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  1. Have you guys ever noticed this English gentleman? https://piped.kavin.rocks/channel/UCSqIEwL7Olwd_krFWhEsTIg He has done plenty of Dark Mod mission playthroughs. I checked several of his walkthroughs the past few weeks and I have the impression he is playing the missions thoroughly and very, very slowly - to clarify: he's playing TLC from my HH series right now and towards the end the session already has 10 (!) videos of 40-60 (!!) minutes each....but then again I recall that before beta I myself estimated a playing time of five to seven hours, so... Anyway, he also played my favorite DM mission The Accountant 2 sometime ago - I will definitely watch all related videos in the next days as I have the feeling that it will be quite interesting because of the level design. So if you're looking for playthroughs where the player really sneaks through the mission and suspects the end (or something even worse) behind every wall, then you've come to the right place.
  2. Shadowhide has released his TDM FM and it needs a release thread here. I'll quote from his release thread on TTLG. Edit: Shadowhide has released v.1.01 now which is compliant with TDM2.0 & a few other changes (like the music and loading screen). Here's the new download: http://rghost.net/48078929 http://darkfate.org/...ceptive_shadows
  3. YOU TAFFERS! Happy new year! Deadeye is a small/tiny assassination mission recommended for TDM newcomers and veterans alike. Briefing: Download link: https://drive.google.com/file/d/1JWslTAC3Ai9kkl1VCvJb14ZlVxWMmkUj/view?usp=sharing Enjoy! EDIT: I promised to someone to write something about the design of the map. This is in spoiler tags below. Possibly useful to new mappers or players interested in developer commentary.
  4. A thief adventurer called Mudgeon thwarted my raid on King Aldreth's Crypt. He sold the plunder and established himself in the Bellworth district. He kept Aldreth's crown and The Chalice of Kings.. Mudgeon has had time to relax his guard. I intend to take advantage... Please post all feedback and questions in this thread.
  5. Story Tease On the run from her husband, me and my girl. With a bribe to a ship's captain, we're away. What could go wrong now? Oh, dammit. Links "Away 1 - Air Pocket" Version 1.0 is available from the in-game downloader and its mirrors. As well as here. There are two extra documents contained in your installed .pk4 and also conveniently available here - For gamers needing hints, this Q&A uses "invisible ink" to selectively hide the answers: Air Pocket - Hints and Spoilers [Jan. 29, 2020].docx For understanding what's under the hood: Maintenance Guide to Away 1 - Air Pocket [Jan 29, 2020].docx For more about the innards and interations, see this FM's Beta Testing thread. Author's Note This is my first substantive TDM FM, a nautical adventure, and what I hope will be part of a longer story arc. Enjoy. Gallery Credits & Acknowledgements Thanks to TDM community members for encouragement - and assistance with newbie questions - while building this, my first FM (not counting an earlier nanoMission). Kudos in particular to Dragofer for the wonderful ship models (modified here), newly-created ship davits, and assets like kelp models from 'Down by the Riverside'. Also a custom cannon-ball hole through the hull, and much helpful guidance. The skybox is adapted from 'lagoon' by Hazel Whorley (CC BY-NC; hw_lagoon.zip at www.custommapmakers.org/skyboxes). Finally, my deep appreciation to all who tested or assisted during the beta: Biene, Cambridge Spy, Dragofer, duzenko, peter_spy, and stgatilov
  6. Are there any missions that everyone agrees are simply unmissable, and if so, what would they be?
  7. There's now an editable fan mission list on the wiki, for the sake of tracking missions made for The Dark Mod. Please read and follow the guidelines, and help keep the list up to date! Direct link, but also accessible from the wiki title page: http://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod Discussion of changes (format, policies, entries, etc.) can take place in this thread. --------------------------------------- There is also now a wiki page to track upcoming fan missions: http://wiki.thedarkmod.com/index.php?title=Upcoming_Fan_Missions Submissions, progress, and any discussion for missions under construction can take place here: http://forums.thedarkmod.com/topic/11639-upcoming-fan-missions/
  8. So while testing the recent frobaction changes for the Unofficial Patch, I installed TDM 2.10/64 fresh from ModDB onto a new computer. Then I downloaded all available missions and I was a little surprised that at least 22 missions were not available from the server the game selected! I could recognize this, because for the patch I fixed some of the mission names and when I applied them, I ended up with lots of empty folders. Some missing missions are very old and basic, like the "Sound alert trainer", others rather new and recent, like "Lucy's Quest". Sometimes in a campaign the earlier missions were available (William Steele 1-4) while newer ones were not (William Steele 5-7). How can this happen? Have some of the servers not the complete list of missions available? If so, how can I select another server? How does the game choose these servers anyway? Both systems are in the same city in the same country, one is behind a firewall while the other isn't.
