Jump to content
The Dark Mod Forums

Search the Community

Searched results for '/tags/forums/intel hd/' or tags 'forums/intel hd/q=/tags/forums/intel hd/&'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Recently revisiting the forums after a longer period of time I wanted to check the unread content. I don't know if I am doing this wrong since.. ever... but on mobile (visiting the unread content page on my smartphone) you have to click on that tiny speech bubble to go to the most recent post in a thread. If you don't click correctly you'll hit the headline and end up at post 1 in the beginning of the thread. It's terrible on mobile, since not only the speech bubble is really small and was to miss. But also the thread headline is just millimeters away from it so you go right to the first post that was ever made instead of the most recent ones. Am I doing it wrong? I just want to go through u read content a d the to the newest post from that topic.
  2. A@datiswous Ah yeah, well sorry, I was quiet busy and only visiting discord. First time here on the forums since months now I think.. Thank you for the subtitles. I encourage everyone who is interested in using them to download it from here as I'm not sure when I'll be able to implement them myself into the mission. Again, thank you for your work.
  3. ReShade has NOT access to frame queue and motion vectors, so no "true" TAA possible (but there are motion vectors estimation techniques: GitHub - JakobPCoder/ReshadeMotionEstimation: Optical Flow for games in realtime ) Only FXAA/SMAA/CMAA (Intel), etc. 10 years ago they were called "morphological AA"
  4. Of course, it is one of the reasons for the decline of online forums, since the advent of mobile phones. Forums on a mobile are a pain in the ass, but on the other hand, for certain things there are no real alternatives to forums, social networks cannot be with their sequential threads, where it is almost impossible to retrieve answers to a question that is asked. has done days ago. For devs for internal communication, the only thing offered is a collaborative app, such as System D (not to be confused with systemd). FOSS, free and anonymous registration, access further members only by invitation, full encrypted and private. https://www.system-d.org
  5. Ignoring is somewhat inadequate as you still see other members engaging in a discussion with the problematic user, and as Wellingtoncrab says such discussions displace all other content within that channel. Moderation is also imperfect as being unpleasant to engage with is not in itself banworthy, so there is nothing more to do if such people return to their old behaviour after a moderator had a talk with them, except live with it or move away. I'd be more willing to deal with it if it felt like there were more on-topic discussion, i.e. thoughts about recently played fan missions or mappers showcasing their progress, rather than a stream of consciousness about a meta topic that may or not have to do with TDM. I guess the forums already serve the desired purpose, or they just compartmentalise discussions better.
  6. I don't recall a system for noise masking. It sounds like it'd be a good idea, but when you get into the details you realize it'd be complicated to implement. It's not only noise that that goes into it, I think. E.g., a high register can cut through even a loud but low register rumble. And it's not like the .wav file even has data on the register of what it's playing. So either you have to add meta-data (which is insane), or you have to have a system to literally check pitch on the .wav data and paramaterize it in time to know when it's going to cut through what other parameters from other sounds. For that matter, it doesn't even have the data on the loudness either, so you'd have to get that off the file too and time the peaks with the "simultaneous" moment at arbitrary places in every other sound file correctly. And then position is going to matter independently for each AI. So it's not like you can have one computation that works the same for all AI. You'd have to compute the masking level for each one, and then you get into the expense you're mentioning. I know there was a long discussion about it in the internal forums, and probably on the public subforums too, but it's been so long ago now I can't even remember the gist of them. Anyway the main issue is I don't know if you'll find a champion that wants to work on it. But if you're really curious to see how it might work, you could always try your hand at coding & implementing it. Nothing beats a good demo to test an idea in action. And there's no better way to learn how to code than a little project like that. I always encourage people to try to implement an idea they have, whether or not it may be a good idea, just because it shows the power of an open source game. We fans can try anything we want and see if it works!
  7. kano

