Springheel Posted August 12, 2013 Report Share Posted August 12, 2013 As a master thief, I'd never be seen or heard either, so they should make sure the guards are unable to detect me. 2 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Springheel Posted August 12, 2013 Report Share Posted August 12, 2013 Oh my god. Contextual jumping is bad enough, but there's a frickin' MESSAGE telling you when you can jump. I look to a nearby edge, and a prompt appears telling me I can jump across. 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Obsttorte Posted August 12, 2013 Report Share Posted August 12, 2013 I don't know whether to laugh or to cry. Guess I try both. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
Loa4ever Posted August 12, 2013 Report Share Posted August 12, 2013 Hey there ,but if they remove my experience to fall they are removing an action of freedom, if you take off this elements you are limiting the players experience. If the players experience a failure they should learn from it for the next time not to do it, and that's what makes freedom in games interesting. For playing with a good thief yes that's right we are being forced to play like one, but because some players want to be challenged to the point see consequences of their actions.When I said a 'master thief' I wasn't thinking him of being like AC but like what Garret always was, not being seen, not need for killing anyone, doing his missions always in the shadows.I thank you for this discuss New Horizon good response . Quote Link to comment Share on other sites More sharing options...
Jonathan1247 Posted August 12, 2013 Report Share Posted August 12, 2013 (edited) It seems like Eidos isn't willing to relay to much new info now that they have seen the huge amount of fan backlash. Funny, considering that they've said numerous times before that they're respecting the "DNA" of the Thief franchise. But after that dreadful presentation at E3 and the insulting remarks the developers at Eidos Montreal shot in the direction of the fans, I really don't see how Thief 4 could even be the bastard child of Dishonored. I initially thought that Stephen Russell getting kicked to the curb was as bad as it got, but apparently I was blissfully ignorant of the fact that more was being conducted behind the curtain. With it's bastardization and utter contempt of the Thief lore, contextual design, and rather uninspired art design, I have to say that this is no where close to even a used purchase on my part. Hell, I'm not even sure if it's worth keeping up with it's development. All I know is... that it's Thief, or at least, carries the Thief name, and I am doomed to forever stay with the series, even if I'm accompanying it off a cliff. I'm just here trying to ensure it doesn't make the wrong decisions, which I somehow know it will. Eidos Montreal, you disappoint me. Edited August 12, 2013 by Jonathan1247 Quote Link to comment Share on other sites More sharing options...
jaxa Posted August 13, 2013 Report Share Posted August 13, 2013 Respecting the "DNA" of the franchise eh? This is a franchise of blood and metal! Quote Link to comment Share on other sites More sharing options...
Ishtvan Posted August 13, 2013 Report Share Posted August 13, 2013 This looks and sounds pretty dismal. The thing about the hands in front of the camera is: your monitor offers you way less field of view than your real life human eyes do. If we all had perfect virtual reality glasses, then seeing the hands wouldn't be a problem . But seeing them in this limited FOV corresponds to the character putting them up in front of their face all the time, as people have pointed out. The "context action" run/jump thing sounds sort of like a first-person free-running button from Assassin's Creed. That is the opposite of Thief "DNA." Occasionally, it would be nice to auto-run over a bunch of small, separate platforms (like a bunch of boards sticking off the side of a building) because it's very hard to do that with the traditional "player is a rectangular prism that lands only in one tiny spot and can never reach for things with their legs" method of jumping. But there has to be some sort of happy medium where you can jump when and where you want, and maybe hold jump to auto-hop the player's legs over a bunch of separate small platforms, or something. Then to extend this button to "swooping" between bits of darkness is straight-up ridiculous. Someone wanted to make something like Blink from dishonored, I guess. EDIT: Also, they've responded to the "frobbing without seeing your hands looks weird" issue by having suck-in animations for absolutely everything. Quote Link to comment Share on other sites More sharing options...
Popular Post Outlooker Posted August 13, 2013 Popular Post Report Share Posted August 13, 2013 5 Quote "Good people do not need laws to tell them to act responsibly while bad people will find a way around the laws." - Plato"When outmatched... cheat."— Batman Link to comment Share on other sites More sharing options...
