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  1. I have a new machine with gtx 760. It does not want to play TDM. I run TDM on 64bit Arch Linux on this new machine and it breaks before starting. (TDM 2.03 is still working on old 64bit Arch machine). It is ofcourse possible that I forgot to install some 32bit lib but maybe it's something different alltogether... Help much apreciated. [whoop@black darkmod]$ gdb '/home/whoop/darkmod/thedarkmod.x86' GNU gdb (GDB) 7.8.2 Copyright (C) 2014 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-unknown-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>. Find the GDB manual and other documentation resources online at: <http://www.gnu.org/software/gdb/documentation/>. For help, type "help". Type "apropos word" to search for commands related to "word"... Reading symbols from /home/whoop/darkmod/thedarkmod.x86...(no debugging symbols found)...done. (gdb) run Starting program: /home/whoop/darkmod/thedarkmod.x86 warning: Could not load shared library symbols for linux-gate.so.1. Do you need "set solib-search-path" or "set sysroot"? [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". TDM 2.03 #6455 linux-x86 Feb 8 2015 10:21:09 found interface lo - loopback found interface enp3s0 - 10.0.0.23/255.255.255.0 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/whoop/darkmod/ /home/whoop/darkmod/tdm_textures_wood01.pk4 (317 files) /home/whoop/darkmod/tdm_textures_window01.pk4 (345 files) /home/whoop/darkmod/tdm_textures_stone_sculpted01.pk4 (424 files) /home/whoop/darkmod/tdm_textures_stone_natural01.pk4 (123 files) /home/whoop/darkmod/tdm_textures_stone_flat01.pk4 (281 files) /home/whoop/darkmod/tdm_textures_stone_cobblestones01.pk4 (214 files) /home/whoop/darkmod/tdm_textures_stone_brick01.pk4 (440 files) /home/whoop/darkmod/tdm_textures_sfx01.pk4 (64 files) /home/whoop/darkmod/tdm_textures_roof01.pk4 (65 files) /home/whoop/darkmod/tdm_textures_plaster01.pk4 (140 files) /home/whoop/darkmod/tdm_textures_paint_paper01.pk4 (42 files) /home/whoop/darkmod/tdm_textures_other01.pk4 (51 files) /home/whoop/darkmod/tdm_textures_nature01.pk4 (256 files) /home/whoop/darkmod/tdm_textures_metal01.pk4 (465 files) /home/whoop/darkmod/tdm_textures_glass01.pk4 (46 files) /home/whoop/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/whoop/darkmod/tdm_textures_door01.pk4 (171 files) /home/whoop/darkmod/tdm_textures_decals01.pk4 (367 files) /home/whoop/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/whoop/darkmod/tdm_textures_base01.pk4 (375 files) /home/whoop/darkmod/tdm_standalone.pk4 (4 files) /home/whoop/darkmod/tdm_sound_vocals_decls01.pk4 (27 files) /home/whoop/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/whoop/darkmod/tdm_sound_vocals06.pk4 (688 files) /home/whoop/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/whoop/darkmod/tdm_sound_vocals04.pk4 (2854 files) /home/whoop/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/whoop/darkmod/tdm_sound_vocals02.pk4 (1300 files) /home/whoop/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/whoop/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/whoop/darkmod/tdm_sound_sfx01.pk4 (924 files) /home/whoop/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/whoop/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/whoop/darkmod/tdm_sound_ambient02.pk4 (156 files) /home/whoop/darkmod/tdm_sound_ambient01.pk4 (209 files) /home/whoop/darkmod/tdm_prefabs01.pk4 (556 files) /home/whoop/darkmod/tdm_player01.pk4 (125 files) /home/whoop/darkmod/tdm_models_decls01.pk4 (93 files) /home/whoop/darkmod/tdm_models02.pk4 (1836 files) /home/whoop/darkmod/tdm_models01.pk4 (1915 files) /home/whoop/darkmod/tdm_gui_credits01.pk4 (49 files) /home/whoop/darkmod/tdm_gui01.pk4 (673 files) /home/whoop/darkmod/tdm_game02.pk4 (2 files) /home/whoop/darkmod/tdm_game01.pk4 (2 files) /home/whoop/darkmod/tdm_fonts01.pk4 (696 files) /home/whoop/darkmod/tdm_env01.pk4 (98 files) /home/whoop/darkmod/tdm_defs01.pk4 (166 files) /home/whoop/darkmod/tdm_base01.pk4 (155 files) /home/whoop/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/whoop/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/whoop/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/whoop/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/whoop/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/whoop/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/whoop/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/whoop/darkmod/tdm_ai_humanoid_heads01.pk4 (96 files) /home/whoop/darkmod/tdm_ai_humanoid_guards01.pk4 (373 files) /home/whoop/darkmod/tdm_ai_humanoid_females01.pk4 (169 files) /home/whoop/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/whoop/darkmod/tdm_ai_base01.pk4 (8 files) /home/whoop/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- [New Thread 0xf78bfb40 (LWP 1233)] ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) dlopen(libGL.so.1) idRenderSystem::Shutdown() Program received signal SIGSEGV, Segmentation fault. 0x00000000 in ?? () (gdb) backtrace #0 0x00000000 in ?? () #1 0x082ab812 in GLimp_Shutdown() () #2 0x0814428d in idRenderSystemLocal::ShutdownOpenGL() () #3 0x0805c926 in idCommonLocal::ShutdownGame(bool) () #4 0x0805f2cb in idCommonLocal::Shutdown() () #5 0x0805bc2a in idCommonLocal::FatalError(char const*, ...) () #6 0x0814cc2c in R_InitOpenGL() () #7 0x0814dd95 in idRenderSystemLocal::InitOpenGL() () #8 0x08060fd5 in idCommonLocal::InitGame() () #9 0x080614c3 in idCommonLocal::Init(int, char const**, char const*) () #10 0x082a948e in main () (gdb) quit A debugging session is active. Inferior 1 [process 1229] will be killed. Quit anyway? (y or n) y [whoop@black darkmod]$
  2. Hey folks! As a matter of interest what is Topic Tags? This is my hardware specs following which is the darkmod intialisation: SYSTEM INFORMATIONRunning Ubuntu Linux, the Ubuntu 14.04 (trusty) release.GNOME: unknown (unknown)Kernel version: 3.19.0-18-generic (#18~14.04.1-Ubuntu SMP Wed May 20 09:39:03 UTC 2015)GCC: 4.8 (i686-linux-gnu)Xorg: 1.15.1 (12 February 2015 02:49:46PM) (12 February 2015 02:49:46PM)Hostname: pj-X551MAUptime: 0 days 3 h 22 min CPU INFORMATIONGenuineIntel, Intel® Celeron® CPU N2815 @ 1.86GHzNumber of CPUs: 2CPU clock currently at 533.179 MHz with 1024 KB cacheNumbering: family(6) model(55) stepping(3)Bogomips: 3729.60Flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx rdtscp lm constant_tsc arch_perfmon pebs bts xtopology nonstop_tsc aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm sse4_1 sse4_2 movbe popcnt tsc_deadline_timer rdrand lahf_lm 3dnowprefetch ida arat epb dtherm tpr_shadow vnmi flexpriority ept vpid tsc_adjust smep erms MEMORY INFORMATIONTotal memory: 3930 MBTotal swap: 3979 MB STORAGE INFORMATIONSCSI device - scsi0Vendor: ATA Model: HGST HTS545050A7 SCSI device - scsi1Vendor: MATSHITA Model: DVD-RAM UJ8E1 HARDWARE INFORMATIONMOTHERBOARDHost bridgeIntel Corporation ValleyView SSA-CUnit (rev 0c)Subsystem: ASUSTeK Computer Inc. Device 14ddPCI bridge(s)Intel Corporation ValleyView PCI Express Root Port (rev 0c) (prog-if 00 [Normal decode])Intel Corporation ValleyView PCI Express Root Port (rev 0c) (prog-if 00 [Normal decode])Intel Corporation ValleyView PCI Express Root Port (rev 0c) (prog-if 00 [Normal decode])ISA bridgeIntel Corporation ValleyView Power Control Unit (rev 0c)Subsystem: ASUSTeK Computer Inc. Device 14dd GRAPHIC CARDVGA controllerIntel Corporation ValleyView Gen7 (rev 0c) (prog-if 00 [VGA controller])Subsystem: ASUSTeK Computer Inc. Device 14dd SOUND CARDMultimedia controllerIntel Corporation ValleyView High Definition Audio Controller (rev 0c)Subsystem: ASUSTeK Computer Inc. Device 14dd NETWORKNetwork controllerRealtek Semiconductor Co., Ltd. RTL8821AE 802.11ac PCIe Wireless Network AdapterSubsystem: AzureWave Device 2161Ethernet controllerRealtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 06)Subsystem: ASUSTeK Computer Inc. Device 200f Ok could someone check these Darkmod start up errors to see if I have a problem: pj@pj-X551MA:~/darkmod$ ./thedarkmod.x86TDM 2.03 #6455 linux-x86 Feb 8 2015 10:21:09found interface lo - loopbackfound interface wlan0 - 192.168.1.65/255.255.255.0Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOVtdm using generic code for SIMD processing.------ Initializing File System ------Current search path: /home/pj/darkmod/fms/heartv2 /home/pj/darkmod/fms/heartv2/heartv2.pk4 (181 files) /home/pj/darkmod/ /home/pj/darkmod/tdm_textures_wood01.pk4 (317 files) /home/pj/darkmod/tdm_textures_window01.pk4 (345 files) /home/pj/darkmod/tdm_textures_stone_sculpted01.pk4 (424 files) /home/pj/darkmod/tdm_textures_stone_natural01.pk4 (123 files) /home/pj/darkmod/tdm_textures_stone_flat01.pk4 (281 files) /home/pj/darkmod/tdm_textures_stone_cobblestones01.pk4 (214 files) /home/pj/darkmod/tdm_textures_stone_brick01.pk4 (440 files) /home/pj/darkmod/tdm_textures_sfx01.pk4 (64 files) /home/pj/darkmod/tdm_textures_roof01.pk4 (65 files) /home/pj/darkmod/tdm_textures_plaster01.pk4 (140 files) /home/pj/darkmod/tdm_textures_paint_paper01.pk4 (42 files) /home/pj/darkmod/tdm_textures_other01.pk4 (51 files) /home/pj/darkmod/tdm_textures_nature01.pk4 (256 files) /home/pj/darkmod/tdm_textures_metal01.pk4 (465 files) /home/pj/darkmod/tdm_textures_glass01.pk4 (46 files) /home/pj/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/pj/darkmod/tdm_textures_door01.pk4 (171 files) /home/pj/darkmod/tdm_textures_decals01.pk4 (367 files) /home/pj/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/pj/darkmod/tdm_textures_base01.pk4 (375 files) /home/pj/darkmod/tdm_standalone.pk4 (4 files) /home/pj/darkmod/tdm_sound_vocals_decls01.pk4 (27 files) /home/pj/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/pj/darkmod/tdm_sound_vocals06.pk4 (688 files) /home/pj/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/pj/darkmod/tdm_sound_vocals04.pk4 (2854 