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Showing results for '/tags/forums/shorter fan missions/'.
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Lol you totally didn't even know what tripe meant, had to look it up and used a dictionary definition to try to diss someone who already did know the definition. Perhaps English isn't your native language, which would explain the poor use of it in your post/review/tripe. A tip: leave the long game reviews to the professionals, who make good use of their language, with good grammar and structure. Everybody refers to them, when they want info. Note that there is no offence intended, but if you want to recommend this hyped game on a game-based forum, visited by mostly gamers, you can usually rest assured that everyone is informed about it, and if not, would appreciate just a simple link to a review and perhaps your (simple, short) opinion. Asking others about the game would probably be more fit for official forums, set up for discussing the game. Do mind, I am not at all trying to command you, of give you rules. I just like to explain what Springheel's point must have been. However, now that I see that you have a history of 645 out of 659 posts off-topic, I doubt that my advise will be followed. I also know that, if I'm being like this, I could just as well send you a personal message, but since this topic isn't worth more than my comment/post on it anyway, I'll just leave it here. PS: Tripe, in the case referred to, means something along the lines of nonsensical writing or utterance. But I'm sure you'd have known that by now.
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You took the blood decals from darkmod folder. The ones from the darkmod folder are not visible in game. You have to use the ones from the D3 assets. That has the downside that your mission will have difficulties with standalone TDM in the future. However, should someone create almost identical D3 free blood decals which we could use, and they were included in darkmod, I think missions with D3 references could be converted with a simple find&replace script.
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Informally, it just means completing all objectives without alerting an AI to your presence. He can say something like "just the wind" or "musta been rats", but not to the next level where he knows someone is there. It also means not changing a room; only the loot is missing. So you close doors behind you; don't use consumables (water arrows etc); etc. No KOs. Basically, like a ghost came in, took everything, and disappeared. Formally, there are actually "official" rules if you want to do it the formal way: http://forums.eidosgames.com/showthread.php?s=&threadid=30310 That's probably what you'd want to do if you wanted to give an official ghost report, whereas you could go the informal route if you're just doing it for fun.
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Oh, I forgot to mention this here! This guy/group did a walkthrough for my FM recently too: http://www.youtube.com/watch?v=EDCjmimonro ttlg thread: http://www.ttlg.com/forums/showthread.php?p=1930974#post1930974 I left a nice little comment for him on the 2nd video, just saying Thanks. I was the author. (I learned Japanese living in Nagasaki one year). And that I wanted to do a Japanese translation of this someday, since the story is worth understanding. I didn't catch much of what he said in this video (it takes a lot of energy to understand Jpnse at my level!). But hopefully one of these days I'll sit down and try to decipher it, then I can share with you guys.
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http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/ try this thread
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Ok, I've posted a template: http://forums.thedarkmod.com/topic/10234-vocal-set-template/
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In case if you guys would start to popularize TDM using the Steam Greenlight or somehing similar, what about a visual beauty as a tool? I mean you could make a lot of videos of the most visual beautyful TDM missions, even those in WIP. I know, TDM is not an Unreal 1 clone, but I'm sure that you would agree with me that almost all people likes everything beautiful (I mean eye candy). If it so, why not to use this trick? Say, if Johannes Burrock (Melan, Sotha, etc) would make a fly-by (a'la Unreal 1) of his nice looking (perhaps WIP) map, I think it would be nice. What do you think?
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you can save AI as a minor objective in one the Sotha's missions.
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This one: http://forums.thedarkmod.com/topic/8990-new-ftp/
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It's up to you guys, but I dont really see why that fact would be of any concern - there was a beginners contest, there were three new missions released because of that, here's the news, check them out, that's all people will care about, imho.
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The missions themselves were very impressive, but I don't think the fact that there were only two/three entries is something to draw attention to.
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Well, it's just a suggestion, but I think it would actually be beneficial to distinguish between the contest missions and any other that might also be announced, so each have their own entry. Looking foward to the articles then.
