geegee Posted June 14, 2022 Author Report Share Posted June 14, 2022 1 hour ago, esme said: Spoiler Where is the key for the lab gate ? Spoiler That's Alchemist Gray's key that you used to get out through the vents. 1 Quote Link to comment Share on other sites More sharing options...
bobber1 Posted June 14, 2022 Report Share Posted June 14, 2022 I need a little push here. I have Aeden's walking stick and made it out of the Builders Hall safely but where exactly do I take it? I've read his note and have Aeden's map and assume the green line/arrow is my goal. BTW, none of the maps have a compass which would me help a lot. Quote Link to comment Share on other sites More sharing options...
geegee Posted June 14, 2022 Author Report Share Posted June 14, 2022 (edited) 1 hour ago, bobber1 said: I have Aeden's walking stick and made it out of the Builders Hall safely but where exactly do I take it? You must've gone through Aeden's hut to get the key to the Hall. There's a drop box right next to the hut. Can't miss it. That's not Aeden's stick, it's Airmid's that you picked up in the hall. Edited June 14, 2022 by geegee 1 Quote Link to comment Share on other sites More sharing options...
esme Posted June 15, 2022 Report Share Posted June 15, 2022 (edited) 19 hours ago, geegee said: Hide contents That's Alchemist Gray's key that you used to get out through the vents. Ah, I found another way Spoiler You know the blocked grate with the beam leaning against it ? if you angle just right you can move the beam & access the rest of the vents, oh well I need to find this alchemist I guess ... Nevermind, I'm being dopey, I found something I'd missed In my defence this thing is huge Edited June 15, 2022 by esme Quote Link to comment Share on other sites More sharing options...
Heuli Posted June 15, 2022 Report Share Posted June 15, 2022 (edited) I have completed the mission I hope you keep going to complete the mission it wasn't easy Edited June 15, 2022 by Heuli 2 Quote Link to comment Share on other sites More sharing options...
esme Posted June 15, 2022 Report Share Posted June 15, 2022 Finished, well short of the maximum loot & probably the worst stealth score I've ever had I'll wait a month or two so it's not quite so fresh & have another bash 1 Quote Link to comment Share on other sites More sharing options...
NeonsStyle Posted June 17, 2022 Report Share Posted June 17, 2022 The link is broken, and it's not available in the In Game Downloader. I've downloaded all missions, and the downloader is completely empty and your mission is not among them. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
Dragofer Posted June 17, 2022 Report Share Posted June 17, 2022 14 minutes ago, NeonsStyle said: The link is broken, and it's not available in the In Game Downloader. I've downloaded all missions, and the downloader is completely empty and your mission is not among them. It's been taken down due to some issues with T-posing AIs and performance. A potential fix is ready, but geegee's away from home for a couple days right now. 1 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
geegee Posted June 21, 2022 Author Report Share Posted June 21, 2022 On 6/17/2022 at 6:10 AM, NeonsStyle said: The link is broken The FM had some problems so I asked that it be deleted from the database. The problems don't occur on my machine so I needed considerable outside help to address them. The fix is done. There's a new link in the OP that should work. My apologies to everyone. 2 Quote Link to comment Share on other sites More sharing options...
Marzec Posted June 21, 2022 Report Share Posted June 21, 2022 Thanks geegee for quick fixes! Should there be any briefing-alike plot summary that I could put on your mission ThiefGuild page? 1 Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted June 22, 2022 Report Share Posted June 22, 2022 The fixed mission has been added back to the mission database 2 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
bobber1 Posted June 22, 2022 Report Share Posted June 22, 2022 I have been enjoying this mission very much but one thing has caused me to temporarily stop playing. As been noted earlier by another player after going back to the Builders Hall everyone has been respawned. I had earlier KO'd or gassed everyone but now it seems I have to do it all again? I understand the idea of shift changes but this really bugged me. Anyhow, I've enjoyed playing as far as I have and found it challenging but doing this part all over is tedious. My 2 cents. Quote Link to comment Share on other sites More sharing options...
