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Posted

So apparently, Basso communicates with Garrett by sending his talking Magpie up to Garrett's clock-tower home, presumably to give him new missions.

Posted (edited)

Nu-Garrett's monologue makes him sound like the bastard child of (Nolan's) Batman and The Crow.

 

I guess that's what's hip these days. No more antihero badassery.

Edited by Reman
Posted (edited)

For this purpose they implemented qte-insta-kill, and it was damned, too. (For a good reason, IMHO). I don't think that such behaviour has anything to do with stealth gameplay, so I don't mind if the devs wouldn't give me the possibility to do this.

 

But if you are after such things, I suggest playing AC ;)

 

I don't much care for the kind of stealth gameplay that the Assassin's Creed games offer. I am not the traditional Thief/Dark Mod player. Sometimes I really like being a Thief, and never be seen or even knockout anyone. But other times I like being an assassin of sorts; a predator. I don't always want to feel like prey as a Thief. There are combat and killing mechanics in the Thief Games and The Dark Mod. Sometimes I like to use them. Jumping over obstacles and killing an enemy falls within those mechanics.

 

Thanks for the AC suggestion though :smile:

 

It doesn't seem like "Garrett" will have a sword in "Thief" anyhow :angry:

Edited by SirGen
Posted (edited)

I feel the same way Springheel. The point of my last post was to say how I want to be able to jump whenever I want; which would allow me to jump over obstacles and land with a stealth attack. I'm not sure how my post lead you to believe that I wanted Assassin's Creed-style insta-kills, but I do realize that I'm not always good at conveying my thoughts :P

Edited by SirGen
Posted

I didn't think that's what you were saying; but that's how Thief4 seems to be handling it.

That's too bad. If The Dark Mod didn't exist, I think that I would be very angry and sad about how "Thief" is turning out. I'm only just a little bothered now ;)
Posted
Nu-Garrett's monologue makes him sound like the bastard child of (Nolan's) Batman and The Crow.

 

I guess that's what's hip these days. No more antihero badassery.

The Crow wasn't even hip in 1994.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

The point of my last post was to say how I want to be able to jump whenever I want; which would allow me to jump over obstacles and land with a stealth attack.

I've never tried this, but it would be nice to see something like that in a video, as I imagine this is pretty difficult to do.

  • Like 1

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Posted

I did something similar in Life of the Party. At the part in this screenshot, I jumped over to the guy in the balcony and hit him with my blackjack before I touched the balcony. Don't have a video unfortunately.

 

2013-07-05_00014.jpg

 

 

Thought it was pretty cool at the time.

  • Like 2
Posted

That's pretty cool, you'll even get a separate ''knockout while airborne'' stat for it on your ending screen. B)

 

Also, holy baloney, Life of the Party is blocky. I forgot how much, even though it already bothered me ten years ago. :unsure:

  • Like 1

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

I haven't been able to do the airborne knockout/kill properly in TDM just yet because it requires precision striking, but like Sakonosolo: I've done it a few times in the original two Thief games ^_^

Posted (edited)

..................

Edited by jtr7
  • Like 1

A skunk was badgered--the results were strong.

I hope that something better comes along.

Posted

Beleg from TTLG got to see a new demo a few days ago:

 

 

You will be pleased to hear that the floating hands were tweaked quite a bit and don't disturb the field of view at all IMHO

 

I believe the door handle animations were tweaked, too, it looked more natural IIRC.

 

A strong narrative seems to be one of the core elements of the new game, although I got the impression that the element of experiencing the story on your own might be less important than in the previous games (and in general this do-things-on-your-own vs. we-prepared-it-for-you conflict in all areas of the game).
Posted

I think there's a law in the french part of canada where jobs have to go to locals first, and you've got to give a really good reason why the job went to someone in the non french part of canada, or outside of canada.

Posted (edited)

...................

Edited by jtr7

A skunk was badgered--the results were strong.

I hope that something better comes along.

Posted (edited)

................

Edited by jtr7

A skunk was badgered--the results were strong.

I hope that something better comes along.

Posted

At this point, it already seems like the least of Thi4f's troubles. <_<

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted (edited)

................

Edited by jtr7

A skunk was badgered--the results were strong.

I hope that something better comes along.

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