Jump to content
The Dark Mod Forums

Recommended Posts

Posted
3 hours ago, joebarnin said:
  Reveal hidden contents

 

I guess, from the thief's point of view, it's one thing to steal some loot from the shopkeeper. But, reading the journal, you realize that the guy is on the brink of getting put out of business. Whether you steal a few coin or not, he's toast. But, if you get the jade statue, you can save his business (independently of whether you steal the coin). So you decide to be a nice guy (relatively).

Now, if you argue, "you're a thief, why should you care if someone goes out of business?", I can see that. Maybe something touched your conscience with this guy, I don't know. 

 

 

That a person is a thief does not have to be a choice he likes, and it does not have to make him a cruel person. There had been good people in the past feeling forced down a path they previously thought was horrifying to them. There was a very good italian magazine, Colors it think it was called, that dealt with often times taboo themes. One such issue was about home, what it means to different people, from the richest to the poorest, and there was one very good part dedicated as an anonymous collection of life stories of house robbers. You'd be surprised how real life thieves feel about breaking in and taking stuff, what they will take, the markings they might leave on a home (how well a home complex is guarded, what to expect inside, what kind of loot the owners have, etc.). There was even a section about how they will communicate to others to leave the place well alone, especially if they break in and find out that the people are really poor, or god forbid have demented or retarded children. In our world, people walking the shadowy margin of life have a very strict code of conduct, on to which I presume they hold tight because they fear they might lose too much if they abandond that shred of humanity.

  • Like 1
Posted

That was my question; what is the players motivation? If he has some, great, note it in the objective window like what you're saying.

But from the intro all I got was that this was a thief, looking to steal a painting. That's it.

Good mission btw joebarnin, so far it's excellent, so don't take this nitpick too seriously, it was just immersion breaking.

This has been done in other missions, notably in Biker's new mission where you can see loot but when you frob it there's a message that pops up saying why you don't steal from this guy.

I always assumed I'd taste like boot leather.

 

Posted
8 hours ago, joebarnin said:

@Acolytesix

  Hide contents

 

I'm in the past now, but I can't find the painting anywhere. I know it's somewhere obvious, yet...

Hint:

  Hide contents

There's a guard that has a note on his belt - steal it and read it

Found the note. who's was it again?

Answer:

  Hide contents

In the basement, the 'power room', look for a switch

I can't find that switch anywhere. The power room was the first place I looked. It being the safest room in the house.

 

  Hide contents

 

As for the "unique" item I'm supposed to find, would that be in the past or future? Hints please.

I'm confused, what unique item is this?

I have a note that says I need to find something unique.

 

 

 

Posted

@Acolytesix

Spoiler

 

Just to be clear, the 'power room' isn't the room with the time travel machine. Instead, it's on the level that's downstairs from the dining room. Save level as the kitchen - across the hall from the kitchen. On the wall, next to the electrical device with an arc.

As for something unique, I'm baffled. I don't know what that means.

 

 

  • Like 1
Posted (edited)
50 minutes ago, joebarnin said:

@Acolytesix

  Hide contents

 

Just to be clear, the 'power room' isn't the room with the time travel machine. Instead, it's on the level that's downstairs from the dining room. Save level as the kitchen - across the hall from the kitchen. On the wall, next to the electrical device with an arc.

As for something unique, I'm baffled. I don't know what that means.

 

 

Yupp, that objective is in the Riverside mission. Sorry about that. Thanks for the help so far. Remembered the boiler room in the basement :)  Got some new questions though...

Spoiler

Fireplace

switch What does it do?

Spoiler

Book

switch in Duquesne's office, what does it open? I hear it opening something, but can't find what...

Spoiler

Jade statue

I'm guessing 

Is there a code for the gold hammer?

Pawnbrokers house, can't find the

Spoiler

ring.

 

Edited by Acolytesix
Posted (edited)

@Acolytesix

Spoiler

 

Fireplace switch - hint: you have to do something else first before it works

Answer:

Spoiler

douse the fire

 

Spoiler

 

Book switch - hint: it unlocks something else in the room

Answer:

Spoiler

the globe - give it a spin (after using the book)

 

Spoiler

Gold hammer code - hint: after solving the previous puzzle, you will have your answer (use your spyglass)

Spoiler

Pawnbrokers house - answer: there's a switch in the waredrobe. Hard to find

 

Edited by joebarnin
  • Like 1
Posted

The jade bust is supposed to

Spoiler

swap out the gold hammer, so I'm guessing the bust is somewhere in the same building right? 