  9. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  10. "Samhain... the festival of the new year, the harvest, the onset of winter, and celebration of the dead. The pagans who celebrate it are likely dancing around fires in the forest right about now. The Builders see to it that the celebrations don't take place in the city. The townsfolk mostly stay indoors this night. A good night for me to go looting. I have something special in mind this year... (more) ... (the tomb) houses a large Ruby which nobody has ever been able to steal, though every few years some taffer decides to try... ... I have never been a superstitious man, and nobody in this town has my skills. This year the ruby will be mine. Bugger their stupid curse. This should be easy. The town is quiet and the cemetery unlikely to have guards or many visitors this night. It should be a simple matter of entering the tomb, prying up the ruby, and leaving." Download Links: Samhain --- Version 3.2 Samhain Night by PranQster My second mission, third release 2011 Halloween Contest speed build entry Version 3.2 (updated) Build Time: v1: 3 weeks, Sept. 18, 2011 - Oct. 09, 2011 v2: 2-3 hours, Oct. 06, 2013 v3: a few hours spread out over 6+months Credits: The TDM community Special Thanks: Nosslak for the plague mask and Springheel for the jack-o-lantern packaged in previous versions Changes: 3.1 : Added openal/EFX support. 3.2 : Some texture and lighting changes and other minor tweaks. Known Issues: I see some patch shadows in a few places. Some AI sink into the patchwork a little bit. Lighting is goofy, but so is the whole mission.
  11. There's something fairly unique in TDM, at least as far as I've seen in a user-made game. I remember when grayman passed away last year, it wasn't long before we started seeing missions that had memorials dedicated to him implemented somewhere within the missions themselves. I can't remember the exact missions I've seen with grayman memorials of some sort, but I've definitely seen at least three. Just small things, in most cases requiring a little extra work from the player to find them always tastefully done. Well I was recently replaying a bunch of missions and came across this within a recessed area in a mission called The Warrens, an area I hadn't discovered in previous playthroughs: Sir Taffaslot was another mission creator who made a handful of missions who also tragically died a few years ago. The amazing thing is not only is it a nice little memorial to just randomly find when playing, but the author of this particular map (The Warrens)? grayman. Hell the guy even made a dedicated mission as a tribute to Sir Taffaslot. So yeah. We may just be "nothing more than a cult posing as a game development project", but it does bring a tear to my eyes sometimes in way most other games don't.
  12. Background Eastbound is a FM created for the Christmas Connections contest. Although it was not ready in time to meet the contest deadline, its original inspiration is still present. This FM will be the first in a series following the Thieves' Guild member and protagonist Samuel Wilson in the events following a heist gone wrong. What will now be the second mission in the series was already nearing beta testing when the contest was announced (and it already featured a few "connections" of its own), so this presented an opportunity to fill in the backstory even more. Credits The TDM core team for all the hard work they do creating all the features, assets, scripts, and tools that we can all use in our FMs YOH and others for the custom sounds Everything else within the FM was created by me or modified from either stock or CC0 assets Special thanks to nbohr1more for organizing the contest Special thanks to thebigh and Wellingtoncrab for their valuable feedback during alpha testing All the beta testers, whose efforts led to many fixes, playability improvements, and general polish: Acolytesix, Cambridge Spy, datiswous, nbohr1more, prjames, thebigh, Shadow, Wellingtoncrab, wesp5 Technical stuff This FM requires TDM 2.10 or newer as it makes use of some of the latest features. The mission will look its best if you have shadow maps enabled instead of stencil shadows (Settings / Video / Advanced, Shadows Implementation = Maps). The mission will sound its best if you have EFX enabled (Settings / Audio, OpenAL EFX = On). Screenshots
  13. Story: Thanks: Thanks to peter_spy for creating the wonderful Builder Complex module set used in this mission. Thanks to my beta testers: Cambridge Spy, Mezla, kingsal, Amadeus, manzanita-crow, Kerry000, Shadow and Suave Steve. Downloads: Gallery: Thank you for playing! What did you think of the mission? I look forward to your honest feedback! Hints, Tips, Walkthroughs, Spoilers(!): - This mission will greatly reward those taffers who like to explore a mission thoroughly. It is possible to go directly for your objectives, but you will be missing a lot of content. - Many windows are openable, leading to new areas or private residences. - If an area seems hard to navigate due to patrols, chances are you can circumvent it. - Those who like a challenge and some extra replay value owe it to themselves to visit the cultist's apartment on Vicolo Torcere.
