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  1. Recently revisiting the forums after a longer period of time I wanted to check the unread content. I don't know if I am doing this wrong since.. ever... but on mobile (visiting the unread content page on my smartphone) you have to click on that tiny speech bubble to go to the most recent post in a thread. If you don't click correctly you'll hit the headline and end up at post 1 in the beginning of the thread. It's terrible on mobile, since not only the speech bubble is really small and was to miss. But also the thread headline is just millimeters away from it so you go right to the first post that was ever made instead of the most recent ones. Am I doing it wrong? I just want to go through u read content a d the to the newest post from that topic.
  2. A@datiswous Ah yeah, well sorry, I was quiet busy and only visiting discord. First time here on the forums since months now I think.. Thank you for the subtitles. I encourage everyone who is interested in using them to download it from here as I'm not sure when I'll be able to implement them myself into the mission. Again, thank you for your work.
    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  3. Written In Stone: X-Ray Glasses Script Update I have fixed & simplified the "Magic Glasses" (or X-Ray Glasses) script for "Written in Stone" (current official version) by @Dragofer, @Amadeus, @B1k3rdude. 1) With the glasses on, if we use the inventory grid we currently get: I have changed: overlayHandle = $player1.createOverlay(getKey("gui"), ZOOM_GUI_LAYER); with: overlayHandle = $player1.createOverlay(getKey("gui"), -1); And now the inventory grid shows up in the proper layer: 2) There's a "Cooldown period" going on when you use the glasses that prevents players from getting the glasses on and off instantly. I personally find it a little unnerving that I am forced to wait when, in example, I put on or remove the glasses by mistake. I understand the reasons why this was done but it isn't well executed (lack of graphical context) and I find it at times a little frustrating and I have removed all references to "xrayGlassesCooldown". For this to work I also had to edit written_misc.script. 3) There's a "loot_loop()" method that prevents the glasses from moving away from the inventory while (wearing the glasses and) picking up items. Once again, I understand the reasons why this was done and while this script is better than the one found in "Iris" it has its problems: if you pick up an item (other than loot) while wearing the glasses you cannot tell which item you just picked because the inventory quickly switches back to the glasses. Find attached to this post the *.pk4 which includes old and new versions of the xray_glasses script and written_misc.script. Download it and place it in "/fms/written/". Please note this script will not work in any mission other than "Written in Stone". zzz_written_xray_glasses_script.pk4
  4. I think it is a good idea! Our ingame mission downloader and mission view has long been subject of multiple improvement suggestions. Due to the sheer mass of missions that have been released in the last 15 years, things got really cluttered and especially newcomers will have a hard time finding what they want. However, improving the ingame guis is quite a task, so a web-based application might really suit this scenario well. Maybe we could even add a linke to it from our ingame menus, so user can access it quicker. Some more things to think about Would users be able to add custom tags and downvote / upvote certain tags, much like the system of Steam? This would also allow to add tags like "beautiful", or "difficult". Actually, the more users can contribute to this system, the better, because it will be automatically maintained then. The browser should also contain a flag for whether the FM belongs to a connected series of FMs or not and have the capability to go to the previous or next FM in that series. There should also be a flag for fully fledges campaigns. Some might like a flag whether or not an FM is "ghostable".
  5. DarkRadiant 3.7.0 is ready for download. What's new: Feature: Skin Editor Improvement: Script Window usability improvements Fixed: Hitting escape while autosaving crashes to desktop Fixed: Def parsing problem in tdm_playertools_lockpicks.def Fixed: DR hangs if selecting a lot of entities with entity list open Fixed: Float Property Editor's entry box is sticking around after selecting a float key Fixed: Spline entities without model spawnarg are unselectable Fixed: Entity window resets interior sizing forcing resize each time it is opened Fixed: Spline curves should not be created with a model spawnarg Fixed: Newly appended curve control vertices aren't shown at first Fixed: Light entities are zoomed out in preview window Fixed: Entity inspector spawnarg fields not always updated by UI windows such as Model Chooser Feature: Skin Editor (see video) Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.7.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping!