files) /home/pj/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/pj/darkmod/tdm_sound_vocals02.pk4 (1300 files) /home/pj/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/pj/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/pj/darkmod/tdm_sound_sfx01.pk4 (924 files) /home/pj/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/pj/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/pj/darkmod/tdm_sound_ambient02.pk4 (156 files) /home/pj/darkmod/tdm_sound_ambient01.pk4 (209 files) /home/pj/darkmod/tdm_prefabs01.pk4 (556 files) /home/pj/darkmod/tdm_player01.pk4 (125 files) /home/pj/darkmod/tdm_models_decls01.pk4 (93 files) /home/pj/darkmod/tdm_models02.pk4 (1836 files) /home/pj/darkmod/tdm_models01.pk4 (1915 files) /home/pj/darkmod/tdm_gui_credits01.pk4 (49 files) /home/pj/darkmod/tdm_gui01.pk4 (673 files) /home/pj/darkmod/tdm_game02.pk4 (2 files) /home/pj/darkmod/tdm_game01.pk4 (2 files) /home/pj/darkmod/tdm_fonts01.pk4 (696 files) /home/pj/darkmod/tdm_env01.pk4 (98 files) /home/pj/darkmod/tdm_defs01.pk4 (166 files) /home/pj/darkmod/tdm_base01.pk4 (155 files) /home/pj/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/pj/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/pj/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/pj/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/pj/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/pj/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/pj/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/pj/darkmod/tdm_ai_humanoid_heads01.pk4 (96 files) /home/pj/darkmod/tdm_ai_humanoid_guards01.pk4 (373 files) /home/pj/darkmod/tdm_ai_humanoid_females01.pk4 (169 files) /home/pj/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/pj/darkmod/tdm_ai_base01.pk4 (8 files) /home/pj/darkmod/tdm_ai_animals01.pk4 (80 files)File System Initialized.------------------------------------------- Initializing Decls -----WARNING:file materials/tdm_ai_nobles.mtr, line 38: material 'models/md5/chars/nobles/noblewoman/noblebottom' previously defined at materials/helena.mtr:1WARNING:file materials/tdm_ai_nobles.mtr, line 120: material 'models/md5/chars/nobles/noblewoman/nobletop' previously defined at materials/helena.mtr:36WARNING:file materials/tdm_ai_nobles.mtr, line 157: material 'models/md5/chars/nobles/noblewoman/noblehead' previously defined at materials/helena.mtr:73WARNING:file materials/tdm_ai_pagans.mtr, line 355: material 'models/md5/chars/pagans/pagan_female/pagan_female' previously defined at materials/pagan_female.mtr:1WARNING:file materials/tdm_ai_pagans.mtr, line 406: material 'models/md5/chars/pagans/pagan_female/pagan_female_bare' previously defined at materials/pagan_female.mtr:38WARNING:file materials/tdm_ai_pagans.mtr, line 455: material 'models/md5/chars/pagans/pagan_female/pagan_female_head' previously defined at materials/pagan_female.mtr:74WARNING:file materials/tdm_ai_pagans.mtr, line 507: material 'models/md5/chars/pagans/pagan_female/pagan_female_cloth' previously defined at materials/pagan_female.mtr:108WARNING:file materials/tdm_models_kitchen.mtr, line 2592: material 'bc_silver_teapot_2' previously defined at materials/custom.mtr:374WARNING:file materials/tdm_models_readables.mtr, line 274: material 'book_red1' previously defined at materials/custom.mtr:342WARNING:file skins/tdm_readables.skin, line 333: skin 'readables/paperwad1_blank' previously defined at skins/heart.skin:28------------------------------------- Initializing renderSystem --------using ARB renderSystemrenderSystem initialized.--------------------------------------I18N: SetLanguage: 'english'.I18N: Found no character remapping for english.I18N: 1228 strings read from strings/english.langI18N: 'strings/fm/english.lang' not found.WARNING:Couldn't load image: guis/assets/splash/launchCouldn't open journal filesCouldn't exec editor.cfg - file does not exist.execing default.cfgUnknown command 'use'Unknown command 'console'Unknown command 'next'Unknown command 'prev'Unknown command 'previous'Unknown command 'next'Unknown command 'crouch'Unknown command 'Lean'Unknown command 'lean'Unknown command 'Readables'Unknown command 'spyglass'Unknown command 'compass'Unknown command 'lantern'Unknown command 'maps'Unknown command 'objectives'Unknown command 'keys'Unknown command 'lockpicks'Unknown command 'lean'Unknown command 'Inventory'Unknown command 'Mantle'Unknown command 'creep'Unknown command 'frob'Unknown command 'inventory'execing Darkmod.cfgCouldn't exec autoexec.cfg - file does not exist.I18N: SetLanguage: 'english'.I18N: Found no character remapping for english.I18N: 1228 strings read from strings/english.langI18N: 'strings/fm/english.lang' not found.----- Initializing Sound System ------sound system initialized.------------------------------------------- R_InitOpenGL -----Setup X display connectiondlopen(libGL.so.1)Initializing OpenGL displayUsing XFree86-VidModeExtension Version 2.2Free86-VidModeExtension Activated at 1366x768Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.GL_RENDERER: Mesa DRI Intel® Bay Trail x86/MMX/SSE2GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix ------- Input Initialization -------XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OKXKB extension present on server ( 0x1:0x0 )------------------------------------dlopen(libasound.so.2)asoundlib version: 1.0.27.2Alsa is available------ Alsa Sound Initialization -----opened Alsa PCM device sysdefault:CARD=PCH for playbackdevice buffer size: 5644 frames ( 22576 bytes )allocated a mix buffer of 16384 bytes--------------------------------------Checking portable OpenGL extensions...v - using GL_ARB_multitexturev - using GL_ARB_texture_env_combinev - using GL_ARB_texture_cube_mapv - using GL_ARB_texture_env_dot3v - using GL_ARB_texture_env_addv - using GL_ARB_texture_non_power_of_twov - using GL_ARB_texture_compressionv - using GL_EXT_texture_compression_s3tcv - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000v - using GL_EXT_texture_lod_biasv - using GL_EXT_texture3Dv - using GL_EXT_stencil_wrapv - using glStencilOpSeparateX - GL_NV_register_combiners not foundX - GL_ATI_fragment_shader not foundX - GL_ATI_text_fragment_shader not foundv - using GL_ARB_vertex_buffer_objectv - using GL_ARB_vertex_programv - using GL_ARB_fragment_programX - EXT_depth_bounds_test not found---------- R_NV20_Init ----------Not available.----------- R200_Init -----------Not available.---------- R_ARB2_Init ----------Available.-------------------------------------- R_ReloadARBPrograms -----glprogs/test.vfpglprogs/test.vfpglprogs/interaction.vfpglprogs/interaction.vfpglprogs/bumpyEnvironment.vfpglprogs/bumpyEnvironment.vfpglprogs/ambientLight.vfpglprogs/ambientLight.vfpglprogs/shadow.vpglprogs/R200_interaction.vpglprogs/nv20_bumpAndLight.vpglprogs/nv20_diffuseColor.vpglprogs/nv20_specularColor.vpglprogs/nv20_diffuseAndSpecularColor.vpglprogs/environment.vfpglprogs/environment.vfpglprogs/test_direct.vfpglprogs/test_direct.vfpglprogs/interaction_direct.vfpglprogs/interaction_direct.vfpglprogs/soft_particle.vfpglprogs/soft_particle.vfp-------------------------------using ARB_vertex_buffer_object memoryusing ARB2 renderSystemFont fonts/english/stone in size 12 not found, using size 24 instead.gamex86 - Found SO in EXE path with timestamp of 1423391346 - /home/pj/darkmod/gamex86.sogamex86 - Found SO in pak file with timestamp of 1423391346 - /home/pj/darkmod/tdm_game02.pk4/gamex86.sogamex86 - SO in EXE path is newer, ignoring SO in pak fileFound Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOVgame using generic code for SIMD processing.--------- Initializing Game ----------The Dark Mod 2.03, code revision 6470Build date: Feb 8 2015WARNING:file def/tdm_ai_heads_springheel.def, line 840: model 'head03_citywatch' previously defined at def/tdm_ai_heads_springheel.def:825WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:24WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:39WARNING:file particles/tdm_bikerdude.prt, line 421: particle 'tdm_dry_ice' previously defined at particles/tdm_bikerdude.prt:28WARNING:file particles/tdm_bikerdude.prt, line 554: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:54WARNING:file particles/tdm_bikerdude.prt, line 581: particle 'tdm_glare_chandelier_02' previously defined at particles/tdm_bikerdude.prt:1WARNING:file materials/tdm_ai_nobles.mtr, line 38: material 'models/md5/chars/nobles/noblewoman/noblebottom' previously defined at materials/helena.mtr:1WARNING:file materials/tdm_ai_nobles.mtr, line 120: material 'models/md5/chars/nobles/noblewoman/nobletop' previously defined at materials/helena.mtr:36WARNING:file materials/tdm_ai_nobles.mtr, line 157: material 'models/md5/chars/nobles/noblewoman/noblehead' previously defined at materials/helena.mtr:73WARNING:file materials/tdm_ai_pagans.mtr, line 355: material 'models/md5/chars/pagans/pagan_female/pagan_female' previously defined at materials/pagan_female.mtr:1WARNING:file materials/tdm_ai_pagans.mtr, line 406: material 'models/md5/chars/pagans/pagan_female/pagan_female_bare' previously defined at materials/pagan_female.mtr:38WARNING:file materials/tdm_ai_pagans.mtr, line 455: material 'models/md5/chars/pagans/pagan_female/pagan_female_head' previously defined at materials/pagan_female.mtr:74WARNING:file materials/tdm_ai_pagans.mtr, line 507: material 'models/md5/chars/pagans/pagan_female/pagan_female_cloth' previously defined at materials/pagan_female.mtr:108WARNING:file materials/tdm_models_kitchen.mtr, line 2592: material 'bc_silver_teapot_2' previously defined at materials/custom.mtr:374WARNING:file materials/tdm_models_readables.mtr, line 274: material 'book_red1' previously defined at materials/custom.mtr:342Initializing event system...830 event definitionsInitializing class hierarchy...169 classes, 810080 bytes for event callbacksInitializing scripts/proc/cpuinfo CPU frequency: 2132.79 MHzCompiled 'tdm_ai_lanternbot::startAlarmWhistle': 218.5 ms---------- Compile stats ---------- Memory usage: Strings: 40, 6352 bytes Statements: 19182, 383640 bytes Functions: 1227, 124848 bytes Variables: 88564 bytes Mem used: 1086700 bytes Static data: 2277552 bytes Allocated: 2810692 bytes Thread size: 7068 bytes ...6 aas typesgame initialized.