Anyone find the bust?

Posted

Found a couple smaller issues so far. Firstly it's possible to get stuck behind furniture immediately in the beginning:

rIK2dxN.png

The newspaper also deserves a small fix, the second headline about the mayor is too long and looks obviously out of place. 

Spoiler

Then, in the room with the trapdoor leading to the locked closet, when go behind the box that's blocking the trapdoor and try to pick it up, I was able to walk right through the box easily several times before I picked it up normally. No idea why. This is what it looked like: s7mISpp.png

 

  • Thanks 1
Posted
2 hours ago, AluminumHaste said:

 

BTW, there was

  Hide contents

talk of an inquisition into heresy, and I found a pagan thing in the same room as the golden hammer. I brought it to every room but nothing happened. So I put it on display where the hammer was instead.

 

Just a bit of fun.

I was hoping someone would do that! Thanks!

  • Like 1
  • Haha 3
Posted

That was an awesome mission! Now I'm gonna restart the whole mission & run it again. Found only 2,44? of the treasure. 2 of 11 secrets.

The 2nd time around usually reveals a lot more :)  Had an issue in part 1. Want to see if it does it again from a clean slate.

  • Thanks 1
Posted
24 minutes ago, Acolytesix said:

That was an awesome mission! Now I'm gonna restart the whole mission & run it again. Found only 2,44? of the treasure. 2 of 11 secrets.

The 2nd time around usually reveals a lot more :)  Had an issue in part 1. Want to see if it does it again from a clean slate.

Thanks! Some of the secrets are brutal - I would never have found them myself!🤪

  • Like 1
Posted
16 hours ago, AluminumHaste said:

Someone's head is going to roll!

Well then, I know what's going in the display case next.

  • Haha 2

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                The Wizard's Treasure                             A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

Posted

Finally finished the mission last night! Great work! It really held quite a few surprises which is always enjoyable. The city section is really well made and the places and people you can visit feel natural and organic.

I particularly enjoyed stealing the golden hammer from the builders, finding the side missions and completing them, and the whole now and then of the town house. I don't think you need to qualify that you didn't steal from A House of Locked Secrets. Time travel is a pretty common trope in entertainment and the ways they are implemented are completely different!

A few suggestions and other comments:

1. The street guards can spot you in your own apartment at the start and get alerted.

2. The ladder down from the apartment is a bit weird, had a hard time attaching going down from certain angles (I think I got stuck in between the rungs, is the ladder non-solid?), and I got "glued" to the side of it when creeping along the side of it (does the brush have ladder texture on the sides?)

3. There are a few openable windows that are lit on both sides even though there's no light on the side that would cause it, they also don't emanate light. Specifically I was thinking of the guy who's skimming off the top at the pub.

4. There are a lot of keys in the mission, I think many players would appreciate to toss the ones they don't need any more. (inv_droppable 1)

5. Some interior rooms look a bit rough when they are "squareish", as in the roof, walls and floor are all single surface. I usually add a little something along the seams of the floor and ceiling which gives it a more soft and organic look. I also try to add ceiling beams and stuff like that to break up the surfaces. I guess it's a taste thing, in a way the more squarish look is more reminiscent of Thief as well.

Again, lovely mission! Thanks for making it. Hardest difficulty was a nice level of challenge, it took me well over 3 hours to finish, and I was struggling to meet the loot objective but finally hit it. Only got 6 secrets in the end, but some of them were downright fiendish!

  • Like 1
  • Thanks 1

My Fan Missions:

   Series:                                                                           Standalone:

Chronicles of Skulduggery 0: To Catch a Thief                     The Night of Reluctant Benefaction

Chronicles of Skulduggery 1: Pearls and Swine                    Langhorne Lodge

Chronicles of Skulduggery 2: A Precarious Position              

Chronicles of Skulduggery 3: Sacricide

 

 

 

Posted
1 hour ago, Marbrien said:

The objectives direct me to certain individuals' houses, but the map doesn't say where they are. Where is Franklin's apartment please, and is it readily accessible?

