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  1. No. The Aeden's staff optional objective is the hardest of the game. To point out directions here, though, is getting into an area of heavy-duty spoilers ... so I'm constrained in my response just as I was constrained in my responses to the "endless keyhunt" complaints because to show the rather simple direction would be a huge spoiler. So I had to bite my tongue and take it. Aeden's staff is different, though - harder. I've never tried a no-KO ghost playthrough. Because I'm clumsy and have slow reflexes. I think it might be possible to do a stealth no-alerts playthrough. Are you allowed to KO? I think I've gotten the staff a few times in my playthroughs without alerting the builders in that room. The only switchable lights in the FM are table lamps. The cylindrical style wall lamps aren't extinguishable. The other fire and gas wall lamps are extinguished by water. In the Ox all waiters and commoners in the common room and outside are friendlies - except for the waitress in the upper lounge which is filled with enemies. You need water arrows. Moss arrows. Rope arrows. I've never used a gas arrow in a playthrough of the FM but one would make things easier, for sure. I'm going to replay the area and check through the locations that you mentioned - the loop etc. - then if it's OK with you I'll PM you with some info, tho' I'll ask you if you want the info first. So's not to spoil it for others who get that far in the game (few and far between!). I find it almost impossible not to click the "reveal spoiler" tags and read the info ... and, y'know, spoilers do spoil the real deal.
  2. I don't recall a system for noise masking. It sounds like it'd be a good idea, but when you get into the details you realize it'd be complicated to implement. It's not only noise that that goes into it, I think. E.g., a high register can cut through even a loud but low register rumble. And it's not like the .wav file even has data on the register of what it's playing. So either you have to add meta-data (which is insane), or you have to have a system to literally check pitch on the .wav data and paramaterize it in time to know when it's going to cut through what other parameters from other sounds. For that matter, it doesn't even have the data on the loudness either, so you'd have to get that off the file too and time the peaks with the "simultaneous" moment at arbitrary places in every other sound file correctly. And then position is going to matter independently for each AI. So it's not like you can have one computation that works the same for all AI. You'd have to compute the masking level for each one, and then you get into the expense you're mentioning. I know there was a long discussion about it in the internal forums, and probably on the public subforums too, but it's been so long ago now I can't even remember the gist of them. Anyway the main issue is I don't know if you'll find a champion that wants to work on it. But if you're really curious to see how it might work, you could always try your hand at coding & implementing it. Nothing beats a good demo to test an idea in action. And there's no better way to learn how to code than a little project like that. I always encourage people to try to implement an idea they have, whether or not it may be a good idea, just because it shows the power of an open source game. We fans can try anything we want and see if it works!
  3. Sign out of TDM forums, close browser, re-open later, "Huh...I'm still signed in?"

    1. Show previous comments  1 more
    2. Bikerdude

      Bikerdude

      Its a cookie thats keeping you logged in.

    3. Sotha

      Sotha

      Another visitor! Stay a while; stay forever!

    4. Tarhiel

      Tarhiel

      We´re like a Shalebridge Cradle: what comes in must never leave :)

