Jump to content
The Dark Mod Forums

Recommended Posts

Posted
1 hour ago, esme said:

anyone else get this ?

Thanks for the report. 

I've never seen that in my hundreds/thousands/millions of playthroughs of the area.  There's nothing special about those AI or the area.

Do you know the cheats?  Could you start a new game, open the console with ctrl-alt-` and type in noclip (enter) then notarget (enter).  You can then quickly fly through walls to the belcher and check if it happens every time.  noclip and notarget are toggles, so typing them in again will exit from the cheats.

 

  • Like 1
Posted

ok, noclipped to the belcher on a fresh mission & they behaved normally, must be something my end, doesn't seem to affect anything so not a worry

  • Like 1
Posted

I haven't got very far and now I'm stuck.

I've got the stockade key and got into the stockade.  There seem to be 2 ducts.

  1. To the right as you go in.  I met a white spider, but couldn't go beyond that.
  2. At the back.  Can't get into that one at all.

Help please(!)

Posted
6 hours ago, esme said:

I've got to the belcher & found some weird behaviour, I've checked & I'm definitely on v2.10, anyone else get this ?

I've just had the same thing though only with 3 AI (not the lord). It doesn't seem to affect gameplay though,

  • Like 1
Posted
4 hours ago, boissiere said:

I've just had the same thing though only with 3 AI

The .jpg shows AI standing in "skinning" position with arms stretched out. 

This isn't good.  It doesn't effect gameplay in the Belcher because of the way triggers etc. are set up, but if it happens elsewhere it might break the game.  Regardless, it's totally immersion breaking!

This isn't consistent.  In esme's case it happened once but didn't happen again after a fresh restart.  In your case different AI are effected.  

@stgatilov I wonder if this erratic behavior could be produced by the spawnarg neverDormant=0 that's on those AI?  It only happens on some AI with the spawnarg.  There's been no report of the AI in the "yard" area (first area of the FM) behaving like that though the spawnarg is set on all of them.  

  • Like 1
Posted
11 hours ago, esme said:

I've got to the belcher & found some weird behaviour, I've checked & I'm definitely on v2.10, anyone else get this ?

JPG of screen

 

I saw this too on all my plays in the Belcher but didn't report it in beta. I just figured that's how they were supposed to be. I had never seen anything like these figures but I assumed it was part of a horror vibe, which I definitely got!

  • Like 1
Posted
On 6/8/2022 at 4:11 PM, nbohr1more said:

The mission is up in the mission database:

@nbohr1more , a problem has been reported and I wonder if this FM could be taken off the database and I could retract the release until the issue is resolved? 

  • Like 1
Posted

I have just started this on Expert, and seem to have found the same problem. When I got to the Belcher pub, four people in the main bar were standing still in the crucifix pose, three of them had their heads slightly detached. 

  • Like 1
Posted

Ill wait for a first patch and then give it a try :3 nice job.

CAUTION: 
spiders, rats, undead, necrophiles, cannibals, 
psychotic thugs, and some generally unsavory characters.
No snakes, though.  The spiders ate them.

Very horny

  • Like 2

Can we have more scary Zombie Horror maps?

Posted

Yeah I am having the same problem in the Belcher Pub. Great mission until this!!  This problem used to happen in Thief fan missions on occasion.

  • Like 1
Posted

Also when I was in the Pub I could hear a bottle clinking it was under the foot of the man playing the lute.  When he moved his leg it would stop, and when he moved his leg back it would start again.

Weird!!

pwl

Posted (edited)
1 hour ago, datiswous said:

I had a similar issue during beta testing Iris. Maybe @Wellingtoncrabknows more of this issue. Just guessing.

Are they supposed to be ragdolls? I had lots of ragdolls in my mission that would not drop correctly at map start and t-pose for testers (though it was never an issue on my local machine).

Running the "saveRagdolls" command fixed it as far as I know:

https://wiki.thedarkmod.com/index.php?title=Dead_Bodies

Edited by Wellingtoncrab

-=  IRIS  =-    ♦    = SLL =

Posted
6 hours ago, esme said:

Is Airmids drop box the one where I drop the walking stick ?

Spoiler

There are 4 similar drop boxes in the FM.

1. You drop the walking stick in the box next to Aeden's hut "decorated by Airmid's sign" (mandatory objective) - the sign being the swirl. This opens the way to the manor. That drop box is now done.

2. The note to Gwyneth that appears after you drop the walking stick needs to be put (mandatory objective) into a drop box in the barn at Gwyneth's farm.  Some other items (optional) go there as well.

3.  After finishing the mandatory objective given by Gwyneth and crew a way opens that soon leads to Airmid's grotto where Airmid's drop box is located.  What goes in that drop box is all optional.  At the grotto you pick up Airmid's herbs to give to alchemist Gray.   

NOTE:  what goes into Gwyneth's drop box is to do with the farm, what goes into Airmid's is info/evidence intended to reach the Crown.

4. In the lab next to Gray is the last drop box where you put the herbs.  That drop box is now done.  Wait a sec and collect the goods from Gray and you're home free to return to start (if you gathered enough loot) or to explore further and finish off optional objectives.

I'm glad to see you're still playing it! 

  • Like 1
Posted

@esme @boissiere @Shadow @Marbrien @pwl

I don't get this scarecrows-at-the-Belcher glitch on either my PC or my laptop so my hands are tied without help.  This glitch seems new so that narrows my hunches re. what might be causing it.

If anyone who has this glitch wishes to help out - it's asking a lot to be sure - could you send me a PM so I can send a link to a possibly fixed map?  

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • thebigh

      Starting a playthrough of the whole Dark Mod, from oldest mission to newest. I've knocked over the first few already and about to start Living Expenses. Only ~170 missions to go!
      · 6 replies
    • Goblin of Akenash

      test
      test
      test
       
      Click Here for goblin secrets
      · 0 replies
    • Ansome

      I'm back! Happy new years, TDM folks!
      I brought with me a quick update for my first FM that fixes up a lot of small issues that didn't get caught in beta testing. I didn't exactly expect it to take me nearly 9 months to release a patch, but it's been a wild year to say the least. Teaching, finishing up my Master's of Education, and all manner of other events forced me to drop out of the anniversary FM contest and ate up all my time, but I'm back again in a comfortable position to start catching up on all the new FMs. I may even start work on another spooky project of greater length and difficulty in the coming year.
      Thanks again for the warm welcome to the community and have a happy new year!
      · 3 replies
    • JackFarmer

      I got myself the apple tv trial subscription. I have to say, “Foundation” (season 1) is very exciting. Shall I read the books as well?
      · 2 replies
    • datiswous

      One more like..
       

      · 3 replies
×
×
  • Create New...