--------------------------------------Parsing material filesFound 0 new mission packages.Found 17 mods in the FM folder.Parsed 20 mission declarations.No 'tdm_mapsequence.txt' file found for the current mod: heartv2-------- Initializing Session --------Font fonts/english/mason_glow in size 12 not found, using size 48 instead.Font fonts/english/mason_glow in size 24 not found, using size 48 instead.Font fonts/english/mason in size 12 not found, using size 48 instead.Font fonts/english/mason in size 24 not found, using size 48 instead.WARNING:Couldn't load image: guis/assets/heart3session initialized----------------------------------------- Common Initialization Complete ---------------- Warnings ---------------during The Dark Mod initialization...WARNING:Couldn't load image: guis/assets/heart3WARNING:Couldn't load image: guis/assets/splash/launchWARNING:file def/tdm_ai_heads_springheel.def, line 840: model 'head03_citywatch' previously defined at def/tdm_ai_heads_springheel.def:825WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:24WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:39WARNING:file materials/tdm_ai_nobles.mtr, line 120: material 'models/md5/chars/nobles/noblewoman/nobletop' previously defined at materials/helena.mtr:36WARNING:file materials/tdm_ai_nobles.mtr, line 157: material 'models/md5/chars/nobles/noblewoman/noblehead' previously defined at materials/helena.mtr:73WARNING:file materials/tdm_ai_nobles.mtr, line 38: material 'models/md5/chars/nobles/noblewoman/noblebottom' previously defined at materials/helena.mtr:1WARNING:file materials/tdm_ai_pagans.mtr, line 355: material 'models/md5/chars/pagans/pagan_female/pagan_female' previously defined at materials/pagan_female.mtr:1WARNING:file materials/tdm_ai_pagans.mtr, line 406: material 'models/md5/chars/pagans/pagan_female/pagan_female_bare' previously defined at materials/pagan_female.mtr:38WARNING:file materials/tdm_ai_pagans.mtr, line 455: material 'models/md5/chars/pagans/pagan_female/pagan_female_head' previously defined at materials/pagan_female.mtr:74WARNING:file materials/tdm_ai_pagans.mtr, line 507: material 'models/md5/chars/pagans/pagan_female/pagan_female_cloth' previously defined at materials/pagan_female.mtr:108WARNING:file materials/tdm_models_kitchen.mtr, line 2592: material 'bc_silver_teapot_2' previously defined at materials/custom.mtr:374WARNING:file materials/tdm_models_readables.mtr, line 274: material 'book_red1' previously defined at materials/custom.mtr:342WARNING:file particles/tdm_bikerdude.prt, line 421: particle 'tdm_dry_ice' previously defined at particles/tdm_bikerdude.prt:28WARNING:file particles/tdm_bikerdude.prt, line 554: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:54WARNING:file particles/tdm_bikerdude.prt, line 581: particle 'tdm_glare_chandelier_02' previously defined at particles/tdm_bikerdude.prt:1WARNING:file skins/tdm_readables.skin, line 333: skin 'readables/paperwad1_blank' previously defined at skins/heart.skin:2818 warningsterminal support enabled ( use +set in_tty 0 to disabled )pid: 40163936 MB System Memory256 MB Video MemoryAsync thread startedCouldn't exec autocommands.cfg - file does not exist.Widescreenmode was set to: 5 (1366x768)preparing audio device for outputsnd_pcm_writei 4096 frames failed: Broken pipepreparing audio device for outputShutting down sound hardware----------- Alsa Shutdown ------------close pcmdlclose--------------------------------------idRenderSystem::Shutdown()signal caught: Segmentation faultsi_code 1Trying to exit gracefully..idRenderSystem::Shutdown()double fault Segmentation fault, bailing outshutdown terminal supportAbout to exit with code 11ModelGenerator memory: No LOD entries.pj@pj-X551MA:~/darkmod$
  3. i just installed amd's latest driver on ubuntu 14.04 lts and double clicking on thedarkmod.x86 doesn't do any thing . Draging and droping it in a terminal gives the following result : hammad@AMDRIG:~/darkmod$ '/home/hammad/darkmod/thedarkmod.x86' TDM 2.02 #5994 linux-x86 Jul 7 2014 11:50:02 found interface lo - loopback found interface eth0 - 192.168.1.11/255.255.255.0 Found AMD CPU, features: MMX SSE SSE2 SSE3 3DNow! CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/hammad/darkmod/fms/score_to_settle /home/hammad/darkmod/fms/score_to_settle/score_to_settle.pk4 (119 files) /home/hammad/darkmod/ /home/hammad/darkmod/tdm_textures_wood01.pk4 (297 files) /home/hammad/darkmod/tdm_textures_window01.pk4 (237 files) /home/hammad/darkmod/tdm_textures_stone_sculpted01.pk4 (320 files) /home/hammad/darkmod/tdm_textures_stone_natural01.pk4 (112 files) /home/hammad/darkmod/tdm_textures_stone_flat01.pk4 (271 files) /home/hammad/darkmod/tdm_textures_stone_cobblestones01.pk4 (201 files) /home/hammad/darkmod/tdm_textures_stone_brick01.pk4 (418 files) /home/hammad/darkmod/tdm_textures_sfx01.pk4 (47 files) /home/hammad/darkmod/tdm_textures_roof01.pk4 (65 files) /home/hammad/darkmod/tdm_textures_plaster01.pk4 (124 files) /home/hammad/darkmod/tdm_textures_paint_paper01.pk4 (37 files) /home/hammad/darkmod/tdm_textures_nature01.pk4 (217 files) /home/hammad/darkmod/tdm_textures_metal01.pk4 (360 files) /home/hammad/darkmod/tdm_textures_glass01.pk4 (36 files) /home/hammad/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/hammad/darkmod/tdm_textures_door01.pk4 (155 files) /home/hammad/darkmod/tdm_textures_decals01.pk4 (327 files) /home/hammad/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/hammad/darkmod/tdm_textures_base01.pk4 (335 files) /home/hammad/darkmod/tdm_standalone.pk4 (4 files) /home/hammad/darkmod/tdm_sound_vocals_decls01.pk4 (26 files) /home/hammad/darkmod/tdm_sound_vocals07.pk4 (1104 files) /home/hammad/darkmod/tdm_sound_vocals06.pk4 (680 files) /home/hammad/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/hammad/darkmod/tdm_sound_vocals04.pk4 (2595 files) /home/hammad/darkmod/tdm_sound_vocals03.pk4 (739 files) /home/hammad/darkmod/tdm_sound_vocals02.pk4 (1292 files) /home/hammad/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/hammad/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/hammad/darkmod/tdm_sound_sfx01.pk4 (909 files) /home/hammad/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/hammad/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/hammad/darkmod/tdm_sound_ambient02.pk4 (155 files) /home/hammad/darkmod/tdm_sound_ambient01.pk4 (208 files) /home/hammad/darkmod/tdm_prefabs01.pk4 (549 files) /home/hammad/darkmod/tdm_player01.pk4 (125 files) /home/hammad/darkmod/tdm_models_decls01.pk4 (90 files) /home/hammad/darkmod/tdm_models02.pk4 (1819 files) /home/hammad/darkmod/tdm_models01.pk4 (1730 files) /home/hammad/darkmod/tdm_gui_credits01.pk4 (49 files) /home/hammad/darkmod/tdm_gui01.pk4 (669 files) /home/hammad/darkmod/tdm_game02.pk4 (2 files) /home/hammad/darkmod/tdm_game01.pk4 (2 files) /home/hammad/darkmod/tdm_fonts01.pk4 (696 files) /home/hammad/darkmod/tdm_env01.pk4 (98 files) /home/hammad/darkmod/tdm_defs01.pk4 (173 files) /home/hammad/darkmod/tdm_base01.pk4 (149 files) /home/hammad/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/hammad/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/hammad/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/hammad/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (87 files) /home/hammad/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/hammad/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/hammad/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/hammad/darkmod/tdm_ai_humanoid_heads01.pk4 (80 files) /home/hammad/darkmod/tdm_ai_humanoid_guards01.pk4 (326 files) /home/hammad/darkmod/tdm_ai_humanoid_females01.pk4 (155 files) /home/hammad/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files) /home/hammad/darkmod/tdm_ai_base01.pk4 (8 files) /home/hammad/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 WARNING:file materials/windows_springheel.mtr, line 32: material 'textures/darkmod/window/diamond_pattern02/diamond_pattern02_flicker01' previously defined at materials/tdm_windows.mtr:4017 WARNING:file materials/windows_springheel.mtr, line 66: material 'textures/darkmod/window/diamond_pattern02/diamond_pattern02_flicker02' previously defined at materials/tdm_windows.mtr:4050 WARNING:file materials/windows_springheel.mtr, line 96: material 'textures/darkmod/window/diamond_pattern02/diamond_pattern02_flicker03' previously defined at materials/tdm_windows.mtr:4084 WARNING:file materials/windows_springheel.mtr, line 126: material 'textures/darkmod/window/diamond_pattern02/diamond_pattern02_flicker04' previously defined at materials/tdm_windows.mtr:4114 WARNING:file materials/windows_springheel.mtr, line 158: material 'textures/darkmod/window/diamond_pattern02/diamond_pattern02_flicker05' previously defined at materials/tdm_windows.mtr:4144 WARNING:file sound/tdm_guis.sndshd, line 27: sound 'tdm_objectives' previously defined at sound/spring9.sndshd:11 WARNING:file sound/tdm_sfx_readables.sndshd, line 35: sound 'tdm_writing' previously defined at sound/spring9.sndshd:27 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1366x768 signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. idRenderSystem::Shutdown() double fault Segmentation fault, bailing out About to exit with code 11 Segmentation fault (core dumped) hammad@AMDRIG:~/darkmod$ can anyone guide me with what's wrong ? i installed the driver manually by following this site : http://wiki.cchtml.com/index.php/Ubuntu_Trusty_Installation_Guide#The_Options my system specs are quadcore cpu with 8gb ram and hd7870 2gb card . all os updates are installed .