  4. On the other hand, if mappers are actively avoiding using stone surfaces because they feel the footsteps are too quiet, that might be a good reason to bump them up a bit. If I'm not mistaken the stone sounds currently in use are the ones I myself recorded, so I certainly won't complain if people want to make them more audible. A volume of -10 (up from -12) seems OK to me, although much more than that and I think they would start to get overpowering. tdm_sfx_movement_footsteps_player.sndshd tdm_footstep_stone_walk { minDistance 1 maxDistance 30 volume -10 editor_displayFolder sfx/movement/footsteps/player sound/sfx/movement/footsteps/player/stone_walk01.ogg sound/sfx/movement/footsteps/player/stone_walk02.ogg sound/sfx/movement/footsteps/player/stone_walk03.ogg sound/sfx/movement/footsteps/player/stone_walk04.ogg }
  5. Playing through a mission today, I felt that the wood footsteps are a little too loud. They seem to "pop out" as noticeably louder than walking on stone, whereas as far as I am aware both stone and wood are intended to be quiet surfaces. This is the adjustment I made in my local install to get the wood volume to approximately match the stone volume. The only change is that the volume line has been reduced by 4 dB (from -16 to -20). I did not touch the creep/crouch versions as these seemed OK to me. Feel free to test and agree/disagree. sound/tdm_sfx_movement_footsteps_player.sndshd tdm_footstep_wood_walk { description "Made by GoldChocobo" minDistance 1 maxDistance 30 volume -20 editor_displayFolder sfx/movement/footsteps/player sound/sfx/movement/footsteps/player/wood_walk01.ogg sound/sfx/movement/footsteps/player/wood_walk02.ogg sound/sfx/movement/footsteps/player/wood_walk03.ogg sound/sfx/movement/footsteps/player/wood_walk04.ogg }
  6. DarkRadiant 3.6.0 is ready for download. What's new: Feature: Selection Focus (Ctrl-F) Feature: Add Radiant.findEntityByName script method Feature: Media Browser shows a thumbnail preview when selecting folders Feature: Map is remembering layer visibilities between loads Fixed: ModelDefs are shown in T-pose Fixed: Patch vertices are the wrong colour Fixed: Shader Clipboard source gets cleared on 'copy shader' operation Fixed: Nodes of hidden layers are still visible after loading the map Fixed: Can't close properties window Fixed: Merge Action rendering is broken Fixed: After using ToggleMainControl_Camera, the center panel is grey after restart Fixed: When using ToggleMainControl_Camera, arrow keys cannot be used to move the viewer Fixed: Property Panel not remembering undocked/closed tabs Fixed: Texture Tool not updating during manipulation Fixed: Orthoview ignores filters for surfaces in models Fixed: Blue dot when selecting one face removed Tweak: Conversation Editor: double-click opens selected conversation Tweak: Preference option to disable drag select in camera view Tweak: ESC key should clear the resource tree view filter text Tweak: New layers function: tooltip popup getting in the way Feature: Selection Focus (see video) Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.6.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Have fun mapping!
  7. DarkRadiant 3.4.0 is ready for download. What's new: Feature: Allow Layers to be arranged into a Tree Fixed: Readable Editor displays "shader not found" in view Fixed: Undoing snap to grid with prefabs causes crash Fixed: Include doc in building instructions Fixed: Decal textures causes DR to crash - (textures/darkmod/decals/dirt/long_drip_pattern01) Fixed: Skin chooser: double click on materials list closes window Fixed: Selecting and deselecting a filtered child brush through layers leaves the brush selected Fixed: Material editor re-sorts stages on pasting image map resulting in wrong material stages list and wrong selected stage Fixed: Crash on start if engine path is choosen (Doom 3) Feature: Layers can now be arranged to form a hierarchy Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.4.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Have fun mapping!
  8. I use nvidia. I ran the game in a console and saw the following: TDM 1.08 #5589 linux-x86 Oct 16 2012 09:58:23 found interface lo - loopback found interface wlan0 - 192.168.1.6/255.255.255.0 Found AMD CPU, features: MMX SSE SSE2 SSE3 3DNow! CMOV doom using generic code for SIMD processing. no 'base' directory in exe path /home/john/.doom3/darkmod, skipping WARNING: using hardcoded default base path WARNING:Attempt to modify read-only fs_mod CVAR failed. no 'base' directory in exe path /home/john/.doom3/darkmod, skipping WARNING: using hardcoded default base path ------ Initializing File System ------ Followed by this: Current search path: /home/john/.doom3/darkmod/fms/deceptiveshadows /home/john/.doom3/darkmod/fms/deceptiveshadows/deceptiveshadows.pk4 (101 files) /home/john/.doom3/darkmod /home/john/.doom3/darkmod/training_demo.pk4 (2 files) /home/john/.doom3/darkmod/tels_tdm_black_light.pk4 (9 files) /home/john/.doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /home/john/.doom3/darkmod/tdm_textures_window01.pk4 (234 files) /home/john/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /home/john/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/john/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (260 files) /home/john/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /home/john/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (351 files) /home/john/.doom3/darkmod/tdm_textures_sfx01.pk4 (35 files) /home/john/.doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /home/john/.doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /home/john/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /home/john/.doom3/darkmod/tdm_textures_nature01.pk4 (214 files) /home/john/.doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /home/john/.doom3/darkmod/tdm_textures_glass01.pk4 (31 files) /home/john/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/john/.doom3/darkmod/tdm_textures_door01.pk4 (154 files) /home/john/.doom3/darkmod/tdm_textures_decals01.pk4 (235 files) /home/john/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/john/.doom3/darkmod/tdm_textures_base01.pk4 (264 files) /home/john/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (24 files) /home/john/.doom3/darkmod/tdm_sound_vocals07.pk4 (1091 files) /home/john/.doom3/darkmod/tdm_sound_vocals06.pk4 (664 files) /home/john/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/john/.doom3/darkmod/tdm_sound_vocals04.pk4 (1554 files) /home/john/.doom3/darkmod/tdm_sound_vocals03.pk4 (728 files) /home/john/.doom3/darkmod/tdm_sound_vocals02.pk4 (1679 files) /home/john/.doom3/darkmod/tdm_sound_vocals01.pk4 (80 files) /home/john/.doom3/darkmod/tdm_sound_sfx03.pk4 (7 files) /home/john/.doom3/darkmod/tdm_sound_sfx02.pk4 (576 files) /home/john/.doom3/darkmod/tdm_sound_sfx01.pk4 (768 files) /home/john/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/john/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/john/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/john/.doom3/darkmod/tdm_sound_ambient01.pk4 (170 files) /home/john/.doom3/darkmod/tdm_prefabs01.pk4 (542 files) /home/john/.doom3/darkmod/tdm_player01.pk4 (123 files) /home/john/.doom3/darkmod/tdm_models_decls01.pk4 (89 files) /home/john/.doom3/darkmod/tdm_models02.pk4 (1806 files) /home/john/.doom3/darkmod/tdm_models01.pk4 (1655 files) /home/john/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/john/.doom3/darkmod/tdm_gui01.pk4 (666 files) /home/john/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/john/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/john/.doom3/darkmod/tdm_fonts01.pk4 (696 files) /home/john/.doom3/darkmod/tdm_env01.pk4 (92 files) /home/john/.doom3/darkmod/tdm_defs01.pk4 (165 files) /home/john/.doom3/darkmod/tdm_base01.pk4 (138 files) /home/john/.doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /home/john/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (91 