NeonsStyle Posted June 25, 2022 Report Share Posted June 25, 2022 I really wanted to like this. Such a nice big map, well made and designed. The story was great. However the gameplay was horrible. An endless key hunt! What's the point of having lock picks if they are never used? Then there's the constant breaking of the 4th wall with tips, and names of keys. Might's well had a floating nav marker. Really annoying. Just because you can do something, sometimes you have to ask should you. The endless key hunt for every damn door bar about 3 was a total pain in the butt. In the end I just gave up on it. Another door, another key! Sorry, but I have to give the execution very good job, but the gameplay is a fail! 2 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
geegee Posted June 25, 2022 Author Report Share Posted June 25, 2022 Sorry for offending y'all with my POS attempt at an FM. geegee has left the building. 1 Quote Link to comment Share on other sites More sharing options...
Airship Ballet Posted June 25, 2022 Report Share Posted June 25, 2022 Oi none of that! Quote Releases Quinn Co Part 1 Hey Merry, how's your next mission coming along? Link to comment Share on other sites More sharing options...
Dragofer Posted June 25, 2022 Report Share Posted June 25, 2022 31 minutes ago, geegee said: Sorry for offending y'all with my POS attempt at an FM. geegee has left the building. Something to realise is that when you put out any kind of artistic work, you'll inevitably receive both positive and negative feedback. Every mapper that's been at it for a while will have received copious amounts of both, and some of the criticism will have felt totally unjustified to them. At the end it's just an opinion, and if they had let the criticism discourage them we wouldn't have any mappers left. It's the satisfaction of expressing yourself artistically (as well as seeing people enjoy your work, as is the case here) that makes it all worth it. 2 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
nbohr1more Posted June 25, 2022 Report Share Posted June 25, 2022 1 hour ago, geegee said: Sorry for offending y'all with my POS attempt at an FM. geegee has left the building. Don't let critical opinions discourage you. NeonStyle ( in particular ) is rather harsh about missions made by other FM authors and probably shouldn't be used as a measure of how a typical player will experience the mission. This was a very ambitiously designed mission so it is more likely to elicit strong opinions than a small heist mission made with prefabs. 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Shadow Posted June 25, 2022 Report Share Posted June 25, 2022 Helping with the beta for this mod, I can personally tell everyone that geegee worked damn pretty hard to get it in its final form. Our back and forths prove it. The original beta was a shell of the release version, and there should be no discouragement for a first mapper with vision and who tries hard. Does it have a lot of keys, sure, but that's the style that some creators take, while others leave generous amounts of loot around, others have tons of readable notes with puzzles in them, some do ghouls, some do pagans, some hammers, some mages, some mechanists, some keepers, etc. There's something for everybody. If you don't like the hunting for many keys type of mission, just play it anyway because new TDM missions only come around every few months. It's nice to just work with the free product we get and encourage the creator's work positively so you will get more free products in the future. Who's with me? 2 Quote Link to comment Share on other sites More sharing options...
bobber1 Posted June 25, 2022 Report Share Posted June 25, 2022 4 hours ago, geegee said: Sorry for offending y'all with my POS attempt at an FM. geegee has left the building. Oh my. Please understand that my comments were not meant to make you feel at all bad. I really am in awe at folks like you who can create these marvelous missions for people like me. I'm very appreciative. I will finish this mission for sure and look forward to your future work. Quote Link to comment Share on other sites More sharing options...
NeonsStyle Posted June 26, 2022 Report Share Posted June 26, 2022 I do apologise for my harsh criticism. I was in a foul mood last night due to some bad news. Although the endless key hunt was annoying. @nbohr1moreI am never harsh with other FM makers. I've always been supportive and positive. I don't know where you got that from. I certainly don't want that out there. In my entire 13 odd years on this forum, I've always been supportive of everyone involved. This is the first time I've been harsh and I have to say nbohr1more I'm really surprised you to say this. It's flatly wrong. Go back through my posts and show me where I've been harsh to other FM makers! Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
Marbrien Posted June 26, 2022 Report Share Posted June 26, 2022 (edited) The link in the first post no longer works, and I don't see v1.1 in the Downloadable Missions list ingame. The Mission Details page of the TDM site appears to have v1 only. Is the new version of the mission now completely unavailable? OK, I've just done a download from the Mission Details page. It does have links to v1.1, it's just that it describes it as being version 1. Edited June 26, 2022 by Marbrien Quote Link to comment Share on other sites More sharing options...