Spoiler

His apartment is across from the museum, near the big gate. There are two doors to it, one from the street, the other from the courtyard. The doors can't be picked, so you'll need a key; there's a hint about where a key is in Franklin's journal. Answer:

Spoiler

at the bottom of the stairs that lead down to the courtyard, there's a window that leads to Eli's room. Key is in there.

 

 

Posted

FYI I managed to bring Lord Clifton...
 

Spoiler

 

...back to the future.

Not sure this was intended because the history of the painting just says he was knocked out and died 10 years later.

Granted, he's now stranded in a future where his house is a ruin and he and his wife are dead, but on the plus side, he gets to know that his machine worked.  When he wakes up, anyway...

(I'm hoping this doesn't get fixed because the mission was a bit of a downer where he's concerned)

 

 

  • Like 2
Posted
48 minutes ago, tapewolf said:

FYI I managed to bring Lord Clifton...
 

  Reveal hidden contents

 

...back to the future.

Not sure this was intended because the history of the painting just says he was knocked out and died 10 years later.

Granted, he's now stranded in a future where his house is a ruin and he and his wife are dead, but on the plus side, he gets to know that his machine worked.  When he wakes up, anyway...

(I'm hoping this doesn't get fixed because the mission was a bit of a downer where he's concerned)

 

 

Spoiler

Oh wow! I assume you knocked him out, shouldered him, and then came back to the future? Brilliant! That's something I hadn't thought of. Hmm, I'll have to deal with that in the newspaper.

 

  • Thanks 1
  • Haha 1
Posted
35 minutes ago, joebarnin said:
  Hide contents

Oh wow! I assume you knocked him out, shouldered him, and then came back to the future? Brilliant! That's something I hadn't thought of. Hmm, I'll have to deal with that in the newspaper.

Yes.  I wasn't sure I was going to be able to pull the lever, but it paid off.

 

Posted

Realy nice mission.

But i stuck in the museum..

Spoiler

...at the nugget. I open the door of the case with the key but i can't frob the blue nugget.

maybe someone can tell me what is wrong

Here is the link to my savegame in gdrive

Posted (edited)
46 minutes ago, Andy32 said:

Realy nice mission.

But i stuck in the museum..

  Hide contents

...at the nugget. I open the door of the case with the key but i can't frob the blue nugget.

maybe someone can tell me what is wrong

Here is the link to my savegame in gdrive

Try closing the case and then opening it again, see if you can frob it then. Or, close the case and see if you can frob it through the case

 

Edit: if neither of those work, I can give you a kludge involving the noclip command. 

Edited by joebarnin
Posted
9 hours ago, joebarnin said:

Try closing the case and then opening it again, see if you can frob it then. Or, close the case and see if you can frob it through the case

 

Edit: if neither of those work, I can give you a kludge involving the noclip command. 

Thank you. I can frob it when the case is closed through the glas😅

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • jivo

      I just uploaded a new version of the Visible Player Hands mod. It's been updated for TDM 2.13 and has new animations. Check out the post if you're interested!
      · 0 replies
    • datiswous

      I moved from Manjaro Linux (rolling release) to Linux Mint (LTS). One of the reasons was that I found the updates a bit too often and long. But now on Mint I get updates every day, although they're usually small updates.
      · 3 replies
    • JackFarmer

      "Hidden Hands: Vitalic Fever" - new update available including subtitles & compressed briefing video (thanks to @datiswous) and several fixes.
      · 0 replies
    • Wolfmond