  6. The updater knows the checksums - it scans the installed files and compares checksums to known ones for the desired version to select the files to download. So only replacing the corrupted file and continuing with the downloading is the logical thing to do. Almost every web server and browser out there also supports resuming of partially downloaded files - so if we had checksums for individual chunks of N MiB in size, only at most N MiB would need to be redownloaded on corruption or disconnect. Some of TDMs pk4s are hundreds of mega bytes in size and there still are regions (like Australia, China or Germany) where a stable and fast internet connection isn't the norm yet. I myself only had a slow and shaky wireless "broadband" connection for some months last year. I had to surf the web with images disabled sometimes... Downloading TDM would have taken days (but i would have still tried if i hadn't it installed already).
  7. I don't mean to suggest it's definitely not worth the effort. Just trying to get an idea of how often data corruption does happen. It seems like the kind of thing you could have a checksum to verify. If any individual file fails its checksum, delete only it and try downloading it from another mirror. This would be better than assuming the whole download is kaput and starting from scratch. I guess as TDM gets bigger the odds of something going wrong increase but it's likely to affect mostly new users because those of us who've already been playing will usually only be updating an existing install rather than downloading an entirely new one.
  8. Yes, it does. Which makes it interesting that you yourself explicitly said that it's interesting nobody had complained here on the official forums: I did, which is why it stood out to me so much that even though you yourself had personally been involved you would reply claiming nobody had complained here on the official forums. I'm not colorblind at all. Does that make people pointing out that almost no modern games have proper colorblindness support hyperbole? Just because it doesn't affect you, or you choose not to pay attention to the discussion of something, doesn't make it hyperbole. Pick pretty much any modern FPS and you will find plenty of discussion about the near universal disregard for FOV and camera movement as accessibility issues. Denigrating those as hyperbole because you personally don't feel the affects is as bad of a look as demeaning people who bring up the importance of valid allergen warnings like gluten or colorblindness and deafness support.
  9. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
  10. When playing The Dark Mod I can not use system keyboard shortcuts like Alt-Tab, Esc or Alt-F4. This means that the only way to exit the game is by going to the main menu and quiting there. And there is no way to just minimize it. This is extremely annoying, particularly when I accidentally click an other window after I run the game, but before it loads its window because that means that the game window will appear under the current window and it will lock my mouse and I don't see anything from it, my only option in this case is long holding the power button to turn off the computer. The another problem is that the brightness and the gamma slider does not do anything, there is no way to set them which makes the game annoying to play, because everything is very dark. When I was using Windows these never happened. If I run the .exe using Wine it has no problem (except that the frame rate is decreased to its half). Why is it happening? What should I do?
  11. Ignoring is somewhat inadequate as you still see other members engaging in a discussion with the problematic user, and as Wellingtoncrab says such discussions displace all other content within that channel. Moderation is also imperfect as being unpleasant to engage with is not in itself banworthy, so there is nothing more to do if such people return to their old behaviour after a moderator had a talk with them, except live with it or move away. I'd be more willing to deal with it if it felt like there were more on-topic discussion, i.e. thoughts about recently played fan missions or mappers showcasing their progress, rather than a stream of consciousness about a meta topic that may or not have to do with TDM. I guess the forums already serve the desired purpose, or they just compartmentalise discussions better.
  12. Ah, ok, I don't found it before, searching with the old Title "Yan's test.pk4". I think it won't be a bad idea to use it at keast as base of a mision, maybe changing somewhat the map if there are copyright problems because of the Quake map. Quite old and still not released in the oficial TDM List, I thought that it was an abandoned (test) Mision.
