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  1. Welcome to the forums Ansome! And congrats on making it to beta phase!
  2. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  3. Read article about Augmented Reality [LINK REDACTED] I wonder how long it will be before augmented reality is available in dark mod
  4. For proposal #1, I imagine making a mission fitting seamlessly between the two stock missions in TDM would be a tricky endeavor, truth be told. The first mission is a small tavern robbery and the second is a modestly sized church break-in with a very reasonable jump in difficulty—fitting a mission snugly in between these two in terms of difficulty and scale is a high bar to reach. A contest to make a sequel to "Tears of St. Lucia" sounds more reasonable and would probably flow better for someone playing all three for the first time. I'd probably avoid doing something TDS related when a similar contest that allows Dark Mod entries is already ongoing, but proposal #3 sounds fun if we're given enough freedom to wildly reinterpret a Thief 1 mission. I'm somewhat mixed on the slot system as it really comes down to whether or not you want a full campaign with no repeats out of this contest. I personally wouldn't mind playing 2-3 different interpretations of something like the Bonehoard, it's bound to be interesting seeing what elements of a mission FM authors focus on.
  5. Sorry for digging this out, but, one thing I always wondered: Shouldn't a gamma value of 1 in Dark Mod give you the best experience when you're using a monitor with a gamma value close to 2.2 (which I think is the optimum in terms of realistic colour reproduction)? I have a monitor with very good out of the box colour reproduction, and almost ideal gamma. Yet I have to turn down the in-game gamma to about 0.9 to get a good result. I must say though that I prefer it darker than what the average player probably has, so, that might be the problem here. Still, I usually have very good result leaving the gamma on default setting in most games, which is probably calibrated towards monitors which display ideal gamma.
  6. Are you doing a ghost and full loot walkthrough? If so, respect, that's a massive undertaking on this gigantic map. Biggest Dark Mod FM I'm aware of.
  7. The Dark Mod v1.0 was released on October 17th 2009 https://www.thedarkmod.com/posts/october-17th-2009/ Knowing that many current mappers are participating in the TDS 20th Anniversary Contest, I intend to bring the final proposal to Moddb to see if we can get either some old dormant authors or new authors to join in. If we even get one mission to celebrate the 15th anniversary with that would be enough to count this as a success.
  8. Have you guys ever noticed this English gentleman? https://piped.kavin.rocks/channel/UCSqIEwL7Olwd_krFWhEsTIg He has done plenty of Dark Mod mission playthroughs. I checked several of his walkthroughs the past few weeks and I have the impression he is playing the missions thoroughly and very, very slowly - to clarify: he's playing TLC from my HH series right now and towards the end the session already has 10 (!) videos of 40-60 (!!) minutes each....but then again I recall that before beta I myself estimated a playing time of five to seven hours, so... Anyway, he also played my favorite DM mission The Accountant 2 sometime ago - I will definitely watch all related videos in the next days as I have the feeling that it will be quite interesting because of the level design. So if you're looking for playthroughs where the player really sneaks through the mission and suspects the end (or something even worse) behind every wall, then you've come to the right place.
  9. I believe that 3. and 4. should be easy to do, by setting some internal triggers for alert sounds and random animations depending on the alert state. I guess that 2. would mean a lot of work for little benefit as I guess if you fought one guard hard enough for him to flee all other guards nearby must be alerted anyway. As for 1. this must be handled very carefully, because while I agree with you on the stupid melee killing from dark corners, I really hate it in games when I fire a ranged weapon like the TDM bow at somebody from behind and they immediately know where I am. This should only happen if the guard is looking exactly into the direction of the player at the moment the bow is released! It's supposed to be dark.
  10. I have resolved 99.9% of the glow-bleed issues with this mod at a small sacrifice to the amount of glare. It should now look great in all missions. https://www.moddb.com/mods/the-dark-mod/addons/flame-glare-mod
  11. Out of all this modpack I would like to get only dark Frob Outline
  12. Thank you so much for this post! I have been trying to bind the lights/mesh/flare to the strobe light for a couple of days now and not getting anywhere. I can't find any tutorials or explanation about doing this anywhere. Using the DoomEdit specifically to bind all my lights/meshes with Shift-K and then returning back to DarkRadiant appears to be the only solution. Of course, then it looks like a big ? mark in Dark Radiant, but I can live with it just to get the effect working.
  13. Dark Souls is a joke. Try changing the seat covers of a maxi cosi child car seat... It's utter agony! 😄

    1. Baal

      Baal

      Did you remove the child first?

  14. FYI the 2.12 compliant version is available now that the beta is over: https://www.moddb.com/mods/the-dark-mod/addons/fresnel-mod-212
  15. Yeah, installers are a nightmare to maintain, and then the false positives... I am not familiar with Bloodlines. It looks like and oldie worth checking. I will add it to my list. Besides, your patch comes at the top at Nexus All mods are personal projects, mine included. The question is, what is your opinion about the incompatibilities between the Unofficial Patch and the TDM Modpack? How would you feel if you were new to The Dark Mod and you had to choose? Shouldn't we do something about it?
  16. Didn't Komag have a tutorial to get you going on the right track or was that for Thief 2? I opened DR & the user guide, but I'm at a loss. I have totally forgotten how the whole thing works. I know someone had a tutorial for DR. I built a room and hallway, put some torches & furniture in, made Garrett's starting point. Stuff like that. Brushes & skyboxes. But when it came to flowing water that old system crashed over & over, so I gave up (10 years ago). Water was very important to that mission idea. This time not so much. Just one olympic size pool with a greek backdrop Filling it should be interesting this time around. If that works I'll also put in the horse fountain, if I can ask for help in creating it. It was bronze with 4 horses & stuff. There's a pic of it at the Newburgh library in New York. Well, back in 1987. It got 'lost', the fountain itself. My butt, it either got melted down or put up somewhere else. The thing was like 6 tons alI in all. Doubt it's online. Was gonna try to find the blueprints to the mansion in some historical place. It was built 1774. It's gone now. They tore it all down & built condos. Luckily I got photo-memory, so I remember the whole lay out as if I was there yesterday. Back in 1992 I built a 'smaller' scale bird house of the main house & the 4 wings. The birds liked it
  17. I never realised there was a Dark Mod Twitter account. Perhaps it was banned and waiting for Elon Musk to unban it.

