Capela Posted February 5, 2013 Report Share Posted February 5, 2013 @Baddcog, very nice atmosphere in your pics. Is that waterfalls? Quote Link to comment Share on other sites More sharing options...
Baddcog Posted February 5, 2013 Report Share Posted February 5, 2013 Thanks, yep patches for the water fall and particles/sound were ripped from bikerdude's map.. Quote Dark is the sway that mows like a harvest Link to comment Share on other sites More sharing options...
Bikerdude Posted February 5, 2013 Report Share Posted February 5, 2013 Thanks, yep patches for the water fall and particles/sound were ripped from bikerdude's map..nice to see there is still some life left in them :-) Quote Link to comment Share on other sites More sharing options...
RPGista Posted February 6, 2013 Report Share Posted February 6, 2013 Bad - nice "urban shape", would be cool to see it from a playing pov though, seems to me like you could get some interesting views from down there. Quote Link to comment Share on other sites More sharing options...
Baddcog Posted February 6, 2013 Report Share Posted February 6, 2013 Yeah that area is still a bit lacking on small details so i just wanted to give an over view. maybe in a week or so it'll be more interesting up close. Quote Dark is the sway that mows like a harvest Link to comment Share on other sites More sharing options...
Baal Posted February 7, 2013 Report Share Posted February 7, 2013 My first attempt at drawing maps (using GIMP, WIP): 2 Quote Link to comment Share on other sites More sharing options...
Sotha Posted February 7, 2013 Report Share Posted February 7, 2013 Looks very similar to the maps I made for my missions: simple, conveys the space well, but not very fancy. (That's what maps are for ) I use Inkscape: I have a .png parchment file around, then I draw on it with black and enough transparency. Inkscape does vectors, so you can grab the lines and twist them a bit to make them look more "hand-written". After that I export into png->tga->dds. I feel the actual drawing is easier than in GIMP, but that's preference I suppose... Oh, and remember to make sure that white background is transparent in the final file! It's annoying to do afterwards... Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
Baal Posted February 7, 2013 Report Share Posted February 7, 2013 Thanks. It is supposed to look like an ink sketch. I've done this using a path of beziercurves drawn with the ink tool. GIMP can export and import .svg so I could try Inkscape to. It's propably better suited to the task.The white background is a result of the jpg conversion. The source has transparency. Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted February 7, 2013 Report Share Posted February 7, 2013 Nice map mista! Quote Link to comment Share on other sites More sharing options...
Obsttorte Posted February 7, 2013 Report Share Posted February 7, 2013 When I make a map I draw it on a white piece of paper and then scan it. Than I set white to alpha in gimp and put it over the blank map shipped with the startmap. It's a pretty easy way to do it as it does not require much work to be done. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
Baal Posted February 7, 2013 Report Share Posted February 7, 2013 But some people can't draw and have to have the computer do that for them. Quote Link to comment Share on other sites More sharing options...
Obsttorte Posted February 7, 2013 Report Share Posted February 7, 2013 If you've played my first FM and took a look at the map you knew I can't draw either. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
Sotha Posted February 7, 2013 Report Share Posted February 7, 2013 But some people can't draw and have to have the computer do that for them. 100% agree... Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
Bikerdude Posted February 7, 2013 Report Share Posted February 7, 2013 But some people can't draw and have to have the computer do that for them. Ah but, I like the sound of that. OS, can you do me a basic tut for gimp on how to convert my A4 drawing etc..? Quote Link to comment Share on other sites More sharing options...
Obsttorte Posted February 7, 2013 Report Share Posted February 7, 2013 Ah but, I like the sound of that. OS, can you do me a basic tut for gimp on how to convert my A4 drawing etc..?draw your mapscan it as text (so the whole background is white)open it in gimp, there is an option called "color to alpha", use the color white (#FFFFFF)rectangle select it, cut it outopen the blank paper from the startmap package in gimp (its called map_of_)insert the cutted map into it, drag-resize itexport it as png or tga or whatever file format is used for maps (can't remember now)drink a stout Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
RPGista Posted February 7, 2013 Report Share Posted February 7, 2013 (edited) If you take a scanned pencil drawing,and load it on photoshop/gimp, put it on a layer over the paper image and set the drawing's layer to multiply - this will get rid of the white background and blend the pencilled lines over the lower layer. Is this what you mean? PS: didnt see Obs' post. Edited February 7, 2013 by RPGista Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted February 7, 2013 Report Share Posted February 7, 2013 drink a stoutOr a nice cup of Tea. Quote Link to comment Share on other sites More sharing options...
Serpentine Posted February 8, 2013 Report Share Posted February 8, 2013 ... conversion process... Yup, that's pretty much it. I'd just recommend if you're using colour to alpha rather than multiply, that you make a duplicate layer or two and blur them slightly, then multiply those under the alpha layer. Makes things look a bit more used and organic Quote Link to comment Share on other sites More sharing options...
Theothesnopp Posted February 8, 2013 Report Share Posted February 8, 2013 2 Quote Link to comment Share on other sites More sharing options...
Baal Posted February 8, 2013 Report Share Posted February 8, 2013 I can't see much but I like the lighting in these shots. The hallway could use some decoration (columns, beams, trims, furniture etc). Quote Link to comment Share on other sites More sharing options...
Popular Post Sotha Posted February 8, 2013 Popular Post Report Share Posted February 8, 2013 Lots of activity around here, so why not keep the action on by showing a WIP image: 6 Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
Moonbo Posted February 8, 2013 Report Share Posted February 8, 2013 (edited) Nice! How'd you put together that crumbling wall? Are those bricks just func_statics? Edited February 8, 2013 by Moonbo Quote But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.-Sun Myung Moon My work blog: gfleisher.blogspot.com Link to comment Share on other sites More sharing options...
Sotha Posted February 8, 2013 Report Share Posted February 8, 2013 Just make a brick brush. Align texture nicely so that the brick brush is one 'stone.' Then make a depression into a wall and add those bricks into the depression. Rotate each of the bricks a bit so that they look broken. Apply some texture into the depression so that the brickwork looks older or more rotten in the damage area. Put some bricks on the floor in front of the wall damage. Done. I made that damage into an .ase model detail module so that I can add wall damage wherever I please just by smacking the model into the depression in a wall. Each of the bricks on the floor are a single brick model I can scatter around. Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
SeriousToni Posted February 8, 2013 Report Share Posted February 8, 2013 Why burns the candle that much yellow? Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to comment Share on other sites More sharing options...
Bikerdude Posted February 8, 2013 Report Share Posted February 8, 2013 The thing is that type of eye candy takes ages compared to other mapping tasks. Very nice work there Sotha :-) Quote Link to comment Share on other sites More sharing options...
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