Melan Posted August 14, 2013 Report Share Posted August 14, 2013 You know, that Guy Ritchie Sherlock Holmes reference... ever since they have started releasing information, I could see traces of those movies in all aspects of Thi4f, from the aesthetics of the city to Focus mode, takedowns, martial arts, the pacing and all the rest. It really really looks like they wanted to make that game, but got stuck doing a Thief prequel. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Ishtvan Posted August 14, 2013 Report Share Posted August 14, 2013 At least someone can mod it into Sherlock- wait, no modding. Quote Link to comment Share on other sites More sharing options...
Goldchocobo Posted August 14, 2013 Report Share Posted August 14, 2013 Reading this thread, a little part of me died inside. Quote Link to comment Share on other sites More sharing options...
Ishtvan Posted August 15, 2013 Report Share Posted August 15, 2013 Thinking about the visible hands and suck-in animations: they could have done it without any suck-in if they had perfect hand and arm IK (to put the hand and arm wherever they should go, based on your current position). HOWEVER, due to perspective distortion due to the compressed FOV, things look closer than they really are. So it looks like you should be able to touch something, but you're actually too far to touch it with realistic-length arms if the camera were where your eye is. When we tried setting frob distance to a realistic arm length, it felt way too short, like you had to be right up on things. So if they're using a realistically proportioned model with the camera at the eyes, I guess they need the suck-in to go this extra little distance? Either that or their arm IK isn't that good? But wouldn't the same perspective distortion apply to the arms, so couldn't you just display unrealistically long first person arms reaching unrealistically far, and distortion would make both the arms and the thing they're reaching look closer? I'm confused. Oculus Rift would solve all of these issues. Quote Link to comment Share on other sites More sharing options...
Jonathan1247 Posted August 15, 2013 Report Share Posted August 15, 2013 Reading this thread, a little part of me died inside. 1 Quote Link to comment Share on other sites More sharing options...
simplen00b Posted August 15, 2013 Report Share Posted August 15, 2013 LoadsapixEr...what does [Wubeth intensifies] mean? Done a google, and still none the wiser... Quote Link to comment Share on other sites More sharing options...
Obsttorte Posted August 15, 2013 Report Share Posted August 15, 2013 The first picture hits the nail on the head Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
someTaff Posted August 15, 2013 Report Share Posted August 15, 2013 Any news of thief 4 being so thrashy? Is it still thrash? Quote What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done? Link to comment Share on other sites More sharing options...
Jonathan1247 Posted August 15, 2013 Report Share Posted August 15, 2013 They've just unvelied the box art for the game.And if I'm to speak honestly? I kind of like it. It gives off the same vibes I had looking at the artwork from the first three games, but also looks unique and has it's own flare. Quote Link to comment Share on other sites More sharing options...
Springheel Posted August 15, 2013 Report Share Posted August 15, 2013 I notice they've significantly reduced the black eyeshadow. 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Jonathan1247 Posted August 15, 2013 Report Share Posted August 15, 2013 I notice they've significantly reduced the black eyeshadow.And to great effect as well.The minimalistic approach works far better in my opinion. Quote Link to comment Share on other sites More sharing options...
Vae Posted August 15, 2013 Report Share Posted August 15, 2013 Even though the box art is half way decent, it will prove to be a meaningless aspect when weighed against the game itself. Quote Link to comment Share on other sites More sharing options...
Melan Posted August 16, 2013 Report Share Posted August 16, 2013 ''If the whorehouse doesn't do good business, don't change the curtains, change the girls.'' -- Ancient Keeper Wisdom 2 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Springheel Posted August 16, 2013 Report Share Posted August 16, 2013 Well, the fact that they've reacted to fan responses in terms of the art might mean they're actually doing something about the game itself. I have no illusions about them doing much, but perhaps something. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Melan Posted August 16, 2013 Report Share Posted August 16, 2013 Well, the fact that they've reacted to fan responses in terms of the art might mean they're actually doing something about the game itself. I have no illusions about them doing much, but perhaps something.Oh ho ho ho ho they are responding all right. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
Springheel Posted August 16, 2013 Report Share Posted August 16, 2013 OMG. Not only not addressing the real concerns, but straw-manning and mocking instead?? And this guy is their community manager??? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Springheel Posted August 16, 2013 Report Share Posted August 16, 2013 It all makes sense now.... Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
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