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  1. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  2. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  3. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  4. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  5. I get errors: Severity Code Description Project File Line Suppression State Error C1083 Cannot open include file: 'gtest/gtest.h': No such file or directory Tests C:\src\darkradiant_src\test\Basic.cpp 6 Error C1083 Cannot open include file: 'gtest/gtest.h': No such file or directory (compiling source file ..\..\..\test\Brush.cpp) Tests C:\src\darkradiant_src\test\RadiantTest.h 3 Error C1083 Cannot open include file: 'gtest/gtest.h': No such file or directory (compiling source file ..\..\..\test\Camera.cpp) Tests C:\src\darkradiant_src\test\RadiantTest.h 3 Error C1083 Cannot open include file: 'gtest/gtest.h': No such file or directory (compiling source file ..\..\..\test\ColourSchemes.cpp) Tests C:\src\darkradiant_src\test\RadiantTest.h 3 Error C1083 Cannot open include file: 'gtest/gtest.h': No such file or directory (compiling source file ..\..\..\test\CSG.cpp) Tests C:\src\darkradiant_src\test\RadiantTest.h 3 Error C1083 Cannot open include file: 'gtest/gtest.h': No such file or directory (compiling source file ..\..\..\test\Favourites.cpp) Tests C:\src\darkradiant_src\test\RadiantTest.h 3 Error C1083 Cannot open include file: 'gtest/gtest.h': No such file or directory (compiling source file ..\..\..\test\Entity.cpp) Tests C:\src\darkradiant_src\test\RadiantTest.h 3 Indeed that folder doesn't exist, it also isn't in the repo https://github.com/codereader/DarkRadiant/tree/master/test Is it supposed to be part of Windows and I didn't set up VS2022 properly? I've re-download the dependencies using the python script. Am I doing something wrong?
  6. There's a bunch of different issues in experiencing in DarkRadiant (Git master, Linux version) which are either obvious annoyances or prevent using certain features of DR. I reported them on the bug tracker, but to help bring attention as responses there are usually slow and I'm not sure when they get seen, I figured I'd share them here as well... especially since 2.9.0 is about to be released and hopefully all those problems can be fixed for it. Here are the ones I have so far... if I encounter more I'll add them to this conversation so I won't open new threads for everything. Conversation Editor won't add new actors, entity names are seen as null Model browser renders 3D previews for past models, overlaps current selection Select Group Parts does not work Darkadiant occasionally freezes when browsing sounds DarkRadiant crashes when using Map - Find Brush
  7. I'm compiling Darkradiant from Git on my Linux machine (openSUSE Tumbleweed x64). I noticed that although latest master compiles successfully, there are some issues with libraries and modules that prevent it from working. I figured I'd make a thread here before opening an entry on the bug tracker. First issue I run into is an instant crash with: Gtk-Message: 04:58:08.252: Failed to load module "appmenu-gtk-module" Cannot find the main module in any of the paths: /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/../lib/darkradiant/modules/; /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/../lib/darkradiant/plugins/ It appears I can work around this one by creating a symlink to darkradiant/install/lib64 called darkradiant/install/lib (simply remove the "64" from the name). That seems to get it to start up further, but then I'm met with an error popup leading to another crash: Aborted (core dumped) So something is causing the modules not to be seen. Any idea what the problem might be and how to solve it?
  8. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  9. I strongly suggest that The Dark Mod source code is stored on a git based platform. Git makes contributions notably easier than SVN for the following reasons: Git is able to merge commits with minimum conflict and with great transparency. Git is distributed. Everyone has its own version of the source code, and different teams can be working in parallel on different features without needing to commit to the main repository, only to their copy till the feature is truly stable. The different applications can be stored in different repositories, so cloning them and committing is fast. These mean that changing things is easy to anybody without making the code unstable. This naturally encourages contribution and enhances overall software quality. Since there's multiple copies of the source repository, and it's stored on an external platform, the likelihood of data lost is dramatically reduced. Long version:
  10. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  11. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  12. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  13. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  14. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  15. It appears the latest version of DarkRadiant Git from Codereader is full of bugs and breakages, which affect at least the Linux version of the software. Since I just reported a whole list of problems, I decided to also make a thread here to hopefully bring more attention and testers who can confirm them: DarkRadiant doesn't sense keyboard inputsVarious windows won't openPanel sizes not persisted between startupsRecent maps menu becomes empty after useDarkRadiant crashes KWin when desktop compositing is enabled (KDE)
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