Dragofer 1352 Posted February 22, 2019 Report Share Posted February 22, 2019 (edited) As part of my mission I'd like to have more than a handful gentleman scientists studying and cataloguing specimens discovered on an expedition. A vintage, well-used microscope would be an essential asset. No doubt that this would be a versatile model for many other settings as well. What I'd like most would be a simple, worn-textured model like in the first shot. The other shots show additional or alternative style elements that could be interesting to use. Edited February 22, 2019 by Dragofer 3 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
RPGista 603 Posted February 22, 2019 Report Share Posted February 22, 2019 Would definitely be useful as a core asset. We can wait to see if a better modeler (Epifire, Im looking at you) has time to work on this. If not, I have a few things on my hands but I will look into it for you. 3 Quote Link to post Share on other sites
Popular Post Springheel 4630 Posted February 22, 2019 Popular Post Report Share Posted February 22, 2019 Those are pretty modern microscopes aren't they? Pre-20th Century microscopes looked more like these:Or these: 5 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Dragofer 1352 Posted February 22, 2019 Author Report Share Posted February 22, 2019 Those are pretty modern microscopes aren't they? Pre-20th Century microscopes looked more like these:As far as I can see microscopes changed mainly through increased visual weight and more uniform horseshoe-shaped stands. The differences did look fairly subtle to me, after looking at quite a range of different microscope types. Maybe my searches mainly turned up 19th century microscopes Looking at your first shot, I think the wooden box as the stand is nice, but would find the body of the microscope too frail-looking. Your third shot is quite original and would make a good basis for an alternate-universe take on what a microscope looks like. In any case this would be a general purpose model so inputs & ideas from more people are a good thing to have, and from my own experience I liked to combine my favourite elements from each of the concepts when I modelled the hookah. Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
ERH+ 661 Posted February 23, 2019 Report Share Posted February 23, 2019 (edited) I wonder if one could made a more interactive tool, e.g. one with a tray so the player can put small objects, then use a microscope. It would trigger a camera in blue room with a spyglass overlay, and the given sample could match with a patch or a model showed below. Maybe even moving mouse could move and rotate the sample. Btw check stereo microscopes. Edited February 23, 2019 by ERH+ Quote Link to post Share on other sites
Dragofer 1352 Posted February 23, 2019 Author Report Share Posted February 23, 2019 I wonder if one could made a more interactive tool, e.g. one with a tray so the player can put small objects, then use a microscope.Certainly, we have Obsttorte's keyhole peeking system that could be repurposed, it permits changing the view with mouse movements. For inserting the slides you could either just use custom inventory items, or if you want the slides to be moveables repurpose grayman's audio players. Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
Epifire 784 Posted February 26, 2019 Report Share Posted February 26, 2019 Would definitely be useful as a core asset. We can wait to see if a better modeler (Epifire, Im looking at you) has time to work on this. If not, I have a few things on my hands but I will look into it for you. I'm not gonna lie the idea is appealing but I'm still trying to wrap up another request whilst working on a new FM. This would make a fun day project though, so I'm really wanting to say yes even though my schedule says otherwise. 2 Quote You need a model? Epi does you a model. Toss me a PM I promise I don't bite. Link to post Share on other sites
dmw88 24 Posted March 1, 2019 Report Share Posted March 1, 2019 I need a microscope for an FM Im working on too! Come on Epifire, you know you wanna... Quote Link to post Share on other sites
Epifire 784 Posted March 10, 2019 Report Share Posted March 10, 2019 Looking at these right now I think taking a couple liberties and combing the definitions of the first shot (dragofer posted) with the upright simplicity of the first (springheel posted) might yield an interesting result. Yeah, I kinda want to now xD 1 Quote You need a model? Epi does you a model. Toss me a PM I promise I don't bite. Link to post Share on other sites
Popular Post Epifire 784 Posted March 11, 2019 Popular Post Report Share Posted March 11, 2019 Alright so combining a couple elements of different kinds (and trying to stick pretty close to design) I've got the start of the highpoly here...I can edit some stuff in this phase but I wanted to get the inspection lens and the bottom end mirror (keeping it pretty simple) and finishing this up quick. 9 Quote You need a model? Epi does you a model. Toss me a PM I promise I don't bite. Link to post Share on other sites
Popular Post Epifire 784 Posted March 11, 2019 Popular Post Report Share Posted March 11, 2019 Aight, last one here so I'm just bumping to get final thoughts before baking this out. Only a couple additions being, mirror, lens, draw handle and small flange bits for cooler definition... I'm hoping I can get away with the inspection lens (sitting mid way up at an angle) having a glass shader applied. It would just rely on the normal map but it should provide some neat visual interest. 9 Quote You need a model? Epi does you a model. Toss me a PM I promise I don't bite. Link to post Share on other sites
peter_spy 1536 Posted March 11, 2019 Report Share Posted March 11, 2019 I'll be making my own version when the time comes, but this is already looking cool. Looking forward to seeing the low poly version. Quote Misc. assets for TDM Link to post Share on other sites
Springheel 4630 Posted March 11, 2019 Report Share Posted March 11, 2019 Love it! Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
RPGista 603 Posted March 11, 2019 Report Share Posted March 11, 2019 Very cool! This design is obviously advanced technology as a microscope should be but also has the right archaic feel to it that should make this fit in nicely into the setting. Quote Link to post Share on other sites
