freyk Posted December 2, 2019 Report Share Posted December 2, 2019 (edited) third person would be also a nice feature (or more shadows from the player activated) well, there is opentomb and Rivensin. list of commercial games with source: https://en.m.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code Edited December 2, 2019 by freyk Quote Info: My portfolio and darkmod graphical installer Amnesty for Bikerdude! Link to comment Share on other sites More sharing options...
mcmike1489 Posted December 2, 2019 Author Report Share Posted December 2, 2019 Cool, I'll check out Opentomb then. Thanks! I'm in need of something new to play. Quote Link to comment Share on other sites More sharing options...
demagogue Posted December 2, 2019 Report Share Posted December 2, 2019 There are also a lot of fan maps for Tomb Raider, I think the 4th one. Unfortunately they never had a clean & unified FM installer like Thief 2 had, so a lot of TR FMs one has to self-install, and some are installed differently than others. That was always a big stumbling block on the whole scene and community gelling like it did for Thief. 1 Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
mcmike1489 Posted December 2, 2019 Author Report Share Posted December 2, 2019 Oh so, installing and playing Tomb Raider fan missions using NG Center as the fan mission loader isn't as easy as the Thief FM loader? Quote Link to comment Share on other sites More sharing options...
STiFU Posted December 3, 2019 Report Share Posted December 3, 2019 Having an open-source engine is a lot more exciting for every programmer than converting a project to a new engine. You can just implement the features you want yourself and actually learn how they work, which is really exciting. And honestly, UE4 doesn't add that many new features. Granted, there is some nice motion blur and depth of field as well as different SSAO implementations. Especially the latter would be a welcome addition to TDM, which I planned to tackle some time ago, but then life got in the way! 2 1 Quote Link to comment Share on other sites More sharing options...
mcmike1489 Posted December 3, 2019 Author Report Share Posted December 3, 2019 Steam has the UE SDK tool kit to download and see what it can do. Quote Link to comment Share on other sites More sharing options...
freyk Posted December 3, 2019 Report Share Posted December 3, 2019 or download darkradiant, to create some tdm missions. Quote Info: My portfolio and darkmod graphical installer Amnesty for Bikerdude! Link to comment Share on other sites More sharing options...
mcmike1489 Posted December 3, 2019 Author Report Share Posted December 3, 2019 Thanks, I already have it installed. Now, need to watch the Youtube tutorials. 1 Quote Link to comment Share on other sites More sharing options...
Anderson Posted December 3, 2019 Report Share Posted December 3, 2019 6 hours ago, STiFU said: Having an open-source engine is a lot more exciting for every programmer than converting a project to a new engine. You can just implement the features you want yourself and actually learn how they work, which is really exciting. And honestly, UE4 doesn't add that many new features. Granted, there is some nice motion blur and depth of field as well as different SSAO implementations. Especially the latter would be a welcome addition to TDM, which I planned to tackle some time ago, but then life got in the way! Still have flashbacks of awful motion blur, bloom, HDR in some games. I swear that it worsens my eye sight when done poorly. Some developers don't know the limits. 1 Quote "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."... - 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe. Link to comment Share on other sites More sharing options...
peter_spy Posted December 3, 2019 Report Share Posted December 3, 2019 (edited) 7 hours ago, STiFU said: UE4 doesn't add that many new features. UE4 has tons of new features, even in terms of rendering alone. You have BRDF materials, different types of lighting, where you can use forward and deferred rendering where needed, tons of useful material functions, etc. And it offers much better performance in comparison to OpenGL. Edited December 3, 2019 by peter_spy Quote Misc. assets for TDM Link to comment Share on other sites More sharing options...
wesp5 Posted December 3, 2019 Report Share Posted December 3, 2019 1 hour ago, peter_spy said: UE4 has tons of new features, even in terms of rendering alone. Still UE4 also has disadvantages, even in professional games like "The Outer Worlds" I get ugly texture-popping-in-effects I haven't seen that bad since the original "Rage"! 1 Quote Link to comment Share on other sites More sharing options...
peter_spy Posted December 3, 2019 Report Share Posted December 3, 2019 That depends stuff like your hardware, texture size, and in-engine texture streaming configuration. It's not engine's fault per se, more like poor optimization on devs' side. Texture popping has been there since UE3, and it most cases it was a problem of optimization. Quote Misc. assets for TDM Link to comment Share on other sites More sharing options...
demagogue Posted December 3, 2019 Report Share Posted December 3, 2019 A lot of contemporary rendering effects make a bigger difference for outside areas in daylight, but for cramped interior spaces with sparse lighting like our game, there's just not as much opportunities for them to stand out. They'd still be nice to have if someone did the work, but our game is doing great even without them. For visual improvements, I think the biggest added value for TDM would be more high quality assets, especially set piece types, like set collections of interior pieces and architectural pieces that all fit together for particular types of spaces. 2 Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
peter_spy Posted December 3, 2019 Report Share Posted December 3, 2019 You can still have global illumination and radiocity effects in night setting. Fortunately, high quality assets don't depend on engines that much. Quote Misc. assets for TDM Link to comment Share on other sites More sharing options...
mcmike1489 Posted December 3, 2019 Author Report Share Posted December 3, 2019 Imagine running TDM in UE4, the graphics would look so realistic. Quote Link to comment Share on other sites More sharing options...