  14. Penny Dreadful is a new fan mission series dealing with the exploits and misfortunes of Gerald Foxley, lowlife and common opportunist. To stick with the theme of lurid and disreputable pulp literature, I plan these missions to be nasty, brutish and short. I will work on them when I get burned out with the campaign, or after we finish it. The Grail of Regrets "A few days ago, I received note from a man by the name of Grimy Morgan. I have bought the odd trinket from him before - he is one among the hundreds of workers labouring to keep Bridgeport's electricity supply going, and his kind always finds the most unusual things... Morgan rigs water arrows in his underground lair, and occasionally, he is able to palm the odd piece of wind-up machinery when his superiors aren't looking... and most aren't looking too hard. This time though, he promised something more, a passage he'd discovered below the power junction he works in. Morgan hasn't contacted me again, and I am starting to think he may be looking for other offers, or thinking of getting his hands on whatever's there on his own. So much for gratitude... Whatever this is, he should have learned to keep his mouth shut. My name shall not be Gerald Foxley if I cannot claw my share from his hands - the only question is how much punishment he is prepared to take before paying up... Download links: MEGA (24 MB) ...and the mission downloader! Notes: There are usually multiple ways to reach your targets - although some are less obvious than others.There are no lockpicks in this mission, as Foxley can't use them; also, he is no master thief when it comes to stealth - be careful!There is no poll to rate the mission because I do not believe in them. Your comments are welcome in writing, however!Special thanks: to my testers, Bikerdude, skacky, TylerVocal, nbohr1more, Springheel and Premier, for detailed and thorough feedback. Springheel for the custom GUI, loading screen, and much appreciated criticism. Bikerdude for several performance and aesthetic fixes. All mistakes remaining are mine. 1.1 note: This mission has been released in an updated version. This update contains minor bugfixes, and cuts down on file size by removing duplicate assets which have been incorporated into the TDM core since the mission's release (24 instead of 72 MB!). Thanks are due to the betatesters of this new version, Bikerdude, lowenz, nbohr1more and Oldjim.
  15. OLD HABITS Hello everybody. I'm very happy to present my first FM for The Dark Mod. Bridgeport - city of fortune and wealth they said. It's been a while since I've arrived here, looking for some work to accomplish and the fortune and wealth to enjoy. Hadn't had much look until now. So I spent my nights in the local taverns, hoping that the next day will bring me a little bit more luck. Until one week ago. I was just sitting in my favorite tavern, drinking a bit, eyeing up the barmaid's assets, as I saw a familiar face. Jimmy, an old pale of mine was also stranded in this part of the world it seems, also having no luck like myself. We drank one or two and what he told me than, was really interresting. The last couple of weeks he was working for some Lord Aaron, he said. A really disgusting person, who sacked Jimmy for really petty reasons. More interesting was the fact that Jimmy often worked in the basement, and there he saw that the wall behind some crates didn't seem to be too solid anymore. And leaning forward he also heard ... water. It seems that the sewers are running right behind this old wall. It seems like fortune and wealth were knocking on my door. A plan grew in my head. So I asked him to draw me a map of Lord Aarons residence and to explain me how I could get to the right point in the sewers. I've spend the last week digging through the wall, and now I'm lurking in the darkness of my self-made tunnel, well hidden by some crates, waiting for my chance. I've also asked Jimmy for something that may be worth getting hold of - and he told me: a valueable, maybe ancient scepter, laying in his ceremonial hall, waiting for me. So there you are, you taffer. Now go to work. Build time: 3 months or so Betatesters: Radiant, simplen00b, Xarg, Bikerdude Language correction: simplen00b Additional mapping: Bikerdude A big thank you to The Dark Mod Team, the people answering my questions on the forum and to my betatesters. Enjoy! EDIT: You'll need TDM v2.0 to run this mission
  16. Are there any Amnesia fan missions whose plot, goals, and story is somewhat similar to the original Thief Trilogy's? I noticed the controls and textures are somewhat similar, and both seem to take place with a mishmash of medieval, electrical, and magical elements.
  17. If I remember correctly: It is a city mission where you are supposed to infiltrate a thieves/gang hideout and do something in the thief/gang boss luxurious apartment. In this mission you could go through/along area of water-way with little boats - you could move to either bank (it was not wide water). This is when you are making your way through the city toward the hideout. The hideout does first consist of exterior where guards are patrolling in the open. Maybe there is some water between them, and they are walking on ramps, alongside walls. The hideout interior begins in a cellar or a jail-alike area. Or I did at least first go there. Might be multiple approaches from the hideout exterior. It was a nicely designed mission. Not short. Maybe medium or between medium and large.
  18. Please, can we finally group the missions by year in the game menu?