NeonsStyle 572 Posted March 12, 2019 Report Share Posted March 12, 2019 (edited) I wonder if one could made a more interactive tool, e.g. one with a tray so the player can put small objects, then use a microscope. It would trigger a camera in blue room with a spyglass overlay, and the given sample could match with a patch or a model showed below. Maybe even moving mouse could move and rotate the sample. Btw check stereo microscopes. The clever bit is working out a way for the player to interact with the microscope to enable the camera. However viewing a slidewould be pretty straight forward as you suggest. The only other thing you're going to need to go with this is a Slide chest to hold slides. In period times, these were wooden chests ie Edited March 12, 2019 by NeonsStyle 2 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
Dragofer 1352 Posted March 13, 2019 Author Report Share Posted March 13, 2019 Wonderful, this is pleasant to come back to after a weekend away. The upright design together with the wooden box stand does work quite well together. The only other thing you're going to need to go with this is a Slide chest to hold slides. In period times, these were wooden chests ie This is certainly important too, and that's a formidable collection of slides in that chest. My own idea was to go with something more modest like these boxes in the image below as they'd fit better into a ship cabin, but ultimately the choice may depend on whether or not you want the individual slides to be moveable and player-usable. Certainly no shortage of vintage microscope slide designs - remarkable how artistic they were compared to what we work with today: If the player should want to look at the slides under the microscope the Stim/Response system could be used to insert it when it comes close enough and change the frob response of the microscope to trigger a camera when frobbed. Not really sure if this is something the typical thief would be interested in, though. 2 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
NeonsStyle 572 Posted March 13, 2019 Report Share Posted March 13, 2019 I like that idea better Dragofer as the slides could be just textures in the box. After all it's just model. It'd be a lot easier to make. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
Popular Post Epifire 784 Posted March 28, 2019 Popular Post Report Share Posted March 28, 2019 Alright, sorry this took me a little bit but going off of the brass definition of the first shot, I tried to match the tones and overall aesthetic best I could. Also, I'd like to apply a glass warp shader where the little lens pieces are currently opaque. Not gonna lie I tend to hate making clean metal anything for id4 but this turned out alright I think. Lemme know what ya'll think! 12 Quote You need a model? Epi does you a model. Toss me a PM I promise I don't bite. Link to post Share on other sites
peter_spy 1536 Posted March 28, 2019 Report Share Posted March 28, 2019 (edited) *In Marcus Phoenix voice* Nice! Edited March 28, 2019 by Judith 1 Quote Misc. assets for TDM Link to post Share on other sites
Epifire 784 Posted March 28, 2019 Report Share Posted March 28, 2019 @Judith If you were wanting to know, this was one of those rare moments I did your specular wood method (this being a much cleaner piece). It sits at 1,347poly which isn't bad but considering I don't think anyone will be equipping an army with telescopes in TDM, I think the enhanced detail limit will do fine. I'm pretty burnt after trying to finish this on a work day (who needs sleep right?) but yeah I'm gonna try that glass warp when I get off work tonight. Also important, I need to know from Dragofer if you want this set as a debut piece (in your FM) or if you're fine with it seeing community use right away? I don't like to wait on distributing finished models forever but I like to give the requestee the benefit of whether or not they'd like it to make a splash in their FM first. Get back to me on that when you can. 1 Quote You need a model? Epi does you a model. Toss me a PM I promise I don't bite. Link to post Share on other sites
peter_spy 1536 Posted March 28, 2019 Report Share Posted March 28, 2019 @Judith If you were wanting to know, this was one of those rare moments I did your specular wood method (this being a much cleaner piece). Awesome, you know I'm a big proponent of using speculars everywhere Especially to show off some of these cool averaged normals, which is exactly what you did here Quote Misc. assets for TDM Link to post Share on other sites
OrbWeaver 618 Posted March 29, 2019 Report Share Posted March 29, 2019 Every time I look at one of these models someone has created, I think "Wow, I could go into Blender right now and make something like that!". But then I get into Blender and find that all I can actually make is a cube with part of a monkey head sticking out of it. 2 Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts Link to post Share on other sites
Epifire 784 Posted March 29, 2019 Report Share Posted March 29, 2019 Believe me, this is about ten years now of trying to do something decent with models. It's a long time coming but hopefully I can still get in at a company to ship a title or two... sometime Quote You need a model? Epi does you a model. Toss me a PM I promise I don't bite. Link to post Share on other sites
RPGista 603 Posted March 30, 2019 Report Share Posted March 30, 2019 Thats looking great. The materials really bring it to life; I particularly love the texturing on the wood box. If heres anything to say, I would probably experiment with adding some subtle marks and bumps on those metal speculars, just to give it a less than perfectly polished look. Brilliant work, man, PS: What sort of lab is this? Are those wrapped bodies on there? Quote Link to post Share on other sites
Epifire 784 Posted March 30, 2019 Report Share Posted March 30, 2019 Yeah I actually had a bit more variation of the specular in Substance Painter but it's always a bit of a guessing game as to how much comes through. Personally I went for a tad less grunge than I usually do because on models this small it tends to distort the normals details from the bake. And (for what I assume would be expensive in TDM lore) I thought just aged metal with high polish would fit just right. As far as the rest of the room goes this is just my proptest map. All the other models (besides the table) were my other projects and requests still renting out the space. 1 Quote You need a model? Epi does you a model. Toss me a PM I promise I don't bite. Link to post Share on other sites
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