nbohr1more Posted November 29, 2011 Report Share Posted November 29, 2011 (edited) Those screens are Johannes Burock screens Glyph. Pusianka was just offering compliments. Edited November 29, 2011 by nbohr1more Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
pusianka Posted November 29, 2011 Report Share Posted November 29, 2011 (edited) LoL! Something to cover it up: edit: ONE MORE Edited November 29, 2011 by pusianka Quote Link to comment Share on other sites More sharing options...
PranQster Posted November 30, 2011 Report Share Posted November 30, 2011 Here are some early, rough screenshots of my current work in progress... Faerie rings can be dangerous... I get the feeling I'm not welcome here... My wood and rope bridge works properly after making the ropes from patches instead of using the curved rope model. Poor tree.... one of a kind... ...hacked down 'cause some wanker wanted to make a bridge. Lots, lots, lots more work to do still. 1 Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
SiyahParsomen Posted November 30, 2011 Report Share Posted November 30, 2011 Way interesting ideas. Last pic is one of the most beautiful waterfalls I have seen in darkmod. A light source (crystals) behind waterfall will make it more fancy. Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted November 30, 2011 Report Share Posted November 30, 2011 ohh niiice.... does the rope bridge move as Ai and the player walk over it..? Quote Link to comment Share on other sites More sharing options...
PranQster Posted November 30, 2011 Report Share Posted November 30, 2011 (edited) Way interesting ideas. Last pic is one of the most beautiful waterfalls I have seen in darkmod. A light source (crystals) behind waterfall will make it more fancy.Thanks It really does look pretty good in-game. A combination of the waterfall particle emitter and a wall of the fast streaming clear water texture. I made it cut the corner twice at the top, so it ends up with a rounded appearance where the water goes over the edge. Good idea about the lighting. I was thinking of doing something along those lines. ohh niiice.... does the rope bridge move as Ai and the player walk over it..?The bridge does not move yet, but I was planning on making it do that. I'm thinking of putting triggers at both ends which react to any AI or the player while they are on the bridge. The problem I'll need to sort out is if the player and the AI end up to both be on the bridge at the same time. I don't want the triggers to cancel the swaying, or possibly end up with a swaying bridge with nobody on it and a still bridge while the AI is crossing. I may have to make it react to the AI only and not the player so that doesn't happen. I'd love to have it sway under the player though. One thing that's barely noticeable in the screenshots I posted is that, due to the massive scale of the redwood tree, I had to use full sized pine trees for it's branches. It actually ended up looking pretty decent. Edited November 30, 2011 by PranQster Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
Glyph Seeker Posted November 30, 2011 Report Share Posted November 30, 2011 @Pusianka Alright I'll compliment this instead then! What's the crazy birdman for? I do love seeing horrible monster/animal people! Quote "No proposition Euclid wrote,No formulae the text-books know,Will turn the bullet from your coat,Or ward the tulwar's downward blowStrike hard who cares—shoot straight who can—The odds are on the cheaper man." From 'Arithmetic on the Frontier' by Rudyard Kipling Link to comment Share on other sites More sharing options...
pusianka Posted November 30, 2011 Report Share Posted November 30, 2011 (edited) Glyph seeker@ It was a present for a friend of mine who wants to be a concept artist. I made it also because I liked it actually edit: Pranq@ what's the sky texture? You made it or you took it? Edited November 30, 2011 by pusianka Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted November 30, 2011 Report Share Posted November 30, 2011 The bridge does not move yet, but I was planning on making it do that. Another way, but dont know if it will work is to use proper entity ropes and then bind the wood planks to the rope... then get an Ai to walk over and see if it moves. Also you don't need to put monster clip on/around func_static that Ai can walker over etc. Quote Link to comment Share on other sites More sharing options...
grayman Posted November 30, 2011 Report Share Posted November 30, 2011 Another way, but dont know if it will work is to use proper entity ropes and then bind the wood planks to the rope... then get an Ai to walk over and see if it moves. Also you don't need to put monster clip on/around func_static that Ai can walker over etc. I tried that a year ago, trying to place a weight on the bottom of a climbable rope, but the entity that's bound the rope doesn't stay in sync with it. Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted November 30, 2011 Report Share Posted November 30, 2011 I tried that a year ago, trying to place a weight on the bottom of a climbable rope, but the entity that's bound the rope doesn't stay in sync with it.thats because the origins of the bound entities need to be in the same location as that of the rope.? I will test this out when I get home :-) Quote Link to comment Share on other sites More sharing options...
grayman Posted November 30, 2011 Report Share Posted November 30, 2011 thats because the origins of the bound entities need to be in the same location as that of the rope.? Origins don't normally have to be the same for bound entities and the things they're bound to. Maybe ropes are different. Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted November 30, 2011 Report Share Posted November 30, 2011 Im gonna make a small test map to test this out...watch this space.. Quote Link to comment Share on other sites More sharing options...
