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Whenever I eat fried chicken these days I think of this scene in The Black Mage..
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Incidentally, it's not entirely mine, I spun it together from quotes from a movie and a book and then integrated it into a setting that fits the Dark Mod.
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The Black Parade is Mod of the Year: https://www.moddb.com/groups/2023-mod-of-the-year-awards/features/players-choice-mod-of-the-year-2023
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I think I hear some TDM music in the first mission
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Well deserved to be honest.
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Glad to see a Thief mod getting good exposure. Nice to know there's still an apatite for some good immersive sims yet.
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Our friend datiswous has created subtitles for "The Black Mage". He also managed to shrink the size of the briefing video file without significant quality losses.
Version 3 of TBM is now available through the in game mission downloader.
Thank you, datiswous and happy Christmas everyone! -
The Black Parade is now in the Top 100 list for Mod of the Year! Please vote again: https://www.moddb.com/mods/thief-the-black-parade
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logging in counts more though...
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Ah... fair enough.
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Ok, I finally voted. I had to reset my password since I hadn't logged in for so long.
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You all ought to check out The Black Parade over on TTLG if you have any heart for our kind of game. It's a grand tribute for the 25th anniversary of Thief TDP.
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I don't think The Last of Us part I is a good game; it is something else in terms of pure audio-visual experience though. The attention to detail is insane, especially in sound and animation.
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How is The Last of Us if you play only stealth ?
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IMO game isn't really geared towards that; it's a set of small to medium-sized arenas stringed by corridors, where you eliminate enemies quietly, one by one, until everybody's dead and you can loot the area. Maybe there's an NG+ or something like that, where you can ignore gathering resources, but not so much when it's your 1st play-through.
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Personally, I consider it an overrated "cinematic" wannabe product, it has nothing good let alone innovative in terms of gameplay, and the visuals I could care less, I've played very old games myself.
And the story was just geared up to make you hate on Joel, despite the fact the guy lost his daughter and doesn't want to experience that again, which is why he did that "huge mistake" with not letting Ellie sacrifice herself for a cure. Like seriously, be a father and tell me if you can blame him.
I wanna repeat myself; The story was HEAVILY geared towards a very badly made and pathetic one-side outlook to it.People can enjoy it for whatever reason, without a doubt, but no way it's a "masterpiece" at all, let alone the second one.
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If you find the new Beatles song "Now and Then", which was created with the help of AI, totally boring, then you should better play the mission of the same name by our esteemed mission maker friend joebarnin, because the latter is actually a creative milestone!
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@datiswous You are right, no doubt about that!
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Whoever had the Schnapsidee to let A.I. write music should be crucified anyway.
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The song was not written by AI. They simply separated piano and vocal in the Lennon's 1970s demo recording. The song is from the same demo tape as the two songs released in 1995.
They already used the same "AI" tool in the "Get back" documentary to isolate conversations.
Here's the original recording:
And here's a comparison of the two versions:
"Revolver" album was also remastered this way last year. Most Beatles records were made on a 4 track and thanks to machine learning instruments can be separated and remixed.
Â
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Idea: Thief 3 style missions.
One of the great features of Thief 3 are missions defided in small segments with loading screens when you move from segment to segment. We all miss those right? I was thinking of mapping only horizontal, so not stacked. When you go up or down (stairs or elevator), you get a 20 seconds fake loading screen where you can play a minigame (The Builder's Blocks?). After that you get teleported to a different area that seems to be on top of the first, but actually isn't in the map file. It's much easier mapping, because you can see everything in one glance from above. This could also give more freedom building, because it doesn't have to fit. Everything is predictable because guards don't move to different sections.
This could be used for the Thief 3 contest possibly..
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Just use layers in Dark Radiant. Put everything on one floor in a single layer then hide it.
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Seems like the idea is doable, IDK about the fake loading screen though.
How well can TDM handle large, open areas? I know it was never a strong suit of the engine, but I'm thinking of the recent "A Bridge Too Far" and biiig T2 FMs like "Lord Alan's Factory".
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IDK about the fake loading screen though.
https://wiki.thedarkmod.com/index.php?title=Full-Screen_Video_Cutscenes#Movie_Theatre_Method
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Just found out by accident how to change the tittle of a topic you made. You long-click (2 seconds) on a topic tittle, then you get an edit dialog to change the topic title.
The other way I know of is to edit the first post.
Â
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Just want to get a sense of the current server performance since I haven't had to manually intervene for around a week.
Is it feeling better, or is anyone still running into issues?
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Seems fine to me, thanks
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looks good, feels good
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Seems fine.
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Server definitely still has some issues. I think I've narrowed down where the issue is, so I'll take a proper look after work.
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I noticed that too. Same time every day.
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I noticed that too. Same time every day.
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That's pretty much it. There are several system check/maintenance scripts that run daily. These were not sufficiently staggered, so they pile up and the system gets progressively slower as some of these scripts are disk intensive. Strange thing is that this wasn't such a problem before the system upgrade, so I suspect that there were some changes to these scripts that increased their impact.
I've now staggered them a bit better, so we'll see how it plays out tomorrow morning. If that doesn't work, I'll have to dig a bit deeper.
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All services hosted on the server were sluggish. I've rebooted and it appears to be better. Let me know if there are still issues.
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I'm not noticing much difference compared to after the reboot yesterday. Are you getting those 504 errors, or just feels slower?
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I've not noticed any problems since the reboot but I didn't get 504s before the reboot but did notice that it was a bit slow...
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For much of yesterday I couldn't get onto the forum or the wiki at all. It was just 504 504 504 504 504. So far today it's been fine.