HMart Posted December 4, 2019 Report Share Posted December 4, 2019 (edited) 7 hours ago, mcmike1489 said: Imagine running TDM in UE4, the graphics would look so realistic. They look good enough for me now but just getting TDM assets into UE4 (like is) will not make them look any more realistic than they do now, TDM assets were not made for PBR (physically based rendering) and that imo is 99% of what makes UE4 games look like that. Also IMO TDM team will never change engines now, not after so many years of work (and learning to master) the current one, specially with so many missions already made. That would be throwing peoples years of work into the trash. No TDM will stay in id tech 4 for years to come and personally I don't see anything bad on that, for the contrary. Edited December 4, 2019 by HMart Quote Link to comment Share on other sites More sharing options...
mcmike1489 Posted December 4, 2019 Author Report Share Posted December 4, 2019 Yeah, true. TDM is good just the way it is. One thing I would love to see but it will never happen because of so much work to do is release TDM on the PS4 and Xbox One systems. A console version would be great, but it's alot of work to do and using the source code for that is very difficult. Quote Link to comment Share on other sites More sharing options...
peter_spy Posted December 4, 2019 Report Share Posted December 4, 2019 (edited) Btw. it's not like realistic graphics has anything to do with UE4 or any newer engine specifically. It's just that BRDF shaders make it easier to create more physically-accurate materials. But that doesn't stop artists from creating more stylized look, if that's more suitable for their game. Btw. if anyone's interested: https://80.lv/articles/realistic-vs-stylized-technique-overview/ Edited December 4, 2019 by peter_spy Quote Misc. assets for TDM Link to comment Share on other sites More sharing options...
mcmike1489 Posted December 4, 2019 Author Report Share Posted December 4, 2019 I see, you do make a good point. As long as the game looks good and plays good, that's all that matters. Quote Link to comment Share on other sites More sharing options...
No Trickster Posted February 19, 2020 Report Share Posted February 19, 2020 (edited) Hi, I have a new feature for TDM, I'm new to this forum, but I had an idea many years ago that I recently implemented myself. I downed the source code, learned a little C++ and made it. It is actually in a "beta stage", so what I want to do first is post a video of my new feature for everyone to see. I think it's really cool. I'll post and update when it's ready. My code is already working, I only compiled and tested on linux. Next (after my video) could come a windows port for everyone to test. Please tell me if this is the right thread to post this, or if "new features" should belong somewhere else in the forum. Thank you. Edited February 19, 2020 by No Trickster Quote Link to comment Share on other sites More sharing options...
Springheel Posted February 19, 2020 Report Share Posted February 19, 2020 20 minutes ago, No Trickster said: Hi, I have a new feature for TDM, I'm new to this forum, but I had an idea many years ago that I recently implemented myself. I downed the source code, learned a little C++ and made it. It is actually in a "beta stage", so what I want to do first is post a video of my new feature for everyone to see. I think it's really cool. I'll post and update when it's ready. My code is already working, I only compiled and tested on linux. Next (after my video) could come a windows port for everyone to test. Please tell me if this is the right thread to post this, or if "new features" should belong somewhere else in the forum. Thank you. Do you want to share what the new feature is? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
No Trickster Posted February 19, 2020 Report Share Posted February 19, 2020 (edited) 8 minutes ago, Springheel said: Do you want to share what the new feature is? Not right now, I want first to post the video, so you see I'm not bluffing. . I have seen lot's of "I would like to make this" that never come to life. So I'll start backwards, showing something is done, and then sharing it with everyone. I can tell you this: it is "player view" related, so this change won't affect the engine, nor the TDM, nor missions nor anything. I think this is so basic that it shoulnd't affect anything in the game. (My previous post told about "windows port" ... I also want to make clear that I won't have any trouble in submitting a patch with the code, it is not my wish to only share the .exe with windows users without providing the code) Edited February 19, 2020 by No Trickster 1 Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted February 19, 2020 Report Share Posted February 19, 2020 Please create a thread here: https://forums.thedarkmod.com/index.php?/forum/11-i-want-to-help/ with details about your proposal(s). Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
demagogue Posted February 19, 2020 Report Share Posted February 19, 2020 There is a lot that goes into discussions of new features, so it's good to go in without expectations. But it's always interesting to see what people have been working on. Also, no expectations or anything, but will 2020 be the year somebody wants to take on multiplayer? I'm just asking for a friend. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
Swiggy Posted February 19, 2020 Report Share Posted February 19, 2020 (edited) . Edited February 28, 2020 by Swiggy 1 Quote Link to comment Share on other sites More sharing options...
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