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (355 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (155 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files) /home/john/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/john/.doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /home/john/.doom3/darkmod/shroom.pk4 (6 files) /home/john/.doom3/darkmod/plaguemask.pk4 (18 files) /home/john/.doom3/darkmod/bellows.pk4 (18 files) /usr/local/games/doom3/darkmod /usr/local/games/doom3/darkmod/training_demo.pk4 (2 files) /usr/local/games/doom3/darkmod/tels_tdm_black_light.pk4 (9 files) /usr/local/games/doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /usr/local/games/doom3/darkmod/tdm_textures_window01.pk4 (234 files) /usr/local/games/doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /usr/local/games/doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /usr/local/games/doom3/darkmod/tdm_textures_stone_flat01.pk4 (260 files) /usr/local/games/doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /usr/local/games/doom3/darkmod/tdm_textures_stone_brick01.pk4 (351 files) /usr/local/games/doom3/darkmod/tdm_textures_sfx01.pk4 (35 files) /usr/local/games/doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /usr/local/games/doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /usr/local/games/doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /usr/local/games/doom3/darkmod/tdm_textures_nature01.pk4 (214 files) /usr/local/games/doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /usr/local/games/doom3/darkmod/tdm_textures_glass01.pk4 (31 files) /usr/local/games/doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /usr/local/games/doom3/darkmod/tdm_textures_door01.pk4 (154 files) /usr/local/games/doom3/darkmod/tdm_textures_decals01.pk4 (235 files) /usr/local/games/doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /usr/local/games/doom3/darkmod/tdm_textures_base01.pk4 (264 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals_decls01.pk4 (24 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals07.pk4 (1091 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals06.pk4 (664 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals04.pk4 (1554 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals03.pk4 (728 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals02.pk4 (1679 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals01.pk4 (80 files) /usr/local/games/doom3/darkmod/tdm_sound_sfx03.pk4 (7 files) /usr/local/games/doom3/darkmod/tdm_sound_sfx02.pk4 (576 files) /usr/local/games/doom3/darkmod/tdm_sound_sfx01.pk4 (768 files) /usr/local/games/doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /usr/local/games/doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /usr/local/games/doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /usr/local/games/doom3/darkmod/tdm_sound_ambient01.pk4 (170 files) /usr/local/games/doom3/darkmod/tdm_prefabs01.pk4 (542 files) /usr/local/games/doom3/darkmod/tdm_player01.pk4 (123 files) /usr/local/games/doom3/darkmod/tdm_models_decls01.pk4 (89 files) /usr/local/games/doom3/darkmod/tdm_models02.pk4 (1806 files) /usr/local/games/doom3/darkmod/tdm_models01.pk4 (1655 files) /usr/local/games/doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /usr/local/games/doom3/darkmod/tdm_gui01.pk4 (666 files) /usr/local/games/doom3/darkmod/tdm_game02.pk4 (2 files) /usr/local/games/doom3/darkmod/tdm_game01.pk4 (2 files) /usr/local/games/doom3/darkmod/tdm_fonts01.pk4 (696 files) /usr/local/games/doom3/darkmod/tdm_env01.pk4 (92 files) /usr/local/games/doom3/darkmod/tdm_defs01.pk4 (165 files) /usr/local/games/doom3/darkmod/tdm_base01.pk4 (138 files) /usr/local/games/doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /usr/local/games/doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (91 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (355 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_females01.pk4 (155 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files) /usr/local/games/doom3/darkmod/tdm_ai_base01.pk4 (8 files) /usr/local/games/doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /usr/local/games/doom3/darkmod/shroom.pk4 (6 files) /usr/local/games/doom3/darkmod/plaguemask.pk4 (18 files) /usr/local/games/doom3/darkmod/bellows.pk4 (18 files) /usr/local/games/doom3/base /usr/local/games/doom3/base/pak008.pk4 (3 files) /usr/local/games/doom3/base/pak007.pk4 (38 files) /usr/local/games/doom3/base/pak006.pk4 (48 files) /usr/local/games/doom3/base/pak005.pk4 (63 files) /usr/local/games/doom3/base/pak004.pk4 (5137 files) /usr/local/games/doom3/base/pak003.pk4 (4676 files) /usr/local/games/doom3/base/pak002.pk4 (6120 files) /usr/local/games/doom3/base/pak001.pk4 (8993 files) /usr/local/games/doom3/base/pak000.pk4 (2698 files) /usr/local/games/doom3/base/game03.pk4 (2 files) /usr/local/games/doom3/base/game02.pk4 (2 files) /usr/local/games/doom3/base/game01.pk4 (2 files) /usr/local/games/doom3/base/game00.pk4 (2 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file materials/shaderdemo.mtr, line 3: table 'scaleTable' previously defined at materials/lights.mtr:22 WARNING:file materials/sound.mtr, line 18: material 'lights/lightgratelight_snd' previously defined at materials/lights.mtr:220 WARNING:file materials/sound.mtr, line 99: material 'lights/biground1_snd_noflicker' previously defined at materials/lights.mtr:333 WARNING:file materials/tdm_decals_legacy.mtr, line 60: material 'textures/decals/ballburn01' previously defined at materials/decals.mtr:1255 WARNING:file materials/tdm_decals_legacy.mtr, line 73: material 'textures/decals/bloodspray' previously defined at materials/decals.mtr:99 WARNING:file materials/tdm_decals_legacy.mtr, line 86: material 'textures/decals/bulleth02' previously defined at materials/decals.mtr:1318 WARNING:file materials/tdm_decals_legacy.mtr, line 96: material 'textures/decals/stainwall' previously defined at materials/decals.mtr:1870 WARNING:file materials/tdm_decals_legacy.mtr, line 106: material 'textures/decals/stainwallfade' previously defined at materials/decals.mtr:1885 WARNING:file materials/tdm_decals_legacy.mtr, line 116: material 'textures/decals/stainwallred' previously defined at materials/decals.mtr:1908 WARNING:file materials/tdm_decals_legacy.mtr, line 127: material 'textures/decals/stain01' previously defined at materials/decals.mtr:3227 WARNING:file materials/tdm_decals_legacy.mtr, line 138: material 'textures/decals/stain01b' previously defined at materials/decals.mtr:3259 WARNING:file materials/tdm_decals_legacy.mtr, line 149: material 'textures/decals/stain02' previously defined at materials/decals.mtr:3274 WARNING:file materials/tdm_decals_legacy.mtr, line 160: material 'textures/decals/stain03' previously defined at materials/decals.mtr:3243 WARNING:file materials/tdm_decals_legacy.mtr, line 172: material 'textures/decals/stain01bwet' previously defined at materials/decals.mtr:2552 WARNING:file materials/tdm_decals_legacy.mtr, line 186: material 'textures/decals/splat1' previously defined at materials/senetemp.mtr:6649 WARNING:file materials/tdm_decals_legacy.mtr, line 198: material 'textures/decals/splat2' previously defined at materials/senetemp.mtr:6636 WARNING:file materials/tdm_decals_legacy.mtr, line 210: material 'textures/decals/splat3' previously defined at materials/senetemp.mtr:6623 WARNING:file materials/tdm_decals_legacy.mtr, line 222: material 'textures/decals/splat4' previously defined at materials/senetemp.mtr:6610 WARNING:file materials/tdm_decals_legacy.mtr, line 234: material 'textures/decals/splat5' previously defined at materials/senetemp.mtr:6597 WARNING:file materials/tdm_decals_legacy.mtr, line 246: material 'textures/decals/splat6' previously defined at materials/senetemp.mtr:6584 WARNING:file materials/tdm_decals_legacy.mtr, line 258: material 'textures/decals/splat7' previously defined at materials/senetemp.mtr:6570 