  13. Hi I just recently installed the darkmod onto Linux Mint 17 KDE. The TDM folder is titled "darkmod" and its placed in my home folder. Its updated to the latest version 2.02 My system specs are: CPU: i5-4670K GPU: ATI 7870 SSD: Kingston HyperX 120GB RAM: 2x8 GB Corsair Vengeance OS: Linux Mint 17 KDE 64 bit I was downloading multiple missions when the crash occurred. It happens everytime I download missions. Want to know if anybody can shed some light onto why this issue is happening and if there's a fix.
  14. Download speed is so slow. Does anyone have a .torrent with seeds? Downloading about 2-3 hours and it says I need to wait another 17 hours. Does it pick up on where it left or it starts over if I stop downloading?
  15. Ok I tried what you said. I cannot generate a qconsole log with 2.09 or any of the test releases I tried. I tried test15973-8787 again. It doesnt run and I get the same problem. I tried test15973-8797. It doesn't even start, no black screen no music and mouse noises in the background, just a crash and I get a blue crash window with "error during initialization. too few!" written on top, whatever that means. I tried test16019-8980. Same problem as above with the too few thingy. Normal log says nothing usefull, no qconsole log. I went back to 2.07 to generate a qconsole log as I couldn't with the others. I couldn't get this release from the installer by the way as my antivirus blocks it saying it's a trojan and when it's disabled it shows, after a little while : ERROR: Missing chunk 51451011..40965251 (4284481536 bytes) after downloading URL http://mirror.mstrmnds.me/releases/zipsync/release/release207_from_release206/tdm_shared_stuff.zip Warning: Showing error message: Missing chunk 51451011..40965251 (4284481536 bytes) after downloading URL http://mirror.mstrmnds.me/releases/zipsync/release/release207_from_release206/tdm_shared_stuff.zip So I had to get this version from moddb. Other versions I tried download normally from the installer. Anyways I still got a few problems with 2.07, mainly that some textures are pink, but not all the time. For exemple in the training mission, the food plates in one of the rooms turn pink when I approach them while they are the normal gray color otherwise, same thing happens in other missions with these plates. There is some pink stuff above some doors too, and the FM "Coercion" has a big pink spot outside of a window. I believe this is visible in the qconsole log of 2.07 that I will attach here. I'm thinking this whole shit could be an Opengl error. I'm not sure my GPU is capable of running Opengl3.3 fully. It runs 3.1 I believe but I'm not entirely sure it runs 3.3 on windows 10. qconsole.logqconsole.log qconsole.log
  16. We have a Frequently Asked Questions article on our wiki, addressing a lot of common problems: http://wiki.thedarkmod.com/index.php?title=FAQ
  17. No. The Aeden's staff optional objective is the hardest of the game. To point out directions here, though, is getting into an area of heavy-duty spoilers ... so I'm constrained in my response just as I was constrained in my responses to the "endless keyhunt" complaints because to show the rather simple direction would be a huge spoiler. So I had to bite my tongue and take it. Aeden's staff is different, though - harder. I've never tried a no-KO ghost playthrough. Because I'm clumsy and have slow reflexes. I think it might be possible to do a stealth no-alerts playthrough. Are you allowed to KO? I think I've gotten the staff a few times in my playthroughs without alerting the builders in that room. The only switchable lights in the FM are table lamps. The cylindrical style wall lamps aren't extinguishable. The other fire and gas wall lamps are extinguished by water. In the Ox all waiters and commoners in the common room and outside are friendlies - except for the waitress in the upper lounge which is filled with enemies. You need water arrows. Moss arrows. Rope arrows. I've never used a gas arrow in a playthrough of the FM but one would make things easier, for sure. I'm going to replay the area and check through the locations that you mentioned - the loop etc. - then if it's OK with you I'll PM you with some info, tho' I'll ask you if you want the info first. So's not to spoil it for others who get that far in the game (few and far between!). I find it almost impossible not to click the "reveal spoiler" tags and read the info ... and, y'know, spoilers do spoil the real deal.
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