'm sure most of you will recognize this map. This project will have nothing to do with Thief 2 except for the familiar layout with my own personal touches and missions. Let me know what you guys think. Edit: Video is a bit dark, I'll reuploa
    3 points
  8. Europa Universalis II https://en.wikipedia.org/wiki/Europa_Universalis_II https://www.gog.com/giveaway/claim
    2 points
  9. The map has an ambient_world .. Seems like my monitor might need some calibration. If I had lost a year worth of work, I would have probably had a similar reaction.. I've lost a few of my maps before because of careless file management on my PC, I've just learned to embrace the empty canvas - It's a place of infinite creativity.
    2 points
  10. EDIT: Original on Youtube
    2 points
  11. The small firefly is ready Video
    2 points
  12. Imagine a garden with fireflies sitting on stuff, when you come close they fly away into the dark. So I made a big firefly with wings and stuff and made it fly: FireFly Video Next is scaling it all down to fly size.
    2 points
  13. I have a BAT !! Bat Video Bat Video 2
    2 points
  14. @MirceaKitsune There is a button in the top of the screen called "Select Group Parts" (looks like a rubix cube a bit). When you activate it you can select individual brushes .. it seems. Other entities like triggers and models can't be selected that way ... it seems. (I just tried this for the first time).
    1 point
  15. That solved the problem. The new model stays fully painted from all view angles, even when using the spyglass. Thanks!
    1 point
  16. If the statue should just be in the default position you could export it as an .ase model. No need for the extra complexity of a ragdoll underneath the hood. The entity's name is atdm_env_ragdoll_werebeast_steele_1, but it doesn't look rotation-hacked and doesn't have special settings otherwise.
    1 point
  17. Thanks for the suggestion, but it doesn't really help: that is a very different way of implementing a spotlight, which is conical in shape and implemented entirely with math in the shader, whereas our spotlights are squar(-ish) pyramids defined by three vectors and implemented by using a matrix to map two falloff textures. The problem is that while I understand the general idea and parts of the mathematical process, it all seems to fall apart when I get down to the nuts and bolts and look at the matrix and vectors themselves. I won't abandon this work entirely but maybe poke at it from ti
    1 point
  18. Very fun little mission, with an enjoyable story. Now I'll have no choice but to play "Now and Then" soon Btw, I played it on 2.08 and had no issues at all.
    1 point
  19. Played this the other day (after my hiatus of several years of playing missions). Really impressive stuff! I especially liked the outdoor areas with the good use of vertical space. OcksÄ trevligt med en till svensk som bygger banor /Fieldmedic
    1 point
  20. 1 point
  21. Deus Ex was supposed to have a mission on the moon, but it was scrapped.
    1 point
  22. Wow, I didn't even know about this thing
    1 point
  23. I'm trying to recreate some sort of portal like in @Dragofer's post above and have a camera a target_null and a screen. I have the target_null moving relative (in an other room) to the players EyePos(ition) .. but it doesn't change the view. (have a visable cube bound to it to check if it it's indeed moving, and it is). When I place the target_null in a different place in DR, the view angle of the camera is different, so it seems to me it only checks whet the target_null is at gamestart, but doesn't update after that. Is there a spawnarg that should be applied to have it update all the ti
    1 point
  24. Supposedly, a small portion of the game takes place on a Moon base. I'll be interested to see that and if they plan to expand it after launch.
    1 point
  25. 1 point
  26. Looks great! I'm having some trouble recognizing the map though
    1 point
  27. Looking good, but it definitely needs an ambient_world light.
    1 point
  28. Oh boy, I totally understand how you feel, as the same thing happened to me 15 years ago, when I was working on an FM for TDS. I had lost almost a year of work. It was so demotivating that I never started a mapping project again after that. Good thing you managed better than I to pick yourself up after that.