WARNING:file materials/tdm_decals_legacy.mtr, line 270: material 'textures/decals/splat8' previously defined at materials/senetemp.mtr:6557 WARNING:file materials/tdm_decals_legacy.mtr, line 282: material 'textures/decals/splat9' previously defined at materials/senetemp.mtr:6544 WARNING:file materials/tdm_decals_legacy.mtr, line 294: material 'textures/decals/splat10' previously defined at materials/senetemp.mtr:6531 WARNING:file materials/tdm_decals_legacy.mtr, line 306: material 'textures/decals/splat11' previously defined at materials/senetemp.mtr:6518 WARNING:file materials/tdm_decals_legacy.mtr, line 318: material 'textures/decals/splat12' previously defined at materials/senetemp.mtr:6505 WARNING:file materials/tdm_decals_legacy.mtr, line 330: material 'textures/decals/splat13' previously defined at materials/senetemp.mtr:6492 WARNING:file materials/tdm_decals_legacy.mtr, line 342: material 'textures/decals/splat14' previously defined at materials/senetemp.mtr:6479 WARNING:file materials/tdm_decals_legacy.mtr, line 354: material 'textures/decals/splat15' previously defined at materials/senetemp.mtr:6466 WARNING:file materials/tdm_decals_legacy.mtr, line 366: material 'textures/decals/splat16' previously defined at materials/senetemp.mtr:6453 WARNING:file materials/tdm_decals_legacy.mtr, line 378: material 'textures/decals/splat17' previously defined at materials/senetemp.mtr:6438 WARNING:file materials/tdm_decals_legacy.mtr, line 401: material 'textures/decals/smear01' previously defined at materials/decals.mtr:3155 WARNING:file materials/tdm_decals_legacy.mtr, line 411: material 'textures/decals/handprint01' previously defined at materials/decals.mtr:3173 WARNING:file materials/tdm_decals_legacy.mtr, line 421: material 'textures/decals/handprint02' previously defined at materials/decals.mtr:3139 WARNING:file materials/tdm_decals_legacy.mtr, line 437: material 'textures/decals/footprint01r' previously defined at materials/decals.mtr:3105 WARNING:file materials/tdm_decals_legacy.mtr, line 452: material 'textures/decals/footprint01' previously defined at materials/decals.mtr:3122 WARNING:file materials/tdm_decals_misc.mtr, line 129: table 'tunnelVisionSolidAlpha' previously defined at materials/decals.mtr:717 WARNING:file materials/tdm_fogs.mtr, line 87: material 'fogs/basicFog' previously defined at materials/fogs.mtr:1 WARNING:file materials/tdm_fogs.mtr, line 101: material 'fogs/glare' previously defined at materials/fogs.mtr:85 WARNING:file materials/tdm_fogs.mtr, line 115: material 'fogs/glare2' previously defined at materials/fogs.mtr:72 WARNING:file materials/tdm_fogs.mtr, line 138: material 'fogs/delta1_fog' previously defined at materials/phook.mtr:62 WARNING:file materials/tdm_gui.mtr, line 359: material 'gui/loading/launch' previously defined at materials/patd.mtr:1382 WARNING:file materials/tdm_internal_engine.mtr, line 10: material '_default' previously defined at materials/shaderdemo.mtr:99 WARNING:file materials/tdm_internal_engine.mtr, line 21: material 'splashscreen' previously defined at materials/gfx.mtr:42 WARNING:file materials/tdm_internal_engine.mtr, line 24: material '_tracemodel' previously defined at materials/shaderdemo.mtr:94 WARNING:file materials/tdm_internal_engine.mtr, line 61: material 'textures/REGION' previously defined at materials/gfx.mtr:1 WARNING:file materials/tdm_internal_engine.mtr, line 73: material 'textures/bigchars' previously defined at materials/gfx.mtr:13 WARNING:file materials/tdm_internal_engine.mtr, line 81: material 'console' previously defined at materials/gfx.mtr:25 WARNING:file materials/tdm_internal_engine.mtr, line 94: material 'textures/common/pda_gui' previously defined at materials/invisible.mtr:1 WARNING:file materials/tdm_internal_engine.mtr, line 102: material 'textures/common/entityGui' previously defined at materials/invisible.mtr:19 WARNING:file materials/tdm_internal_engine.mtr, line 110: material 'textures/common/entityGui2' previously defined at materials/invisible.mtr:30 WARNING:file materials/tdm_internal_engine.mtr, line 118: material 'textures/common/entityGui3' previously defined at materials/invisible.mtr:41 WARNING:file materials/tdm_internal_engine.mtr, line 127: material 'textures/editor/visportal' previously defined at materials/invisible.mtr:52 WARNING:file materials/tdm_internal_engine.mtr, line 138: material 'textures/editor/aassolid' previously defined at materials/invisible.mtr:61 WARNING:file materials/tdm_internal_engine.mtr, line 149: material 'textures/editor/aasobstacle' previously defined at materials/invisible.mtr:71 WARNING:file materials/tdm_internal_engine.mtr, line 158: material 'textures/common/caulk' previously defined at materials/invisible.mtr:82 WARNING:file materials/tdm_internal_engine.mtr, line 174: material 'textures/common/nodraw' previously defined at materials/invisible.mtr:97 WARNING:file materials/tdm_internal_engine.mtr, line 182: material 'textures/common/nodrawsolid' previously defined at materials/invisible.mtr:106 WARNING:file materials/tdm_internal_engine.mtr, line 191: material 'textures/common/shadow' previously defined at materials/invisible.mtr:113 WARNING:file materials/tdm_internal_engine.mtr, line 202: material 'textures/common/shadow2' previously defined at materials/invisible.mtr:122 WARNING:file materials/tdm_internal_engine.mtr, line 210: material 'textures/common/trigger' previously defined at materials/invisible.mtr:131 WARNING:file materials/tdm_internal_engine.mtr, line 218: material 'textures/common/trigmulti' previously defined at materials/invisible.mtr:140 WARNING:file materials/tdm_internal_engine.mtr, line 226: material 'textures/common/trigonce' previously defined at materials/invisible.mtr:149 WARNING:file materials/tdm_internal_engine.mtr, line 234: material 'textures/common/trigtimer' previously defined at materials/invisible.mtr:158 WARNING:file materials/tdm_internal_engine.mtr, line 242: material 'textures/common/trigrelay' previously defined at materials/invisible.mtr:167 WARNING:file materials/tdm_internal_engine.mtr, line 250: material 'textures/common/trighurt' previously defined at materials/invisible.mtr:176 WARNING:file materials/tdm_internal_engine.mtr, line 258: material 'textures/common/trigfade' previously defined at materials/invisible.mtr:185 WARNING:file materials/tdm_internal_engine.mtr, line 266: material 'textures/common/triggui' previously defined at materials/invisible.mtr:194 WARNING:file materials/tdm_internal_engine.mtr, line 274: material 'textures/common/trigair' previously defined at materials/invisible.mtr:203 WARNING:file materials/tdm_internal_engine.mtr, line 282: material 'textures/common/trigentityname' previously defined at materials/invisible.mtr:212 WARNING:file materials/tdm_internal_engine.mtr, line 290: material 'textures/common/trigentityname_once' previously defined at materials/invisible.mtr:221 WARNING:file materials/tdm_internal_engine.mtr, line 302: material 'textures/common/nodrop' previously defined at materials/invisible.mtr:230 WARNING:file materials/tdm_internal_engine.mtr, line 314: material 'textures/common/clip' previously defined at materials/invisible.mtr:242 WARNING:file materials/tdm_internal_engine.mtr, line 325: material 'textures/common/trigflashlight' previously defined at materials/invisible.mtr:253 WARNING:file materials/tdm_internal_engine.mtr, line 338: material 'textures/common/clip_plusmovables' previously defined at materials/invisible.mtr:262 WARNING:file materials/tdm_internal_engine.mtr, line 349: material 'textures/common/full_clip' previously defined at materials/invisible.mtr:274 WARNING:file materials/tdm_internal_engine.mtr, line 361: material 'textures/common/player_clip' previously defined at materials/invisible.mtr:284 WARNING:file materials/tdm_internal_engine.mtr, line 371: material 'textures/common/monster_clip' previously defined at materials/invisible.mtr:294 WARNING:file