    2016+ CPU/GPU News

    Not hardware related, but I upgraded to Debian 12 and I swear the system feels faster and more responsive now. Quite a bit, actually. I know for sure that the AMD drivers were improved between Linux 5.10 and 6.1. But it really feels like other optimizations and improvements were made as well. And it's not a fresh install, it's an upgrade, so there's none of that "you started with a clean slate so of course it's faster" that you get when you first install Windows and the registry hasn't gotten filled with crap yet. It's just too bad that Linux 6.2 did not make it into Debian 12 as standard, because I think that's what you need for good Intel Arc support. I was this close to buying an A770 last week, but then the price went up overnight from $329 to $400. I guess Intel saw the announcements just like we did. But I think I'm gonna just sit on current graphics hardware for as long as possible to teach the industry a lesson. EDIT to be clear the desktop is faster and more snappy not just with AMD graphics, but also NVidia as well. Also the web browser too. They must have done something to improve scheduling in the kernel. Now that more consumer devices, e.g. Steamdeck are running Linux, and not just servers, one should probably expect more improvements of this nature.
  8. Honestly, I have an old computer with an Intel i5 2500 and a Geforce 1050Ti and TDM runs just fine. I have to lower antialiasing and such maybe, but TDM is all about the gameplay and not so much about the graphics in my opinion!
  9. I'm using the version from kcghost. I just tested and I can't see any difference inside the inventory. On the stats itself it doesn't show the different loot types (still seen in the inventory), but instead gives more info on stealth score. Edit: I see Dragofer made an updated version of his script. I have to check that out. Edit2: That version works: https://forums.thedarkmod.com/applications/core/interface/file/attachment.php?id=21272&key=02755164a3bed10498683771fe9a0453
  10. https://www.phoronix.com/news/Blender-Ray-Tracing-December So apparently hardware ray-tracing is landing for Intel GPUs in Blender 3.6, which is in Beta now. The release notes page says that this feature made it in. I'm very surprised and disappointed that nobody has demonstrated the performance uplift this brings yet on e.g. the A770-16GB, since Intel's competitors in the market are currently offering "crap ala dog-shit GPUs" at mainstream prices. Before, the A770 was almost as fast as a RTX3060. Maybe now, with proper hardware RT support the A770 will be able to smash the RTX3060 at a lower price while having more memory too, because if the performance uplift is anything like going from Cuda to Optix, it will be epic.
  11. I looked but didn't see this video posted in these forums. It's pretty cool.
  12. It wasn't a "sacrifice", it was a deliberate decision. People wanted the game to be as close as possible to the original, including pixelated graphics. If you ask me, the former version based on the Unity engine looked and felt better. But, hey... I guess I'm not the right person to judge that, as I never played the original, and always found that the art style of System Shock 2 is much better anyway. This also illustrates the issue with community funded games: Too many cooks spoil the broth. In game design, you need freedom, not thousands of people who want you to do this and this and that. Just take a look at the Steam forums and see how all those wimps complain again about everything. Hopeless.
  13. So giving it none of those tags, but making the AI invisible, silent, non-solid, and on a team neutral to everyone would not work? Oh well, it was a horrible inelegant idea anyway.
  14. What I understood is that the idea of TDM was born from that it was unclear if T3 would get a level editor at the time. Source: https://web.archive.org/web/20050218173856/http://evilavatar.com/forums/showthread.php?t=268
  15. This one is really essential: https://www.ttlg.com/forums/showthread.php?t=138607 Should work fine with the GOG version.
  16. https://www.ttlg.com/forums/showthread.php?t=152224 There is a new mapping contest over on TTLG for the Thief: Deadly Shadows 20th Anniversary and the organizers were kind enough to include The Dark Mod along with all of the Thief games as an options for making a mission to submit as an entry. The deadline is a year from yesterday and the rules are pretty open. I recommend going to the original thread for the details but I will summarize here: Rules: - The mission(s) can be for Thief 1, Thief 2, Deadly Shadows or The Dark Mod. - Collaborations are allowed. - Contestants can use any custom resource they want, though TDM cannot use the Deadly Shadows resource pack. - Contestants can submit more than one mission. - Contestants can enter anonymously. - The mission(s) can be of any size. Using prefabs is allowed but the idea is this is a new mission and starting from an abandoned map or importing large areas from other maps is not allowed. Naturally this is on the honor system as we have no way of validating. Mission themes and contents: There is no requirement from a theme or story viewpoint, however contestants might consider that many players may expect or prefer missions to be celebratory of Thief: Deadly Shadows in this respect: castles, manors, museums, ruins inhabited by Pagans and the like, with a balance of magic versus technology. This is entirely up to the authors, though, to follow or not - it is just mentioned here as an FYI and, while individual voters may of course choose to vote higher or lower based on this on their own, it will not be a criteria used explicitly in voting or scoring. Deadline: May 25th, 2024 at 23:59 Pacific Time. See the TTLG thread for details on submissions and the voting process. Provided I can make the deadline I hope to participate. It would be nice to see the entire community do something together, and expressing our complicated relationship with this divisive game seems as good a pretext as any.
  17. The pricing is a little better but still feels much like what you would see in an illegal duopoly. There are almost no cases where two cards have the exact same performance but one is priced lower. They all seem to have their own tidy slots where there are more expensive higher performers above them and less expensive but less performant options below them. Both vendors have scaled back on volumes to clear out legacy stock in the retail channel. Both vendors have done as much as possible to ensure not to drop prices of legacy stock too much. Both vendors have done "just enough" value and performance to fend off Intel ARC offerings in the same price range.
  18. quite a bit more life in the old hardware than most would imagine, new features are mostly good but not allways as was seen over the years (example intel started using TIM internally in there cpu's instead of soldering the chip to the IHS the result was way worse thermals and subsequently the chip could not reach higher clocks) they finally got the hint but it took about 10 years and now all the higher end intel cpu's are soldered again. example from UEFI while mostly a nice change it turned out corsairs ICUE would break some UEFI bioses (i had that unfortunate experience with a PC i built for a friend). My old intel 3930K is still happily chugging along with an OC of 5.2 ghz on air newer hitting 80 " which is an OC of 2 ghz it runs 3.2 ghz when not overclocked by comparison my devils canyon 4790k which is a good deal newer can barely do an OC of 200 mhz before it hits 95 " with a liquid cooling system... by comparison the devils canyon runs 4 ghz standard so a bit faster than the old sandy bridge but even at stock the devils canyon only beats it in single thread applications despite having a higher clock and not by a lot.
  19. @datiswous @vozka I recently upgraded from my old geforce 1060 desktop to an azus rog strix scar something or other with a 12th Gen Intel(R) Core(TM) i9-12900H 2.50 GHz with 16.0 GB (15.7 GB usable) RAM and an Intel Geforce 1080Ti card of which I'm unsure of exact values but must be fairly high. I also upgraded to a 55 inch samsung 4K monitor. I instantly noticed a huge increase in brightness of my WIP. When using the 55 inch monitor I'm forced to a 1920 x 1080 resolution with no bells and whistles. No HDR. I haven't tried playing with the 55 inch monitor turned off and the strix scar in native mode. Noticing these huge differences for the first time I wonder what the best guideline would be for correcting lighting for all or most darkmod gameplay?
  20. jaxa

