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  1. Beautiful and very sad sounding piece of music. This composer was amazing. It sounds better without the Youtube compression though; without the smearing of the highs and left/right channels. Best part is at 3:44. How did he get such amazing string sounds in a 64KB music file? This is not like midi; the musician cuts and loops very tiny sounds, where as with midi you are stuck with whatever samples the particular player has.
  2. So giving it none of those tags, but making the AI invisible, silent, non-solid, and on a team neutral to everyone would not work? Oh well, it was a horrible inelegant idea anyway.
  3. Body awareness please. https://forums.thedarkmod.com/index.php?/topic/20013-are-you-gonna-add-this/
  4. I loved it. Awesome game. I faceplanted at the people who asked for quest markers in the Steam forums there... Herr, lass Hirn regnen. The game is so great, and so true to the original, because it doesn't hold your hand. When is the new breed of gamers gonna learn.
  5. As you may know, there are lots of covers, remixes, mixes of songs from games, out there on the internet. What are your favourite ones? == I created some video's for some of my mixes and creations. You can find them at my soundcloud. And now also at my youtube page. (At the moment im working on : mix of Fanmade Thief tracks and a mix of trance remixes of gamemusic.) Pinball fantasies - stones n bones (freyks medley) https://soundcloud.com/user-777685577/stones-n-bones-freyks-medley Freyk - Fifa 98 rtcw crystal method mix.
  6. Coercion is a small FM, where a crime organization forces you to sneak into a mansion and steal precious books. Made by Sotha. The mission is warmly recommended for new players and beginners! BUILD TIME: Summer 2016 CREDITS Thanks goes to TDM team and the whole community. Goldwell and Andros is thanked for voice acting. Special thanks to betatesters: Grayman, Bikerdude, Obstorte and Crowbars82 Enjoy! Download link: https://drive.google.com/file/d/0BwR0ORZU5sraN24tZlI2MHR3c1U/view?usp=sharing
  7. Part 2: I've also checked that besides the video exists and the "music", it is written in my mainmenu_custom_defs.gui As I said, I didn't change anything here. It must have stopped working with a TDM update. Are .roq files still supported? Here's the relevant content og my mainenu gui file /* --------------------------------------------------------------- * * DE-BRIEFING VIDEO DEFINITIONS (<== yes, DE-briefing, briefing is handled above) * * If you're setting up de-briefing videos, these are the settings you need to change. * These settings are not limited to campaigns, single-missions can have debriefing * videos as well. * * The MM_DEBRIEFING_<N>_VIDEO_SOUND_CMD lines define the soundshaders * to be played during the de-briefing videos. * * Important: The syntax is "music YOURSHADER;", the "music" part is important * and should not be deleted, neither the trailing semicolon. * This is the actual GUI command issued to the C++ code. * * Each mission has its own sound cmd, the first mission has number 1. * * --------------------------------------------------------------- */ /** * These define the window coordinates for your debriefing video(s). * The default is 0,0,640,480, which is full screen. */ #define MM_DEBRIEFING_VIDEO_TOP_X 0 #define MM_DEBRIEFING_VIDEO_TOP_Y 0 #define MM_DEBRIEFING_VIDEO_WIDTH 640 #define MM_DEBRIEFING_VIDEO_HEIGHT 480 // Defines the material colour of the debriefing video windowDef #define MM_DEBRIEFING_VIDEO_MATCOLOR 1,1,1,1 #define MM_DEBRIEFING_1_VIDEO_MATERIALS "video/pens_outro;" #define MM_DEBRIEFING_1_VIDEO_LENGTHS "14000;" #define MM_DEBRIEFING_1_VIDEO_SOUND_CMD "music kneipe_ending;"
  8. Greetings taffers, Here's an early Halloween offering for you, a spooky little haunted house mission. Content warnings include zombies, spiders, and body horror. I set myself a challenge to fit the whole thing in a 1024x1280x1024 box-- mappertools, skybox, everything-- so opening this beast up in DarkRadiant might be the most horrifying thing about it. I'm grateful to my beta testers, as well as various people who put music and sound effects on the net for free, so be sure to check the Notes in the Dark Mod mission selection menu. It may be small, but it should take ~45 minutes for a first playthrough. Enjoy! Third mission in my series.
  9. Yeah, for a short time back then I had similar expectations. Looking back now, however, I don't think that would have given a qualitative boost either. P.S. I didn't realize you were knowledgeable in so many subjects (literature, music, cinema). I always thought you were a video game addicted programmer who hardly ever sees daylight and who does matrix calculations to relax!