  4. DarkRadiant 3.0.0 is ready for download. It took a while, but DarkRadiant 3.0.0 is finally available. Most of the time has been spent on improving DarkRadiant's renderer, which now features shadow mapping support of up to 6 lights. It's still not matching the engine's output (especially in terms of performance), but it should be faster and much more helpful than it was before. The effort that has been put into the renderer rewrite plus the bigger changes in the previous few releases make the jump to the next major version feel more than justified. Besides of that, a lot of non-renderer issues have been resolved in this release too, next to some fine usability improvements. For more things that have changed or fixed, see the list below. Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.0.0 and of course linked from the website https://www.darkradiant.net Thanks go out to all who helped testing this release! And I'll gladly repeat myself, by thanking all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. Changes since 2.14.0 Feature: Realtime shadow mode Feature: Allow way to hide some entities in Create Entity list Feature: MD5 Animation Viewer: show current frame & total frames Feature: MD5 Animation Viewer: jump to frame Feature: DarkRadiant warns about missing .darkradiant file on load Feature: Ability to center 3D camera on selected entity Feature: Cut functionality to complement copy and paste Feature: Save user settings by application version Fixed: Free Rotation not working anymore, can only rotate along 3 axes Fixed: DR crash with combination of mouse buttons pressed Fixed: Git Sync Exception: too many redirects or authentication replays Fixed: Missing brushes when opening alphalabs1 from vanilla Doom 3 PK4s Fixed: Selected Skin not showing in ModelSelector Fixed: Reload Defs takes longer every time Fixed: ForceShadows materials are not casting shadows Fixed: Objective GUI doesn't display properly in some places Fixed: Crash on loading certain maps Fixed: Vertex colours do not show on models in lighting mode Fixed: Entity inspector shows inherited spawnargs of previous selection Fixed: DR overwrite order for defs is different from TDM's Fixed: X/Y and Camera View bindings don't save properly Fixed: Material Preview rendering Fixed: "Replace Selection with exported Model" sets classname to "func_static". Fixed: Map -> Edit Package Info (darkmod.txt)... crashes DarkRadiant Fixed: Rotating a func_static result to random stretch textures Fixed: DR crashes when syncing with remote Git repository Fixed: Switching visibility of Github repo from public to private causes crash Fixed: Dockable window layout doesn't save new floating XY views Fixed: "Choose skin..." button on custom model spawnargs shows skins for main model spawnarg Fixed: Entity inspector considers inherited colors black Fixed: ReloadDefs moves def_attached light crystals to entity origin Fixed: Option to filter skins out of search results in the Choose Model dialogue Fixed: .lin files can't be opened if different case than .map name Fixed: Model chooser radio box selection issue Fixed: Changing multiple lights between omni/projected resets colours to black Improvement: Allow absolute paths for snapshots Improvement: Light diamonds and Speaker radii are transparent Improvement: Unify Declaration Parsers Improvement: Add "Create Particle" to right-click orthoview drop-down menu Improvement: Revisit Interaction Shader to get closer to the TDM looks Improvement: Entity inspector should recognise spawnargs beginning with "sprS_" as def spawnargs Improvement: UI for worldspawn-to-entity conversion Improvement: classname field should always be read-only, to force use of the "Choose entity class" button Coding: Update solution and build dependencies to Visual Studio 2022 The list of changes can be found on the our bugtracker changelog. Have fun mapping!
  5. If sound is too long for one line, then one can add "\n" to split a line into two. If sound is too long for one message, then creating .srt file is the best idea. Because if you split it into two messages, then there comes a question what timing to use for the split, and sooner or later someone will want to have the full power of .srt in .subtitles decl files, which I surely don't want. There is no support for localization in subtitles yet. In fact, the current localization system is very questionable. Mappers usually don't use it because it makes further mapping painful, and I don't understand whether these i18n packs are really used by players or not. Also, it uses a lot of huge perl scripts internally, which no developer wants to maintain. I'm afraid we'll have to rework the whole localization system before you see any localized subtitles, so it won't happen soon. Regarding how to enable subtitles on the briefing page. Mapper is expected to take mainmenu_briefing.gui file from the version of TDM he uses, then adjust it to create his own briefing. In 2.10, this file already enables subtitles, so mapper has nothing special to do. A mission originally made before 2.10 of course has mainmenu_briefing.gui without subtitles, so you need to add them. I have added a sample on the wiki page. Nice catch about saving/loading. I assume it happens for in-game subtitles, right? P.S. I'm trying to add subtitles to Saint Lucia right now. @Springheel has just sent me proofread text, so hopefully they will officially be in the next beta.
  6. DarkRadiant 3.1.0 is ready for download. What's new: The Texture Tool got its Free Scale operator now, allowing you to fit the texture with the mouse instead of having to type in the percentages. A lot of work went into the Declaration handling (EntityDef, Skins, Materials, Particles, etc.), which is now much more robust and more conformant to how the game is doing things (at least until TDM 2.10). The Material Editor got a plethora of issues resolved Improved the Model Export dialog and options For more things that have changed or fixed, see the list below. Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.1.0 and of course linked from the website https://www.darkradiant.net Thanks go out to all who helped testing this release! And I'll gladly repeat myself, by thanking all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. Changes since 3.0.0 Feature: DR doesn't consider wildcards in skins Feature: Reload Images eature: Texture Tool free scale Feature: Add "Show Definition" to all ResourceTreeView instances Fixed: "Reload Defs" doesn't remove entities that have been commented out Fixed: 'Reload Sounds' doesn't load new FM sound shader definitions Fixed: Reload Defs is not sufficient for reloading modelDefs Fixed: Models are reset to origin after reloadDecls Fixed: Skin Chooser doesn't preselect non-matching skins Fixed: Moving speakers deletes distance spawnargs if they're the same as in shader Fixed: Unable to select func_emitter with particle attached Fixed: Particle Editor Preview lacks vertex colours in lighting mode Fixed: Particle effects still visible when hidden via layers or filter Fixed: Entities referring to modelDefs should use the "idle" pose where possible Fixed: DR does not parse materials in def files Fixed: Modifier Hint Popup can crash when hitting Ctrl/Alt/Shift keys during shutdown Fixed: Insignificant digits displayed in Surface Inspector shift/scale/rotate values Improvement: Skin Chooser: show in which .skin file the skin is defined Improvement: Declaration Block Parsing overhauled Improvement: Python Interface for IDeclarationManagerImprovement: leave player start entity selected after placemen Improvement: Let Map Info show materials used by models Improvement: Renaming Declarations causes problems when saving it later Improvement: Light Texture Preview should display editor images if present Improvement: Remove comments about particle generator in .prt files Material Editor: New Material is locked if the default unnamed name is already in use Material Editor: allow to delete materials Material Editor: image browser's "cancel" button rewrites the material source text Material Editor: does not save manual edits to source text Material Editor: should show .mtr the material is defined in Material Editor: after "Reload Images", image previews are only updated when selecting a different material Material Editor: suboptimal preview for cubeMap materials Material Editor: preview object doesn't have smooth shading Material Editor: preview doesn't take "scale" into account in Textured Mode Material Editor: blend add stages are rendered separately in preview in lighting mode Material Editor: test frob highlight button not working Material Editor: doesn't remember settings from previous session Material Editor: image thumbnails use "scale" keyword from previously selected material Material Editor: frob highlight stage not updated correctly when changing diffusemap Material Editor: using Escape to close ignores unsaved changes Material Editor: Global Settings should be preselected Material Editor: some declaration text is lost while editing#6047: Material Editor: clicking "cancel" when selecting a light classname clears the classname field Material Editor: new materials always sorted last Material Editor: filter for image browser Material Editor: can't unlock editing on materials in "Other Materials" folder Material Editor: tries to save materials in DarkRadiant folder if no FM is installed Material Editor: allow to change preview backgroun Material Editor: preview renders shadows for noshadows materials 'Export selected as Collision Model' doesn't auto-create path folder and throws error Model exporter: manually enter export origin Model exporter: export origin choice should use a radio button Model exporter: only 1 entity's model is reloaded Model exporter: "Use entity origin as export origin" still uses map origin Model exporter: rename "Center Objects around Origin" The list of changes can be found on the our bugtracker changelog. Have fun mapping!
  7. Now I'll admit: I could word things I bring up in a less hasty or panicked matter. I'll admit, I get anxious when I read about the various terrible things reality serves up like a heaping platter of "nope" almost daily. I'm a bit coarse in my language. But one of the things that attracted me to this forum is that not only does it focus on The Dark Mod, which is inspired by the original Thief Trilogy, which I adored growing up but could never get because I was too young at the time, and also because Springheel is rather pro-free-speech, something many forums don't allow or severely limit nowadays in fear of being "CANCELLED". I'll admit I used to be far left, and pro-cancelling whatever offended me. But over the years my literally autistic self matured (mostly) and learned that screeching at people to shut up because you don't like their opinion on how to stop legitimately bad things in the world when ssometimes, freedom does, indeed, need to be defended with force. And, as such, I gradually became more center left. I still consider myself a liberal in the classic sense, a strong supporter of secularism, and a violent opposed of authoritarianism and theocracy and the normalization of ties with theocracies and authoritarian states. I'm very thankful that Springheel allows for his platform to allow us to discuss and theorize about the news of the world, withoutbeing moderated by ban-happy mods. So, when you come here and start acting shifty and saying basically either I go and the forums start shutting up about what you don't like, or else you, as a Fan Mission creator (something I wish I could do but for multiple reasons can't) will leave the forums, especially when you could just ignore any threads I start, makes me dislike you as being a childish, weaselly suckup who takes advantage of The Dark Mod's low amount of developers to try and unspokenly blackmail the forums into censoring itself when you could just not participate in my threads.
  8. The problem with a "theme" system (I think) is that it's forcing the assets into categories they may not fit well into or that don't make sense; or I mean it's forcing the mapper to think in terms of discrete "categories" at all, when that may not be most effective. Whereas a tagging system doesn't impose any "system"... Tags are completely open-ended, and could be at any level of scale or heirarchy -- you could have: bathroom-furniture, made-of-wood, Victorian, X-author's set, good for triggers, items for a bookshelf, architectural, magic, etc, etc... as tags, but not all of those categories make sense as discrete themes with other co-themes at the same level. I guess this is a longwinded say tagging more intuitively lets you target what you want without imposing a structure you have to wedge it into ... just a totally open field of tags from any walk of life. Edit: This is not to say tags should be arbitrarily specific. There should be tags of general categories too of course; even these will be the backbone of the system. But the whole point is tagging allows multiple layers, so you can use the general category tags to start your search, then ween it down with increasingly specific tag sets, whatever is best for the asset set. Some asset sets, or especially combinations, will categorize differently than others, and tagging is ok with that. Edit2: The image I have in my mind anyway is like a photo-collection tagged collection. There's an opening page with a tag cloud with the most common basic tags (general category) the largest in size and minor ones smaller, which you click on and then you get a browser with that set of textures. Then on the left hand bar will be all the tag-combinations within that set (other tags textures in the set are carrying; then in parentheses maybe the number of AND-textures it'd filter down to / OR-new textures they'd bring in), the major tags again larger or highlighted somehow, which if you click one of those new tags, it'd filter the browser to show the AND set. And maybe there's also an option so you could have an OR set and get both (or even select a new OR set from the full tag cloud), which adds new textures into the browser window, and also new sets of tags in the left-bar (the new tags carried by one or more textures in the new set). Also there's a place you could back out of a tag to cut that subset out. So you could open up & winnow down the set as you desire. It ends up a kind of way to browse through the whole collection by navigating through tag AND/OR combinations. Also there's a search bar where you could type in a tag at any time also.