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St. Lucia is a good example of a good and inspiring mission. Maybe a campaign imply something huge, but it could be simply a sequence of missions coherent with eachother, in the same universe. I think branding is a good word. About your question. I don't know. In the beginning it made a lot ot sense to lean against thief but, as TDM grows and develops into something unique... I still don't know. lol
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This was made for theatre, but reminds me of loads of stuff I've seen in Thief missions. http://www.youtube.com/watch?v=k5RCzQs0s4A
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@acolyte6: Note that (aside from this question being non-specific) there are individual FM threads for discussion. In this forum in fact, currently six posts beneath your other post asking another separate question about another FM in its own thread. Just keeps things more tidy and convenient for all. For example: http://forums.thedarkmod.com/topic/9934-fm-crown-of-penitence-by-jesps-17-oct-09/
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Just a post to let everyone know I found a converter from Anim8or files to ase. Alot of people at TTLG have used Anim8or (I hate typing that name) as a freeware solution to making models for T2. I stumbled across a converter Ani2pov that will let those users make objects for The Dark Mod. http://texel3d.free....2pov/index.html I haven't tried it yet myself but it's probably a quick conversion. --EDIT-- Here's a link to the TTLG thread 'Get Learning Anim8or' http://www.ttlg.com/forums/newreply.php?do=newreply&noquote=1&p=1839238 Alot of info on how to model with Anim8or
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I don't think anyone will drop the project now. Definately not oDDity. Your project is, softly speaking AWESOME. So let's not get worried about teammates leaving. No one in the right mind will leave such a project, if he is a real Thief fan.
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Clear out your temp directory. On Vista it's at C:\Users\[your Windows user name]\AppData\Local\Temp. On Windows XP it's at C:\Documents and Settings\[your Windows user name]\Application Data\Local Settings\Temp. You can also find it by clicking Start, then Run, then typing %temp% and pressing Enter. Once there, delete everything you see in that folder. http://forums.thedarkmod.com/topic/9985-cant-update-on-vista-32-bit/page__hl__temp__fromsearch__1 @other helpers: I've put this solution in the wiki, seems nobody remembered to add it before now.
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Conversion of ALL fan missions to i18n system (important)
Hyeron replied to ECHELON's topic in Fan Missions
One man's questioning is another's daily job. That kind of things is usually only found in readables, and in all the missions I've seen so far, it's always been obvious that they're written by a dumb guard, or stupid servant, or whatever it can be. No one in his right mind would translate it in proper language. Anything else - i.e. slight mistakes - is clearly an oversight or a mistake, and needs to be corrected. "Key Elizabeth" in the posts above, for example, is clearly an inv_name, and should be corrected. So far, I've never seen any occurence of a line being both too bad for proper english and too good for... "stoopid inglisht" or whatever you call it. If such a thing ever happens, I'll ask the author. -
If you can't understand that I'm a fan of SotSR.
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Doom 3 BFG Edition and TDM sitting in a tree
lost_soul replied to jay pettitt's topic in The Dark Mod
Maybe a solution would be to e-mail id/Carmack and ask them to try not to break TDM compatibility. We're not talking about a mod made by one guy here with a couple of screenshots and no download links. We're talking about a mod with over 50 (60?) missions and gigabytes of custom content. It could be as simple as sending them a list of the assets that TDM relies on so they can keep them available. -
Have you tried switching off Aero or Desktop Composition in the shortcut? http://forums.thedarkmod.com/topic/10080-darkradiant-1-0-2-released/page__view__findpost__p__198940
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It's right below the password entry box in the Sign In page. http://forums.thedarkmod.com/index.php?app=core&module=global§ion=lostpass
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+ Melee combat: AI tends to be passive and robotic in melee fights, throwing a single blow and then clearly waiting for you to fire yours. This is to be expected in light of the mechanism used in TDM for combat (multi-directional duel), but maybe some randomness could be inserted in there, so there could be occasions where they would swing two or three times in rapid sequence, and then wait (a breather) for your counter attack - exactly like the zombie character, with the difference you can actually block the blows instead of dodging them. This could be, if deemed as a desirable feature, another "skill set" type for enemy AIs (could see potential for violent villains or masterful swordsmen one might face in missions). PS: In fact, has anyone tried to give an armed character the zombie's melee routine? My guess is that it would be an interesting experiment, as the zombie is capable of timing your aproach and swinging in antecipation, swinging blows of different speeds and reaches in fast sequence and is overall quite agressive in nature (can't block though). I would be more than willing to beta test any experiments on this front, if needed.
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It was probably me. I also did the same, challenged the person to a fair duel, but the point remains, the AI in question seems to have an ordinary melee skill set and the challenge wasn't that great. The "dramatic fight moment" element that could be explored in missions also reminds me to bug grayman another time and ask for a bit of experimenting with TDM's melee mechanics - AI tends to be too passive and robotic, throwing a single blow and then clearly waiting for you to fire yours. Maybe some randomness could be inserted in there, so there could be occasions where they would swing two or three times in sequence, and then wait (for a breather) - exactly like the zombie character, with the difference you can actually block the blows instead of dodging them. Anyway, just thinking out loud...
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