    1. Show previous comments  4 more
    2. Xolvix

      Xolvix

      You'd need to have that metadata present somewhere in the downloaded files or the mission database backend. Right now I don't think enough of that info is there, except maybe by guessing the date due to the age of the files in each missions's .pk4.

      Odds are if you want such info, best to use outside sources until/unless the in-game mission downloade is extended to somehow access the info in these links:

      https://www.thedarkmod.com/missions/

      https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod

       

    3. STiFU

      STiFU

      I'd love it!

    4. Geep

      Geep

      I like the idea of having a way to choose the sort order. Wouldn't mind sort-by-author too.

      As to the data, this looks like one of these cases where you could spend a week programming it for auto updates, or a couple of hours of manual entry. Probably only a dozen data points change per year thereafter.

  19. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  20. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  21. Thomas Porter is back in a TDM FM called... LQD is a medium sized FM, made for the TDM unusual contest 2013, where Thomas Porter sets out to get rid of the Lich Queen once and for all! Will he succeed, or will the evil Lich Queen get her sinister revenge on Thomas? The mission was created by me, Sotha. Betatesters: Bikerdude, nbohr1more and Obsttorte are thanked for their efforts on improving this work. Big thanks to TylerVocal for excellent voice acting. Thanks to freesound audio artists: Amliebsh (39222), Steveygos93 (80401), Jackie4ever (83095) and Klankbeeld (133100). Immense thanks for the developer team and everyone contributing to the mod. Release notes: *This mission has player character narration. There is no way to control the volume of the player lines in TDM 1.08 and they are at 100% volume at all times. For optimal experience, be sure to set SFX and ambient close to 100% volume in the in-game audio settings and fine tune the volume to nice levels from you operating system's mixer. That way the world sounds match the player voice in volume and your gameplay experience is not reduced by very loud player narrative. *This mission involves using objects with other objects. Normally objects are used like this: push R to drop the item into your hands, move the item where you want to place or use it. *This mission has a video briefing, so you have the habit of skipping the TDM logo which is visible before the briefing, do not skip it or you will miss the briefing. Download link: Use the ingame downloader to get it. As always, it is not recommended to read the thread further before you have completed the mission. Someone will fail to use spoiler tags. [spoiler] This will be hidden [/spoiler] Enjoy! Please remember to give comments and vote! -Sotha.
  22. The Transaction is a small/medium sized map in which aspiring thief Thomas Porter delivers the cryptic book, 'De Vermis Mysteriis' to a bookstore owner named Victor de Grenefeld. It is the fourth mission in the Thomas Porter series, continuing from where The Glenham Tower ended. The mission was created by me, Sotha and I wish to thank BrokenArts, Melan and Ocn for playtesting and Bikerdude, BrokenArts and Ocn for voiceacting. An enormous thanks goes also to the fine people who created TDM and are still working hard, bringing it ever closer to perfection. Thanks also to the community for helping with my mapping efforts. Extra thanks to freesound.org -contributors who make excellent quality sound effects available for free. Trailer (thanks to ocn!) http://www.youtube.com/watch?v=EBdEsKoqWl4 Briefing: Ah, the town of Glenham. I never really thought I would be happy to see its shabby wooden miner dwellings, but after the nightmares of the Glenham Tower I'm happy to see any kind of civilization. During my return trip from the tower the ghostly mist veil transformed into an intense thunderstorm and heavy rain. My clothes