  9. I will update this list as we go, re-arranging info based on severity - Ongoing privacy concerns The trade-offs between privacy and features is not a simple black-and-white decision, even Windows 8 has an “Advertising ID” that follows you around. Ars Technica revealed that, even with all of the Win10 security settings on Off, Win10 still sends some data to the Micro$oft Mothership. The simple fact is that Microsoft hasn’t told us what data it’s collecting. With the release of Windows 10, Micro$oft have stepped up there 'illegal' data capture of private user data - http://forums.thedarkmod.com/topic/17379-microoft-data-slurp-now-not-just-limited-to-win10/?hl=windows M$ is now via the latest update, monitoring how long your Win10 session's are and how long you use various apps - http://betanews.com/2016/01/04/why-is-microsoft-monitoring-how-long-you-use-windows-10. At release ALL Win10 (home-to-enterprise) users could not disable telemetry, but as of the latest update now enterprise user's only now have that option - http://www.zdnet.com/article/windows-10-telemetry-time-for-level-playing-field/ But it seems some enterprising user has created a tool for home/pro users - http://winaero.com/blog/how-to-disable-telemetry-and-data-collection-in-windows-10/. But the article points out that tere is some telemetry being sent back to M$ in Win7/8 - http://forums.thedarkmod.com/topic/17379-microoft-data-slurp-now-not-just-limited-to-win10/?hl=windows Another renamed service that needs to be disabled - http://www.forbes.com/sites/gordonkelly/2015/11/24/windows-10-automatic-spying-begins-again/ Another example of fresh install, on a PC that wasn't used for 8hrs - http://betanews.com/2016/02/06/windows-10-phones-home-a-lot-even-with-all-reporting-and-telemetry-disabled/ More and more tools are coming out for Win 10 to try and block all or most of the telemetry traffic, here one I have come across - DisableWinTracking Advertising it wasn't in at launch but there are reports of 'recommended' apps appearing in the start menu, WTF! -http://www.digitaltrends.com/computing/windows-10-start-menu-advert/ Stability and Compatibility I tested the retail version, its IMHO its still not stable enough to considered a daily OS. I tested on release and wasn't impressed. I found if I enabled (fairly modest) whitelist outbound blocking on my internet router, Win10's internet responsiveness would fall through the floor. All browsers would takes ages to resolve sites and the OS itself would actually become lumpy/laggy. Broken Video drivers, its so widespread that even a few on here have been affected - http://forums.thedarkmod.com/topic/17665-windows-10-why-you-shouldnt-upgrade/?p=384905 The Graphical user interface M$ white-washing of the interface in Win8 and office 2013 and have refused to learn from user feedback. Forced updates Not being able to control what gets installed on "MY PC", is a massive NO! NO! Patching remains Windows 10’s Achilles’ heel, all Windows 10 Home machines, and Windows 10 Pro machines that aren’t hiding behind an update server (such as WSUS or WUB) will get all patches applied according to Microsoft’s time scale. All three of the first Cumulative Update patches have had problems with reboot cycles. KB3081424 on Aug. 5, KB3081436 on Aug. 12, and KB3081438 on Aug. 14 all crashed a bunch of Windows 10 systems. The installer stops mid-installation, flashes an error message, rolls back, and reboots. Then you guessed it -- the forced installer kicks in and crashes Windows again. Rinse, lather, repeat. Getting out of the mess involves editing the registry. We haven’t yet seen how Micro$oft will recover from a really bad update, the experience to date with the three Cumulative Updates does not instil confidence. We don’t know if Microsoft will start documenting its patches again. We don’t know if much effort will be directed at fixing and improving the Microsoft-supplied Universal apps. Windows 10 installer takes a look at your system and based on the hardware and software it finds, assigns your request to a bucket of similar upgrade requests. The guys running the upgrade system, prioritize your request based on their assessment of how likely your system is to bomb out on an upgrade. Key apps, such as Mail and Edge, STILL aren’t ready yet Some of Windows 10’s key apps simply half baked. Mail has a nasty habit of putting notifications in the upper-left corner and leaving them hanging forever. There’s no combined Inbox, so if you have multiple accounts you have to jump from Inbox to Inbox. And it crashes hard -- for a lot of people. Edge, the new browser, similarly has all sorts of rough "edges". There are no extensions yet, thus no AdBlocker. Changing the search engine is tortuous, moving tabs onto the desktop and back again doesn’t work and you can’t pin tabs. In short use what ever mail/browser you wrere using on previous OS. Not much in the way of Universal apps Don't believe the marketing bollox about all of those wonderful Universal apps in Windows 10, whether it’s on a desktop, notebook, phone, Raspberry Pi, it ain't happening. The Windows Store is still by and large a wasteland, with crap apps galore. Win10’s Tablet Mode broken First, there’s the menu on the left that tucks away the entries on the left side of the Start menu. It collapses fine, but when it’s collapsed it rarely shows any more tiles than when it’s not collapsed. What’s the point, eh? Universal app windows have that pesky taskbar permanently tacked on the bottom, while the window bar at the top auto-hides. Edge, when running full screen, doesn’t support any of the old Metro IE swipe commands. You can’t swipe through running apps. The apps themselves? The irony is M$ Office on the iPad is better than M$ Office on Windows 10. OneDrive regression This concern applies only if you use OneDrive in Windows 8.1, and if you put a lot of stuff in OneDrive. For those of you using OneDrive in Windows 7 (and Windows 8), there’s no change in behavior with Win10. But if you’re accustomed to seeing all of your OneDrive files in Windows 8.1’s File Explorer, you’ll be in for a bit of a shock. Windows 10 makes you choose which OneDrive folders you want to be able to see in File Explorer. Once you’ve made that choice, the other folders aren’t accessible in File Explorer. The only way to see what files you have in OneDrive is by venturing to the OneDrive website. Missing Media Center and DVD player For those people that run Windows Media Center, its gone in Windows 10 PC. Instead Micro$oft wants you to use/buy an Xbox. Ain’t broke, don’t fix it The old adage comes from experience and it’s as applicable now as it ever was. If you’re using Windows 7/8/8.1, and it’s properly patched up and working for you, and you’ve stopped using Internet Explorer, you really have to consider whether it’s worth the effort to upgrade to Windows 10. Carefully consider whether the warning signs listed here. Still to many questions For example, when you upgrade a “genuine” Win7, Win8 or Win8.1 machine to Win10 and run the upgrade in place, Micro$oft records a hardware ID that says, “this machine has valid license” At that point, you can install either Win7 or Win10 on that machine, and your license will be validated. Its believed that the only version of Win10 that you can disable ALL telemetry and fully control Windows update in, is the enterprise version. Smells like Teen Spirit desperation Microsoft Marketing chief Chris Capossela explained that users who choose Windows 7 do so “at your own risk, at your own peril.” It is particularly myopic to rubbish one of your own products that way. Put simply Capossela is a complete cock, Windows 7 is no less secure than Windows 10 (it will be supported until 2020 and Windows 8.1 2023) and is no less compatible with new hardware and software. Also at the moment Win7 has a bigger market share, so easier work for developers. Micro$oft has bad been caught forcing the upgrade on some users, http://www.theregister.co.uk/2015/10/15/pushy_windows_10/ and http://www.fudzilla.com/news/39479-microsoft-raises-the-upgrade-pressure As this is a very bad and its only getting worse, another link to the forced upgrade/update issue - http://forums.thedarkmod.com/topic/17665-windows-10-why-you-shouldnt-upgrade/?p=385115 Nagware being rolled out the business machine - http://www.theregister.co.uk/2016/01/14/get_windows_10_business_pcs/ Now blocking support for the latest CPU in windows 7/8 - http://www.techpowerup.com/219316/no-enterprise-support-for-older-windows-versions-on-the-latest-processors-microsoft.html More marketing desperation Malware - KB3035583 http://news.softpedia.com/news/microsoft-updates-infamous-get-windows-10-patch-kb3035583-502117.shtml Compatibility issues If you have any old games that use really old forms of DRM or SafeDISC your fresh out of luck - http://www.geek.com/games/windows-10-doesnt-run-games-with-securom-and-safedisc-drm-1631383/ Various apps and games (even The Darkmod) has had issue's running on Windows 10, see - http://forums.thedarkmod.com/topic/17310-windows-10-support-thread/?hl=win10 and http://forums.thedarkmod.com/topic/17551-gamma-broken-in-windows-10/?hl=win10&do=findComment&comment=381800 Upgrade NagwareMicrosoft is still coming up with way to try and force users to upgrade from 7/8/8.1 - if you like me want to block 7 prevent this crap checkout GWX control panel or Never10 16. M$ deliberatly blocking the installation of some applications http://news.softpedia.com/news/Microsoft-Blocks-Classic-Shell-in-Windows-10-Build-9879-465429.shtml 17. Windows 10 installing UNWANTED Windows Store apps without user consent https://www.ghacks.net/2018/07/02/windows-10-installing-unwanted-store-apps/
  10. Double clicking on thedarkmod.x86 doesnot do any thing . drag and droping it in a terminal brings this info : hammad@AMDRIG:~$ '/home/hammad/darkmod/thedarkmod.x86' TDM 2.02 #5994 linux-x86 Jul 7 2014 11:50:02 found interface lo - loopback found interface eth0 - 192.168.1.6/255.255.255.0 Found AMD CPU, features: MMX SSE SSE2 SSE3 3DNow! CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/hammad/darkmod/ /home/hammad/darkmod/tdm_textures_wood01.pk4 (297 files) /home/hammad/darkmod/tdm_textures_window01.pk4 (237 files) /home/hammad/darkmod/tdm_textures_stone_sculpted01.pk4 (320 files) /home/hammad/darkmod/tdm_textures_stone_natural01.pk4 (112 files) /home/hammad/darkmod/tdm_textures_stone_flat01.pk4 (271 files) /home/hammad/darkmod/tdm_textures_stone_cobblestones01.pk4 (201 files) /home/hammad/darkmod/tdm_textures_stone_brick01.pk4 (418 files) /home/hammad/darkmod/tdm_textures_sfx01.pk4 (47 files) /home/hammad/darkmod/tdm_textures_roof01.pk4 (65 files) /home/hammad/darkmod/tdm_textures_plaster01.pk4 (124 files) /home/hammad/darkmod/tdm_textures_paint_paper01.pk4 (37 files) /home/hammad/darkmod/tdm_textures_nature01.pk4 (217 files) /home/hammad/darkmod/tdm_textures_metal01.pk4 (360 files) /home/hammad/darkmod/tdm_textures_glass01.pk4 (36 files) /home/hammad/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/hammad/darkmod/tdm_textures_door01.pk4 (155 files) /home/hammad/darkmod/tdm_textures_decals01.pk4 (327 files) /home/hammad/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/hammad/darkmod/tdm_textures_base01.pk4 (335 files) /home/hammad/darkmod/tdm_standalone.pk4 (4 files) /home/hammad/darkmod/tdm_sound_vocals_decls01.pk4 (26 files) /home/hammad/darkmod/tdm_sound_vocals07.pk4 (1104 files) /home/hammad/darkmod/tdm_sound_vocals06.pk4 (680 files) /home/hammad/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/hammad/darkmod/tdm_sound_vocals04.pk4 (2595 files) /home/hammad/darkmod/tdm_sound_vocals03.pk4 (739 files) /home/hammad/darkmod/tdm_sound_vocals02.pk4 (1292 files) /home/hammad/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/hammad/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/hammad/darkmod/tdm_sound_sfx01.pk4 (909 files) /home/hammad/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/hammad/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/hammad/darkmod/tdm_sound_ambient02.pk4 (155 files) /home/hammad/darkmod/tdm_sound_ambient01.pk4 (208 files) /home/hammad/darkmod/tdm_prefabs01.pk4 (549 files) /home/hammad/darkmod/tdm_player01.pk4 (125 files) /home/hammad/darkmod/tdm_models_decls01.pk4 (90 files) /home/hammad/darkmod/tdm_models02.pk4 (1819 files) /home/hammad/darkmod/tdm_models01.pk4 (1730 files) /home/hammad/darkmod/tdm_gui_credits01.pk4 (49 files) /home/hammad/darkmod/tdm_gui01.pk4 (669 files) /home/hammad/darkmod/tdm_game02.pk4 (2 files) /home/hammad/darkmod/tdm_game01.pk4 (2 files) /home/hammad/darkmod/tdm_fonts01.pk4 (696 files) /home/hammad/darkmod/tdm_env01.pk4 (98 files) /home/hammad/darkmod/tdm_defs01.pk4 (173 files) /home/hammad/darkmod/tdm_base01.pk4 (149 files) /home/hammad/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/hammad/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/hammad/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/hammad/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (87 files) /home/hammad/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/hammad/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/hammad/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/hammad/darkmod/tdm_ai_humanoid_heads01.pk4 (80 files) /home/hammad/darkmod/tdm_ai_humanoid_guards01.pk4 (326 files) /home/hammad/darkmod/tdm_ai_humanoid_females01.pk4 (155 files) /home/hammad/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files) /home/hammad/darkmod/tdm_ai_base01.pk4 (8 files) /home/hammad/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1366x768 signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. idRenderSystem::Shutdown() Fatal X Error: Major opcode of failed request: 105 Minor opcode of failed request: 0 Serial number of failed request: 35 BadValue (integer parameter out of range for operation) Fatal X Error: Major opcode of failed request: 2 Minor opcode of failed request: 0 Serial number of failed request: 39 BadWindow (invalid Window parameter) Fatal X Error: Major opcode of failed request: 4 Minor opcode of failed request: 0 Serial number of failed request: 40 BadWindow (invalid Window parameter) I18NLocal: Shutdown. About to exit with code 0 hammad@AMDRIG:~$ Can any one help me get this game running on my system ?