  10. Horror themed fan mission - exploration of seemingly deserted keep in the middle of swamps. Spiders, undead, darkness. ----------------------------------------------------------------------------------------------------------------------------- This is the story about the fate of my family. My uncle, Ralph Mac Roberts, is the baron of a keep nestled deep within the Rahenaen marshes. It was once an important outpost tasked with guarding one of the few Builder roads that cross the marsh, but after the Inventor`s Guild built a system of nearby dams that flooded the whole land, the road closed and there was no longer anything to watch over anymore. The keep itself needed reinforcement against the raising water level and the trade routes become almost impassable, not only for the carriages but for lone couriers as well. There hadn`t been any messages coming from the keep for over a year and my father was about to assemble a caravan so he could go on an expedition to the keep himself. However, in the middle of the night before he was set to leave, a carrier pigeon landed on his windowsill. My father received the letter and read the apologies from my uncle and his family, excusing their long absence. As a way to make reparations for their extended silence, my uncle invited me to the keep to stay there for a fortnight or so. My uncle had instructed me to leave my horse three leagues away from the keep by the nearest charcoal burning hut and hike the remainder of the road on foot, as the trek through the marsh is treacherous for horses. The weather will be awful this time of year, but my father insists that I should go anyways to ensure that our relatives are okay. These plains become dreadfully deserted - to the point where you more expect to meet the dead than the living. And by the way - I think I`m lost. ----------------------------------------------------------------------------------------------------------------------------- Download link: https://1drv.ms/u/s!Aj1DVS465udZgVkXteBbr6cUxdPH Thanks: to the TDM team for great tools, and all the contributors for their assets, to betatesters: Amadeus, Bienie, Boiler's_hiss, Dragofer, Filizitas, Judith, nbohr1more, s.urfer, again to Amadeus for proofreading and text tweaks, and to all the players for their time! Few screenshots: http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/?p=434716 http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/?p=429558 http://forums.thedarkmod.com/topic/19886-fm-marsh-of-rahena-beta-testing/?p=434507 Enjoy! Walk-through !major spoilers! Finding a way across the marsh area: Getting inside: Bed objective: Light sources: Maps: Enemies: Room objective: Hut objective: Sealed objective: Gold: Key: Bodies:
  11. Does this mean the new lean will get you potentionally more exposed? Because it should be. I think with the current lean you peak your head around the corner, but with the new lean feature you just step aside. That's what it looks like. If the new lean system is easier to use, shouldn't there be a trade-off? I personally do like it when there's some realism in gameplay. If something feels wrong because it's unrealistic, then I notice it. I think that could be actually cool, but I think first breathing sounds need to be introduced, music disabled.. Maybe something to try out in a specific mission build.
  12. I found the video for "Smells like" terribly embarrassing. The music was (apart from the fact that KC was neither a particularly good singer nor a particularly good guitarist, but that was probably not the point) something I partly liked. Quite worse I found the almost messiah-like worship by my generation. What went off in this regard at the concerts was just embarrassing. Could well imagine that Cobain also did not like that very much. Bart Simpson had once announced in an episode a title in a rock star fantasy, which was called "My fans are all pigs". Possibly there would have been no one better than KC to play such a song.
  13. demagogue

    Nevermind

    That wasn't Nirvana's fault anyway. Cobain fell apart and committed suicide probably because of becoming too mainstream. It helps to listen to their music in the indie spirit in which they made it.
  14. datiswous

    Nevermind

    Ah ok, I missed that. I used to own that cd, but it became too mainstream for my taste, so I gave it away. I think I like their interviews more than their music.
  15. Yeah, the Hodgson house was playing some unexpectedly dynamic ambient music each time I entered it. It's pretty good actually, it was just not what I was expecting to hear for a random house. If I have time I can record a clip or search through the ambient music library in Darkmod's resources to work out which one it is, but I won't be able to do that tonight. Thanks for the hints (and the mission too, of course).
  16. My view would be: If the author is still reachable, ask for permission unless they already gave blanket permission. If the author is not reachable, check whether they stated anywhere that they're opposed to their work being reused (i.e. in the FM credits). If not reachable and no statement was made, I'd say the work can be reused if you give abundant mention of the author in the credits in the release thread and in the FM package. The vast majority of authors (who don't explicitly say they forbid reuse) are probably fine with that. I'd distinguish between reuse of assets and map sections, however. The latter can easily be perceived as plagiarism, so it should always require close coordination with the original author if you want to use parts of their map in your own.