materials/tdm_internal_engine.mtr, line 381: material 'textures/common/moveable_clip' previously defined at materials/invisible.mtr:303 WARNING:file materials/tdm_internal_engine.mtr, line 391: material 'textures/common/ik_clip' previously defined at materials/invisible.mtr:312 WARNING:file materials/tdm_internal_engine.mtr, line 402: material 'textures/common/cushion' previously defined at materials/invisible.mtr:321 WARNING:file materials/tdm_internal_engine.mtr, line 411: material 'textures/common/slick' previously defined at materials/invisible.mtr:333 WARNING:file materials/tdm_internal_engine.mtr, line 420: material 'textures/common/noimpact' previously defined at materials/invisible.mtr:342 WARNING:file materials/tdm_internal_engine.mtr, line 434: material 'textures/common/mirror' previously defined at materials/invisible.mtr:352 WARNING:file materials/tdm_internal_engine.mtr, line 441: material 'invisible' previously defined at materials/invisible.mtr:366 WARNING:file materials/tdm_internal_engine.mtr, line 454: material 'textures/common/ladder' previously defined at materials/invisible.mtr:372 WARNING:file materials/tdm_internal_engine.mtr, line 463: material 'textures/common/collision' previously defined at materials/invisible.mtr:385 WARNING:file materials/tdm_internal_engine.mtr, line 473: material 'textures/common/speaker' previously defined at materials/invisible.mtr:394 WARNING:file materials/tdm_internal_engine.mtr, line 482: material 'textures/common/particle' previously defined at materials/invisible.mtr:402 WARNING:file materials/tdm_internal_engine.mtr, line 494: material 'textures/common/overdrawtest' previously defined at materials/invisible.mtr:409 WARNING:file materials/tdm_internal_engine.mtr, line 500: material 'textures/common/moveableclipmodel' previously defined at materials/invisible.mtr:421 WARNING:file materials/tdm_models_furniture.mtr, line 1445: material 'privacy_screen_body' previously defined at materials/nosslak.mtr:38 WARNING:file materials/tdm_models_furniture.mtr, line 1501: material 'privacy_screen_body_plain' previously defined at materials/nosslak.mtr:77 WARNING:file materials/tdm_models_furniture.mtr, line 1556: material 'privacy_screen_body_wallpaper1' previously defined at materials/nosslak.mtr:117 WARNING:file materials/tdm_models_furniture.mtr, line 1611: material 'privacy_screen_body_wallpaper2' previously defined at materials/nosslak.mtr:157 WARNING:file materials/tdm_models_furniture.mtr, line 1665: material 'privacy_screen_frame' previously defined at materials/nosslak.mtr:197 WARNING:file materials/tdm_models_kitchen.mtr, line 2801: material 'tdm_pumpkin' previously defined at materials/pumpkin.mtr:1 WARNING:file materials/tdm_models_misc_doll.mtr, line 53: material 'dewdrop_doll' previously defined at materials/tdm_models_misc.mtr:835 WARNING:file materials/tdm_models_tools.mtr, line 1050: material 'bellows_fancy' previously defined at materials/nosslak.mtr:236 WARNING:file materials/tdm_models_wearable.mtr, line 882: material 'tdm_plaguemask' previously defined at materials/plague_material.mtr:1 WARNING:file materials/tdm_particles_legacy.mtr, line 58: material 'textures/particles/barrelpoof' previously defined at materials/senetemp.mtr:16769 WARNING:file materials/tdm_particles_legacy.mtr, line 72: material 'textures/particles/pfirebig2' previously defined at materials/sfx.mtr:1553 WARNING:file materials/tdm_particles_legacy.mtr, line 87: material 'textures/particles/pfirebig2_sort10' previously defined at materials/sfx.mtr:1569 WARNING:file materials/tdm_particles_legacy.mtr, line 102: material 'textures/particles/dustcloud' previously defined at materials/senetemp.mtr:16871 WARNING:file materials/tdm_particles_legacy.mtr, line 113: material 'textures/particles/drop2' previously defined at materials/andy.mtr:164 WARNING:file materials/tdm_particles_legacy.mtr, line 124: material 'textures/particles/drop3' previously defined at materials/andy.mtr:180 WARNING:file materials/tdm_particles_legacy.mtr, line 138: material 'textures/particles/s_lightning2_whi' previously defined at materials/andy.mtr:213 WARNING:file materials/tdm_particles_legacy.mtr, line 152: material 'textures/particles/s_lightning_masked' previously defined at materials/senetemp.mtr:16723 WARNING:file materials/tdm_plaster.mtr, line 1407: material 'textures/darkmod/plaster/mortar_sloppy_dark' previously defined at materials/tdm_melan_plaster2.mtr:1 WARNING:file materials/tdm_sfx_legacy.mtr, line 30: material 'textures/particles/boomboom' previously defined at materials/sfx.mtr:541 WARNING:file materials/tdm_sfx_legacy.mtr, line 41: material 'textures/particles/boomboom2' previously defined at materials/sfx.mtr:585 WARNING:file materials/tdm_sfx_legacy.mtr, line 52: material 'textures/particles/boomboom3' previously defined at materials/sfx.mtr:518 WARNING:file materials/tdm_sfx_legacy.mtr, line 66: material 'textures/particles/dust' previously defined at materials/sfx.mtr:1724 WARNING:file materials/tdm_sfx_legacy.mtr, line 77: material 'textures/particles/fbeam' previously defined at materials/sfx.mtr:1459 WARNING:file materials/tdm_sfx_legacy.mtr, line 88: material 'textures/particles/pfirebig' previously defined at materials/sfx.mtr:1605 WARNING:file materials/tdm_sfx_legacy.mtr, line 99: material 'textures/particles/pfiresmall2' previously defined at materials/sfx.mtr:1515 WARNING:file materials/tdm_sfx_legacy.mtr, line 123: material 'textures/particles/plasma' previously defined at materials/sfx.mtr:2610 WARNING:file materials/tdm_sfx_legacy.mtr, line 137: material 'textures/particles/spark3' previously defined at materials/sfx.mtr:2509 WARNING:file materials/tdm_sfx_legacy.mtr, line 150: material 'textures/particles/preamble' previously defined at materials/sfx.mtr:278 WARNING:file materials/tdm_sfx_legacy.mtr, line 159: material 'textures/sfx/flamesparks' previously defined at materials/senetemp.mtr:16289 WARNING:file materials/tdm_sfx_legacy.mtr, line 203: material 'genericDamage' previously defined at materials/decals.mtr:1467 WARNING:file materials/tdm_sfx_legacy.mtr, line 216: material 'textures/sfx/shotgunpuff' previously defined at materials/sfx.mtr:4261 WARNING:file materials/tdm_stone_brick.mtr, line 5318: material 'textures/darkmod/stone/brick/blocks_tealblue_peeling' previously defined at materials/custom.mtr:1 WARNING:file materials/tdm_stone_brick.mtr, line 5414: material 'textures/darkmod/stone/brick/mossy_dull_bricks' previously defined at materials/custom.mtr:48 WARNING:file materials/tdm_stone_brick.mtr, line 5751: material 'textures/darkmod/stone/brick/rough_blocks_limestone' previously defined at materials/custom.mtr:95 WARNING:file materials/tdm_tables.mtr, line 4: table 'sosTable' previously defined at materials/shaderdemo.mtr:1 WARNING:file materials/tdm_tables.mtr, line 5: table 'fadeTable' previously defined at materials/shaderdemo.mtr:3 WARNING:file materials/tdm_tables.mtr, line 6: table 'oneThirdTable' previously defined at materials/shaderdemo.mtr:4 WARNING:file materials/tdm_tables.mtr, line 41: table 'sinTable' previously defined at materials/shaderdemo.mtr:5 WARNING:file materials/tdm_tables.mtr, line 75: table 'cosTable' previously defined at materials/shaderdemo.mtr:40 WARNING:file materials/tdm_tables.mtr, line 85: table 'convexFade' previously defined at materials/shaderdemo.mtr:74 WARNING:file materials/tdm_tables.mtr, line 95: table 'concaveFade' previously defined at materials/shaderdemo.mtr:84 WARNING:file materials/tdm_tables.mtr, line 97: table 'eyestable' previously defined at materials/monsters.mtr:1 WARNING:file materials/tdm_tables.mtr, line 101: table 'decalFade' previously defined at materials/decals.mtr:1 WARNING:file materials/tdm_tables.mtr, line 103: table 'deserttable' previously defined at materials/senetemp.mtr:5618 WARNING:file materials/tdm_tables.mtr, line 105: table 'fireballtable' previously defined at materials/monsters.mtr:4 