  11. You can try my alternative footstep sounds package which addressed the things you described together with a lot of other footstep sounds both for player and AI if you want to. https://forums.thedarkmod.com/index.php?/topic/17631-new-footstep-sounds/
  12. Ok guys, thanks for replies :-D As suggested, I installed also libxxf86vm1 (32 bit version), that was requested. So the 32 bit libraries are there... But now I cannot run because: [...] execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1229 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) dlopen(libGL.so.1) idRenderSystem::Shutdown() signal caught: Segmentation fault si_code 1 Was in fatal error shutdown: Unable to initialize OpenGL Trying to exit gracefully.. About to exit with code 0 So now the problem is the opengl drivers of my card :-( (with the previous Ubuntu I was running TDM without any problem with the same HW) I'll try installing some other drivers (I use an AMD CPU/APU 7700k)
  13. Mods can this moved again? @Acolytesix- can you make sure you post in the beta thread instead of this one please (this one is public, the beta thread is only for logged-in forum members): https://forums.thedarkmod.com/index.php?/topic/21822-beta-testing-high-expectations/
  14. sure - I would only ask that you follow the thread to make sure you don't report stuff that has already been mentioned: https://forums.thedarkmod.com/index.php?/topic/21822-beta-testing-high-expectations/
    1. nbohr1more

      nbohr1more

      I've got a little drool thing going on now... Sperry is one of those authors.

    2. Bikerdude

      Bikerdude

      Exactly..!! He is the one who inspired the Like's of Melan and Skacky!

  15. First thanks for providoing such great game! Following the instruction at www.thedarkmod.com/download-the-mod/ I download the tdm_update.linux. It looks ok in updating process because no error message found. When launching the game, the screen becomes blank/ black, but the sound is playing. It looks like texture problems or something from the log below, but I am not sure. How can I fix it? My environment is lenovo t420s with debian testing. TDM 2.02 #5994 linux-x86 Jul 7 2014 11:50:02 found interface lo - loopback found interface eth0:avahi - 169.254.6.228/255.255.0.0 found interface wlan0 - 192.168.1.101/255.255.255.0 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/jason/darkmod/ /home/jason/darkmod/tdm_textures_wood01.pk4 (297 files) /home/jason/darkmod/tdm_textures_window01.pk4 (237 files) /home/jason/darkmod/tdm_textures_stone_sculpted01.pk4 (320 files) /home/jason/darkmod/tdm_textures_stone_natural01.pk4 (112 files) /home/jason/darkmod/tdm_textures_stone_flat01.pk4 (271 files) /home/jason/darkmod/tdm_textures_stone_cobblestones01.pk4 (201 files) /home/jason/darkmod/tdm_textures_stone_brick01.pk4 (418 files) /home/jason/darkmod/tdm_textures_sfx01.pk4 (47 files) /home/jason/darkmod/tdm_textures_roof01.pk4 (65 files) /home/jason/darkmod/tdm_textures_plaster01.pk4 (124 files) /home/jason/darkmod/tdm_textures_paint_paper01.pk4 (37 files) /home/jason/darkmod/tdm_textures_nature01.pk4 (217 files) /home/jason/darkmod/tdm_textures_metal01.pk4 (360 files) /home/jason/darkmod/tdm_textures_glass01.pk4 (36 files) /home/jason/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/jason/darkmod/tdm_textures_door01.pk4 (155 files) /home/jason/darkmod/tdm_textures_decals01.pk4 (327 files) /home/jason/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/jason/darkmod/tdm_textures_base01.pk4 (335 files) /home/jason/darkmod/tdm_standalone.pk4 (4 files) /home/jason/darkmod/tdm_sound_vocals_decls01.pk4 (26 files) /home/jason/darkmod/tdm_sound_vocals07.pk4 (1104 files) /home/jason/darkmod/tdm_sound_vocals06.pk4 (680 files) /home/jason/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/jason/darkmod/tdm_sound_vocals04.pk4 (2595 files) /home/jason/darkmod/tdm_sound_vocals03.pk4 (739 files) /home/jason/darkmod/tdm_sound_vocals02.pk4 (1292 files) /home/jason/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/jason/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/jason/darkmod/tdm_sound_sfx01.pk4 (909 files) /home/jason/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/jason/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/jason/darkmod/tdm_sound_ambient02.pk4 (155 files) /home/jason/darkmod/tdm_sound_ambient01.pk4 (208 files) /home/jason/darkmod/tdm_prefabs01.pk4 (549 files) /home/jason/darkmod/tdm_player01.pk4 (125 files) /home/jason/darkmod/tdm_models_decls01.pk4 (90 files) /home/jason/darkmod/tdm_models02.pk4 (1819 files) /home/jason/darkmod/tdm_models01.pk4 (1730 files) /home/jason/darkmod/tdm_gui_credits01.pk4 (49 files) /home/jason/darkmod/tdm_gui01.pk4 (669 files) /home/jason/darkmod/tdm_game02.pk4 (2 files) /home/jason/darkmod/tdm_game01.pk4 (2 files) /home/jason/darkmod/tdm_fonts01.pk4 (696 files) /home/jason/darkmod/tdm_env01.pk4 (98 files) /home/jason/darkmod/tdm_defs01.pk4 (173 files) /home/jason/darkmod/tdm_base01.pk4 (149 files) /home/jason/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/jason/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/jason/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/jason/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (87 files) /home/jason/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/jason/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/jason/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/jason/darkmod/tdm_ai_humanoid_heads01.pk4 (80 files) /home/jason/darkmod/tdm_ai_humanoid_guards01.pk4 (326 files) /home/jason/darkmod/tdm_ai_humanoid_females01.pk4 (155 files) /home/jason/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files) /home/jason/darkmod/tdm_ai_base01.pk4 (8 files) /home/jason/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 640x480 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness GL_EXT_transform_feedback XF86DGA not available, forcing DGA mouse off ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.28 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression X - GL_EXT_texture_compression_s3tc not found v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combiners not found X - GL_ATI_fragment_shader not found X - GL_ATI_text_fragment_shader not found v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program X - EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem WARNING:Couldn't load image: guis/assets/splash/launch WARNING:Couldn't load image: guis/assets/white Font fonts/english/stone in size 12 not found, using size 24 instead. WARNING:Couldn't load image: fonts/english/stone/stone_0_24 WARNING:Couldn't load image: fonts/english/stone/stone_1_24 WARNING:Couldn't load image: fonts/english/stone/stone_0_48 WARNING:Couldn't load image: fonts/english/stone/stone_1_48 WARNING:Couldn't load image: fonts/english/stone/stone_2_48 WARNING:Couldn't load image: fonts/english/stone/stone_3_48 WARNING:Couldn't load image: fonts/english/stone/stone_4_48 WARNING:Couldn't load image: ui/assets/guicursor_arrow WARNING:Couldn't load image: ui/assets/guicursor_hand gamex86 - No SO found in EXE path gamex86 - Found SO in pak file with timestamp of 1404705354 - /home/jason/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in pak file is newer, extracting to darkmod path copy gamex86.so to /home/jason/darkmod/gamex86.so gamex86 - Correction of file modification time successful Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 2.02, code revision 6045 Build date: Jul 7 2014 WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 Initializing event system ...828 event definitions Initializing class hierarchy ...168 classes, 808128 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 3199.92 MHz Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 80.6 ms ---------- Compile stats ---------- Memory usage: Strings: 39, 6192 bytes Statements: 18734, 374680 bytes Functions: 1211, 122932 bytes Variables: 85864 bytes Mem used: 1069612 bytes Static data: 2277552 bytes Allocated: 2801928 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 2 mods in the FM folder. Parsed 0 mission declarations, no mission database file present. -------- Initializing Session -------- WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING:Couldn't load image: guis/assets/credits/priest WARNING:Couldn't load image: guis/assets/credits/concept01 WARNING:Couldn't load image: guis/assets/credits/characters WARNING:Couldn't load image: guis/assets/mainmenu/background_empty WARNING:Couldn't load image: guis/assets/mission_failure/fog WARNING:Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_5_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop7 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_4 WARNING:Couldn't load image: guis/assets/mainmenu/black_swirl Font fonts/english/mason_glow in size 12 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_0_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_1_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_2_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_3_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_4_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_5_48 Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/mason/masonalternate_0_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_1_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_2_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_3_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_4_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_5_48 Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING:Couldn't load image: guis/assets/credits/studio_headline_bg WARNING:Couldn't load image: guis/assets/credits/studio_headline WARNING:Couldn't load image: guis/assets/mainmenu/parchment_load WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING:Couldn't load image: guis/assets/briefing/parchment WARNING:Couldn't load image: guis/assets/briefing/nextpage WARNING:Couldn't load image: guis/assets/briefing/prevpage WARNING:Couldn't load image: guis/assets/mission_success/background_success WARNING:Couldn't load image: guis/assets/mission_success/gleam1 WARNING:Couldn't load image: guis/assets/mission_success/stats_parchment WARNING:Couldn't load image: guis/assets/objectives/parchment_untitled WARNING:Couldn't load image: guis/assets/objectives/box_default WARNING:Couldn't load image: guis/assets/objectives/nextpage WARNING:Couldn't load image: guis/assets/objectives/prevpage WARNING:Couldn't load image: guis/assets/purchase_menu/parchment_shop WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_0 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_12 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_24 WARNING:Couldn't load image: fonts/english/medusa/medusa_1_24 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_1_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_2_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_3_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_4_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_1 WARNING:Couldn't load image: guis/assets/mainmenu/checkmark_green WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_2 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING:Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING:Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING:Couldn't load image: guis/assets/credits/02_mod_founder WARNING:Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING:Couldn't load image: guis/assets/credits/04_art_lead WARNING:Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING:Couldn't load image: guis/assets/credits/11_2d_lead WARNING:Couldn't load image: guis/assets/credits/08_sound_lead WARNING:Couldn't load image: guis/assets/credits/09_vocal_leads WARNING:Couldn't load image: guis/assets/credits/code WARNING:Couldn't load image: guis/assets/credits/05_lead_coder WARNING:Couldn't load image: guis/assets/credits/06_coding_team WARNING:Couldn't load image: guis/assets/credits/07_additional_coding WARNING:Couldn't load image: guis/assets/credits/12_gui_coding WARNING:Couldn't load image: guis/assets/credits/13_shader_programming WARNING:Couldn't load image: guis/assets/credits/14_sfx WARNING:Couldn't load image: guis/assets/credits/15_ambient WARNING:Couldn't load image: guis/assets/credits/16_vocal_actors WARNING:Couldn't load image: guis/assets/credits/17_concept_art WARNING:Couldn't load image: guis/assets/credits/18_texture_artists WARNING:Couldn't load image: guis/assets/credits/19_char_modeling WARNING:Couldn't load image: guis/assets/credits/20_animations WARNING:Couldn't load image: guis/assets/credits/21_modeling WARNING:Couldn't load image: guis/assets/credits/21_additional_modeling WARNING:Couldn't load image: guis/assets/credits/22_qa WARNING:Couldn't load image: guis/assets/credits/23_mapping WARNING:Couldn't load image: guis/assets/credits/24_release_packaging WARNING:Couldn't load image: guis/assets/credits/25_dr_leads WARNING:Couldn't load image: guis/assets/credits/26_additional_dr WARNING:Couldn't load image: guis/assets/credits/28_additional_textures WARNING:Couldn't load image: guis/assets/credits/29_special_thanks WARNING:Couldn't load image: guis/assets/credits/30_website WARNING:Couldn't load image: guis/assets/objectives/nextpage_lit WARNING:Couldn't load image: guis/assets/objectives/prevpage_lit WARNING:Couldn't load image: guis/assets/objectives/box_checked WARNING:Couldn't load image: guis/assets/objectives/box_failed WARNING:Couldn't load image: guis/assets/mission_failure/background_shading WARNING:Couldn't load image: guis/assets/mission_failure/barred_window WARNING:Couldn't load image: guis/assets/mission_failure/skull WARNING:Couldn't load image: guis/assets/mission_failure/chain WARNING:Couldn't load image: guis/assets/outerdirt WARNING:Couldn't load image: guis/assets/objectives/parchment_ingame session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_5_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_5_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_5_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_7_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_0_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_1_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_2_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_3_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_4_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_5_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_0_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_1_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_2_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_3_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_4_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_5_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_12 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_24 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_1_24 WARNING:Couldn't load image: fonts/english/medusa/medusa_1_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_2_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_3_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_4_48 WARNING:Couldn't load image: fonts/english/stone/stone_0_24 WARNING:Couldn't load image: fonts/english/stone/stone_0_48 WARNING:Couldn't load image: fonts/english/stone/stone_1_24 WARNING:Couldn't load image: fonts/english/stone/stone_1_48 WARNING:Couldn't load image: fonts/english/stone/stone_2_48 WARNING:Couldn't load image: fonts/english/stone/stone_3_48 WARNING:Couldn't load image: fonts/english/stone/stone_4_48 WARNING:Couldn't load image: guis/assets/briefing/nextpage WARNING:Couldn't load image: guis/assets/briefing/parchment WARNING:Couldn't load image: guis/assets/briefing/prevpage WARNING:Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING:Couldn't load image: guis/assets/credits/02_mod_founder WARNING:Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING:Couldn't load image: guis/assets/credits/04_art_lead WARNING:Couldn't load image: guis/assets/credits/05_lead_coder WARNING:Couldn't load image: guis/assets/credits/06_coding_team WARNING:Couldn't load image: guis/assets/credits/07_additional_coding WARNING:Couldn't load image: guis/assets/credits/08_sound_lead WARNING:Couldn't load image: guis/assets/credits/09_vocal_leads WARNING:Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING:Couldn't load image: guis/assets/credits/11_2d_lead WARNING:Couldn't load image: guis/assets/credits/12_gui_coding WARNING:Couldn't load image: guis/assets/credits/13_shader_programming WARNING:Couldn't load image: guis/assets/credits/14_sfx WARNING:Couldn't load image: guis/assets/credits/15_ambient WARNING:Couldn't load image: guis/assets/credits/16_vocal_actors WARNING:Couldn't load image: guis/assets/credits/17_concept_art WARNING:Couldn't load image: guis/assets/credits/18_texture_artists WARNING:Couldn't load image: guis/assets/credits/19_char_modeling WARNING:Couldn't load image: guis/assets/credits/20_animations WARNING:Couldn't load image: guis/assets/credits/21_additional_modeling WARNING:Couldn't load image: guis/assets/credits/21_modeling WARNING:Couldn't load image: guis/assets/credits/22_qa WARNING:Couldn't load image: guis/assets/credits/23_mapping WARNING:Couldn't load image: guis/assets/credits/24_release_packaging WARNING:Couldn't load image: guis/assets/credits/25_dr_leads WARNING:Couldn't load image: guis/assets/credits/26_additional_dr WARNING:Couldn't load image: guis/assets/credits/28_additional_textures WARNING:Couldn't load image: guis/assets/credits/29_special_thanks WARNING:Couldn't load image: guis/assets/credits/30_website WARNING:Couldn't load image: guis/assets/credits/characters WARNING:Couldn't load image: guis/assets/credits/code WARNING:Couldn't load image: guis/assets/credits/concept01 WARNING:Couldn't load image: guis/assets/credits/priest WARNING:Couldn't load image: guis/assets/credits/studio_headline WARNING:Couldn't load image: guis/assets/credits/studio_headline_bg WARNING:Couldn't load image: guis/assets/mainmenu/background_empty WARNING:Couldn't load image: guis/assets/mainmenu/black_swirl WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING:Couldn't load image: guis/assets/mainmenu/checkmark_green WARNING:Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop7 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_0 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_1 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_2 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_4 WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING:Couldn't load image: guis/assets/mainmenu/parchment_load WARNING:Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING:Couldn't load image: guis/assets/mission_failure/background_shading WARNING:Couldn't load image: guis/assets/mission_failure/barred_window WARNING:Couldn't load image: guis/assets/mission_failure/chain WARNING:Couldn't load image: guis/assets/mission_failure/fog WARNING:Couldn't load image: guis/assets/mission_failure/skull WARNING:Couldn't load image: guis/assets/mission_success/background_success WARNING:Couldn't load image: guis/assets/mission_success/gleam1 WARNING:Couldn't load image: guis/assets/mission_success/stats_parchment WARNING:Couldn't load image: guis/assets/objectives/box_checked WARNING:Couldn't load image: guis/assets/objectives/box_default WARNING:Couldn't load image: guis/assets/objectives/box_failed WARNING:Couldn't load image: guis/assets/objectives/nextpage WARNING:Couldn't load image: guis/assets/objectives/nextpage_lit WARNING:Couldn't load image: guis/assets/objectives/parchment_ingame WARNING:Couldn't load image: guis/assets/objectives/parchment_untitled WARNING:Couldn't load image: guis/assets/objectives/prevpage WARNING:Couldn't load image: guis/assets/objectives/prevpage_lit WARNING:Couldn't load image: guis/assets/outerdirt WARNING:Couldn't load image: guis/assets/purchase_menu/parchment_shop WARNING:Couldn't load image: guis/assets/splash/launch WARNING:Couldn't load image: guis/assets/white WARNING:Couldn't load image: ui/assets/guicursor_arrow WARNING:Couldn't load image: ui/assets/guicursor_hand WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 187 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 12657 8000 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Killed
  16. heh i was thinking the same though it might just have been a glitch when writing the names are pretty similar. But for correctness it is called the dark engine and the newer version that allows us to run these beauties on win10/11 is called newdark. newdark is kinda interresting as it just suddenly popped up on a french forum some time ago by an anonymous developer with the alias le corbeau who allegedly got his hands on the original source code and started updating it for modern OS. this was the original thread i believe -> https://www.ttlg.com/forums/showthread.php?t=140085 bikerdude was on that forum to when the patch hit i noticed hehe.