    2016+ CPU/GPU News

    >Processor: AMD Ryzen 7 2700X Eight-Core Processor (16 CPUs), ~3.7GHz; Intel i5 7000 series Intel i5 7000 series = 4-core, 4-thread Kaby Lake CPUs. So no, your 5600X or whatever will be just fine. These companies can write whatever they want as minimum/recommended specs and it doesn't have to make any sense. But you've also misinterpreted it.
  21. kano

    2016+ CPU/GPU News

    Only having 8GB on the standard RTX4060, half way through 2023, is dog-shit. But hey, you can always pay twice as much to get the card the RTX4060 should have been (with 16GB). Heck, the base RTX4060 even has less memory than the RTX3060 of three years ago does! I am definitely going Intel next time, because they are rapidly catching up to NVidia in Blender, and they have done more for the Blender project in the past two years than AMD ever has. (OIDN, path guiding). You get OIDN and path guiding for free, even if you don't have any Intel hardware at all! 8GB is no longer enough for gamers, and is straight-up laughable for anyone who wants to do anything more with their GPU than play games. NVidia's monopoly is eroding and they're still acting like they can shit on customers from the roof.
  22. https://www.pcgamer.com/intel-boot-guard-private-keys-have-reportedly-leaked-compromising-the-security-of-many-computers/ All I want for Christmas is the ability to lock down the firmware on my motherboard with a write-protect jumper or switch so that it cannot be changed or hacked by random software without me knowing. Firmware is a very special thing; it should be as small and simple as possible, not easy to change unless absolutely necessary, and the user should have assurance that nobody can mess with or reprogram it but them. But instead, we are moving to a world where you have to upgrade firmware every time Netflix or Disney say so, and if the power goes out half way through the process and your equipment gets wrecked as a result, "here's a quarter, phone someone who cares".
  23. Thanks for playing and the kind feedback re: the bugs: the brew tank is a new one - thanks for that. Will add it to the list for any future update. the bow: I think that's a TDM bug. I experienced it as well, but only the early days of developing the mission so I thought it had gone away, but I guess not: https://forums.thedarkmod.com/index.php?/topic/21345-210-crashes-may-be-bow-frontend-acceleration-related/ the keys on the guard: never did get to the bottom of that one as I could never reproduce it.
  24. Thanks! Hint for the safe code here: https://forums.thedarkmod.com/index.php?/topic/21837-fan-mission-the-lieutenant-2-high-expectations-by-frost_salamander-20230424/&do=findComment&comment=485264 Actually, it's probably time I added these hints to the original post....
  25. I have on Linux Ubuntu and cinnamon Linux desktop no up crashes Intel CPU 10 gen Geforce 1060 6gb ram 16 rams SSD my computer boots in 11 seconds about 5000 MB write 6000 read I thought that the SSD is too fast so that some scripts are not started properly but no falls
×
×
  • Create New...