    1 point
  29. That orgy of church pews is sacrilegious in the builders temple!
    1 point
  30. @Dragofer I'm gonna try if this works : )
    1 point
  31. So sorry for not noticing your post until now. Haven't been active on the forum...I guess this tree location is added by Bikerdude when he made improvements to the mission. The location in question is the skybox and shouldn't be reachable by the player...and should be isolated from the rest of the map. /Fieldmedic
    1 point
  32. Kind of, they made massive changes to the engine, so it's not the same.
    1 point
  33. 1 point
  34. Thank you guys for your help. I'm progressing through the Springheel's tutorial and so far it's going okay. If I have some more questions, should I ask them here or in the general thread Newbie DarkRadiant Questions?
    1 point
  35. Having it installed as a system wide application makes more sense to me. It also makes more sense only displaying info or errors that need compulsory attendance of a human. Everything else is better automated or prevented all together. That said most of my software design ideas come from The Unix Philosophy, in case you are curious.
    1 point
  36. I have created an software that can install The Dark Mod in any Linux system wide. https://gitlab.com/es20490446e/darkmod-linux
    1 point
  37. I was working on a random self moving thing that can detect boundries and turn away from them. The boundries work with a stim/response where the stim is the boundry and the respons is on a "sensor" in front of the moving func_mover, that is controlled by the script. The sensor has the response to run a function called Warning (when toutching the stim). In my small scale test I got it working flawlessly, but when I scaled it up and put boundries tot the walls of a big room things went totally wrong: big drop in framerate and it didn't work flawless at all ... bummer : D Here is a vide
    1 point
  38. I love the idea to link files and i know this works great with TDM.. I PM'ed stgatilov suggested this some months ago ====== Freyk - April 10: About that recurring TDM folder permissions problem. And following the Certification requirements for windows apps What you think about placing some data folders and files outside the tdm folder and add locationspath's in the config file? for example, following os standards for windows: the fm folder and darkmod.cfg inside windows appdata folder. For linux: fm folder and darkmod.cfg in hidden folder inside users home folder
    1 point
  39. @AluminumHaste "bats move so fast you wouldn't be able to see any detail anyways". That is true. I made a new bat model, a bit bigger (can be scaled down ofc.), still very simple but without the glitches I got from modeling in DR in the smalest grid. Btw, the bat must be triggered one time before it starts hunting, so it could be lurking somewhere and fly out suddenly in front of you with a trigger multiple or something.
    1 point
  40. Just finished it. A good little mission you've made! The setting feels quite unique, and the factory, while small provides a lot of interest and challenge. Patrols were tight and brutal on Ghost difficulty, which is good though some of their routes bordered on unfair. The loot goal was also very challenging. I only found 187 organically over my 30 minute playtime, and some of the pieces were incredibly hard to find. I suppose that's fair enough on the highest difficulty.
    1 point
  41. TDM 2.08 Released! We are proud to announce the release of The Dark Mod 2.08! Long in development, many fixes related to Multi-Core, Uncapped FPS, and the 64-bit migration are now available. TDM 2.08 goes further with the process to modernize coding standards in TDM, replacing legacy OpenGL functions and ARB Assembly shaders with modern techniques. Mappers will be pleased to see many new quality assets as well as enhancements to rain, fog, skylight, AIs and visportal diagnostics. For the eye-candy crowd, new Bloom, 64-bit color mode, and
    1 point
  42. To play Devil's Advocate a bit, you can say similar thing in catholic countries in Central and Eastern Europe, especially in rural areas and near borders. Conservatism usually goes hand in hand with any religion it can use.
    1 point
  43. oh lord... I'll take "Things no one asked about" for $500, Trebek
    1 point
  44. New Horizon originally let me know about this, from this I got in touch with one of Gary's friends who updated me on what happened. So like him I have to be the bearer of bad news - Here is a list of all the FMs he created for us in his short time here - Vengeance for a Thief Part 1Vengeance for a Thief Part 2Vengeance for a Thief Part 3Let Sleeping Thieves LieGary's Sound Cloud Gary's youtube channelGrayman has made a tribute mission in Sir Tafs honour - http://forums.thedarkmod.com/topic/19361-fan-mission-sir-taffsalots-sword-by-grayman-2018318/ Rest in peace Sir Taff.
    1 point
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