  17. thanks for the quick reply taaaki . i have a desktop . it has an amd cpu 3870k and a sapphire 7870 2gb graphic card . i think i am using the proprietary catalyst driver . i have selected fglrx-updates in software updater. here is the output : hammad@AMDRIG:~$ gdb '/home/hammad/darkmod/thedarkmod.x86' GNU gdb (Ubuntu 7.7-0ubuntu3.1) 7.7 Copyright © 2014 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>. Find the GDB manual and other documentation resources online at: <http://www.gnu.org/software/gdb/documentation/>. For help, type "help". Type "apropos word" to search for commands related to "word"... Reading symbols from /home/hammad/darkmod/thedarkmod.x86...(no debugging symbols found)...done. (gdb) run Starting program: /home/hammad/darkmod/thedarkmod.x86 [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". TDM 2.02 #5994 linux-x86 Jul 7 2014 11:50:02 found interface lo - loopback found interface eth0 - 192.168.1.6/255.255.255.0 Found AMD CPU, features: MMX SSE SSE2 SSE3 3DNow! CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/hammad/darkmod/ /home/hammad/darkmod/tdm_textures_wood01.pk4 (297 files) /home/hammad/darkmod/tdm_textures_window01.pk4 (237 files) /home/hammad/darkmod/tdm_textures_stone_sculpted01.pk4 (320 files) /home/hammad/darkmod/tdm_textures_stone_natural01.pk4 (112 files) /home/hammad/darkmod/tdm_textures_stone_flat01.pk4 (271 files) /home/hammad/darkmod/tdm_textures_stone_cobblestones01.pk4 (201 files) /home/hammad/darkmod/tdm_textures_stone_brick01.pk4 (418 files) /home/hammad/darkmod/tdm_textures_sfx01.pk4 (47 files) /home/hammad/darkmod/tdm_textures_roof01.pk4 (65 files) /home/hammad/darkmod/tdm_textures_plaster01.pk4 (124 files) /home/hammad/darkmod/tdm_textures_paint_paper01.pk4 (37 files) /home/hammad/darkmod/tdm_textures_nature01.pk4 (217 files) /home/hammad/darkmod/tdm_textures_metal01.pk4 (360 files) /home/hammad/darkmod/tdm_textures_glass01.pk4 (36 files) /home/hammad/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/hammad/darkmod/tdm_textures_door01.pk4 (155 files) /home/hammad/darkmod/tdm_textures_decals01.pk4 (327 files) /home/hammad/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/hammad/darkmod/tdm_textures_base01.pk4 (335 files) /home/hammad/darkmod/tdm_standalone.pk4 (4 files) /home/hammad/darkmod/tdm_sound_vocals_decls01.pk4 (26 files) /home/hammad/darkmod/tdm_sound_vocals07.pk4 (1104 files) /home/hammad/darkmod/tdm_sound_vocals06.pk4 (680 files) /home/hammad/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/hammad/darkmod/tdm_sound_vocals04.pk4 (2595 files) /home/hammad/darkmod/tdm_sound_vocals03.pk4 (739 files) /home/hammad/darkmod/tdm_sound_vocals02.pk4 (1292 files) /home/hammad/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/hammad/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/hammad/darkmod/tdm_sound_sfx01.pk4 (909 files) /home/hammad/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/hammad/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/hammad/darkmod/tdm_sound_ambient02.pk4 (155 files) /home/hammad/darkmod/tdm_sound_ambient01.pk4 (208 files) /home/hammad/darkmod/tdm_prefabs01.pk4 (549 files) /home/hammad/darkmod/tdm_player01.pk4 (125 files) /home/hammad/darkmod/tdm_models_decls01.pk4 (90 files) /home/hammad/darkmod/tdm_models02.pk4 (1819 files) /home/hammad/darkmod/tdm_models01.pk4 (1730 files) /home/hammad/darkmod/tdm_gui_credits01.pk4 (49 files) /home/hammad/darkmod/tdm_gui01.pk4 (669 files) /home/hammad/darkmod/tdm_game02.pk4 (2 files) /home/hammad/darkmod/tdm_game01.pk4 (2 files) /home/hammad/darkmod/tdm_fonts01.pk4 (696 files) /home/hammad/darkmod/tdm_env01.pk4 (98 files) /home/hammad/darkmod/tdm_defs01.pk4 (173 files) /home/hammad/darkmod/tdm_base01.pk4 (149 files) /home/hammad/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/hammad/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/hammad/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/hammad/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (87 files) /home/hammad/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/hammad/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/hammad/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/hammad/darkmod/tdm_ai_humanoid_heads01.pk4 (80 files) /home/hammad/darkmod/tdm_ai_humanoid_guards01.pk4 (326 files) /home/hammad/darkmod/tdm_ai_humanoid_females01.pk4 (155 files) /home/hammad/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files) /home/hammad/darkmod/tdm_ai_base01.pk4 (8 files) /home/hammad/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- [New Thread 0xf78edb40 (LWP 2641)] ----- Initializing Decls ----- WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1366x768 Program received signal SIGSEGV, Segmentation fault. 0xf7ff0467 in ?? () from /lib/ld-linux.so.2 (gdb) backtrace #0 0xf7ff0467 in ?? () from /lib/ld-linux.so.2 #1 0xf7f9adc2 in ?? () from /lib/i386-linux-gnu/libdl.so.2 #2 0xf7feac26 in ?? () from /lib/ld-linux.so.2 #3 0xf7f9b37c in ?? () from /lib/i386-linux-gnu/libdl.so.2 #4 0xf7f9adf8 in dlclose () from /lib/i386-linux-gnu/libdl.so.2 #5 0xf63561b0 in amdPcsXFunctInstall () from /usr/lib32/fglrx/libatiuki.so.1 #6 0xf63537d9 in amdPcsOpenX11 () from /usr/lib32/fglrx/libatiuki.so.1 #7 0xf3da7434 in ?? () from /usr/lib32/fglrx/libatiadlxx.so #8 0xf3dc9f6d in ADL2_Main_Control_Refresh () from /usr/lib32/fglrx/libatiadlxx.so #9 0xf3dca1f8 in ADL_Main_Control_Create () from /usr/lib32/fglrx/libatiadlxx.so #10 0xf4f48091 in ?? () from /usr/lib32/fglrx/dri/fglrx_dri.so Backtrace stopped: previous frame inner to this frame (corrupt stack?) (gdb) quit A debugging session is active. Inferior 1 [process 2637] will be killed. Quit anyway? (y or n) y hammad@AMDRIG:~$
  18. The spoiler tags aren't for you, it's for the rest of us reading this thread so WE don't get spoiled. Thanks for spoiling the frobbable book on a shelf for the rest of us. EDIT: I'll be unsubscribing to this thread to avoid further spoilers. Maybe I'll check back after I've finished the mission Amadeus
  19. Cleaning Up the Neighborhood by some1stoleit, bikerdude Brief Description: A small-medium sized assassination mission, taking place in a bar and casino environment with streets surrounding the bar. Story: Crime is out of control in my neighbourhood, when thugs attacked my wife I decided I can no longer stand by idly. Unable to rely on the corruptible city watch and the aloof Builders, I must take matters into my own hands. My first target is a bar called the Scoundrel’s Rest which is not far from my home. It’s owned by a man named Godfrey and considered neutral ground to the various criminal factions inhabiting the city district. There is no doubt its presence attracts criminals towards my neighbourhood, contributing to the infestation of crime. Infiltrating the bar not only creates the opportunity to kill Godfrey and shut it down for good but also allows me to find information about the rest of criminal groups that inhabit my neighbourhood. I gave my thieving days when I met my wife, but for her sake I must take up the profession once more and prowl in the shadows again. Notes/Tips: Your lock picks are noticeably old, so you can’t rely on them to get you past every door. Examine the environment and keep an eye out for keys on pockets.If you see a pipe outside, chances are you can climb up it.On Rusty and Practiced difficulty settings there's a map available for the bar’s ground level and the street surrounding it.It should be possible to ghost the every area in the mission. A small amount of loot however may be difficult or impossible to acquire without knockouts.There are a few hidden optional objectives you can discover. Screenshots Download Mirrors: https://www.dropbox.com/s/rbiashq1c1k56ns/Cleaning%20Up%20the%20Neighbourhood%20v1.0.zip?dl=0 https://mega.nz/#!bMtgiSra!Y1KXGovfYfdtG1xxRkmPYndLxgq7wMNVr8oENnS2Qxg FAQ: I dislike when I get stuck on an FM and have to leave the game to scroll through forums to find out what to do. I think the mission should be straightforward enough to beat without answers, but I will provide a FAQ if it’s needed. Just be sure to give a good try working it out yourself before reading this. Thanks: I’ve found the TDM community very welcoming and helpful as a new member and would like to thank several people. Bikerdude, for allowing me to collobarate with him and showing me a different way to build maps from scratch in Dark Radiant, as well as many other mapping techniques.Resources:Springheel, for his Modules and his retroactive permission to use New Job street segments.Amadeus, for doing some proofreading of the briefing and readables.Obsttorte, for his objective checking script used for one of the optional objectives.Rsoul, for creating new internal version of architecture models.Beta Testers:Amadeus, Cambridge Spy, Abusimplea, Shadow, Boiler’s_hiss, nbohr1more, Springheel, JudithPeople who helped Answer my Questions:Destined, JackFarmerSpecial thanks to Sotha and Springheel whose video tutorial series give me the guidance and confidence to start using Dark Radiant.I apologise if I missed anyone, if I missed you please do contact me and I’ll credit you appropriately. About the Development: Initially this was a solo developed mission made by myself, upon some beta testing I agreed to make the mission collaboration with Bikerdude, with the intention to learn good mapping practices from the collaboration. The mission was redesigning using the same layout as the original but using Springheel’s modules instead of my very simple brushwork, and expanded in scope to include a more detailed street, a canal, a sewer and a rooftop segments. Bikerdude’s use of springheel modules and custom skins is mostly responsible for the beautiful visuals, with my contribution being the layout of areas and the writing. Known Issues: None at the moment.
  20. Google mobile is on the forums online user lists (in addition to google)... never seen that before

    1. nbohr1more

      nbohr1more

      He's a pretty cool guy. You ask him to find stuff and he'll usually turn up the goods. A little nosy though...

  21. Same result. Seems to be a problem with OpenGL. Never had this problem before with version 2.00 for OSX. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1214 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1214 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem fullscreen: yes 2560 1440 Fullscreen Releasing displays CGLSetFullScreen -> 10012 (invalid fullscreen drawable) GLimp_SetMode: window could not be created! WARNING:Could not initialize OpenGL Initializing OpenGL subsystem fullscreen: yes 640 480 Fullscreen Releasing displays CGLSetFullScreen -> 10012 (invalid fullscreen drawable) GLimp_SetMode: window could not be created! WARNING:Could not initialize OpenGL idRenderSystem::Shutdown() ----- Shutting down GL ----- FIXME: Sys_FadeScreen FIXME: Sys_UnfadeScreens ----- Done shutting down GL ----- I18NLocal: Shutdown. Sys_Error: Unable to initialize OpenGL About to exit with code 1
  22. Interesting, although I'm not sure what to make of that. One of my favorite games (The Chronicles of Riddick Assault on Dark Athena) was published by Atari, and, they don't even seem to care to keep the activation servers running much. Or remove/change the copy protection, which doesn't work at all on Windows 11. I really hope that Nightdive delivers at the end of May... I'm not one of the shit storm crowd (it's absolutely horrible on the Steam forums...), but, 7 years of development is a long time, and delaying the release obviously has become a bit of a habit, to say the least.
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