are soaked and I'm dreadfully tired of the harsh tribulations of the past few days. My task for tonight is simple. All I have to do is to get the strange and incomprehensible book I obtained from the tower, 'De Vermis Mysteriis,' to the bookstore owner Victor de Grenefeld. And more importantly collect the hefty sum the bookstore owner promised to pay me. With that kind of sum I can sit back and relax for a while. I'd better stay in good terms with my customer and not steal from him. I have the hunch that de Grenefeld is a well connected man so staying on his good side might be beneficial for me in the future: maybe they'll need a skilled adventurer like me and I could turn legitimate. I could earn my keep and I wouldn't need to constantly hide from the city watch. At any rate, I've got it all planned out for the remainder of the night. I'll visit the bookstore, drop the book to de Grenefeld and collect my fee. After that I'd better hide in the basement of an abandoned building I've spotted near the town north gate and get some well deserved rest. I don't think the city watch would think a cloaked and armed person like me would be on honorable business in a stormy weather like this so it would be wise to avoid all confrontation with the guards. I do not need any misunderstadings with the city watch right now. The undead horrors in the Tower forced me to expend most of my tools and I desperately need more equipment if I intend to continue my budding adventuring career. I should get some extra gold for new gear and maybe a few holy water potions just in case. There is a Builder church nearby where I might be able to find some. I suspect those fanatics might have gold hidden there as well.. It is time to move in the town and get the things done quickly. Somehow I have a bad feeling about all this. It's probably nothing, probably I am just jumpy because of the horrors in the Tower and sleep deprivation. Tomorrow I'll sleep long, relax and eat well. UPDATED LINK: Use the ingame downloader to get it. Bikerdude was added in the author, I forgot him. No other chages. Could The Powers That Be make sure that this version ends up in the ingame downloader? Thanks! Known bugs: One betatester experienced an error ("ERROR: Failed to spawn player as 'atdm:player_thief'"), which drops the player back to main menu upon map load. If you experience this scenario, please turn EAX off in the options menu. That cleared the problem for the tester. Warning! There is ALWAYS someone who fails to use spoiler tags appropriately. I recommend you read this thread further only after playing the mission! Avoid spoilers.
  23. Fiasco at Fauchard Street is a small/medium-sized fan mission whose original purpose was to illustrate the virtues of speedbuilding and using simple, newbie-friendly construction techniques to create architecture that nevertheless looks nice and offers a good playing experience. The process and the experiences are detailed in the Editor's Guild thread; over time, the mission grew by about 30% from the initial concept, but also came to include some new content/ideas. I would like to thank my betatesters, whose work has been invaluable in the mission's completion: Bikerdude, Premier and Sotha. Briefing: "Today, my contact Marchand has brought me news of a lucrative opportunity. Turns out there is a man living on Fauchard Street named Lendermann. His business is credit, but long gone are the days when he was just one of the usurers plying their trade in the poor districts of the City. Lendermann has risen in the world, and fancies himself a creditor for merchants, even nobility. His house, once a ramshackle place close to a factory, has been refurbished with precious materials and furniture to prove once and for all he has made it. And his latest acquisition, a pouchful of opals, is too valuable not to attract attention sooner or later. Indeed, it is time to pay him a visit. Lendermann knows this as well, and he has reputedly hired new guards to watch his place day and night. A