WARNING:file materials/tdm_tables.mtr, line 109: table 'embertable' previously defined at materials/kentest.mtr:3 WARNING:file materials/test_spirit.mtr, line 41: material 'rev_spirit_bottom' previously defined at materials/rev_spirit.mtr:1 WARNING:file materials/test_spirit.mtr, line 82: material 'rev_spirit_top' previously defined at materials/rev_spirit.mtr:41 WARNING:file materials/vp_materials.mtr, line 206: material 'textures/sfx/vp1' previously defined at materials/tdm_sfx_legacy.mtr:159 WARNING:file materials/vp_materials.mtr, line 224: material 'textures/sfx/vp3' previously defined at materials/tdm_sfx_legacy.mtr:175 WARNING:file materials/washroom.mtr, line 2: table 'blighttable' previously defined at materials/tdm_tables.mtr:97 WARNING:file materials/weapons.mtr, line 1321: material 'textures/particles/blacksmokepuff' previously defined at materials/tdm_particles_legacy.mtr:19 WARNING:file materials/zgraeme.mtr, line 135: material 'textures/particles/smokepuff' previously defined at materials/tdm_particles_legacy.mtr:1 WARNING:file materials/zgraeme.mtr, line 200: material 'textures/particles/smokepuffalpha' previously defined at materials/tdm_particles_legacy.mtr:34 WARNING:file sound/tdm_ambient_environmental02.sndshd, line 99: sound 'weather_thunder04' previously defined at sound/tdm_ambient_environmental.sndshd:660 WARNING:file sound/tdm_ambient_environmental02.sndshd, line 105: sound 'weather_thunder05' previously defined at sound/tdm_ambient_environmental.sndshd:666 ------------------------------ Those warnings repeated 3 different times, each in a different section of TDM loading... I linked the /.doom3/base/ directory into /.doom3/darkmod/ and the majority of those warnings went away. The next post shows the change...
  9. The patch does not fix the problem The error (training_mission) WARNING:file materials/tdm_particles_legacy.mtr, line 72: material 'textures/particles/pfirebig2' previously defined at materials/sfx.mtr:1553 WARNING:file materials/tdm_particles_legacy.mtr, line 87: material 'textures/particles/pfirebig2_sort10' previously defined at materials/sfx.mtr:1569 WARNING:file materials/tdm_particles_legacy.mtr, line 102: material 'textures/particles/dustcloud' previously defined at materials/senetemp.mtr:16871 WARNING:file materials/tdm_particles_legacy.mtr, line 113: material 'textures/particles/drop2' previously defined at materials/andy.mtr:164 WARNING:file materials/tdm_particles_legacy.mtr, line 124: material 'textures/particles/drop3' previously defined at materials/andy.mtr:180 WARNING:file materials/tdm_particles_legacy.mtr, line 138: material 'textures/particles/s_lightning2_whi' previously defined at materials/andy.mtr:213 WARNING:file materials/tdm_particles_legacy.mtr, line 152: material 'textures/particles/s_lightning_masked' previously defined at materials/senetemp.mtr:16723 WARNING:file materials/tdm_sfx_legacy.mtr, line 30: material 'textures/particles/boomboom' previously defined at materials/sfx.mtr:541 WARNING:file materials/tdm_sfx_legacy.mtr, line 41: material 'textures/particles/boomboom2' previously defined at materials/sfx.mtr:585 WARNING:file materials/tdm_sfx_legacy.mtr, line 52: material 'textures/particles/boomboom3' previously defined at materials/sfx.mtr:518 WARNING:file materials/tdm_sfx_legacy.mtr, line 66: material 'textures/particles/dust' previously defined at materials/sfx.mtr:1724 WARNING:file materials/tdm_sfx_legacy.mtr, line 77: material 'textures/particles/fbeam' previously defined at materials/sfx.mtr:1459 WARNING:file materials/tdm_sfx_legacy.mtr, line 88: material 'textures/particles/pfirebig' previously defined at materials/sfx.mtr:1605 WARNING:file materials/tdm_sfx_legacy.mtr, line 99: material 'textures/particles/pfiresmall2' previously defined at materials/sfx.mtr:1515 WARNING:file materials/tdm_sfx_legacy.mtr, line 123: material 'textures/particles/plasma' previously defined at materials/sfx.mtr:2610 WARNING:file materials/tdm_sfx_legacy.mtr, line 137: material 'textures/particles/spark3' previously defined at materials/sfx.mtr:2509 WARNING:file materials/tdm_sfx_legacy.mtr, line 150: material 'textures/particles/preamble' previously defined at materials/sfx.mtr:278 WARNING:file materials/tdm_sfx_legacy.mtr, line 159: material 'textures/sfx/flamesparks' previously defined at materials/senetemp.mtr:16289 WARNING:file materials/tdm_sfx_legacy.mtr, line 203: material 'genericDamage' previously defined at materials/decals.mtr:1467 WARNING:file materials/tdm_sfx_legacy.mtr, line 216: material 'textures/sfx/shotgunpuff' previously defined at materials/sfx.mtr:4261 WARNING:file materials/tdm_tables.mtr, line 4: table 'sosTable' previously defined at materials/shaderdemo.mtr:1 WARNING:file materials/tdm_tables.mtr, line 5: table 'fadeTable' previously defined at materials/shaderdemo.mtr:3 WARNING:file materials/tdm_tables.mtr, line 6: table 'oneThirdTable' previously defined at materials/shaderdemo.mtr:4 WARNING:file materials/tdm_tables.mtr, line 41: table 'sinTable' previously defined at materials/shaderdemo.mtr:5 WARNING:file materials/tdm_tables.mtr, line 75: table 'cosTable' previously defined at materials/shaderdemo.mtr:40 WARNING:file materials/tdm_tables.mtr, line 85: table 'convexFade' previously defined at materials/shaderdemo.mtr:74 WARNING:file materials/tdm_tables.mtr, line 95: table 'concaveFade' previously defined at materials/shaderdemo.mtr:84 WARNING:file materials/tdm_tables.mtr, line 97: table 'eyestable' previously defined at materials/monsters.mtr:1 WARNING:file materials/tdm_tables.mtr, line 101: table 'decalFade' previously defined at materials/decals.mtr:1 WARNING:file materials/tdm_tables.mtr, line 103: table 'deserttable' previously defined at materials/senetemp.mtr:5618 WARNING:file materials/tdm_tables.mtr, line 105: table 'fireballtable' previously defined at materials/monsters.mtr:4 WARNING:file materials/tdm_tables.mtr, line 109: table 'embertable' previously defined at materials/kentest.mtr:3 WARNING:file materials/vp_materials.mtr, line 206: material 'textures/sfx/vp1' previously defined at materials/tdm_sfx_legacy.mtr:159 WARNING:file materials/vp_materials.mtr, line 224: material 'textures/sfx/vp3' previously defined at materials/tdm_sfx_legacy.mtr:175 WARNING:file materials/washroom.mtr, line 2: table 'blighttable' previously defined at materials/tdm_tables.mtr:97 WARNING:file materials/weapons.mtr, line 1321: material 'textures/particles/blacksmokepuff' previously defined at materials/tdm_particles_legacy.mtr:19 WARNING:file materials/zgraeme.mtr, line 135: material 'textures/particles/smokepuff' previously defined at materials/tdm_particles_legacy.mtr:1 WARNING:file materials/zgraeme.mtr, line 200: material 'textures/particles/smokepuffalpha' previously defined at materials/tdm_particles_legacy.mtr:34 Initializing event system ...793 event definitions Initializing class hierarchy ...166 classes, 386984 bytes for event callbacks idCmdSystemLocal::AddCommand: tdm_updateCookedMathData already defined idCmdSystemLocal::AddCommand: tdm_lod_bias_changed already defined Initializing scripts Compiled 'rand_osc_light::GetOscOrigin': 122.1 ms ---------- Compile stats ---------- Memory usage: Strings: 42, 5072 bytes Statements: 18304, 366080 bytes Functions: 1139, 116360 bytes Variables: 83908 bytes Mem used: 1040024 bytes Static data: 2277552 bytes Allocated: 2780128 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 14 mods in the FM folder. Parsed 16 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: training_mission -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. session initialized -------------------------------------- ============= ReloadEngine end =============== couldn't exec autocommands.cfg Found 0 new mission packages. Found 14 mods in the FM folder. DisplayBriefingPage: briefingData is maps/training_mission/mission_briefing DisplayBriefingPage: xdata found. DisplayBriefingPage: numPages is 1 DisplayBriefingPage: current page is 1 Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Applied 0 objective conditions. --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. --------- Map Initialization --------- Map: training_mission glprogs/ambientEnvironment.vfp glprogs/ambientEnvironment.vfp glprogs/heatHazeWithMaskAndBlur.vfp glprogs/heatHazeWithMaskAndBlur.vfp glprogs/heatHazeWithMask.vfp glprogs/heatHazeWithMask.vfp ----------- Game Map Init ------------ collision data: 637 models 67331 vertices (1578 KB) 112309 edges (3948 KB) 45749 polygons (3199 KB) 6008 brushes (824 KB) 23535 nodes (643 KB) 68169 polygon refs (532 KB) 20173 brush refs (157 KB) 35808 internal edges 1166 sharp edges 0 contained polygons removed 0 polygons merged 10884 KB total memory used 334 msec to load collision data. map bounds are (5688.0, 4448.0, 2816.0) max clip sector is (177.8, 278.0, 352.0) 6 KB passage memory used to build PVS 3 msec to calculate PVS 76 areas 182 portals 9 areas visible on average 912 bytes PVS data [Load AAS] loading maps/training_mission.aas48 [Load AAS] loading maps/training_mission.aas96 [Load AAS] loading maps/training_mission.aas32 done. [Load AAS] loading maps/training_mission.aas100 [Load AAS] loading maps/training_mission.aas_rat done. ConversationManager: Found 0 valid conversations. Entering tdm_main() Exiting tdm_main() Spawning entities Compiled 'I:\Program Files\Doom 3\darkmod\maps\training_mission.script': 8.8 ms ---------- Compile stats ---------- Memory usage: Strings: 43, 5168 bytes Statements: 19236, 384720 bytes Functions: 1188, 120640 bytes Variables: 87660 bytes Mem used: 1076288 bytes Static data: 2277552 bytes Allocated: 2798112 bytes Thread size: 7068 bytes removed 28 degenerate triangles removed 30 degenerate triangles WARNING:unknown model type '_prelight_light_187.2' removed 2 degenerate triangles WARNING:Couldn't load sound 'tdm_ai_builder2_sleep.wav' using default WARNING:Couldn't load sound 'sound/voices/wench/tdm_ai_wench_notice_generic01.ogg' using default WARNING:Couldn't load sound 'tdm_ai_wench_find_soft_corpse_female.wav' using default key_guard_3: Fixing inv_category from Keys to #str_02392. key_guard_4: Fixing inv_category from Keys to #str_02392. removed 12 degenerate triangles key_exit1: Fixing inv_category from Keys to #str_02392. removed 58 degenerate triangles glprogs/heatHaze.vfp glprogs/heatHaze.vfp StoreRoomKey1: Fixing inv_category from Keys to #str_02392. removed 22 degenerate triangles removed 4 degenerate triangles removed 2 degenerate triangles OldChestKey_2: Fixing inv_category from Keys to #str_02392. removed 32 degenerate triangles removed 16 degenerate triangles removed 48 degenerate triangles removed 8 degenerate triangles removed 48 degenerate triangles removed 8 degenerate triangles removed 12 degenerate triangles removed 75 degenerate triangles removed 16 degenerate triangles removed 75 degenerate triangles removed 16 degenerate triangles WARNING:Couldn't load sound 'no_sound.wav' using default removed 1 degenerate triangles WARNING:Couldn't load sound 'sound/machinery/machines/1shot_airpump_02_activate.wav' using default WARNING:idFileSystem::OSPathToRelativePath failed on removed 24 degenerate triangles removed 18 degenerate triangles removed 2 degenerate triangles WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'. ...2796 entities spawned, 0 inhibited ==== Processing events ==== Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Applied 0 objective conditions. [aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0. [aas_rat]: Assigned 0 multistatemover positions to AAS areas and ignored 0. WARNING:Unknown string id #str_02618 WARNING:Unknown string id #str_02619 WARNING:Unknown string id #str_02048 WARNING:Unknown string id #str_02497 WARNING:Unknown string id #str_04240 WARNING:Unknown string id #str_04240 -------------------------------------- SpawnPlayer: 0 WARNING:file materials/tdm_models_weapons.mtr, line 384: Bad term 'firetable2' WARNING:file materials/tdm_models_weapons.mtr, line 384: expected ')' but found '[' removed 16 degenerate triangles removed 16 degenerate triangles glprogs/cookMath_pass1.vfp glprogs/cookMath_pass1.vfp glprogs/cookMath_pass2.vfp glprogs/cookMath_pass2.vfp glprogs/brightPass_opt.vfp glprogs/brightPass_opt.vfp glprogs/blurx.vfp glprogs/blurx.vfp glprogs/blury.vfp glprogs/blury.vfp glprogs/finalScenePass_opt.vfp glprogs/finalScenePass_opt.vfp ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 1197 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: tail WARNING:Couldn't load image: models/md5/chars/thief/thief1_local WARNING:Couldn't load image: textures/darkmod/window/lamp_glass WARNING:Couldn't load image: _bloomimage WARNING:Couldn't load image: _cookedmath 0 purged from previous 202 kept from previous 1279 new loaded all images loaded in 39.2 seconds ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 270719k referenced 6338k purged ---------------------------------------- sound: missing efxs/training_mission.efx ----------------------------------- 73309 msec to load training_mission --------- Game Map Shutdown ---------- WARNING:Door door_lockpick5 is not within a valid AAS area WARNING:Door atdm_mover_door_18 is not within a valid AAS area WARNING:Door treasuredoor1 is not within a valid AAS area WARNING:Door safe_door1 is not within a valid AAS area WARNING:Door OldChestLid_2 is not within a valid AAS area WARNING:Door atdm_mover_door_1 is not within a valid AAS area WARNING:Door atdm_mover_door_2 is not within a valid AAS area WARNING:Door FootlockerLid_1 is not within a valid AAS area WARNING:Door door_96x48x2hinge_1 is not within a valid AAS area WARNING:Door stove_door is not within a valid AAS area WARNING:Door book_cover is not within a valid AAS area WARNING:Door small_dresser_drawer_1 is not within a valid AAS area WARNING:Door small_dresser_drawer_2 is not within a valid AAS area ModelGenerator memory: 6 LOD entries with 3 users using 1518 bytes, memory saved: 720 bytes. -------------------------------------- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...restoring hardware gamma: success ...shutting down QGL ...unloading OpenGL DLL I18NLocal: Shutdown. ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- malloc failure for 134217736
  10. I'm using the version from kcghost. I just tested and I can't see any difference inside the inventory. On the stats itself it doesn't show the different loot types (still seen in the inventory), but instead gives more info on stealth score. Edit: I see Dragofer made an updated version of his script. I have to check that out. Edit2: That version works: https://forums.thedarkmod.com/applications/core/interface/file/attachment.php?id=21272&key=02755164a3bed10498683771fe9a0453
  11. DarkRadiant 3.5.0 is ready for download. What's new: Feature: More customisable layout, all windows and panes can be dragged and arranged Layouts like Embedded, Regular and Splitpane are superseded and have been removed Tweak: The LayerControlPanel's tooltip popup is now less annoying Tweak: Clarify distinction between Shadow render mode and other render modes Fixed: Show/hide Light Volumes for combined entities inconsistent Fixed: Currently applied particleDef not selected in Particle Selector Fixed: Layer visibility checkbox not reacting to double-clicks Fixed: Cannot toggle visibility of layers in Linux Fixed: Drag-and-dropping layers is not working in Linux Feature: Customisable Layout (click to see the videos) Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.5.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Have fun mapping!