    1. thebigh

      thebigh

      It was dormant for a very long time. Earlier this year I took it over and basically use it to announce new maps when they're released, and celebrate old ones on their birthdays.

    2. datiswous

      datiswous

      I wondered if (some of these) posts should go on the News page . Curently you usually only see a post when there is a new release (so once a year)..

    3. JackFarmer

      JackFarmer

      @OrbWeaver

      Apparently unbanning was not the only thing, there was seemingly also some sort of unblocking: Several users on Mastodon have reported that Musk, whom they blocked on Twitter in the past, suddenly became unblocked on their Twitter accounts...

  18. This new Twitter block looks kinda bad on the Forum's dark theme. Also, why is this info shown here on the forum anyway?

     

    I would like to see an option at least to disable it.

    Although I guess I could use some css..

    image.png.01cc0e7788c73b42c5932230f8cb2b2c.png

    Edit: This seems to do it:

    /* Remove Twitter timeline */
    .twitter-timeline {
        display: none !important;
    }
    1. Dragofer

      Dragofer

      It seems it can only be set to either black or white, independent of users' theme.

      It seems quite a few of us didnt know that the Twitter account was still in active use.

    2. datiswous

      datiswous

      I heard @thebigh took over activity

    3. datiswous

      datiswous

      You can't make it transparent?

      But like I said, there's no point in having a twitter block on the forum. If you want to follow, use twitter, but it should not show here.

  19. Hey everyone, since The Dark Mod 2.10 has been released, will the version 2.11 release with bugfixes?
  20. I just dreamed that I was on a Dark Tranquility concert and then the vocalist took me out of the massive crowd on the stage just to leave it with me and the band together. We went to the back stage where they showed me a game they were developing with the crowd outside waiting for the next song. Then we went out for dinner and ice skating in an abandoned mall. lol

    1. Show previous comments  2 more
    2. freyk

      freyk

      Thanks for sharing this dream.

      In every dream, there is a message to yourself. To get this message use a dreamsymbols dictionary.

    3. SeriousToni

      SeriousToni

      @freykWell I'm not sure what to search for in the dictionary, since it was a pretty complex situation. My guess would be that I miss the guys from DT and the live concerts.. and the alcohol haha :D

    4. freyk

      freyk

      In the following dreamsymbols dictionary

      http://m.dreammoods.com/site/dreammoods#2843

      Search for keywords: concert, vocal, stage, etc.

  21. We didn't make the holidays (such a busy time of year) so here's a New Year's gift, an unusual little mission. Window of Opportunity Recover an item for a regretful trader out in a wilderness setting, and discover more! Available within the in-game mission downloader or: Download: http://www.thedarkmo...ndetails/?id=79 Alternative: https://drive.google...WTMzQXZtMVFBSG8 Some unorthodox gameplay on regular/ghost difficulties. (Arachnophobes might prefer short mode...) Please expect to need your lantern in regular and ghost modes! Short ("easy") mode is a smaller map, so if you are looking for areas others reference below, or 100% of the loot, you'll need to play on another mode. I wanted to create my first mission before I became influenced by too many others' ideas, and limited myself to what has been done before. As such, this mission is not set in a city/town, and has some features that are likely to be provocative. There's a section some really like, which others don't, either way I kept it short to not last too long. That being said, I hope you do find it fun! :-) Special thanks to those who provided valuable testing and feedback: Goldwell, Kyyrma, plotzzz, 161803398874989, PPoe & Bikerdude (who also contributed a sound). (Please remember spoiler tags to not expose things meant to be discovered by playing.) Like so: [spoiler]secrets[/spoiler] If you are having trouble finding the main objective, here's what to pay attention to in the mission for hints: There is a spot it's possible to get stuck on the ground in the corner by the cliff/rockfall where there's a rope laying on the ground, please take care if you poke around there!
  22. Is there a place where I can get a copy of the original, high-quality render (JPEG, PNG, etc.) of The Dark Mod logo? (the clock without text) The closest I've found is at https://wiki.thedarkmod.com/index.php?title=Concept_Art_and_Fan_Art_Archive ("Loader screen concept")
  23. Dark Radiant includes an entity list. By pressing "J" this should appear on you screen: As already mentioned, everything but each separate brush with the classname worldspan is an entity. The total of all worldspawn brushes is equal to one entity (entity name: "world"). Only sealing geometry should be in the "worldspawn" class. If you have non sealing brushes, you should convert them into func_statics (and surround them with MC when AI can get involved). Converted func_static brushes must not necessarily be linked together - you can also have free space between the brushes. I vaguely recall that someone (maybe grayman) once mentioned, that, If you want to use multiple instances of a func_static (consisting of brushes), then you should convert the grouped brushes into a model and you should not convert the brushes into func_static and clone it. Func_static is also the classname for models in general. The "show help" info for func_static says, that "func_statics are brush models" - not sure what that means, maybe it should read "func_statics are groups of brushes converted into a func_static or models from the models list."
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