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So, what are you working on right now?


Springheel

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Daniel Kübelböck?! Daniel Kübelböck?! Daniel Kübelböck?! Daniel Kübelböck?! Daniel Kübelböck?! Daniel Kübelböck?! Daniel Kübelböck?! Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!Daniel Kübelböck?!

 

:smile:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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You'll not be laughing anymore when he materializes and haunts you.

Now, to bring the thread back on topic, you should post a nice screenshot. (of a mission! ;) )

 

And good work on the generator, Bikerdude. Looking forward to see it in game.

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I like that courtyard and the textures used on the walls - being a perfectionist, I would look into adding some details to the arches and columns, you can easily find ideas for those construction elements on the net, but your the one who knows how much time to invest in each map section. I noticed the arches' top surface is not aligned with the texture around it, there was a trick for that, I think you need to select a face with the same orientation as the patch your trying to texture, copy the face's texture, and paste it on the patch (either the "natural" option or just normal, cant remember which), that should solve it. They must have the same orientation though.

Edited by RPGista
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I like that courtyard and the textures used on the walls - being a perfectionist, I would look into adding some details to the arches and columns, you can easily find ideas for those construction elements on the net, but your the one who knows how much time to invest in each map section. I noticed the arches' top surface is not aligned with the texture around it, there was a trick for that, I think you need to select a face with the same orientation as the patch your trying to texture, copy the face's texture, and paste it on the patch (either the "natural" option or just normal, cant remember which), that should solve it. They must have the same orientation though.

 

You notice..yep im having troubles with patchs, they dont fit at all right now, this is an old map im just textured again but patchs dont work, thanks for your tips.

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Middle-mouse-click on one of the brush faces with the right texture on it, than ctrl+middle-mouse-click on the patch.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Good job all-around, people!

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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Let's hope so. :smile:

 

@Baddcog: Very nice shots, indeed. Actually I think the second shot looks a bit empty, but that's may due to it's wip. Good luck.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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thanks, yeah the street/canal will extend to the left past the guard, just trying to get the current area pretty well and finished before I move on (I always get to spread out and waste time jumping back and forth between areas. Hopefully a little more focus this time will help me finish and release :) )

Dark is the sway that mows like a harvest

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Man, Bikerdude, can I hire you as my interiour designer? :wub:

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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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