Dragofer Posted June 26, 2022 Report Share Posted June 26, 2022 3 hours ago, Marbrien said: The link in the first post no longer works, and I don't see v1.1 in the Downloadable Missions list ingame. The Mission Details page of the TDM site appears to have v1 only. Is the new version of the mission now completely unavailable? OK, I've just done a download from the Mission Details page. It does have links to v1.1, it's just that it describes it as being version 1. Can confirm the mission downloader offers the correct version with the fix, just seems that there's a discrepancy between the version numbers stored in the mission downloader and in the FM files. Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
nbohr1more Posted June 26, 2022 Report Share Posted June 26, 2022 16 hours ago, NeonsStyle said: I do apologise for my harsh criticism. I was in a foul mood last night due to some bad news. Although the endless key hunt was annoying. @nbohr1moreI am never harsh with other FM makers. I've always been supportive and positive. I don't know where you got that from. I certainly don't want that out there. In my entire 13 odd years on this forum, I've always been supportive of everyone involved. This is the first time I've been harsh and I have to say nbohr1more I'm really surprised you to say this. It's flatly wrong. Go back through my posts and show me where I've been harsh to other FM makers! I am not out to single you out for bad behavior. Harsh criticism isn't necessarily "wrong" in general and anyone who makes a mission should expect that there would be some responses that are not positive. If you wanna see REALLY harsh reviews, look at what Sotha has posted in a few FM threads. That said, I will go on record to say things like: were a bit harsh and if you are a new FM author, you should consider whether reactions like this are really reflective of most players or whether this is someone who has a little less patience for perceived FM short-comings. I should point out that it took awhile to find a post like this so it seems that most of your recent posts are positive even for new mission authors. Again, there is nothing wrong with being harsh or brutally honest other than when the criticism isn't constructive. In this case, there was a little bit of a pile-on from a few unsatisfied customers so your additional criticism simply pushed things a little too far. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
NeonsStyle Posted June 27, 2022 Report Share Posted June 27, 2022 (edited) @nbohr1more lol Fair cop! For me, this usually happens when I'm tired or in a bad mood for some reason or other. Being disabled does that. Though out of my hundreds of posts, there was only the two where I was harsh! So I think you were a bit off claiming me as always harsh. lol Forgotten. I always try to be very supportive of new mappers, cause I know how hard is, and how long it takes to make a map. As I said, @geegeeI apologise for my harsh words. It just seemed to me, to be a thief who can pick locks, and not be able to a bit silly. However the level was very well done. Edited June 28, 2022 by NeonsStyle Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
geegee Posted June 27, 2022 Author Report Share Posted June 27, 2022 1 hour ago, NeonsStyle said: It just seemed to me, to be a thief who can pick locks, and not be able to a bit silly. It just seems to me, that your repeating this for the third time is overdoing it. As was your criticism. I used the info notices "needs x key" as a means of orienting the player in a large "level". I did this amongst other things to aid orientation in response to the FM beta testers suggestions - although to be sure the ugly implementation owes entirely to me. Regarding the keys, all keys needed to complete the obligatory objectives are handed to the player on a platter and are even indicated in the objective descriptions. The other keys are associated with optional objectives. The player can complete the optional objectives in any order - and at the end the whole map is opened up including short cuts to ... orient the player and deal with the real tedium that would exist without them. Even so, I wish I could've done a better job of it. The lockpicks are used on one door, but otherwise they're reserved for trunks and loot. Perhaps a purist or idealist who believes that all "thieves" can open all doors with lockpicks is right about that, but that's irrelevant to my FM since Thomas isn't a thief. 2 Quote Link to comment Share on other sites More sharing options...
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