PranQster Posted November 30, 2011 Report Share Posted November 30, 2011 My first try for those ropes were to use the curved rope model, but my character would take damage and get thrown off the bridge while walking on it. One thing I am considering trying is to make a nodraw entity under the bridge which moves (after converting the ropes and bridge to entities), along with a func_spring to bind to both the bridge and the mover. Hopefully I can tweak that spring so the bridge bounces a bit instead of just moving side to side.One problem I have seen with func_spring is that a yellow line gets rendered between the spring and the entities it is connected to. I might be able to hide that yellow line by placing the spring and mover inside one of the bridge planks. Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
PranQster Posted November 30, 2011 Report Share Posted November 30, 2011 Another way, but dont know if it will work is to use proper entity ropes and then bind the wood planks to the rope... then get an Ai to walk over and see if it moves. Also you don't need to put monster clip on/around func_static that Ai can walker over etc.Yeah those two platforms and the bridge are all wrapped in monsterclip, else the AI either just stood still or walked in circles. A curved patch plane textured with wood-sound nodraw-solid, floating just above the bridge planks, allows the AI to walk smoothly across. Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
Bikerdude Posted December 1, 2011 Report Share Posted December 1, 2011 Im gonna make a small test map to test this out...watch this space..well spent 45mins and couldnt get it to work, what we need is ropes with anchor points at both ends possibly.... Quote Link to comment Share on other sites More sharing options...
PranQster Posted December 1, 2011 Report Share Posted December 1, 2011 (edited) well spent 45mins and couldnt get it to work, what we need is ropes with anchor points at both ends possibly....Yeah, I'm going to experiment with this tonight. I'd like to anchor the ends of the ropes and have the rest be on a spring. I succeeded at getting ragdolls to stay on horses* (think of a dead soldier sent back to camp on his horse), but the ragdolls bounced around and twitched too much. I think the bridge will behave much better.* See the off-topic silly screenshots thread. Edited December 1, 2011 by PranQster Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
PranQster Posted December 1, 2011 Report Share Posted December 1, 2011 The basic bridge swinging is functional (func_shaking). Now to do some fine tuning to the movement, add the triggers to start and stop it, and modify how the ropes connect to the platforms at both ends. I'll probably bind some rope loops onto the end of each rope. With a bit of luck, I'll have this done in an hour or so. Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
AluminumHaste Posted December 1, 2011 Report Share Posted December 1, 2011 With a bit of luck, I'll have this done in an hour or so. LOL that's what they all say Good luck, post a video if you get it to work, should be pretty sweet from the way you describe it. Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
PranQster Posted December 1, 2011 Report Share Posted December 1, 2011 (edited) LOL that's what they all say Good luck, post a video if you get it to work, should be pretty sweet from the way you describe it.LOL, what time is it now? About 45 minutes later or so. It works well. A minor amount of tweaking to do to the size and position of the triggers so the bridge doesn't stop shaking until the AI steps off of it. But it looks pretty good.I'll try to get a video of it, but not tonight. I'm sick and need to get to bed so I can try to make it to work in the morning. Edit: video recorded, encoding now. Need to preview it and run it through avidemux to probably trim it and make it into mp4. Edited December 1, 2011 by PranQster Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
PranQster Posted December 1, 2011 Report Share Posted December 1, 2011 Very low quality, small video here. I'll try to re-record and do it better tomorrow. For now, the quick and dirty version will have to suffice. Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
PranQster Posted December 1, 2011 Report Share Posted December 1, 2011 (edited) edit: Pranq@ what's the sky texture? You made it or you took it?That texture is one of the skyboxes that already exist. The texture is called 'mountain sunset'. I'm looking to see what path it is in, but am having trouble locating it right now.... the skybox that is. All I had done was to load the skybox in as far as I can remember.I must have modified an existing skybox to use the mountain_sunset texture because I can't find any prefab skybox using this./darkmod/nature/skybox/mountain_sunset Edited December 1, 2011 by PranQster Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
AluminumHaste Posted December 1, 2011 Report Share Posted December 1, 2011 That's fucking AWESOME! 1 Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
Bikerdude Posted December 1, 2011 Report Share Posted December 1, 2011 I love how its moves just a little :-D would love to see this in a test map so we could see hows its done. Quote Link to comment Share on other sites More sharing options...
PranQster Posted December 1, 2011 Report Share Posted December 1, 2011 That's fucking AWESOME!Woot! Thanks I love how its moves just a little :-D would love to see this in a test map so we could see hows its done.I'll do something with that after work today It was so simple. Nothing but a func_shaker with a rope bound to it and the rest of the bridge bound to the one rope. I'll post the values I used for the shaker this evening. Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
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