      🇬🇧

      2025-04-20
      I'd like to track my level design progress a bit more often now, so I'm using the feed in my profile here.
      I've been working intensively on Springheel's YouTube course over the past few days. I'm currently up to lesson 8. There is so much information that needs to be processed and practiced. 
      I have started to create my own house. As I don't have the imagination to create a good floor plan, I grabbed a floor plan generator from Watabou and experimented with it. I chose a floor plan that I will modify slightly, but at least I now have an initial idea. 
      I used two guards as a measuring tape: The rooms are two guards high. It turned out that I can simply double the number of boxes in DarkRadiant in grid size 8 that are drawn in the floor plan. 
      I practiced the simplest things on the floor plan first. Drawing walls, cutting walls, inserting doors, cutting out frames, creating VisPortals, furnishing rooms.
      I have had my first success in creating a book. Creating a book was easier than I thought. I have a few ideas with books. The level I'm creating will be more or less a chill level, just for me, where I'll try out a few things. I don't have an idea for my own mission yet. I want to start small first.
      For the cellar, I wanted to have a second entrance, which should be on the outside. I'm fascinated by these basement doors from the USA, I think they're called Bilco basement doors. They are very unusual in Germany, but this type of access is sometimes used for deliveries to restaurants etc., where barrels can be rolled or lifted into the cellar. 
      I used two Hatch Doors, but they got completely disoriented after turning. I have since got them reasonably tamed. It's not perfect, but it's acceptable. 
      In the cellar today I experimented with a trap door that leads to a shaft system. The rooms aren't practically finished yet, but I want to continue working on the floor plan for now. I'll be starting on the upper floor very soon.

      __________________________________________________________________________________
      🇩🇪

      2025-04-20

      Ich möchte nun mal öfters ein bisschen meinen Werdegang beim Leveldesign tracken, dazu nutze ich hier den Feed in meinem Profil.
      Ich habe mich in den vergangenen Tagen intensiv mit dem Youtube-Kurs von Springheel beschäftigt. Aktuell bin ich bis zu Lektion 8 gekommen. Das sind so viele Informationen, die erstmal verarbeitet werden wollen und trainiert werden wollen. 

      Ich habe mich daran gemacht, ein eigenes Haus zu erstellen. Da mir die Fantasie fehlt, einen guten Raumplan zu erstellen, habe ich mir einen Grundrissgenerator von Watabou geschnappt und damit experimentiert. Ich habe mich für einen Grundriss entschieden, den ich noch leicht abwandeln werde, aber zumindest habe ich nun eine erste Idee. 

      Als Maßband habe ich zwei Wächter genommen: Die Räume sind zwei Wächter hoch. Es hat sich herausgestellt, dass ich in DarkRadiant in Gittergröße 8 einfach die doppelte Anzahl an Kästchen übernehmen kann, die im Grundriss eingezeichnet sind. 

      Ich habe bei dem Grundriss erstmal die einfachsten Sachen geübt. Wände ziehen, Wände zerschneiden, Türen einsetzen, Zargen herausschneiden, VisPortals erstellen, Räume einrichten.

      Ich habe erste Erfolge mit einem Buch gehabt. Das Erstellen eines Buchs ging leichter als gedacht. Ich habe ein paar Ideen mit Bücher. Das Level, das ich gerade erstelle, wird mehr oder weniger ein Chill-Level, einfach nur für mich, bei dem ich ein paar Sachen ausprobieren werde. Ich habe noch keine Idee für eine eigene Mission. Ich möchte erst einmal klein anfangen.

      Beim Keller wollte ich gerne einen zweiten Zugang haben, der sich außen befinden soll. Mich faszinieren diese Kellertüren aus den USA, Bilco basement doors heißen die, glaube ich. Diese sind in Deutschland sehr unüblich, diese Art von Zugängen gibt es aber manchmal zur Anlieferung bei Restaurants etc., wo Fässer dann in den Keller gerollt oder gehoben werden können. 
      Ich habe zwei Hatch Doors verwendet, die allerdings nach dem Drehen vollkommen aus dem Ruder liefen. Inzwischen habe ich sie einigermaßen gebändigt bekommen. Es ist nicht perfekt, aber annehmbar. 
      Im Keller habe ich heute mit einer Falltür experimentiert, die zu einem Schachtsystem führt. Die Räume sind noch quasi nicht eingerichtet, aber ich möchte erstmal am Grundriss weiterarbeiten. In Kürze fange ich das Obergeschoss an.



      · 2 replies
    • JackFarmer

      On a lighter note, thanks to my cat-like reflexes, my superior puzzle skills and my perfect memory, I was able to beat the remastered version of "Tomb Raider: The Last Revelation" in a new superhuman record time of 23 h : 35 m, worship me!
      · 5 replies
×
×
  • Create New...