  12. @stgatilov, you said, RE string comparisons: I'm unclear if you are referring just to changes you made in 2.11. I think equality testing of two strings (one of which is "text") was working and is a good and expected capability, and should be supported. Including against an empty string. I noticed in your bug activities that you did remove some comparisons with ... == "". I see you also removed string concatenation with "\". No problem, but does that mean multiline macros are no longer a thing? (If so, I'll need to change some examples) BTW, the series so far hasn't really tried to cover the 2.11 changes, since I figured it's a work in progress. But since you did a great deal of GUI work in July, perhaps it's stable enough to try to consider it. I see the logs listed in bugtracker, but don't have access to the private forum threads mentioned there: https://forums.thedarkmod.com/index.php?/topic/20526-gui-refactoring/&do=findComment&comment=477179 https://forums.thedarkmod.com/index.php?/topic/21535-order-of-evaluation-in-expressions-materials-and-gui/ (Nor do I have SVN currently set up on my newer machine, for changelogs from there.) Any place else I should look?
  13. I looked but didn't see this video posted in these forums. It's pretty cool.
  14. Announcing the Release of 'Requiem' for The Dark Mod! Download Download the latest version of the Dark Mod here: http://www.thedarkmo...wnload-the-mod/ Download the mission here: Mediafire: http://www.mediafire...u89/requiem.pk4 Southquarter: http://www.southquar...ons/requiem.pk4 Fidcal.com: http://www.fidcal.co...ons/requiem.pk4 Create a folder in your Dark Mod install with the path "darkmod/fms/requiem" and place the downloaded .pk4 file inside. When you load up The Dark Mod, the mission will appear on the "New Mission" page. Requiem can also be found directly using the in-game loader. Gameplay Notes While this mission is playable in TDM 1.8, for an optimal experience please download and play in TDM 2.0 (or higher). Most inventory items in the game can be dropped, so no need to carry them around after they are no longer of any use. Note that If you use noclip or other console commands while playing, there is a good chance that you will break the intended flow of gameplay. Credits Mapping and Readables: Gelo R. Fleisher Voice Acting: Goldwell Additional scripting: Obsttorte Additional textures and assets: Flanders, Sotha, Grayman, Springheel, Bikerdude, Obsttorte Additional map optimizations: Bikerdude Testers: Bikerdude, Obsttorte, Gnartsch, AluminumHaste, Baal, nbohr1more, PPoe Custom Soundtrack: Leonardo Badinella - http://leonardobadinella.com/ Additional Music: Lee Rosevere - http://freemusicarch...c/Lee_Rosevere/ Marianne Lihannah - http://www.funeralsinger.net/ Vox Vulgaris - http://www.last.fm/music/Vox+Vulgaris/ A note from the author Hi all. While I've been involved in indie game development for a while now, I'm first and foremost a writer. My most recent project has been a novella that tries to capture the visual feel and tone of the Thief series (you can find the link below). As I was writing, I found myself playing a lot of Thief and Dark Mod fan missions, and got to thinking that maybe I wanted to make one myself, as a companion piece to the book. When I finished up writing, I had a bit of down time and decided to take the plunge. Having never done any serious mapping before, my plan was to make a small mission that I could bang out in a month or two and call it a day. Well, as sometimes happens, the project got a little bit bigger than I had planned. Ten months, and lots of elbow grease later, Requiem is finally ready for you to play. I'd like to thank everyone who helped pitch in to help make Requiem come alive, from those who took the time to answer my many questions on the forums to those who actively contributed to the FM. I especially want to thank Bikerdude who served as my mapping mentor, and Obsttorte whose clever scripts really turned what was in my head into the game that you are playing. Above all, I want to thank you for downloading and playing Requiem; I hope you enjoy it. Links of Interest Author's Blog: http://gfleisher.blogspot.com/ Companion Novella (Amazon): http://www.amazon.co...k/dp/B00BYEW02M Companion Novella (Smashwords): http://www.smashword...oks/view/298956
  15. It wasn't a "sacrifice", it was a deliberate decision. People wanted the game to be as close as possible to the original, including pixelated graphics. If you ask me, the former version based on the Unity engine looked and felt better. But, hey... I guess I'm not the right person to judge that, as I never played the original, and always found that the art style of System Shock 2 is much better anyway. This also illustrates the issue with community funded games: Too many cooks spoil the broth. In game design, you need freedom, not thousands of people who want you to do this and this and that. Just take a look at the Steam forums and see how all those wimps complain again about everything. Hopeless.
  16. https://www.ttlg.com/forums/showthread.php?t=152224 There is a new mapping contest over on TTLG for the Thief: Deadly Shadows 20th Anniversary and the organizers were kind enough to include The Dark Mod along with all of the Thief games as an options for making a mission to submit as an entry. The deadline is a year from yesterday and the rules are pretty open. I recommend going to the original thread for the details but I will summarize here: Rules: - The mission(s) can be for Thief 1, Thief 2, Deadly Shadows or The Dark Mod. - Collaborations are allowed. - Contestants can use any custom resource they want, though TDM cannot use the Deadly Shadows resource pack. - Contestants can submit more than one mission. - Contestants can enter anonymously. - The mission(s) can be of any size. Using prefabs is allowed but the idea is this is a new mission and starting from an abandoned map or importing large areas from other maps is not allowed. Naturally this is on the honor system as we have no way of validating. Mission themes and contents: There is no requirement from a theme or story viewpoint, however contestants might consider that many players may expect or prefer missions to be celebratory of Thief: Deadly Shadows in this respect: castles, manors, museums, ruins inhabited by Pagans and the like, with a balance of magic versus technology. This is entirely up to the authors, though, to follow or not - it is just mentioned here as an FYI and, while individual voters may of course choose to vote higher or lower based on this on their own, it will not be a criteria used explicitly in voting or scoring. Deadline: May 25th, 2024 at 23:59 Pacific Time. See the TTLG thread for details on submissions and the voting process. Provided I can make the deadline I hope to participate. It would be nice to see the entire community do something together, and expressing our complicated relationship with this divisive game seems as good a pretext as any.
  17. What I understood is that the idea of TDM was born from that it was unclear if T3 would get a level editor at the time. Source: https://web.archive.org/web/20050218173856/http://evilavatar.com/forums/showthread.php?t=268
  18. This one is really essential: https://www.ttlg.com/forums/showthread.php?t=138607 Should work fine with the GOG version.
  19. Is there a way to replace the sfx the zombies and hammer haunts currently make with the old sounds from Thief: The dark project. the current sounds just... well they arent scary, the old ones were pretty mortifying, If i could just replace the sounds wit the old ones somehow it would bring about a whole new introduction to fear and caution.
  20. The Black Parade is coming! http://www.ttlg.com/forums/showthread.php?t=146501 Woo-hoo!

    1. Show previous comments  8 more
    2. demagogue

      demagogue

      I suppose making a campaign as an individual and building for Thief Gold go hand & hand. You need to be pretty obsessed to do either. XD

    3. Epifire

      Epifire

      I'm just very happy to see how much work still goes on with the original Thief games. Good mods = long life after release!

    4. lowenz
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