frontal approach will be complicated, maybe even impossible. But every house has multiple ways in - and where the front door does not yield to a talented thief, another surely will. I will have to be careful, since I have very little equipment, and have even misplaced my rope arrows in the commotion of the tavern. But this will have to be a quick job, since who knows how long it takes for the news to spread through the underworld, and how soon someone else seizes my opportunity - or stalks me to deprive me of my winnings on the way home... Marchand, reliable as he is, has a crucial flaw: for the life of him, he cannot keep his mouth shut. Better let him brag of a successful heist than a missed opportunity." Download Links: MEGA (14 MB) ...and the mission downloader! Notes: There is a player map in your inventory. Use it for navigation if you have trouble finding your way.There are a lot of places to find loot; some easier than others. Your objectives can also be reached in multiple ways.If you are interested in the lessons from the building process but don't have time to read the whole Editor's Guild thread, I summarised my experiences in this post. This also contains several prefabs (premade pieces of architecture) I used in construction that may also be useful for your purposes.There is no poll to rate the mission because it is not a contest FM, and I do not believe in polls. Your comments are welcome in writing, however! You will need your TDM install updated to at least 1.05 to play this mission.Series information: All of my missions except Unbidden Guest (TMA) take place in a common setting and involve the same protagonist, although under different aliases - Talbot, Messer Johannes, Philby and others. None of them require previous knowledge of previous FMs, but there are common elements and a degree of continuity. The missions, in current order, are: Prowler of the Dark (TDP/Gold) (S): liberate a skull of paganic enchantment from an abandoned church, which is kept sealed and guarded by the Builders.Return to the City (The Dark Mod) (M): plunder the other side of the Builder complex to steal a pack of explosives. Patrols have been heightened because of the recent break-in. (This mission connects to the previous along the North/South axis - too bad I didn't have the time to let you revisit some old areas)Fiasco at Fauchard Street (The Dark Mod) (M): steal a collection of opals from the house of a wealthy usurer. (You are here!)Bad Debts (TMA) (XL): fallen on hard times, you take a job from a diminutive snitch to steal his letter of debt from Markus, a pawnshop owner/usurer (looks like a common theme). Rooftop extravaganza.Disorientation (TMA) (XL): following the events in the previous mission, you attract the unwanted attentions of Lady Azamlarg, district warden and judge, and have to break into her palace to deter her from further assassination attempts. More rooftops and conspiracies.1.1 note: This mission has been released in an updated version. This update contains smaller gameplay and aesthetic fixes, and cuts down on file size by removing duplicate assets which have been incorporated into the TDM core since the mission's release (14 instead of 62 MB!). Thanks are due to my betatesters for this new version, Bikerdude, lowenz, nbohr1more and Oldjim.
  24. While I enjoy The Dark Mod quite a bit, I am not really that much of a fan of steampunk. To make it short and sweet - I don't like the idea of steam powered robots, electric lamps, generators, etc... and other "modern" things. I prefer a medieval setting with perhaps the occasional ghost and maybe even a werewolf howling in the distance. E.g. realistic with a slight supernatural tint. So speaking of course only for myself I would really enjoy if the missions was marked somehow to indicate if it was "realistic", "supernatural" or "steampunk".
  25. When I try to install missions nothing happens even when the game resets (which is doesn't seem to do auto anymore).
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