  17. This is offtopic, but you just reminded me of a great memory. I was always into underground music culture, mostly metal as a teenager, but later also electronic music. A few months after I moved to a different city for university I discovered a tiny underground (literally) private bar, basically a rave speakeasy. No license, entrance with a camera, located in what used to be a wine cellar and a later a PC gaming arcade (which left very strong air conditioning there, so the weed only smelled outside, not inside). Each weekday it was open from about 6-7 pm to about 4 am, and almost every time there were one or more DJs playing more or less underground electronic music, for free, just for fun. Sometimes doing live broadcasts over the internet, before that became a common thing. I still remember the first time I came there, walked down a narrow set of stairs and entered the dark main room with a couple tables with benches and about 10 different CRT monitors placed in random places (including under the benches), all playing Electric Sheep animations. At the time it felt like something from The Matrix. The place is still kind of operating many years later, but it got handed over to guys who care more about getting drunk everyday than about music or technology, so the magic is long gone.
  18. Yes, Hania Rani, i like her music a lot In some calm moments i like also electronic, mostly Klaus Schulze (RIP)
  19. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  20. I would definitely love to see something like this. It would be a great way to write a cliffhanger or lead-in to a subsequent FM, and I would have used this for A Good Neighbor were it an option at the time. Ideally, it should also allow for custom music to be played; different from the music played during the briefing And yeah, when it comes to GUIs, simplicity is always best. These suckers are complicated and I have spent way too much time lately diving into these.
  21. TDM Modpack v1.8 released in the opening post Based on a work by Obsttorte, here is my take on the blackjack. CLASSIC BLACKJACK v1.0 Credits: Obsttorte, snatcher. Description: A straightforward approach to blackjacking with new rules and mechanics inspired by Thief Gold. Never miss a KO again. Instead of calculating a model collision the "Classic Blackjack" will evaluate the conditions and trigger a KO. Just get close to an AI and aim for the head. You will never hit door frames or anything or miss a KO again. Guaranteed! Classic Blackjack rules: Some AI are KO-immune and cannot be KOed: * Undead, creatures... * Guards wearing heavy helmets (to respect TDM vision) * Other: set by mission authors for the plot, in example The rest of AI can be KOed, just aim for the head: * Civilians: Can always be knocked out from any direction * Combatants: Can always be knocked out (including when fleeing) from any direction except when in high alert state (normally in combat mode) ------------------------------------------------------------ In addition, the download now includes an new extra mod: FOOTSTEPS WATER v3.0 Credits: SeriousToni. Description: Alternative footsteps on water sounds. Topic: New Footstep sounds These two mods can be enabled / disabled separately. Here is the full changelog: Cheers!
  22. Thanks! Sounds good, will look at it when I try the base concept. I take it multi-floor elevators also used a script or Stim / Response all along then? Didn't think about it before. Another gimmick I wanted to attempt... this is something I always wanted to try out in TDM, now that I'm working on a small FM with just a few ambient songs I figured it would be a good time. I like how in similar games the music changes when a guard is attacking you which also helps you know you're being attacked: How would I do this? If scripting is needed as will surely be the case, how do I check the highest alert level of an AI then stop whichever song is playing and play a fixed one instead, afterward when the AI calms down go back to the ambience defined in that zone? I noticed that in my first FM (and somehow still the only one I finished and posted to this day) I'd use $atdm_location_settings_1.setKey("snd_myarea","nosound") to clear or change the music in a place. I could do this whenever a guard changes alert level I guess, but I think the ambient music is only applied when the player enters or exits an area so I'd also need a way to refresh it. What are your thoughts?
  23. Thanks for the replies, gonna try those spoiler Tags again now for my short review (oh well it inserted one above my text now and I can't seem to delete it on mobile - this text editor is strange)
  24. I generally dislike starting new topics as long as there's already a thread about them. However, this time, I think I'm really forced to start a new thread. Here goes... I really like the instrumental track from TDM's Credits sequence. I've also heard it in several of the trailers made to promote the standalone version. Unfortunately, even after having unzipped the music files, and after having searched the whole forums, I simply can't find any info on that track. Could someone please give me a hint on where it might be within the TDM files ? Or a link to the site of the track's author ? I'd like to listen to the track outside of the credits, preferrably in .ogg or .mp3 format. Thanks a ton for any advice ! I'd be grateful.
  25. Just finished this mission and wow I gotta say in great honor to Grayman and of course the rest of the team picking it up, this was something I've never seen before in any other TDM mission, especially visually wise. I am so happy that grayson gave green light for other experienced mappers to finish his last mission. And what came out of this is really something special. I'll put my review in spoiler tags since I'm now referring to critical mission details. Edit - How do I put spoiler text here on mobile?? [spoiler] test [/spoiler][SPOILER] test [/SPOILER] [spoiler[spoiler [sfah
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